Cleanup: Sculpt: Extract view normal variable
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@@ -1956,6 +1956,7 @@ static void calc_area_normal_and_center_node_mesh(const SculptSession &ss,
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AreaNormalCenterData *anctd,
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bool &r_any_vertex_sampled)
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{
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const float3 &view_normal = ss.cache ? ss.cache->view_normal : ss.cursor_view_normal;
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SculptBrushTest normal_test;
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SculptBrushTestFn sculpt_brush_normal_test_sq_fn = area_normal_and_center_get_normal_test(
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ss, brush, normal_test);
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@@ -1998,9 +1999,7 @@ static void calc_area_normal_and_center_node_mesh(const SculptSession &ss,
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r_any_vertex_sampled = true;
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const int flip_index = (math::dot(ss.cache ? ss.cache->view_normal : ss.cursor_view_normal,
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no) <= 0.0f);
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const int flip_index = math::dot(view_normal, no) <= 0.0f;
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if (use_area_cos && area_test_r) {
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anctd->area_cos[flip_index] += area_center_calc_weighted(
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area_test.location, area_test.dist, area_test.radius, co);
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@@ -2022,6 +2021,7 @@ static void calc_area_normal_and_center_node_grids(const SculptSession &ss,
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AreaNormalCenterData *anctd,
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bool &r_any_vertex_sampled)
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{
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const float3 &view_normal = ss.cache ? ss.cache->view_normal : ss.cursor_view_normal;
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const CCGKey key = *BKE_pbvh_get_grid_key(*ss.pbvh);
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const SubdivCCG &subdiv_ccg = *ss.subdiv_ccg;
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const Span<CCGElem *> grids = subdiv_ccg.grids;
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@@ -2072,9 +2072,7 @@ static void calc_area_normal_and_center_node_grids(const SculptSession &ss,
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r_any_vertex_sampled = true;
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const int flip_index = (math::dot(ss.cache ? ss.cache->view_normal : ss.cursor_view_normal,
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no) <= 0.0f);
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const int flip_index = math::dot(view_normal, no) <= 0.0f;
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if (use_area_cos && area_test_r) {
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anctd->area_cos[flip_index] += area_center_calc_weighted(
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area_test.location, area_test.dist, area_test.radius, co);
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@@ -2100,7 +2098,7 @@ static void calc_area_normal_and_center_node_bmesh(const SculptSession &ss,
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AreaNormalCenterData *anctd,
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bool &r_any_vertex_sampled)
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{
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const float3 &view_normal = ss.cache ? ss.cache->view_normal : ss.cursor_view_normal;
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SculptBrushTest normal_test;
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SculptBrushTestFn sculpt_brush_normal_test_sq_fn = area_normal_and_center_get_normal_test(
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ss, brush, normal_test);
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@@ -2146,7 +2144,7 @@ static void calc_area_normal_and_center_node_bmesh(const SculptSession &ss,
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float3 no;
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normal_tri_v3(no, UNPACK3(co_tri));
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const int flip_index = (math::dot(ss.cache->view_normal, no) <= 0.0f);
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const int flip_index = math::dot(view_normal, no) <= 0.0f;
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if (use_area_cos && area_test_r) {
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anctd->area_cos[flip_index] += area_center_calc_weighted(
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area_test.location, area_test.dist, area_test.radius, co);
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@@ -2187,9 +2185,7 @@ static void calc_area_normal_and_center_node_bmesh(const SculptSession &ss,
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r_any_vertex_sampled = true;
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const int flip_index = (math::dot(ss.cache ? ss.cache->view_normal : ss.cursor_view_normal,
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no) <= 0.0f);
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const int flip_index = math::dot(view_normal, no) <= 0.0f;
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if (use_area_cos && area_test_r) {
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anctd->area_cos[flip_index] += area_center_calc_weighted(
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area_test.location, area_test.dist, area_test.radius, co);
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