* fixed a memory leak that was happening during preview render
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@@ -913,8 +913,13 @@ void vol_precache_objectinstance(Render *re, ObjectInstanceRen *obi, Material *m
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i++;
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/* display progress every second */
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if(re->test_break())
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if(re->test_break()) {
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if(tree) {
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RE_ray_tree_free(tree);
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tree= NULL;
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}
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return;
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}
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if(time-lasttime>1.0f) {
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char str[64];
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sprintf(str, "Precaching volume: %d%%", (int)(100.0f * (i / res_3f)));
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@@ -937,11 +942,13 @@ void vol_precache_objectinstance(Render *re, ObjectInstanceRen *obi, Material *m
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}
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}
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}
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if(tree) {
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RE_ray_tree_free(tree);
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tree= NULL;
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}
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}
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/* loop through all objects (and their associated materials)
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