Commit Graph

54038 Commits

Author SHA1 Message Date
Campbell Barton
1d966ca7a1 Math Lib: add angle_on_axis_v3v3_v3
Use for calculating the angle between 2 directions on an axis.

Also signed version and normalized plane projection,
use when input is normalized.
2017-06-16 01:27:58 +10:00
Bastien Montagne
3d03616772 Cleanup: do not use BKE_libblock_free_ex() unless needed! 2017-06-15 16:20:51 +02:00
Bastien Montagne
880e96dd66 Fix/workaround 'convert object' messing up linked data.
'Convert To...' Object operation has very weird effect of actually
working at obdata level, not object level, which means *all* objects
(even unselected/hidden/in other scenes/...) using same obdata will be
converted to new selected type.

IMHO this is very bad behavior, but... not a bug really, so do not
change this for now.

But at least, do not do that when working on some linked data, else it
leaves Blend file in invalid (incoherent) state until next reload.

So workaround for now is to enforce the 'Keep Original' option when some
linked object/obdata is affected by the operation.

Also fixed somewhat broken usercount handling in Curve->Mesh part.
2017-06-15 15:47:16 +02:00
Bastien Montagne
9e0a253ea1 Cleanup: make Group Unlink outliner action use `BKE_libblock_delete() too.
Same as in rB2bd51474a44...
2017-06-15 13:06:31 +02:00
Bastien Montagne
ddb8330571 Cleanup: remove useless call to BKE_screen_free() in screen deletion.
`BKE_libblock_free()` will call it itself.
2017-06-15 13:00:11 +02:00
Bastien Montagne
ee5ed2ae26 Fix dangerous code when deleting Scene.
That one was probably not an actual issue, except maybe in some corner
cases (like deleting a linked scene also used by some other linked scene).

Again, better not try to do smart & complex freeing logic outside of
BKE_library area, let's keep spaghetti nitghmare in a single place!
2017-06-15 12:57:08 +02:00
Bastien Montagne
2bd51474a4 Cleanup: make Group Unlink operator use BKE_libblock_delete(), since that's what it is doing.
Previous code (same as what `BKE_libblock_free_us()` is doing when
usercount reach 0) was probably OK in that specific case, but still not
good idea, and potentially risky.
2017-06-15 12:49:40 +02:00
Bastien Montagne
7853ebc204 Fix collada importer doing own handling of usercount/freeing.
Better use generic `BKE_libblock_free_us()`.
2017-06-15 12:44:15 +02:00
Bastien Montagne
25c0666b90 Fix potentially dnagerous code in doversionning of brush.
Even though in that specific it was probably safe-ish, there is no
guarantee at this point Brush we want to remove are not used somewhere,
better take the slightly slower, much safer `BKE_libblock_delete()` path here.
2017-06-15 12:38:55 +02:00
Bastien Montagne
7a80c34f52 Fix serious bug in 'curve-to-mesh' conversion code.
Eeeeeek!^2 Calling unconditionnaly ID freeing `BKE_libblock_free()` on a
datablock (ob->data, i.e. Curve) that may be used elsewhere...
Veryveryvery bad!
2017-06-15 12:34:12 +02:00
Bastien Montagne
b488988ab1 Fix potential memory leak in Sequencer sound strip creation code. 2017-06-15 12:32:27 +02:00
Sergey Sharybin
038b73bab1 Fix compilation error with strict cflags after recent const changes 2017-06-15 10:14:56 +02:00
Bastien Montagne
692ce81d93 Further improvements of text editor for POV-Ray
*tryed "#" as preprocessor used in POV-Ray for language keywords best behaviour was to have it as a punctuation symbol
*moved "finish" to its proper category
*changed order of some POV-Ray ini files keywords to have them work better
*added a few keywords from latest pov version
*Fixed C-style closing of multiline comments (*/)

Reviewers: campbellbarton, mont29

Reviewed By: campbellbarton, mont29

Subscribers: mont29

Differential Revision: https://developer.blender.org/D2707
2017-06-15 09:34:38 +02:00
Aaron Carlisle
44fd84bcc3 PyAPI: Proper Solution to bpy.app 2017-06-15 00:54:41 -04:00
Aaron Carlisle
df7c609fda PYAPI: Fix mathutils doc structure 2017-06-14 16:47:43 -04:00
Bastien Montagne
eeb9e5316a Make whole ID copying code use const source pointer.
Noisy change, but safe, and better do it sooner than later if we are to
rework copying code. Also, previous commit shows this *is* useful to
catch some mistakes.
2017-06-14 22:38:11 +02:00
Bastien Montagne
31437b0d4d Fix three obvious mistakes in brush/mask/cachefile ID copying.
They were modifying some source ID prop, instead of copied version of
it... Found while making all source of ID copying const. ;)
2017-06-14 22:38:11 +02:00
Sergey Sharybin
481cf2982b Depsgraph: Cleanup, indentation 2017-06-14 12:01:52 +02:00
Sergey Sharybin
20e5052a72 Remove unused bmain argument from BKE_libblock_free_data 2017-06-14 11:16:34 +02:00
Sergey Sharybin
97f9f90986 Cleanup: Indentation got broken in previous commit 2017-06-14 10:54:30 +02:00
Sergey Sharybin
1e6ad49dca Add utility function to free memory used by a datablock
This function is similar to BKE_libblock_free but does no DEG
tagging or any extra things, just operates on memory.
2017-06-14 10:45:20 +02:00
Sergey Sharybin
bbd0d43417 Depsgraph: Remove unused ID node removal 2017-06-14 10:10:52 +02:00
Campbell Barton
2462320210 Fix buffer read error w/ 2 pass select queries
Also don't do second pass when the first has no hits.
2017-06-14 17:10:24 +10:00
Sergey Sharybin
f02e04f133 Add utility function to get size of given ID type
Optionally it'll also give name used for memory allocation.
2017-06-13 17:42:31 +02:00
Sergey Sharybin
6becdf5d00 Depsgraph: Pass function bindings by const reference
Avoids using copy-constructor invoked every time we pass function
to the builder functions.

Should lower number of CPU ticks spent during DEG construction.
2017-06-13 15:10:29 +02:00
Sergey Sharybin
90bc882068 Depsgraph: Remove root node concept
Was rather weird and only used for time source. It is simpler to make depsgraph
to keep track of time source directly.

No need to introduce extra entitites without actual need.
2017-06-13 14:13:55 +02:00
Sergey Sharybin
85fafccb4c Depsgraph: Remove residue from partial updates support 2017-06-12 16:55:04 +02:00
Sergey Sharybin
d8957e4cce Depsgraph: Use depsgraph from handle rather than from scene
This way the code is more decoupled from the way where depsgraph is stored.
2017-06-12 14:45:43 +02:00
Sergey Sharybin
1ba6ef25b6 Depsgraph: Add utility function to get depsgraph from node handle
The idea is to use this function for modifiers' updateDepsgraph functions
instead of doing direct scene->depsgraph access.
2017-06-12 14:41:46 +02:00
Sergey Sharybin
987ec1d030 Depsgraph: Remove outdated comment 2017-06-12 14:25:05 +02:00
Campbell Barton
00c4f49a6d Cleanup: indentation, long lines 2017-06-12 13:38:21 +10:00
Julian Eisel
09eb11363e Use two decimal places for UI scale User Preference option 2017-06-11 22:59:54 +02:00
Campbell Barton
dfd8b38e0c BLI_kdopbvh: add ifdef's for debugging info
Allow to quickly enable print & tree verify.
2017-06-11 18:56:56 +10:00
Julian Eisel
0dd6e5bfee UI: Replace placeholder icons in object-add menu
Replaces the placeholder 'emtpy' icons of "Force Field" and "Group
Instance" entries in object-add menu with proper new ones.

Icons by @zlsa, thanks a lot!

Maniphest task T51291.
2017-06-10 16:47:21 +02:00
Bastien Montagne
e0bc5b533c Cleanup: get rid of some now unused animdata ID management custom functions.
That's the kind of commit that are nice to do - getting rid of
half-working custom pieces of code, now that we have generic tools
to do same thing. ;)
2017-06-09 16:30:59 +02:00
Bastien Montagne
f097e73a2a Fix crash when making local object+obdata with linked armature.
Reported by Andy Goralczyk (@eyecandy) over IRC, thanks!

Simply nuke all that poor broken custom one-by-one handling in
object_relations.c code, and use highly complex but powerful and
well-tested BKE_library_make_local() in all cases of MakeLocal!

ID management, especially related to linking, is very hairy matters,
better to have as few as possible core functions managing all the dirty
details. ;)
2017-06-09 16:30:59 +02:00
Campbell Barton
d7f33668d6 Math Lib: Add mat3_from_axis_conversion_single
Single axis version of mat3_from_axis_conversion,
when the second axis isn't important (orienting an arrow for eg).
2017-06-09 19:31:27 +10:00
Sergey Sharybin
d583af0026 Fix T51756: Fix crash when transforming vertices in edit mode
The issue was caused by under-allocation of UV islands calculation.
2017-06-09 10:46:00 +02:00
Luca Rood
ab4b7b5368 Fix T51648: Inconsistent edge collapse point depending on orientation
Edge collapse was using bounding box center as the point to collapse to.
When collapsing multiple adjacent edges together, this caused
inconsistencies in placement of the collapsed point, depending on the
orientation of the edges in relation to the space axis.

This makes edge collapse use the mean point instead.
2017-06-09 10:03:46 +02:00
Bastien Montagne
58de2164c9 Fix for fix for bplayer (c) :/ 2017-06-09 09:23:54 +02:00
Bastien Montagne
03a5da0a63 Fix bplayer building (c) 2017-06-09 09:13:54 +02:00
Campbell Barton
8a757bf34a RNA: remove static strings from registration
* Static strings aren't needed anymore, use stack memory.
* Fix obscure leak on failed macro registration.
* Use prefix for wrappers exported from bpy module.
2017-06-09 07:20:25 +10:00
Campbell Barton
46c073e4ac Cleanup: cmake indentation, missing include 2017-06-09 06:45:21 +10:00
Bastien Montagne
c71e160c02 Fix T51733: 3d print toolbox checks report false positives.
Colinear vertices in a same face would not be handled correctly.
2017-06-08 14:05:36 +02:00
Bastien Montagne
ff6b249046 Simplify Array modifier 'relative offset' handling.
Was looping three times over the source mesh's vertices to get min/max
along all three axes... Nothing critical, but still!
2017-06-08 09:17:08 +02:00
Joshua Leung
d25ab3fcc4 Fix: GP Clone brush was not correcting color references for pasted strokes either 2017-06-08 03:23:31 +12:00
Joshua Leung
2bd49785f9 Fix: Pasting GP strokes files between files (or when the original colors were deleted) would crash
The problem was that the strokes in the copy-paste buffer could be keeping
dangling pointers to colors that were already freed. Therefore, this commit
makes it so that when copying the strokes, we now make copies of the colors
and put them in a hashtable beside the stroke buffer. This is convenient,
as it saves us having to look up what colours need to be copied over each
time when pasting.
2017-06-08 03:23:30 +12:00
Joshua Leung
7667040dd0 GP Copy/Paste Fix: Paste button doesn't update after copying strokes using Ctrl-C 2017-06-08 03:23:29 +12:00
Joshua Leung
89d4164f54 GPencil Copy/Paste Fix: Copying/Pasting strokes between datablocks would crash
The problem was that newly pasted strokes were still using colours from
the original datablock. As a result, you'd either get an immediate crash,
or if you managed to save the file before it crashed, each stroke would get
reloaded with a dummy colour.

This commit fixes makes it possible to copy/paste strokes between datablocks
again. However, there are still problems when trying to paste across file
boundaries (i.e. copy strokes in one file, paste in another), which the next
commit will address.
2017-06-08 03:23:29 +12:00
Howard Trickey
ed84388e7d Bevel Op (internal and API) now returns new edges and verts as well as
faces.

This was requested by script writers. Especially needed if beveling
wire edges with vertex_only.
Should be backward compatible as just adds two new keys to returned
dict in python ('edges' and 'verts').
2017-06-07 08:53:10 -04:00