Commit Graph

120540 Commits

Author SHA1 Message Date
Hans Goudey
0efb79fb74 Geometry Nodes: Multithread transforming instances and point clouds
Add multithreading when transforming and translating instances
and point clouds in the Transform Geometry node.
2023-01-02 11:16:37 -05:00
Hans Goudey
adb4dd911b Point Cloud: Support set origin and apply scale operators
Move some functions for transforming a span of vectors to a header
and call them from these functions, just like was done for curves
objects recently.

Resolves T102027, T102026

Differential Revision: https://developer.blender.org/D16883
2023-01-02 10:49:57 -05:00
Hans Goudey
4ae8c52a95 Fix: Set active color attribute copy & paste mistake 2023-01-02 10:41:17 -05:00
Sybren A. Stüvel
94155fb6ff Anim: expose pose blending & backup system to RNA
Expose `BKE_pose_apply_action_blend` and a simplified pose backup system
to RNA. This will make it possible to easily create some interactive
tools in Python for pose blending.

When creating a backup via this API, it is stored on the
`Object::runtime` struct. Any backup that was there before is freed
first. This way the Python code doesn't need access to the actual
`PoseBackup *`, simplifying memory management.

The limitation of having only a single backup shouldn't be too
problematic, as it is meant for things like interactive manipulation of
the current pose. Typical use looks like:

- Interactive operator starts, and creates a backup of the current pose.
- While the operator is running:
    - The pose backup is restored, so that the next steps always use the
      same reference pose.
    - Depending on user input, determine a blend factor.
    - Blend some pose from the pose library into the current pose.
- On confirmation, leave the pose as-is.
- On cancellation, restore the backup.
- Free the backup.

`BKE_pose_apply_action_blend` is exposed to RNA to make the above
possible.

An alternative approach would be to rely on the operator redo system.
However, since for poses this would use the global undo, it can get
prohibitively slow. This change is to make it easier to prototype
things; further into the future the undo system for poses should be
improved, but that's an entire project on its own.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D16900
2023-01-02 16:39:51 +01:00
Aras Pranckevicius
da4e2fe7fe OBJ: in exporter faces loop, move material index accessor outside of the loop
While the cost of creating AttributeAccessor and finding the "material_index"
attribute is not large, there's really no need to do that for each
polygon. Move the access outside of the per-polygon loop.
2023-01-02 16:15:34 +02:00
Aras Pranckevicius
eaef8d50bc Fix T102672: OBJ exporter "material groups" option wrong for objects with >32k faces
Turns out, using the wrong output buffer (global one, instead of
per-thread one) puts the data into the wrong buffer! Fixes T102672
2023-01-02 16:15:34 +02:00
Sybren A. Stüvel
46c1cddabd Cleanup: anim, add some more documentation to the pose backup code
Just some more docs, to be clear about functionality and, most importantly,
pointer ownership.

No functional changes.
2023-01-02 15:00:58 +01:00
Sybren A. Stüvel
9d2ab1f8d3 Refactor: anim, move pose backup code from editors into blenkernel
Move `pose_backup.cc` from `editors/armature` to `blenkernel`. This is
in preparation of an upcoming change where the pose backup is going to be
owned by the `Object`. This will need to be automatically cleared when the
object is freed, which means that `blenkernel` needs the corresponding
logic.

Technically only the freeing code could be moved, but I felt it made more
sense to keep the related code together.

No functional changes.
2023-01-02 14:41:04 +01:00
Patrick Mours
153e1dc31a Fix T103513: Images lose their alpha channel when OSL is enabled for GPU Compute
The "osl_texture" intrinsic was not implemented correctly. It should handle alpha
separately from color, the number of channels input parameter only counts color
channels.
2023-01-02 13:52:59 +01:00
Sergey Sharybin
68906c605f Fix T103080: Regression: Setup tracking scene is disabled
There are two underlying issues which got uncovered by the report:

First, is that the poll() function for the operator was using legacy
API which is on its way of removal in the next major version release.

This part is fixed in this patch based on a patch provided by Philipp
Oeser (P3389) with the modification that the `clip` is not accessed
prior to None check. Ended up in a bit annoying one-liner, the entire
function could be refactored to use early returns.

The second issue is that the Python access to the legacy property
was wrong: need to access camera reconstruction instead of accessing
deprecated DNA field.
2023-01-02 12:44:10 +01:00
Sybren A. Stüvel
a4e843c250 Cleanup: resolve variable ‘update’ set but not used warning
Resolve `variable ‘update’ set but not used` compiler warning, by removing
the variable altogether.

No functional changes.
2023-01-02 11:14:19 +01:00
Sybren A. Stüvel
7e5a7928ca Cleanup: resolve 'no previous prototype' warning
Resolve `warning: no previous prototype for ‘gpencil_layer_new_name_get’`
by marking it as `static`.

No functional changes.
2023-01-02 11:14:17 +01:00
Chris Blackbourn
4924f8cffd Cleanup: format 2023-01-02 11:53:40 +13:00
Aras Pranckevicius
3277879085 Fix T103441: make OBJ importer ignore any unrecognized trailing per-face index data.
Some files out there (e.g. in T103441) contain face definitions with
four indices, which the importer code was not expecting. The OBJ
standard spells out up to three indices per face corner; the file in
there must be using some sort of non-standard OBJ syntax extension.
Now the code simply ignores any trailing per-face-corner data.
2023-01-01 19:30:20 +02:00
Aras Pranckevicius
8007f7e74f Fix T103212: ignore OBJ UV indices if no UVs are present
Similar to T98782 that was about normal indices: some files out there
are technically "wrong" since they refer to UV indices, without ever
defining any UVs. If the file does not have any UVs, simply ignore UV
indices in the OBJ face definitions. Fixes T103212.
2023-01-01 19:14:37 +02:00
Kevin C. Burke
614704f90c GPencil: Removing 'Only Show Selected' Requirement for DOPESHEET_HT_editor_buttons
It's confusing for users when the Dopesheet's Editor Buttons for Grease Pencil are greyed out.
{F14099985}

[[ https://blenderartists.org/t/cant-create-new-layers-in-grease-pencil-dopesheet/1353882 | Can’t create new layers in grease pencil dopesheet ]]

This is often because the 'Only Show Selected' filter is disabled. This 'requirement' does not seem to be necessary since the Dopesheet is already in Grease Pencil mode and there is an active Grease Pencil Object. It is also not apparent as to why so many Operators depend on it and unintuitive that it controls their function. The 'Only Show Selected' filter button is far away from the Operator buttons in the User Interface Header, so it's difficult to make the association.

If the 'Only Show Selected' IS absolutely required, I believe it should be closer to the DOPESHEET_HT_editor_buttons. Otherwise, I think the requirement should be removed.

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D16885
2022-12-31 16:26:39 +01:00
Kevin C. Burke
17d66fe79e GPencil: 'Delete Duplicate Keyframes' in GPENCIL_MT_cleanup Menu
The command text 'Delete Duplicated Frames' used in the `GPENCIL_MT_cleanup` menu is not correct grammar for what the command does. Keyframes removed by this command may be duplicate keys without having been duplicated. It also does not match the name of the command in `DOPESHEET_MT_context_menu`.
[[ https://developer.blender.org/diffusion/B/browse/master/release/scripts/startup/bl_ui/space_dopesheet.py$676 | space_dopesheet.py ]]

This patch fixes the grammar, gets the command's text to match the `DOPESHEET_MT_context_menu`, and corrects the description in the [[ https://docs.blender.org/api/current/bpy.ops.gpencil.html#bpy.ops.gpencil.frame_clean_duplicate | Python API documentation ]].

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D16887
2022-12-31 16:25:16 +01:00
Hans Goudey
f891ddd98d Cleanup: Use indices in curve to mesh, decrease variable scope 2022-12-30 23:52:44 -05:00
Jacques Lucke
3340cc8102 Nodes: add asserts to detect invalid links earlier 2022-12-30 14:35:15 +01:00
Bastien Montagne
9cef74f58b install_deps.sh: Enable NVPTX backend for LLVM (and OSL).
Based on suggestion from Ray molenkamp (@LazyDodo), thanks.

Also fix patching of OSL code, would not work properly when using repo
checkout instead of archive download.

Re. T99618.
2022-12-30 14:43:18 +09:00
Hans Goudey
c8741a3c03 Cleanup: Simplify node clipboard, use Vector instead of ListBase
- Move from blenkernel to the node editor, the only place it was used
- Use two vectors instead of ListBase
- Remove define for validating the clipboard, which shouldn't be skipped
- Comment formatting, other small cleanups to whitespace

Differential Revision: https://developer.blender.org/D16880
2022-12-29 16:40:29 -05:00
Hans Goudey
81935098f1 Fix: Debug build failure after recent variable name change 2022-12-29 15:36:33 -05:00
Jacques Lucke
83b103fd2f Geometry Nodes: use static instead of dynamic cast
In my (fairly extreme) test file this results in a 6% speedup.
The assumption that the dynamic cast would succeed was in place
before already.
2022-12-29 21:13:52 +01:00
Jacques Lucke
dba2d82846 Geometry Nodes: avoid using enumerable thread specific on single thread
The geometry nodes evaluator supports "lazy threading", i.e. it starts out
single-threaded. But when it determines that multi-threading can be
benefitial, it switches to multi-threaded mode.

Now it only creates an enumerable-thread-specific if it is actually using
multiple threads. This results in a 6% speedup in my test file with many
node groups and math nodes.
2022-12-29 21:05:58 +01:00
Hans Goudey
c744d5453f Nodes: Make more node and socket declaration fields public
When these declarations are built without the help of the special
builder class, it's much more convenient to set them directly rather
than with a constructor, etc. In most other situations the declarations
should be const anyway, so theoretically this doesn't affect safety too
much. Most construction of declarations should still use the builder.
2022-12-29 14:56:04 -05:00
Jacques Lucke
a09accb496 Geometry Nodes: speedup compute context hash generation
Whenever a node group is entered during evaluation, a new compute
context is entered which has a corresponding hash. When node groups
are entered and exited a lot, this can have some overhead. In my test
file with ~100.000 node group invocations, this patch improves performance
by about 7%.

The speedup is achieved in two ways:
* Avoid computing the same hash twice by caching it.
* Invoke the hashing algorithm (md5 currently) only once instead of twice.
2022-12-29 20:46:05 +01:00
Hans Goudey
5dcce58510 Cleanup: Use simpler vector for dragged node links
Use a vector of node links instead of pointers to node links allocated
separately. Only allocate a link if it's added (back) to the tree.
2022-12-29 14:09:58 -05:00
Jacques Lucke
4d39b6b3f4 Geometry Nodes: skip logging socket values for invisible trees
Geometry nodes used to log all socket values during evaluation.
This allowed the user to hover over any socket (that was evaluated)
to see its last value. The problem is that in large (nested) node trees,
the number of sockets becomes huge, causing a lot of performance
and memory overhead (in extreme cases, more than 70% of the
total execution time).

This patch changes it so, that only socket values are logged that the
user is likely to investigate. The simple heuristic is that socket values
of the currently visible node tree are logged.

The downside is that when the user changes the visible node tree, it
won't have any logged values until it is reevaluated. I updated the
tooltip message for that case to be a bit more precise.
If user feedback suggests that this new behavior is too annoying, we
can always add a UI option to log all socket values again. That shouldn't
be done without an actual need though because it takes up UI space.

Differential Revision: https://developer.blender.org/D16884
2022-12-29 19:36:36 +01:00
Clément Foucault
363e5e28ee DRW: Fix issues with multiview
Resource ids buf must be allocated for the worst case scenario.
Also fix issue with non procedural data overriding procedural view.
2022-12-29 18:23:39 +01:00
Hans Goudey
2652029f3b Cleanup: Clang tidy
Addressed almost all warnings except for replacing defines
with enums and variable assignment in if statements.
2022-12-29 12:01:32 -05:00
Hans Goudey
31f2242691 Fix T103520: Incorrect selection in paint mode operators
Read the selection attribute on the proper domain using implicit
interpolation rather than just using its oiginal domain that might
not match the domain of the color attribute.
2022-12-29 10:59:10 -05:00
Jacques Lucke
b6ca942e47 Functions: support cycles in lazy-function graph
Lazy-function graphs are now evaluated properly even if they contain
cycles. Note that cycles are only ok if there is no data dependency cycle.
For example, a node might output something that is fed back into itself.
As long as the output can be computed without the input that it feeds into,
everything is ok.

The code that builds the graph is responsible for making sure that there
are no actual data dependencies.
2022-12-29 16:39:40 +01:00
Hans Goudey
47b9ed2409 Cleanup: Rename flag for node socket link status
"Is linked" is much clearer than "in use"
2022-12-29 10:30:47 -05:00
Hans Goudey
887105c4c9 Cleanup: Use inline function for node socket visibility
This may very slightly improve performance too, the old function
was showing up in profiles when it shouldn't, since it's so small.
2022-12-29 10:30:46 -05:00
Antonio Vazquez
2bd8c67d10 Cleanup: Rename function create_new_layer_dialog
* Renamed function to include `ED_gpencil_` prefix.
* Removed redundant `else`.
2022-12-29 16:12:20 +01:00
Aleš Jelovčan
f53bb93af9 GPencil: Rename popup on Change active layer -> New Layer
This patch adds rename popup when using Y key to switch 
active layer and choosing New layer in Draw mode.
It follows https://developer.blender.org/D15092, which introduced this 
for moving selected strokes to layers in Edit mode.

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D16877
2022-12-29 16:12:20 +01:00
Jacques Lucke
7e4f988072 BLI: improve node graph export in dot format
This makes it bit easier to export node graphs and also allows for
more customization of links and sockets.
2022-12-29 15:09:52 +01:00
Jacques Lucke
cc48610d2c BLI: improve support for using vectors as hash table keys
To support this, I had to add comparison and hashing functions for
vectors or sequences more generally.
2022-12-29 15:00:04 +01:00
Jacques Lucke
72b4f91914 Fix T103526: crash when subsurface connects to Shader to RGB
This was caused by {rB7b82d8f029cd1088efd5fbb8bf}.
2022-12-29 14:19:50 +01:00
Chris Blackbourn
8c194e1ba6 Cleanup: format 2022-12-29 20:49:08 +13:00
Bastien Montagne
4e027fdde6 update_deps.sh: Update OSL and USD for Blender 3.5.\
OSL: 1.13-dev-1a7670600c8b08c2443a78d03c8c27e9a1149140
USD: 22.11

Re. T99618.
2022-12-29 15:33:42 +09:00
Bastien Montagne
9e332b113b install_deps.sh: Update OIIO, OpenVDB, OSD and OCIO for Blender 3.5.
OIIO: 2.4.6.0
OpenVDB: 10.0.0
OSD: 3.5.0
OCIO: 2.2.0

NOTE: Had to fight OpenVDB to force it to use 'deprecated' TBB 2020, it
really wants to use oneTBB when it can find it.

Re. T99618.
2022-12-29 12:56:46 +09:00
Bastien Montagne
6347562fb0 install_deps.sh: Update python, numpy and boost for 3.5.
- Python: 3.10.9
- NumPy: 1.23.5
- Boost: 1.80.0

Re. T99618
2022-12-29 11:03:51 +09:00
Hans Goudey
c9b06505d8 Cleanup: Grammar in comments
"spend" is a verb, not a noun.
2022-12-28 20:39:14 -05:00
Hans Goudey
3176b113e4 Geometry Nodes: Reduce socket logging overhead
Use socket indices to keep track of logged values instead of their
identifiers. This decreases memory pressure when there are many
sockets. In cases with many cheap nodes, this can give a relatively
large improvement to overall performance. We observed a 15% increase
in a case with many math nodes and a larger increase in an experimental
softbody node setup. The log is invalidated when we add/remove/move
sockets anyway.
2022-12-28 20:37:16 -05:00
Hans Goudey
8c6fe60844 Cleanup: Use const parameters for node poll functions
This requires a const cast in RNA, but it really is wrong
to change the nodes and node trees in these callbacks.
2022-12-28 20:15:41 -05:00
Hans Goudey
d7dad425c0 Nodes: Make socket declaration member variables public
This is the best way I found to make building socket declarations without
the builder helper class work. Besides a vague hope for non-leaky
abstractions, I don't think there's any reason for these fields not to be
accessible directly.

Ref D16850
2022-12-27 11:50:17 -05:00
Antonio Vazquez
6aad3c7297 GPencil: Show Display Cursor popover for Eraser
The Eraser tool was not showing the display cursor popover.

This commit fixes this inconsistency.
2022-12-27 16:45:17 +01:00
Hans Goudey
87594726ab Cleanup: Improve documentation in Curves DNA header 2022-12-27 10:31:49 -05:00
Pratik Borhade
b6a11ae7d5 Cleanup: Warning in debug console due to full stop in description
Fix warning generated due to the full-stop in the description message of
the property `use_auto_mask`

Property added in: rBa9cb66b856e80d0542a9ad3fec0b0fb47d28f805
2022-12-27 15:40:13 +05:30