Fix for bug #9081: SSS preprocess should not use material or
light overrides, since it works independent of render layers.
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@@ -1447,6 +1447,8 @@ void zbufshade_sss_tile(RenderPart *pa)
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rl= rr->layers.first;
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ssamp.shi[0].passflag |= SCE_PASS_RGBA|SCE_PASS_COMBINED;
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ssamp.shi[0].combinedflag &= ~(SCE_PASS_SPEC);
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ssamp.shi[0].mat_override= NULL;
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ssamp.shi[0].light_override= NULL;
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lay= ssamp.shi[0].lay;
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/* create the pixelstrs to be used later */
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