Commit Graph

49680 Commits

Author SHA1 Message Date
Bastien Montagne
1e613ba9c4 Fix building under windows after r59631 (grr, sorry :/ ). 2013-08-29 13:50:40 +00:00
Bastien Montagne
b7e2cd5948 UIList: update examples and templates. 2013-08-29 13:34:36 +00:00
Sergey Sharybin
7e73620a98 Support transformation around 2D cursor in movie clip editor. 2013-08-29 13:04:12 +00:00
Bastien Montagne
113997a03c Last uiList patch (for now!): filtering and reordering of shown elements.
Thanks to Brecht for the reviews. :)

This commit adds a show/hide extension below each uiList, containing by default an option to filter and/or reorder items by name (and to reverse those filtering and reordering).

Each derived uiList class in Python can define more specific filtering by implementing callbacks: the draw_filter() function to draw options in UI, and the filter_items() function to effectively filter/reorder items.

Note: the advanced options for vgroups shown as "proof od concept" in patches do not go in trunk for now, we have to find a better way to get those vgroups info for UI code, we can't afford to loop over each vertex here!

And doc (release notes and uiList example) is still to be updated, will do this in next days.
2013-08-29 12:55:31 +00:00
Sergey Sharybin
034d5a9578 Use static odifier for non-public functions in new sky model. 2013-08-29 12:36:02 +00:00
Campbell Barton
291ad172a1 follow up on r59628, setting modes now ensures that other modes exit first,
this was only done in some cases before and it was possible to enable weightpaint+sculpt at the same time when enabling sculpt by directly running the mode switching operator.

add generic function to ensure a compatible mode before entering the new mode (added to each operators exec function)
2013-08-29 10:34:09 +00:00
Campbell Barton
1b8da326ba fix [#34462] Crash when switching modes via mix of TAB and spacebar menu 2013-08-29 08:57:12 +00:00
Campbell Barton
f6527043d9 fix for glitch where the text editor could be clamped to scroll above line 1 (would flicker on scroll). 2013-08-29 08:13:32 +00:00
Campbell Barton
73068ca3df use os.remove rather then unlink (the same but all other areas use 'remove') 2013-08-29 06:02:19 +00:00
Campbell Barton
bd2f6c5907 default blend file name setting (untitled.blend) length check wasn't correct, move to generic function BLI_ensure_filename(). 2013-08-29 05:34:58 +00:00
Mitchell Stokes
dea537fd68 BGE: The WM_OT_blenderplayer_start addon now saves a copy of the current blendfile with a trailing '~' to keep paths intact. An unsaved file will still go to the tmp directory. This file is deleted when the blenderplayer process exits. 2013-08-29 04:31:55 +00:00
Campbell Barton
567e13b2bb don't replace the extension with '.blend' in save code since the file selector already ensures this,
needed so python scripts can save as temp filenames.
2013-08-29 04:26:40 +00:00
Campbell Barton
4d83f957b5 fix [#36570] Changing the filename of a image strip doesnt refresh sequencer
was casting a StripElem as a Sequencer struct.
2013-08-29 04:08:44 +00:00
Campbell Barton
f934581a78 edits to curve operator
- remove delete-all option (users can just select all and delete as with all other modes).
- remove CALLOC_STRUCT_N macro.
- CURVE_OT_delete define a dynamic enum rather then a custom invoke menu function.
2013-08-29 03:14:36 +00:00
Campbell Barton
f8ecb789e7 code cleanup: curves, replace magic numbers for enums. 2013-08-29 03:00:04 +00:00
Campbell Barton
95fcf02500 patch [#36336] Split operator for curves and surfaces
by Kevin Mackay (yakca)

The operator follows roughly the same behaviour as the split operator for a mesh (Ykey).
2013-08-29 02:32:51 +00:00
Brecht Van Lommel
e7d725eefd Fix #36598: blender render crash baking and then doing a full sample render. 2013-08-29 00:14:57 +00:00
Campbell Barton
260d6cd6b5 micro-optimization, avoid checking is_power_of_2_i once in power_of_2_max_i
also whitespace edit.
2013-08-28 23:49:22 +00:00
Campbell Barton
1ac57ccbc8 correct own recent commit, malloc_usable_size() isn't valid for mmap()'d memory. 2013-08-28 22:12:40 +00:00
Brecht Van Lommel
2f46a2cbf7 Fix #36595: file browser sorting with link/append would mix together .blend files
and directories instead of keeping them separate like regular file browse.
2013-08-28 21:50:13 +00:00
Bastien Montagne
bcf18878a2 Some tweaking to uiList dragsize, to make it more reactive to very quick moves.
Note that, even though not officialy supporting non-UI_UNIT_Y height items (other point like scrollbar size would faill too), we try to maintain a not-that-bad behavior in this case, which implies a bit of black magic (esp. as our ref point is the bottom of the list, which moves when it is resized :/)...
2013-08-28 19:23:15 +00:00
Brecht Van Lommel
2c31bce47f Fix #36555: preview render in properties editor did not get cancelled and
restarted fast enough on resizing the editor, especially noticeable with
e.g. luxrender which does a progressive refining render.
2013-08-28 19:22:48 +00:00
Brecht Van Lommel
841fe45df9 Cycles: change Gaussian subsurface scattering falloff to be more similar to
the Cubic falloff, see here for details.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Subsurface_Scattering
2013-08-28 19:22:46 +00:00
Thomas Dinges
7ba41a3c7c Cycles / OpenCL:
* Some fixes for OpenCL, was broken after recent changes.
2013-08-28 14:36:47 +00:00
Thomas Dinges
d539bd4672 Cycles / Sky Texture:
* Added a new sky model by Hosek and Wilkie: "An Analytic Model for Full Spectral Sky-Dome Radiance" http://cgg.mff.cuni.cz/projects/SkylightModelling/ 

Example render:
http://archive.dingto.org/2013/blender/code/new_sky_model.png
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Sky_Texture

Details:
* User can choose between the older Preetham and the new Hosek / Wilkie model via a dropdown. For older files, backwards compatibility is preserved. When we add a new Sky texture, it defaults to the new model though. 
* For the new model, you can specify the ground albedo (see documentation for details). 
* Turbidity now has a UI soft range between 1 and 10, higher values (up to 30) are still possible, but can result in weird colors or black. 
* Removed the limitation of 1 sky texture per SVM stack. (Patch by Lukas Tönne, thanks!)

Thanks to Brecht for code review and some help! 

This is part of my GSoC 2013 project, SVN merge of r59214, r59220, r59251 and r59601.
2013-08-28 14:11:28 +00:00
Campbell Barton
1a6b364c28 should fix builds for osx 2013-08-28 11:22:29 +00:00
Campbell Barton
d1d6a13297 include slop-space in debug statistics (gcc/clang only) 2013-08-28 10:17:26 +00:00
Lukas Toenne
562313bfd3 Fix for #36589 Node Editor displays incorrect Material name when Pinning.
The material button displayed in the node editor header is the "active_material" of the active object. When pinning the node tree this should ideally be the pinned node tree's material slot, but this
would require adding even more confusing info in SpaceNode to find the correct slot in addition to the id_from datablock. Solution for now is to just disable these buttons when pinning to communicate
better.
2013-08-28 09:05:09 +00:00
Lukas Toenne
870ff57557 Fix #36584, in python inputs/outputs of created node group not accessable by their names.
The lookupstring function for node sockets and node tree interface items was using the identifier strings of bNodeSocket. This would ensure uniqueness, but doesn't work nicely because the identifier is
not the RNA name property and differs for node groups (with regular nodes it only differs if socket names are duplicate).

Now removed the specialized callbacks, so that inputs/outputs collections simply use the name property. In cases where socket names are duplicate (e.g. math node "Value" + "Value") only the first socket
is returned, but in such cases access by index is the preferred method anyway.
2013-08-28 07:09:36 +00:00
Lukas Toenne
771906bc09 Fix for #36387, User Preferences "Addons" panel bogs down the whole interface.
The addons panel draw function calls addon_utils.modules() which in turn retrieves a list of fake modules from the script paths every time. This can become costly when network paths are included for
addons. Solution is to put the scanning process into a dedicated "refresh" function and disable it in frequently called draw and filter functions, i.e. in these cases the cached addons_fake_modules list
will be used instead.

Note that this may lead to invalid addon lists if script paths are changed (which is not working 100% without restart anyway according to Campbell). For this there is now a "Refresh" operator button in
the addons preferences. If necessary and feasible such forced refreshes can be added later too.
2013-08-28 06:36:54 +00:00
Campbell Barton
f75711db7f cmake: set python, llvm and osl libs as advanced. 2013-08-28 04:32:39 +00:00
Campbell Barton
48a637a4e4 warn when applying transformation does nothing, confusion pointed out in [#36583] 2013-08-28 04:17:48 +00:00
Campbell Barton
9e561a641e remove callback BLI_localErrorCallBack from scanfill, was here for years and only ever wrapped printf. 2013-08-28 02:14:24 +00:00
Campbell Barton
27df6a3b54 scanfill curves, ngons, masks had their own memarena code and would allocate a new one for every fill.
now use BLI_memarena and support passing the arena into the fill function, so the arena is re-used, when scanfill is called in a loop.
2013-08-28 02:07:54 +00:00
Campbell Barton
4d2b50ad74 remove unused function. also typo 2013-08-27 23:34:16 +00:00
Campbell Barton
75383a79f6 array modifier was adding vertices to the 'targetmap' multiple times.
this is supported by weldop but would prefer not to allow multiple keys in the map.
2013-08-27 23:32:11 +00:00
Campbell Barton
377475f979 remove doubles: source/target can be swapped, check both flags. 2013-08-27 23:23:19 +00:00
Campbell Barton
d5469dd5c2 mesh remove doubles was adding verts into the weld_verts.targetmap multiple times (new paranoid asserts find this stuff). 2013-08-27 22:38:55 +00:00
Campbell Barton
b7a3a3894e internal bmesh operator change, always initialize ghash for mapping slots, save having many checks. 2013-08-27 22:13:11 +00:00
Campbell Barton
11703b4955 style cleanup 2013-08-27 21:30:33 +00:00
Campbell Barton
51d399aaab tweak to dragging the ui-list, would lag behind the mouse noticeably. 2013-08-27 20:58:37 +00:00
Campbell Barton
ba9b7e6a20 avoid calling CustomData_bmesh_get to get CD_PAINT_MASK per vertex while sculpting, store offset directly. 2013-08-27 20:39:08 +00:00
Bastien Montagne
025bac4570 Small enhancement to grab-resize of uiLists, suggested by plasmasolutions: do not effectively apply auto-size until we stop grabbing, avoid size of uiLists to switch between rows and maxrows while dragging. 2013-08-27 18:56:04 +00:00
Bastien Montagne
8bdb1f6155 Get rid of madness about fnmatch: BLI_fnmatch did not do the OS checks, they had to be done in every file using fnmatch (autoexec.c did not, wonder how it could work under unix???).
Thanks to Brecht for noting this!
2013-08-27 18:29:30 +00:00
Bastien Montagne
6b51c27414 uiLists enhacements: dragresize and better GRID layout.
Many thanks to Brecht for the review!

* You can now drag-resize uiLists (in default or grid layouts).
** Note about "default" size: when you drag below minimal size of the uiList, it will automatically reset to automatic sizing (i.e. size between rows and maxrows, depending on the number of items to show). This often means (e.g. in Materials list with many mat slots) that the list will grow again to maxrows!

* Grid uiLists now have a customizable number of columns (previously it was a fixed value of 9), and they will respect the rows/maxrows settings as well (i.e. show a scrollbar when needed), instead of growing indefinitly!
2013-08-27 15:27:41 +00:00
Bastien Montagne
07aaf4a90a Icons: add a "grip" one. 2013-08-27 15:21:58 +00:00
Campbell Barton
d90d25ec78 add icons utility make target. 2013-08-27 10:03:37 +00:00
Thomas Dinges
ff4e018753 Cycles / Standalone:
* Rename test to standalone.

Note: New CMAKE flag is WITH_CYCLES_STANDALONE.
2013-08-27 02:37:48 +00:00
Campbell Barton
defb8812a7 fix [#36301] Mirror modifier does not mirror vertex normals when there are no faces. 2013-08-27 02:25:15 +00:00
Campbell Barton
abaa4cd490 fix [#36409] Continuous Grab problem with arrow keys. 2013-08-27 01:30:09 +00:00