Commit Graph

85955 Commits

Author SHA1 Message Date
Luca Rood
0a25cea2cf Fix T62240: Bleed artifacts with degenerate triangles
This makes degenerate triangles be ignored, as they cause artifacts and
don't contribute to the result anyway. There is an extra cost for
all triangles, to check if they are degenerate. Though not ideal, this
seems to be the safest solution at the moment (see code comments).

This commit also changes the clamp value for the bleed len_fact from 5
to 10, to give good corner results with some sharper angles, considering
they will be rounded later.

A lot of the texture paint initialization code could be optimized
by caching the results throughout the session, instead of rerunning it
for each stroke. Stroke initialization is way too expensive at the
moment, and does many redundant computations.
2019-03-17 15:44:41 +01:00
Jacques Lucke
cfd909f184 Fix T62678: Wrong text clipping
There are two issues at play here.
First, BLF_width computed a width that was not wide
enough to actually hold the text.
Second, blf_glyph_calc_rect_test computed an incorrect
rect->xmax when the glyph was moved to the left a bit.
We ignore the overlap on the left, but the right side
should still be adjusted accordingly.
2019-03-17 14:15:26 +01:00
Sergey Sharybin
b28bd7c5a4 Cocoa: Fix missing key window after closing "About"
The cause of this issue goes deeper inside of the custom nature of
the event loop. In short, when not using [NSApp run] closing "About"
window does not make previous key window a key again.

The solution is quite similar to other projects, but we only force
key window from handler when closing one appears to be "About" window.
In all other cases we leave it up to Blender's window manager to make
decision and do not interfere with it.

Test plan:
- Open Blender application
- Go to Blender -> About Blender menu item
- Close About window
- Note that Blender's window does not become active again.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4534
2019-03-17 13:24:38 +01:00
Brecht Van Lommel
e691929686 Merge branch 'blender2.7' 2019-03-17 12:54:19 +01:00
Howard Trickey
0af22625c9 Fix bl_pyapi_idprop unit test.
Scenes can now have a 'cycles' key when starting, so account for that.
2019-03-17 07:36:26 -04:00
Antonioya
ef66aa2005 GPencil: Cancel all transformations in Draw mode
Actually, when you press G/R/S in Draw mode, the transformations can be done, but this is annoying in draw mode and must be captured an cancel.

This patch capture the transformation and cancel it.

Reviewed by @brecht
2019-03-17 12:20:34 +01:00
Brecht Van Lommel
9d2397c710 Cleanup: remove unused buildbot code. 2019-03-17 12:01:19 +01:00
Brecht Van Lommel
0676badb80 Fix Windows 32bit buildbot trying to use CUDA, should be disabled. 2019-03-17 12:01:19 +01:00
Brecht Van Lommel
7778a1a0a1 Cycles: optimization for constant background colors.
Skip shader evaluation then, as we already do for lights. Less than
1% faster in my tests, but might as well be consistent for both.
2019-03-17 12:01:19 +01:00
Brecht Van Lommel
9c7517fb63 Fix Cycles OpenCL compile waiting unnecessarily for background shader.
Makes preview kernel appear quicker when background color is fixed.
2019-03-17 12:01:19 +01:00
Brecht Van Lommel
9873005ecd Cleanup: simplify kernel features definition.
No functional changes, logic here got too complex after many changes over
the years.
2019-03-17 12:01:19 +01:00
Brecht Van Lommel
2d8aa2e6ad Cleanup: remove unused code. 2019-03-17 11:39:17 +01:00
Brecht Van Lommel
5ad2302413 Fix Cycles not doing versioning for some files saved in 2.80. 2019-03-17 11:39:17 +01:00
Campbell Barton
e04d5a8106 Fix string size passed into name prefix function 2019-03-17 21:14:43 +11:00
Campbell Barton
69bf4e5e36 Cleanup: unused variables 2019-03-17 21:14:43 +11:00
Campbell Barton
ad9addbf46 Cleanup: unused imports 2019-03-17 21:00:56 +11:00
Campbell Barton
a19e78aa2d Cleanup: redundant layer access 2019-03-17 21:00:56 +11:00
Campbell Barton
8214712b19 Cleanup: use braces for BLI_kdtree 2019-03-17 21:00:56 +11:00
Campbell Barton
6cbd2e5c4d Cleanup: remove redundant check 2019-03-17 21:00:56 +11:00
Bastien Montagne
d23452897b Remove 3DS add-on from factory startup. 2019-03-17 09:43:32 +01:00
Antonioya
37358114e2 GPencil: Fix missing guide topbar menu
This bug was introduced in previous commit
2019-03-17 09:33:23 +01:00
Brecht Van Lommel
e17f7af0ce Cleanup: remove Cycles advanced shading features toggle.
It's effectively always enabled, only not on some unsupported OpenCL devices.
For testing those it's not useful to disable these features. This is replaced
by the more fine grained feature toggles that we have now.
2019-03-17 01:58:39 +01:00
Campbell Barton
cc5bdf0293 Cleanup: rename DEPRECATED to UNUSED
While the flags have been deprecated they're currently unused.
Rename for clarity.
2019-03-17 10:34:59 +11:00
mano-wii
cf5097d71f Cleanup: improve comments. 2019-03-16 18:20:57 -03:00
mano-wii
8b62f203d9 ED View3d: Fix possible bug when subtracting unsigned ints.
Related to rB681661dbed12.
2019-03-16 18:10:44 -03:00
Miguel Porces
9e152f919f Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.

Differential Revision: https://developer.blender.org/D4370
2019-03-16 20:36:35 +01:00
Miguel Porces
5797a5fc65 Fix ID user counting issues with NodeCustomGroup.
User counting now happens before init() and after free() methods, so that
the ID users are in a valid state when Python might modify them. ID user
counting was moved into node.c and simplified.

Patch by Miguel with further refactoring by Brecht. Ref D4370.
2019-03-16 20:21:16 +01:00
Brecht Van Lommel
b9af4efe41 Cleanup: fix compiler warnings. 2019-03-16 20:21:16 +01:00
Antonioya
ad390f514b GPencil: Fix compiler warning
The fill flag was wrong and it was checking the color, not a flag.
2019-03-16 20:05:15 +01:00
Antonioya
2d3fbadfe3 GPencil: Fix layers topbar panel
After a previous commit to fix the pin panels, this line was not working as expected. As this variable is not used, the line can be removed.
2019-03-16 19:21:19 +01:00
Antonioya
9a4192277b GPencil: Disable Pressure for Block brush 2019-03-16 18:56:07 +01:00
Bastien Montagne
e5e6c3b52c Fix T62576: The remaining two unported official add-ons: X3D and 3DS.
X3D has been (basically) ported in rBAe8da70ab73d2dd5ff46, and 3DS has
been downgraded to 'community' support, so we can get rid of that ugly
'slience warning' hack.
2019-03-16 13:02:34 +01:00
William Reynish
03ee447dd2 UI: Remove redundant 'settings' from GPencil Tool Properties panel titles 2019-03-16 12:54:08 +01:00
Campbell Barton
cabb53effa Correct error in 6aebb5a4d5 2019-03-16 21:49:33 +11:00
Campbell Barton
37af7ce779 DRW: support clipping for armature bone axes
Also minor changes to make empty axis match armature axis.
2019-03-16 18:43:36 +11:00
Campbell Barton
c55fb58e8a DRW: support clipping for envelope armature draw type 2019-03-16 18:26:16 +11:00
Campbell Barton
6aebb5a4d5 DRW: support clipping for relationship lines 2019-03-16 17:37:08 +11:00
Clément Foucault
dbfbd6b904 Fix T62555 Viewport borders flicker when splitting said viewport 2019-03-16 03:58:00 +01:00
Campbell Barton
0c10374faf CMake: disable jemalloc when building as a Python module 2019-03-16 13:06:47 +11:00
Clément Foucault
d438120fe3 Fix T61526 hair doesn't render in workbench but does with openGL 2019-03-16 02:48:19 +01:00
Campbell Barton
bd1d80d0cf Cleanup: use return args last 2019-03-16 11:45:22 +11:00
Clément Foucault
3600bb79d0 Fix T60803 Artifacts with SSR + Reflection Plane + 0 roughness
Tweaked the tracing parameters again to avoid rays terminated before first
iteration.
2019-03-16 00:51:38 +01:00
Campbell Barton
44301175bb Fix __func__ being passed as an output string, also warnings 2019-03-16 10:12:47 +11:00
Clément Foucault
795bddf2bd Fix T55620 Artifacts with SSR and planar reflection
Was caused by 0 pixel extent rays which did not trace at all. Bumping the
threshold for degenerate rays fixes it.
2019-03-15 23:31:41 +01:00
Clément Foucault
86646dab7c Fix T62621 object scale changes tangent node output in Eevee
Normal Matrices were not normalized, leading to non-normalized vector
rotations results.
2019-03-15 22:33:03 +01:00
Clément Foucault
1d6009d7aa Eevee: Fix tangent being renormalized after interpolation 2019-03-15 22:33:02 +01:00
Clément Foucault
66225e84cf Eevee: DOF: Optimization: Move some operations out of the shader 2019-03-15 22:33:02 +01:00
Clément Foucault
fe40e184a6 Fix T61857 Eevee DOF not working if the camera is in orthographic mode
It was just a bad mapping of the ogl depth to scene linear depth.
2019-03-15 22:33:02 +01:00
Clément Foucault
efdde88dfc Particle: Remove Billboard Particle code
The billboard particles were only used by Blender Internal. So until it is
supported by Cycles of Eevee there is no reason to keep it in the code and
UI.

Fix T61695 Billboard particles not displaying in Eevee viewport, render
2019-03-15 22:33:02 +01:00
Dalai Felinto
aaa35d1092 Silence warning from recent GPU simplify commit
Said commit introduced warnings and build problens. Let's be more
careful in the future. Warnings are not to be treated lightly either.
2019-03-15 18:15:31 -03:00