This patch adds warnings when view transform or FPS values are changed
by dragging in an initial strip with "Set Scene Frame Rate" or "Set View
Transform" enabled.
In the case that both occur at the same time, reports are not
interweaved but both still show up in the info viewer -- this is a
limitation of `BKE_report` itself. Future work could modify the report
system to support queuing, but this is still an improvement over
previous behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/135494
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code
These names are chosen to not be in conflict with each other.
No namespace was used for RNA.
Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.
Pull Request: https://projects.blender.org/blender/blender/pulls/135500
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
Instead of passing the `scene`, pass a pointer to the `Editing` struct.
This is the struct that owns the `StripLookup` in its `runtime`
so there isn't a good reason to use the `scene` pointer here
anyways.
Pull Request: https://projects.blender.org/blender/blender/pulls/134743
This removes the `scene` parameter of
`SEQ_time_get_rounded_sound_offset` and
`SEQ_time_media_playback_rate_factor_get`.
Instead, we now pass the `frames_per_second` directly.
This is an attempt at getting less of the code to be
scene dependent.
Pull Request: https://projects.blender.org/blender/blender/pulls/134741
This avoid the dependency on the draw module and remove the
access to a global variable.
# Conflicts:
# source/blender/editors/space_sequencer/space_sequencer.cc
All 2D vectors related to image transform code were changed to float2.
Previously, it was decided, that 4x4 matrix should be used for 2D
affine transform, but this is changed to 3x3 now.
Texture painting code did rely on `IMB_transform` with 4x4 matrix.
To avoid large changes, I have added function
`BLI_rctf_transform_calc_m3_pivot_min`.
Main motivation is cleaner code - ease of use of c++ API, and avoiding
returning values by arguments.
Pull Request: https://projects.blender.org/blender/blender/pulls/133692
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.
Translating keys when speed transitions are present with media not
matching scene FPS causes incorrect behavior.
This was caused by multiple issues - in some places media vs scene FPS
mismatch was not accounted for and multiple instances of presision loss
due to casting float values to integer.
Pull Request: https://projects.blender.org/blender/blender/pulls/131911
Connected strip status is critical information, maybe more important
than strip name. Therefore it should be drawn unless all overlays are
disabled.
This commit makes the icon visible in strip "header" area even if text
overlays are disabled. Content is maximized in this case, and the icon
is drawn over the content.

Pull Request: https://projects.blender.org/blender/blender/pulls/134432
For many selection variations we alter the operator's displayed name to
reflect this. For example "Select (Extend)", "Select (Deselect)", and
"Select (Toggle)". This PR does similar for VSE select modes, returning
"Select (Unconnected)", "Select (Linked Time)",
"Select (Linked Handle)", and "Select (Side of Frame)". These are shown
if you press Alt or Ctrl while hovering in the VSE Editor.
Pull Request: https://projects.blender.org/blender/blender/pulls/134195
`mouse_over_key_get_from_strip` doubled the hotspot for start and end
fake keys, but this was not reflected in the other use case of
`RETIME_KEY_MOUSEOVER_THRESHOLD`. Fix and add a comment for
documentation.
Use float for intermediate values when calculating speed or timeline
frames.
More details on precision improvement itself: In some cases, setting
strip speed to say 70% would result in actual speed being set to say
69.5%. With this change, the number would be closer or equal to 70%.
There few tangentially related changes:
- `SEQ_retiming_key_speed_get` was changed so both functions work in
same time domain.
- `SEQ_retiming_key_speed_set` now expects speed as float factor
instead of percentage. This is consistent with get function return
value.
- Improve variable names, for better code readability.
Pull Request: https://projects.blender.org/blender/blender/pulls/131782
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.
Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
* Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
dedicated utils, `search_filepath_abs`, instead of using
`BLI_findstring`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134188
Rename a few functions to more accurately express their intent:
- `sequence_handle_size_get_clamped()` ->`strip_handle_draw_size_get()`
- `clickable_handle_size_get()` -> `inner_clickable_handle_size_get()`
Additionally:
- Move check for making strips unclickable when they are short enough in
the vertical direction from `sequencer_main_cursor()` to
`ED_sequencer_get_handle()`.
- Use `inner_clickable_handle_size_get()` in box select with handles.
- Add clarifying comments that calculate exact handle sizes.
There should be no functional changes (barring a tiny change in box
select with handle calculation).
The original function did extensive calculations to get the nearest handle,
even though none of the calling functions used that information.
Its functionality was very similar to `mouseover_strips_sorted_get`, except
that it was less precise and did not factor in `STRIP_OFSBOTTOM/OFSTOP`.
`mouseover_strips_sorted_get` is called by
`ED_sequencer_pick_strip_and_handle`, so update all of the calling functions to
use this instead.
Refactor and replace `find_nearest_seq` into `mouseover_strip_get`, which does
not factor in padded strip handles, and is used only by
`ED_sequencer_special_preview_set` as a static function for scrubbing over
strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/133744
This PR explicitly declares integer type for `image_center_offs`, which
formalizes accidentally implemented correct behavior. Previously type
was float, all rhs types in expression were integers, so result was int
cast to float.
Comment is also added clarifying why integer must be used - float may
cause images to be interpolated, even when translation is set to 0.
There should be no functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/133573
Paste and text insert could delete selected text, but then cancel
operator execution due to buffer being too small. Ensure, that operator
returns value based on state being actually changed or not.
Pull Request: https://projects.blender.org/blender/blender/pulls/133569
Fixes: #132422, #133288.
`ED_area_init()` is called when the editor in an area changes, this also changes
the available regions. That means, region polling needs to be executed. The
crash was happening because that wasn't the case, and the asset shelf region was
initialized before the polling was executed, which allocates region data in the
`on_poll_success()` callback.
Also had to pass context to `ED_area_init()`, which is an annoyance, but should
be fine. Similar functions like `ED_area_exit()` take it too.
Pull Request: https://projects.blender.org/blender/blender/pulls/133388
`TextVars::text` is only 512 bytes and does not include string ending
byte, and `sequencer_text_edit_paste_exec` uses a very simple truncation
that didn't guarantee valid UTF-8 sequence at the end. This is now fixed
by using `BLI_str_utf8_invalid_strip` after truncating the string.
Pull Request: https://projects.blender.org/blender/blender/pulls/133416
Both Image and Sequencer vectorscopes used YUV U,V coordinates
as-is, but their possible ranges are different: +-0.436 and
+-0.615 respectively.
It looks like more other software (ffmpeg, shotcut, etc.)
re-scales the vectorscope UV to fill up a square, i.e. streches
out the horizontal values, so do the same.
This fixes the "skin tone indicator" line, which at 123 degrees
(90 + 33 degrees to match positive I axis of YIQ color space) was
placed assuming the UV values fill up a square. So it was at the
wrong angle before.
The vectorscope horizontal scaling and skin tone indicator line now
matches other open source (ffmpeg, shotcut) and commercial (davinci
resolve, final cut pro) software packages.
Images in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/133316
This PR adds new RNA properties that deprecate and replace any `sequence` property.
The old prooperties are still there and fully functional, but the description is changed
to indicate that these will be removed in the future and that the new properties should
be used instead.
| Deprecated property | Replacement property |
| --------------------------------- | ----------------------------------- |
| `context.active_sequence_strip` | `context.active_strip` |
| `context.selected_editable_sequences` | `context.selected_editable_strips` |
| `context.selected_sequences` | `context.selected_strips` |
| `context.sequences` | `context.strips` |
| `SequenceEditor.sequences` | `SequenceEditor.strips` |
| `SequenceEditor.sequences_all` | `SequenceEditor.strips_all` |
| `MetaStrip.sequences` | `MetaStrip.strips` |
Previously, rna paths for animation data on strips started with `sequence_editor.sequences`.
This PRadds versioning for the rna paths to make sure to use
the new naming scheme. This does mean that in previous versions of blender,
the animations don't show but the data is not lost (even if the file is saved in the older version).
Also do some cleanup of existing python scripts inside the source to use the
new properties.
Part of #132963.
Pull Request: https://projects.blender.org/blender/blender/pulls/133156
This PR renames `bpy.types` that contain `Sequence` (and refer to a strip) to `Strip`.
The `bpy.types.Sequence` has already been renamed to `bpy.types.Strip` in
a previous PR. See !132179.
Additionally, this PR does some cleanup renamings in the sequencer
RNA files (e.g. `sequence` -> `strip`).
Part of #132963.
Pull Request: https://projects.blender.org/blender/blender/pulls/133054
Part of the Jan 2025 Code Quality project described in #130975.
This patch aims to improve user-facing messaging when adding effects or
transitions, properly polling them out based on context, and avoiding
unnecessary error messages when possible.
- Rearrange "add Effect Strip" UI in order of required number of
selected strips to create the effect strip, from 0 -> 1 -> 2
- Properly poll out these operators if not enough non-sound strips (i.e.
any strips with video content) are selected.
- Note that this does not require any extra iterations over the
entire seqbase.
- Gracefully avoid errors with trying to add effect/transition strips
when sound strips are part of the selection: for example, when the
user has selected connected strips.
- In these cases, it is clear that the user wishes to operate on
the strips with video content.
- Refactor `seq_effect_find_selected` to fix bugs and account for all
cases, removing TODOs in place. Rename it `seq_effect_get_new_inputs`
to more accurately express its purpose.
- Rename various `last_seq` to `active_strip` to adhere to new conventions
laid out in #132736
- Update UI tooltips for effect, transition, and fades to make their use
clearer.
Pull Request: https://projects.blender.org/blender/blender/pulls/132672
8ce5356522 removed the `View2D` and `Frames` keymaps from the
`keymapflag` for the preview in order to avoid having them trigger while
adding/editing text.
Although the `View2D` keymap items were restored by registering them
after the `SequencerPreview` keymap in
`sequencer_preview_region_init()`, the `Frames` keymap was neglected, so
fix by registering it too.
Pull Request: https://projects.blender.org/blender/blender/pulls/132972
Do not set solo preview if strip is sound type.
Originally I wanted to set solo preview to strip, that is below chosen
sound strip, but now I think, that is would be confusing.
Pull Request: https://projects.blender.org/blender/blender/pulls/132988
- Previously, `change_frame_invoke` always ran
`sequencer_skip_for_handle_tweak` check, even if the user was not
using the sequencer. Now, the check is only done if the user is in the
sequencer, where it is possible for them to tweak strips.
- It is now impossible to change the frame from the sequencer preview,
so remove that logic.
- Also add some explanatory comments for RCS keymap logic in the code.
Part of Code Quality Project outlined in #130975.
This patch eschews warning messages urging the user to "select all
related strips" when copying or creating new metastrips and instead
automatically includes those related strips in the operation.
- Attempting to copy or create a metastrip with no strips selected no
longer delivers a warning.
- When copying strip(s), if there are related effect chains, they will
be automatically selected and included in the copy if the operation
succeeds.
- The decision to select related strips was intentional, as it allows
the user to easily see the entire effect chain and thus which strips
were copied.
- When creating a new metastrip, if there are related effect chains,
they will automatically be included in the resulting metastrip.
- This is done using a new
`SEQ_query_strip_connected_and_effect_chain()` iterator. This
iterator is only used for metastrips, and not copying, since the
user may wish to only copy single strips in a connection, but
connected strips should always stay together in a metastrip/seqbase.
Pull Request: https://projects.blender.org/blender/blender/pulls/132930