Commit Graph

3331 Commits

Author SHA1 Message Date
Ray Molenkamp
5783950ac5 Revert: 0dc484f9cc bf_rna modernisation
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.

Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/132559
2025-01-02 19:56:24 +01:00
Campbell Barton
5c515e26bb Cleanup: remove trailing space, ensure a newline at EOF 2025-01-02 15:11:18 +11:00
Ray Molenkamp
0dc484f9cc Cleanup: CMake: Modernize bf_rna dependencies
Pretty straightforward

- Remove any bf_rna paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132413
2024-12-31 18:23:25 +01:00
Ray Molenkamp
de3accb68a Cleanup: CMake: Modernize bf_draw dependencies
Pretty straightforward

- Remove any bf_draw paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132411
2024-12-28 21:38:19 +01:00
Ray molenkamp
10c5493746 Cleanup: CMake: Modernize bf_geometry dependencies
Pretty straightforward

- Remove any bf_geometry paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132375
2024-12-28 19:58:14 +01:00
Ray Molenkamp
43d47d272a Cleanup: CMake: Modernize bf_asset_system dependencies
Pretty straightforward

- Remove any bf_asset_system paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132357
2024-12-26 20:47:53 +01:00
Ray Molenkamp
167c15e0c0 Cleanup: CMake: Modernize bf_nodes dependencies
Pretty straightforward

- Remove any bf_nodes paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132356
2024-12-26 19:52:49 +01:00
Ray Molenkamp
16eb4430f5 Cleanup: CMake: Modernize bf_render dependencies
Pretty straightforward

- Remove any bf_render paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132355
2024-12-26 18:50:53 +01:00
Ray Molenkamp
a0d9826b3c Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132336
2024-12-25 23:32:15 +01:00
Ray Molenkamp
4dcef4421c Cleanup: CMake: Modernize bf_functions dependencies
Pretty straightforward

- Remove any bf_functions paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132335
2024-12-25 19:46:31 +01:00
Ray Molenkamp
a23aab3ddc Cleanup: CMake: Modernize bf_blenloader dependencies
Pretty straightforward

- Remove any bf_blenloader paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132334
2024-12-25 18:40:41 +01:00
Ray Molenkamp
c331c6b50e Cleanup: CMake: Modernize bf_blentranslation dependencies
Pretty straightforward

- Remove any bf_blentranslation paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132311
2024-12-25 17:40:25 +01:00
Omar Emara
459c940284 Cleanup: Remove redundant ntreeCompositExecTree
Removes ntreeCompositExecTree since it just calls COM_execute.
2024-12-25 08:38:28 +02:00
Ray Molenkamp
54604efdfd Cleanup: CMake: Modernize bf_windowmanager dependencies
Pretty straightforward

- Remove any bf_windowmanager paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132310
2024-12-24 22:40:38 +01:00
Ray Molenkamp
b7407aabb5 Cleanup: CMake: Modernize bf_gpu dependencies
Pretty straightforward

- Remove any bf_gpu paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132286
2024-12-23 21:38:19 +01:00
Ray Molenkamp
a7c39896c6 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any bf_blenkernel paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132282
2024-12-23 20:08:37 +01:00
Hans Goudey
c10ef088a6 Refactor: Replace node types GHash with C++ container
Use VectorSet and Map instead of GHash. This can improve
performance, but the main point is to improve type and memory
safety and simplify code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132240
2024-12-23 17:45:15 +01:00
Jacques Lucke
4e879ed64d Fix #89387: improve handling of unavailable links
A link is unavailable when any of its sockets are unavailable. Sometimes such
links are in a weird inbetween state between being there and not being there at
all. Generally, they should be considered to not be there, but sometimes it's
still useful if they automatically come back when toggling the availability of
sockets. We don't have a replacement for this functionality yet.

This patch changes behavior so that unavailable links are treated as not being
there at all in two places:
* When deciding whether to draw an input socket value.
* When deciding what to do when drawing from a socket (to create a link from it
  or detach existing links). This is done by simply removing unavailable links
  when starting to drag from a corresponding socket. This allows all of the
  existing logic to stay the same.

Pull Request: https://projects.blender.org/blender/blender/pulls/132184
2024-12-23 16:11:23 +01:00
Hans Goudey
1940e8283b Fix #91022: Property editor node link menu shows hidden node groups 2024-12-19 15:04:03 -05:00
Hans Goudey
be70e52e5b Cleanup: Remove useless loop in node property editor linking menu
Nothing happened in this loop.
2024-12-19 15:02:24 -05:00
Hans Goudey
aa50f0ba07 Cleanup: Use LISTBASE_FOREACH macro for node groups 2024-12-19 15:01:02 -05:00
Hans Goudey
85ee7b9f24 Cleanup: Nodes: Use utility function to retrieve selected nodes 2024-12-18 19:45:16 -05:00
Jacques Lucke
72b4e137c3 Cleanup: use std::function instead of C function pointer 2024-12-17 15:00:06 +01:00
Jacques Lucke
0e28920bd8 BLI: change default hash-table clear behavior
Previously, calling `clear()` on `Map`, `Set` or `VectorSet` would remove all
elements but did not free the already allocated capacity. This is fine in most
cases, but has very bad and non-obvious worst-case behavior as can be seen in
#131793. The issue is that having a huge hash table with only very few elements
is inefficient when having to iterate over it (e.g. when clearing).

There used to be a `clear_and_shrink()` method to avoid this worst-case
behavior. However, it's not obvious that this should be used to improve
performance.

This patch changes the behavior of `clear` to what `clear_and_shrink` did before
to avoid accidentally running in worst-case behavior. The old behavior is still
available with the name `clear_and_keep_capacity`. This is more efficient if
it's known that the hash-table is filled with approximately the same number of
elements or more again.

The main annoying aspect from an API perspective is that for `Vector`, the
default behavior of `clear` is and should stay to not free the memory. `Vector`
does not have the same worst-case behavior when there is a lot of unused
capacity (besides taking up memory), because the extra memory is never looked
at. `std::vector::clear` also does not free the memory, so that's the expected
behavior. While this patch introduces an inconsistency between `Vector` and
`Map/Set/VectorSet` with regards to freeing memory, it makes them more
consistent in that `clear` is the better default when reusing the data-structure
repeatedly.

I went over existing uses of `clear` to see if any of them should be changed to
`clear_and_keep_capacity`. None of them seemed to really benefit from that or
showed that it was impossible to get into the worst-case scenario. Therefore,
this patch slightly changes the behavior of these calls (only performance wise,
semantics are exactly the same).

Pull Request: https://projects.blender.org/blender/blender/pulls/131852
2024-12-17 13:35:07 +01:00
Aras Pranckevicius
59871814ff Cleanup: remove various mentions of "realtime compositor"
Some variable renames, some comment edits.

Pull Request: https://projects.blender.org/blender/blender/pulls/132014
2024-12-17 13:00:50 +01:00
Aras Pranckevicius
496a3749d7 Cleanup: rename namespace realtime_compositor->compositor
Pull Request: https://projects.blender.org/blender/blender/pulls/132008
2024-12-17 11:39:04 +01:00
Aras Pranckevicius
a401089a9d Cleanup: move compositor files out of realtime_compositor folder
By now it is just a "compositor", so move the files one folder up.
Things that were under realtime_compositor/intern move into
already existing intern folder.

Pull Request: https://projects.blender.org/blender/blender/pulls/132004
2024-12-17 10:34:24 +01:00
Hans Goudey
203ad8ad4b Cleanup: Formatting 2024-12-13 11:15:15 -05:00
Hans Goudey
87a1984b96 Cleanup: Rename node "totr" to "draw_bounds"
Pull Request: https://projects.blender.org/blender/blender/pulls/131864
2024-12-13 16:51:56 +01:00
Aras Pranckevicius
7e7f4f0cee Cleanup: Remove WITH_COMPOSITOR_CPU option (compositor is always in)
Compositor is a required feature and parts of it have been always
included anyway. Remove WITH_COMPOSITOR_CPU build option.

Pull Request: https://projects.blender.org/blender/blender/pulls/131838
2024-12-13 14:54:19 +01:00
Campbell Barton
48bf2c08b7 Fix experemental preference use when "Developer Extras" is disabled
When "Developer Extras" is disabled, the experemental options
must not be used.

Some checks for experemental options weren't using the macro which
checks both are set.

Add comment to avoid this happening in the future.
2024-12-13 11:25:39 +11:00
Hans Goudey
da8ecea151 Refactor: Nodes: Move socket field status to array
Instead of storing an optional in the runtime data of each node,
move the field status for the socket to an array in the node tree's
runtime data. This wasn't possible before because selecting nodes
reordered nodes which caused too much cache recomputation.

The benefit is having less geometry-nodes specific data in the
node socket runtime struct, and a slight move to a more data-
oriented storage format.

Pull Request: https://projects.blender.org/blender/blender/pulls/131822
2024-12-12 23:52:39 +01:00
Hans Goudey
4bf34d9591 Nodes: Simplify location storage, remove hidden offfsets
Currently each node's position is stored in the coordinate space of
its parent. To find the location of a node on the canvas, we have to
apply the translation of each of its parents. Also, nodes have hidden
"offset" values used while transforming frame nodes. Together,
those made the system much more complicated than necessary,
and they made the Python API ineffective.

This commit removes usage of the offset values and moves nodes
to be stored in the "global" space of the node canvas. It also resolves
some weird behavior when resizing frame nodes, and fixes a few bugs.

The change is forward compatible, so we still write files with nodes in
the old parent-space format. In 5.0 the conversion when writing can be
removed. The existing Python API also stays the same. A new
"location_absolute" property gives node locations in global space,
and changing the old property also moves the child nodes of frames.

Resolves #92458, #72904.

Pull Request: https://projects.blender.org/blender/blender/pulls/131335
2024-12-11 21:06:41 +01:00
Hans Goudey
dabca8d5ee Fix #131323: Compositor missing "Unassigned" node group assets
When there were no "Assigned" assets, the add menu would also skip
the "Unassigned" assets. Needs a correction to an early return check.
2024-12-09 17:13:49 -05:00
Hans Goudey
ba72ac2cf7 Cleanup: Use node topology cache instead of SOCK_IS_LINKED flag 2024-12-08 10:29:48 -05:00
Hans Goudey
13e634869f Cleanup: Nodes: Remove unnecessary .c_str() calls 2024-12-07 11:19:37 -05:00
Hans Goudey
21aef81714 Cleanup: Use StringRef and std::optional for UI string arguments
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional

Pull Request: https://projects.blender.org/blender/blender/pulls/131473
2024-12-06 14:08:10 +01:00
Jacques Lucke
54111b4f08 Fix: Geometry Nodes: missing update tag after data-block drag&drop 2024-12-05 16:40:11 +01:00
Hans Goudey
cb94b62775 Fix #95139: Right click on sockets opens menu with "Edit Source"
We create invisible buttons for socket tooltips because sockets themselves
aren't buttons and because we don't have a special tooltip handler for the
node editor. Currently those buttons have an empty right click menu with
just the "Edit Source" operator. Changing to label buttons removes the
right click menu but keeps tooltips working.

This didn't work earlier because label buttons didn't have tooltips.
That has been implemented in the meantime.

Pull Request: https://projects.blender.org/blender/blender/pulls/131399
2024-12-04 21:56:38 +01:00
Hans Goudey
504ac41ae7 Cleanup: Remove math include from two headers 2024-12-04 08:52:37 -05:00
Jacques Lucke
5e66ece252 Fix #131258: hidden sockets add padding to nodes 2024-12-03 10:08:59 +01:00
Iliya Katueshenock
7348e670b3 Cleanup: BKE: Use StringRefNull instead of char *
Use StringRefNull for all function arguments and return types.
Not a StringRef but StringRefNull since there is still large
interaction with C api so null-termination usually necessary.

If string is expected to be not only empty but also a null then
optional is used. This change depends on #130935.

Pull Request: https://projects.blender.org/blender/blender/pulls/131204
2024-12-02 19:24:07 +01:00
Jacques Lucke
cdbd3f8bee Fix: Nodes: improve spacing from last socket to end of node
This was reported in https://projects.blender.org/blender/blender/pulls/124042#issuecomment-1355483
2024-12-02 15:28:32 +01:00
Habib Gahbiche
4de34c8205 UI: Implement snapping for node resizing
When snap is active, resizing nodes now snaps the edge of the node to
grid. Holding `CTRL` inverts snapping.

Part of https://projects.blender.org/blender/blender/issues/128612

Pull Request: https://projects.blender.org/blender/blender/pulls/130379
2024-11-27 11:09:48 +01:00
Campbell Barton
b9f055459a Cleanup: ensure trailing space around comment blocks 2024-11-27 19:01:00 +11:00
Iliya Katueshenock
7126134309 Fix #130967: hidden sockets are made visible when dragging nodes
Never unhide a sockets as side effect. This was introduced as feature to automate
something in 3dead22c73.

Today this is just a source of confusion and annoying.

Pull Request: https://projects.blender.org/blender/blender/pulls/130984
2024-11-26 17:27:13 +01:00
Jacques Lucke
7dc630069b Nodes: support subpanels in node group interface
Previously, only one level of panels was supported. Now, they can be nested arbitrarily.
Panels still have to come at the bottom though.

The panel color used to be just the node color darkened a bit. Now it uses the
`TH_PANEL_SUB_BACK` theme setting which is also used by panels in other places
in Blender. However, the contrast of that is a bit weaker than what we had in nodes before.
Therefore I increased the contrast a bit.

Pull Request: https://projects.blender.org/blender/blender/pulls/128886
2024-11-26 17:01:14 +01:00
Harley Acheson
4ff47d85e0 UI: Improved Calculation of Width of Collapsed Node Title
Improve the positioning of node titles, when collapsed, so that they
don't overflow the gripper icon on the right and truncate incorrectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/130936
2024-11-25 23:29:42 +01:00
Bartosz Kosiorek
5edc68c442 Fix #130244: Improved Calculation of Node Name Width
Improve the positioning of node titles so that they don't overflow
icons on the right and truncate incorrectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/130409
2024-11-25 22:34:21 +01:00
Habib Gahbiche
35ea495bb6 UI: Nodes: Remove some snapping options
Compositor: UI: remove snapping to nodes.

Snapping nodes to other nodes behaves in a very unpredictable way, which makes most snapping options useless.

The patch removes the following:
- Snapping options `Node X`, `Node Y` and `Node XY`
- Menu `Snap Node Element`
- Menu `Snap Target`

New behavior:
- Activating `Snap` always acts as 'Snap to Grid'

Part of https://projects.blender.org/blender/blender/issues/128612

Pull Request: https://projects.blender.org/blender/blender/pulls/127667
2024-11-24 14:30:22 +01:00