Commit Graph

155138 Commits

Author SHA1 Message Date
Philipp Oeser
11001624ff Merge branch 'blender-v5.0-release' 2025-10-17 15:06:41 +02:00
Philipp Oeser
1de7b4372c Fix #148229: Vertex weights in wrong groups after joining meshes
Caused by 113d91aba8

Code first gathers a list of all vertexgroups on all objects.
Then it iterates the objects to join, and for each of them, puts their
vertexgroups in an index map.
However (by a typo?), it was doing it for the `active mesh` (instead of
the one currently visited) over and over again, resulting in weights
from other objects written to `def_nr` from groups of the `active mesh`.

Now corrected.

Pull Request: https://projects.blender.org/blender/blender/pulls/148259
2025-10-17 15:06:24 +02:00
Jacques Lucke
0f71665e4e Merge branch 'blender-v5.0-release' 2025-10-17 14:41:18 +02:00
Jacques Lucke
c990cd6759 Fix: correct previous commit
This is an alternative to ba0f73d076. I'm not exactly sure why that on
didn't work yet. Seems like there is some hidden state somewhere, not sure.

Now this fix is more similar to what is done in `curves_blend_write`.

Pull Request: https://projects.blender.org/blender/blender/pulls/148267
2025-10-17 14:40:43 +02:00
Clément Foucault
632bd741f7 Fix #148071: EEVEE: Crash when using Sky Texture + Multi-scattering
Caused by some tricky use after-free / stack corruption.
This affect both Cycles and EEVEE.

The `sms` local variable is getting dereferenced by `get_inscattering`
inside the threaded for loop but is passed by copy to the lambda expression.
This makes its lifetime ill-defined in a multithreaded context.
I am not fully sure about the rules at play here so maybe my understanding
is wrong. But removing the call to `get_inscattering` avoids the crash.

Note that `SkyMultipleScattering` is also very big (it contains the whole LUT).
So copying it might have caused stack overflow. But that should trigger a
system interupt.

Passing everything by references fixes the issue.
This seems to be safe since all as the other local variables are `const` anyway.
Also the loop doesn't seem to modify the one that aren't.

Pull Request: https://projects.blender.org/blender/blender/pulls/148260
2025-10-17 14:39:31 +02:00
Clément Foucault
dbe44027c2 GL: Shader: Add missing accessor macro for shared variables 2025-10-17 14:23:50 +02:00
Clément Foucault
03d7ae9bf3 Compositor: Add support for shader C++ compilation
This is mostly stubs for now but they should be
ported overtime.

See the documentation for more info on this:
https://developer.blender.org/docs/features/gpu/tools/cpp_shader_compilation/

Splited from #144904

Pull Request: https://projects.blender.org/blender/blender/pulls/148261
2025-10-17 14:21:24 +02:00
Bastien Montagne
c8e0d14506 Merge branch 'blender-v5.0-release' 2025-10-17 14:20:11 +02:00
Bastien Montagne
861a174a82 Fix #148220: Scene 'Linked Copy' does not remap to newly copied data-block.
While more of a theoritical issue currently, this change is a
pre-requisite to support properly compo nodes duplication in 'linked
copy' case (see !148210).

Also add a basic unittest for this case.

Pull Request: https://projects.blender.org/blender/blender/pulls/148222
2025-10-17 14:17:42 +02:00
Jacques Lucke
81296027a9 Merge branch 'blender-v5.0-release' 2025-10-17 13:11:12 +02:00
Jacques Lucke
ba0f73d076 Fix: crash writing undo step for grease pencil
This was missing from #148144.
2025-10-17 13:10:37 +02:00
Aras Pranckevicius
facb17b0e3 Cleanup: BLI ENUM_OPERATORS cleanup/robustness
BLI code for enums that are meant to be used as "bit flags" defined
an ENUM_OPERATORS macro in BLI_utildefines.h. This cleans up things
related to said macro:

- Move it out into a separate BLI_enum_flags.hh header, instead of
  "random bag of things" that is the current place,
- Update it to no longer need manual indication of highest individual
  bit value. This originally was added in a31a87f89 (2020 Oct), in
  order to silence some UBSan warnings that were coming
  from GPU related structures (looking at current GPU code, I don't
  think this is happening anymore). However, that caused actual
  user-visible bugs due to incorrectly specified max. enum bit value,
  and today 14% of all usages have incorrect highest individual
  bit value spelled out.
    - I have reviewed all usages of operator ~ and none of them are
      used for directly producing a DNA-serialized value; all the
      usages are for masking out other bits for which the new ~
      behavior that just flips all bits is fine.
- Make the macro define flag_is_set() function to ease check of bits
  that are set in C++ enum class cases; update existing cases to use
  that instead of three other ways that were used.

Pull Request: https://projects.blender.org/blender/blender/pulls/148230
2025-10-17 12:57:50 +02:00
Jeroen Bakker
94ba670fac Cleanup: Remove rendundant code
Frontfacing was set twice.
2025-10-17 11:43:50 +02:00
Habib Gahbiche
44e4d9973c Fix #148053: Sensor Noise 5.0 inclued compositing asset contains an unused node
Remove unused math, reroute and viewer nodes

Pull Request: https://projects.blender.org/blender/blender/pulls/148228
2025-10-17 11:38:50 +02:00
Jeroen Bakker
ac30e9018b Cleanup: Remove out-dated comment 2025-10-17 11:32:11 +02:00
Philipp Oeser
3dd5da4e9c Merge branch 'blender-v5.0-release' 2025-10-17 10:23:06 +02:00
Philipp Oeser
48dc788e6d Fix #145488: UI: Flipped rows/columns in custom matrix property
Since matrices are usually indexed **row first**, displaying matrices in
the UI seems flipped.
They are stored as flat arrays.
When `matrix[1][0]` is accessed via python, the logic from
`pyrna_py_from_array_index` will actually look up index 2 in the flat
array (rightfully so).

But UI code was flipped in that regard.
The second value in the flat array **should** show at row 1 column 0,
but it currently doesnt.

Now (hopefully) handled properly (not only in `ui_item_array` but also
made code in `ui_item_rna_size` detect proper row count for a `height`)

Pull Request: https://projects.blender.org/blender/blender/pulls/148197
2025-10-17 10:22:51 +02:00
Philipp Oeser
6deb41fda2 Merge branch 'blender-v5.0-release' 2025-10-17 10:21:16 +02:00
Philipp Oeser
fca5bcbe46 Fix #146250: Some gizmos/widgets are continuously running updates
Reported for the geometry nodes gizmos, but in general `cage2d`,
`cage3d` and `arrow` were affected (so for example Forcefield arrows, UV
editing transform tool, Lamp angle gizmo, ...)

`gizmo_cage3d_modal`, `gizmo_cage2d_modal` and `gizmo_arrow_modal` add a
`WM_event_add_mousemove` which ... lets the modal run even if the mouse
does **not** move...

This seems to date back to d8f931c9b7 in the arrow gizmo, others
probably just copied from there (not the DialGizmo though), did not do
further git archeology.

Propose to just remove `WM_event_add_mousemove` (even though there
_might_ still be reasons for this -- could not spot any though...)

Pull Request: https://projects.blender.org/blender/blender/pulls/146310
2025-10-17 10:21:01 +02:00
Philipp Oeser
ab0ab3cf3b Merge branch 'blender-v5.0-release' 2025-10-17 10:19:28 +02:00
Philipp Oeser
6536fd80fc Fix #144359: Scrolled down Asset Shelf prevents drag & drop in viewport.
The issue is in the `ED_region_overlap_isect_` family of functions I
believe. Their purpose is to check if a coordinate is in the
"non-transparent" or opaque parts of the overlapping region.

These are getting event coordinates (in window space), converted to
region relative space (substracting region->winrct).

Comparison is in view space (through `UI_view2d_region_to_view_y`)
to account for scrolling and zooming.

The thing where it goes wrong is that we are actually comparing to
`region->v2d.tot` (this can be huge, most of it not visible), where I
think we should be comparing to `region->v2d.cur` (that is the part that
is actually visible...)

Swapping `region->v2d.tot` with `region->v2d.cur` is what this PR does.

Pull Request: https://projects.blender.org/blender/blender/pulls/146032
2025-10-17 10:19:15 +02:00
Philipp Oeser
d99aac494e Merge branch 'blender-v5.0-release' 2025-10-17 10:17:02 +02:00
Philipp Oeser
77819d77d2 Fix #146251: Moving masks via transform system does not update gizmos
Oversight in 4bede1b555

`transformApply` / `transformEnd` already gives us a `NC_MASK |
NA_EDITED` notifier (via `viewRedrawForce`), so listen to that in
`image_main_region_listener`.

NOTE: alternatively, we could send an appropriate notifier in
`special_aftertrans_update__mask` (or remove the condition from the one
that is already there), with the difference that the gizmo would only
update after the transform is confirmed -- which may or may not be
desired

Pull Request: https://projects.blender.org/blender/blender/pulls/146292
2025-10-17 10:16:49 +02:00
Campbell Barton
829d2074a6 Merge branch 'blender-v5.0-release' 2025-10-17 15:14:32 +11:00
Campbell Barton
a7238c5c32 Merge branch 'blender-v5.0-release' 2025-10-17 15:14:29 +11:00
Campbell Barton
f3a1425fb8 Merge branch 'blender-v5.0-release' 2025-10-17 15:14:23 +11:00
Eitan Traurig
070344c06f Fix #147924: Move on Axis dynamic uses tile size instead of dynamic size
Ref !147933
2025-10-17 15:10:12 +11:00
Campbell Barton
6c1375513f Docs: correct comment 2025-10-17 15:09:07 +11:00
Alaska
6ccf323ed4 Release note tools: Add 5.1 to the list of official Blender versions for the bug fixes per release script
Pull Request: https://projects.blender.org/blender/blender/pulls/147663
2025-10-17 05:04:47 +02:00
Campbell Barton
22cf4730f0 Merge branch 'blender-v5.0-release' 2025-10-17 14:02:16 +11:00
Campbell Barton
688c389e1a Fix #148051: Duplicate wheels when extension build using "paths"
Extension manifests defining both wheels and a literal paths included
wheels in the ZIP file twice.

Ref !148247
2025-10-17 13:59:52 +11:00
Campbell Barton
e6044da029 Merge branch 'blender-v5.0-release' 2025-10-17 11:50:01 +11:00
Campbell Barton
c1a7d6f24d Docs: update cursor warp comment, note vulkan buffer size bug
Cursor warping is now supported by Wayland protocols, however I'd
rather not use it given the issues it's caused on other platforms.
2025-10-17 00:46:40 +00:00
Sean Kim
e46bbfc2e7 Merge branch 'blender-v5.0-release' 2025-10-16 13:44:27 -07:00
Sean Kim
fd3d9f2fa2 Fix #148064: Crash when using grease pencil fill tool
The recently introduced size, strength, and jitter pressure curves
affect most paint code. This exposed further odd behavior inside
`paint_brush_update` where the size pressure curve was being evaluated
even if the brush's size did not vary with pressure.

To fix this issue, this commit clarifies a few comments and updates the
code flow such that cached input values and evaluated pressure values
are used more consistently.

Pull Request: https://projects.blender.org/blender/blender/pulls/148077
2025-10-16 22:43:32 +02:00
Miguel Pozo
8abe501f2d Merge branch 'blender-v5.0-release' 2025-10-16 20:51:18 +02:00
Miguel Pozo
9d436aa31d Fix #147782: Workbench alpha imprecision
Regression from 1c41815c4d.

The log2/exp2 round-trip can cause imprecisions, which are especially
notable with the alpha channel.
This removes the round-trip conversion for the alpha channel.

Pull Request: https://projects.blender.org/blender/blender/pulls/148218
2025-10-16 20:50:20 +02:00
Jonas Holzman
77d508564a Merge branch 'blender-v5.0-release' 2025-10-16 20:30:07 +02:00
Jonas Holzman
8b6a0f677f Fix: Stack-buffer-overflow when running the "Save System Info" operator
The Cycles cpu/device.cpp `device_cpu_capabilities()` function used to
fill out a string of supported CPU capabilities separated with spaces,
with some trailing-space cleaning logic at the end of the function.

However, if no check succeeded, and especially after commit 2bf6d0fd71
which left only one check and removed the need for removing trailing
spaces, the check would run against an empty string, resulting in an
unsigned 0 - 1 operation which would then cause an out of bound access
catched by ASan.

Fixed by removing the now superflous trailing space cleaning logic and
simplifying to a direct return.

Pull Request: https://projects.blender.org/blender/blender/pulls/148227
2025-10-16 20:24:38 +02:00
Hans Goudey
6a829d78fa Mesh: Rewrite validation code
Rewrite the "mesh is valid" and "validate mesh" functions to be more
agnostic of the custom data storage system, align with the changes to
topology storage in the last 5 years, be much clearer overall, more
reusable.

Each check is implemented as a separate pass over the remaining
valid geometry in the mesh, producing an IndexMask of the invalid
elements it finds. At the cost of some extra iteration over mesh elements,
this should make each requirement clearer and make it easier to
optimize and reuse each check if needed.

The code is roughly twice as fast as it was before. I measured 92ms
instead of 200ms for a 1 million vertex cube on a Ryzen 7950X.
There's a bit of low hanging fruit for further optimization too.

There are now automated tests just for the validation code as well.
For now they are very basic but they could be extended in the future.

Some non-obvious points:
- The new face offsets storage (replacing `MPoly`) upholds more
  invariants by itself. Previously faces could easily overlap or leave
  corners unreferenced. That doesn't really happen anymore, but
  bad offset values are a more "global" problem.
- The validation code for the old "MFace" storage was removed. It is
  just rebuilt when it's needed at runtime anyway, so there isn't much
  point in validating it.
- The versioning code for 2.90.1 was calling the mesh validation code
  to fix an issue where the extrude manifold tool could generate bad faces.
  Unfortunately keeping that would mean being unable to remove the old
  code, so now there's a warning to open and save the file in a previous
  version instead.
- One of the main goals of the new code is better const correctness, and
  working better with implicit sharing. The code now only requests mutable
  copies of the mesh data if it has to change.

Part of #122398

Pull Request: https://projects.blender.org/blender/blender/pulls/148063
2025-10-16 19:55:24 +02:00
Clément Foucault
209605233a Merge branch 'blender-v5.0-release' 2025-10-16 19:26:09 +02:00
Clément Foucault
abdb682d37 Fix #141198: EEVEE: DOF is incorrect at low resolutions on AMD + Mesa
Caused by some driver synchronization bug.
Also fixes #147879.
2025-10-16 19:24:55 +02:00
Jacques Lucke
01f020ca23 Merge branch 'blender-v5.0-release' 2025-10-16 19:22:14 +02:00
Jacques Lucke
04fcc4126e Fix #147282: double clicking on value enters node group
This fix makes the enter-node-group operator pass through when interacting with a button.

The code is by @JulianEisel.

Pull Request: https://projects.blender.org/blender/blender/pulls/148133
2025-10-16 19:21:12 +02:00
Jacques Lucke
96d2f3430f Merge branch 'blender-v5.0-release' 2025-10-16 19:20:23 +02:00
Jacques Lucke
7075bbc176 Fix #148179: missing node group description in packed asset
The asset meta data containing the description was not packed and hence the
description was lost.

Pull Request: https://projects.blender.org/blender/blender/pulls/148221
2025-10-16 19:19:40 +02:00
Clément Foucault
6b0f57facf Fix #142285: 3D cursor placement ignores unselectable objects
This was caused by 3dfec1ff73
which introduce the new behavior. This was to fix workflows
using a lot of semi-transparent objects which made nagivation
difficult.

This patch first roll back to the previous behavior: The
unselectable object will affect depth-aware operators.

This patch introduces a new visibility property to remove
the influence of objects in all depth picking operations
and selection operations. However the object is still
selectable through non-drawing selection operators
(e.g. select by material) and through the outliner.
This is to adress the aforementionned navigation issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/146706
2025-10-16 19:17:18 +02:00
Jeroen Bakker
e2dc63c5de Fix #147618: PyGPU incorrect colors when drawing images
644fb2b679 fixed a long standing issue
that offscreen example showed the wrong colors. However the fix assumes
that input texture color space is always sRGB.

This adds a shader variation that draws textures that are stored in scene referred
linear color space (like all of our Image data-block).

Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/147788
2025-10-16 19:12:16 +02:00
Jacques Lucke
1a5daab0d3 Merge branch 'blender-v5.0-release' 2025-10-16 18:37:47 +02:00
quackarooni
ce88d773db Fix: Nodes: bad ui for adding panel toggles
Adding panel toggles in nodegroups have somewhat of a UX antipattern. When
running the operator, it checks for conditions that indicate it should not run,
and if those are hit, it cancels execution and mentions the invalid condition in
the footer bar.

This is not ideal, the user should not have to call the operator to find out
whether it can be called.

Why it got implemented like this is likely a consequence of all interface items
being the same "New Item" operator. Poll functions cannot use operator
properties, so variants of the same operator cannot check for different
conditions for execution.

This is a problem for panel toggles, as they have more restrictions to when they
can be added that don't apply to other interface items.

This patch creates a separate operator for adding panel toggles. This allows the
condition checks to be implemented in the poll function, which enables greying
out the operator buttons and showing on tooltips what condition is invalid.

Pull Request: https://projects.blender.org/blender/blender/pulls/146379
2025-10-16 18:37:22 +02:00