RNA: avoid many calls to 'RNA_struct_is_a'
Quicker to find the ID-subtype then use direct pointer comparisons. Also modify `ID_code_to_RNA_type` so missing ID-codes raise a warning (handy when adding new ID types).
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@@ -759,6 +759,7 @@ int RNA_struct_ui_icon(const StructRNA *type);
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PropertyRNA *RNA_struct_name_property(const StructRNA *type);
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PropertyRNA *RNA_struct_iterator_property(StructRNA *type);
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StructRNA *RNA_struct_base(StructRNA *type);
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const StructRNA *RNA_struct_base_child_of(const StructRNA *type, const StructRNA *parent_type);
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bool RNA_struct_is_ID(const StructRNA *type);
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bool RNA_struct_is_a(const StructRNA *type, const StructRNA *srna);
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@@ -142,48 +142,54 @@ static int rna_ID_name_editable(PointerRNA *ptr, const char **UNUSED(r_info))
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short RNA_type_to_ID_code(const StructRNA *type)
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{
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if (RNA_struct_is_a(type, &RNA_Action)) return ID_AC;
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if (RNA_struct_is_a(type, &RNA_Armature)) return ID_AR;
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if (RNA_struct_is_a(type, &RNA_Brush)) return ID_BR;
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if (RNA_struct_is_a(type, &RNA_CacheFile)) return ID_CF;
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if (RNA_struct_is_a(type, &RNA_Camera)) return ID_CA;
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if (RNA_struct_is_a(type, &RNA_Curve)) return ID_CU;
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if (RNA_struct_is_a(type, &RNA_GreasePencil)) return ID_GD;
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if (RNA_struct_is_a(type, &RNA_Group)) return ID_GR;
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if (RNA_struct_is_a(type, &RNA_Image)) return ID_IM;
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if (RNA_struct_is_a(type, &RNA_Key)) return ID_KE;
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if (RNA_struct_is_a(type, &RNA_Lamp)) return ID_LA;
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if (RNA_struct_is_a(type, &RNA_Library)) return ID_LI;
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if (RNA_struct_is_a(type, &RNA_FreestyleLineStyle)) return ID_LS;
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if (RNA_struct_is_a(type, &RNA_Lattice)) return ID_LT;
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if (RNA_struct_is_a(type, &RNA_Material)) return ID_MA;
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if (RNA_struct_is_a(type, &RNA_MetaBall)) return ID_MB;
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if (RNA_struct_is_a(type, &RNA_MovieClip)) return ID_MC;
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if (RNA_struct_is_a(type, &RNA_Mesh)) return ID_ME;
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if (RNA_struct_is_a(type, &RNA_Mask)) return ID_MSK;
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if (RNA_struct_is_a(type, &RNA_NodeTree)) return ID_NT;
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if (RNA_struct_is_a(type, &RNA_Object)) return ID_OB;
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if (RNA_struct_is_a(type, &RNA_ParticleSettings)) return ID_PA;
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if (RNA_struct_is_a(type, &RNA_Palette)) return ID_PAL;
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if (RNA_struct_is_a(type, &RNA_PaintCurve)) return ID_PC;
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if (RNA_struct_is_a(type, &RNA_LightProbe)) return ID_LP;
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if (RNA_struct_is_a(type, &RNA_Scene)) return ID_SCE;
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if (RNA_struct_is_a(type, &RNA_Screen)) return ID_SCR;
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if (RNA_struct_is_a(type, &RNA_Sound)) return ID_SO;
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if (RNA_struct_is_a(type, &RNA_Speaker)) return ID_SPK;
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if (RNA_struct_is_a(type, &RNA_Texture)) return ID_TE;
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if (RNA_struct_is_a(type, &RNA_Text)) return ID_TXT;
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if (RNA_struct_is_a(type, &RNA_VectorFont)) return ID_VF;
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if (RNA_struct_is_a(type, &RNA_WorkSpace)) return ID_WS;
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if (RNA_struct_is_a(type, &RNA_World)) return ID_WO;
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if (RNA_struct_is_a(type, &RNA_WindowManager)) return ID_WM;
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const StructRNA *base_type = RNA_struct_base_child_of(type, &RNA_ID);
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if (UNLIKELY(base_type == NULL)) {
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return 0;
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}
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if (base_type == &RNA_Action) return ID_AC;
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if (base_type == &RNA_Armature) return ID_AR;
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if (base_type == &RNA_Brush) return ID_BR;
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if (base_type == &RNA_CacheFile) return ID_CF;
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if (base_type == &RNA_Camera) return ID_CA;
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if (base_type == &RNA_Curve) return ID_CU;
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if (base_type == &RNA_GreasePencil) return ID_GD;
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if (base_type == &RNA_Group) return ID_GR;
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if (base_type == &RNA_Image) return ID_IM;
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if (base_type == &RNA_Key) return ID_KE;
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if (base_type == &RNA_Lamp) return ID_LA;
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if (base_type == &RNA_Library) return ID_LI;
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if (base_type == &RNA_FreestyleLineStyle) return ID_LS;
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if (base_type == &RNA_Lattice) return ID_LT;
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if (base_type == &RNA_Material) return ID_MA;
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if (base_type == &RNA_MetaBall) return ID_MB;
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if (base_type == &RNA_MovieClip) return ID_MC;
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if (base_type == &RNA_Mesh) return ID_ME;
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if (base_type == &RNA_Mask) return ID_MSK;
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if (base_type == &RNA_NodeTree) return ID_NT;
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if (base_type == &RNA_Object) return ID_OB;
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if (base_type == &RNA_ParticleSettings) return ID_PA;
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if (base_type == &RNA_Palette) return ID_PAL;
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if (base_type == &RNA_PaintCurve) return ID_PC;
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if (base_type == &RNA_LightProbe) return ID_LP;
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if (base_type == &RNA_Scene) return ID_SCE;
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if (base_type == &RNA_Screen) return ID_SCR;
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if (base_type == &RNA_Sound) return ID_SO;
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if (base_type == &RNA_Speaker) return ID_SPK;
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if (base_type == &RNA_Texture) return ID_TE;
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if (base_type == &RNA_Text) return ID_TXT;
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if (base_type == &RNA_VectorFont) return ID_VF;
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if (base_type == &RNA_WorkSpace) return ID_WS;
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if (base_type == &RNA_World) return ID_WO;
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if (base_type == &RNA_WindowManager) return ID_WM;
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return 0;
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}
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StructRNA *ID_code_to_RNA_type(short idcode)
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{
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switch (idcode) {
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/* Note, this switch doesn't use a 'default',
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* so adding new ID's causes a warning. */
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switch ((ID_Type)idcode) {
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case ID_AC: return &RNA_Action;
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case ID_AR: return &RNA_Armature;
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case ID_BR: return &RNA_Brush;
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@@ -220,8 +226,11 @@ StructRNA *ID_code_to_RNA_type(short idcode)
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case ID_WO: return &RNA_World;
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case ID_WS: return &RNA_WorkSpace;
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default: return &RNA_ID;
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/* deprecated */
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case ID_IP: break;
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}
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return &RNA_ID;
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}
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StructRNA *rna_ID_refine(PointerRNA *ptr)
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@@ -576,6 +576,22 @@ StructRNA *RNA_struct_base(StructRNA *type)
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return type->base;
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}
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/**
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* Use to find the subtype directly below a base-type.
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*
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* So if type were `RNA_SpotLamp`, `RNA_struct_base_of(type, &RNA_ID)` would return `&RNA_Lamp`.
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*/
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const StructRNA *RNA_struct_base_child_of(const StructRNA *type, const StructRNA *parent_type)
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{
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while (type) {
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if (type->base == parent_type) {
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return type;
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}
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type = type->base;
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}
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return NULL;
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}
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bool RNA_struct_is_ID(const StructRNA *type)
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{
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return (type->flag & STRUCT_ID) != 0;
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