The new Clang which came with XCode 15 introduced the new
warning: -Wsingle-bit-bitfield-constant-conversion. It is a bit
too noisy in the Bullet code.
Since the warning is in the code which we do not maintain suppress
it similar to other similar warnings.
Pull Request: https://projects.blender.org/blender/blender/pulls/113136
<algorithm> header include is missing from some sycl headers, this will
be fixed upstream with https://github.com/intel/llvm/pull/10424,
meanwhile, we work around it by including it directly.
Since [0] picking a bezier knot doesn't pick the handles,
this meant picking a vertex, then inverting the selection would
delete that vertex, which isn't useful/expected behavior.
Invert selection now considers knots selected whenever any of it's
handles are selected (matching the graph editor).
This change has also been made for grease-pencil bezier editing.
[0]: 618f39fca2
The goal is to allow passing template parameters in the string that is passed
to `RNA_def_function` in rna code. This can reduce redundancy (e.g. when used
together with #113114). Only "simple" template parameters are supported,
i.e. only ones that do not contain a nested `,`.
Function names passed to e.g. `RNA_def_property_pointer_funcs` and
`RNA_def_property_update` happen to support this already without further changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/113121
In UI text inputs, when double-clicking to select words, anchor (set
initial selection position) to the right if on the last word. This
aids in some combined double-click-drag operations.
Pull Request: https://projects.blender.org/blender/blender/pulls/113125
This just do a clear in place for the clear load op.
At least it allows for same result accross backend as
the other op types are only here for performance.
This adds basic emulation of the subpass input feature
of vulkan and to a lower extend Raster Order Group on Metal.
This help test paths that might use this feature in the future
(like shadow rendering) on all platform and or simplify higher
level code for supporting older hardware.
This add clear description to the load/store ops and to the
new `GPUAttachementState`.
The OpenGL backend will correctly mask un-writable
attachments and will bind as texture readable attachments.
Even if possible by the vulkan standard, the GPU API prohibit
the read and write to the same attachment inside the same
subpass.
In the GL backend, this is implemented using `glTextureBarrier`
and `texelFetch` as it is described in the ARB_texture_barrier
extension.
https://registry.khronos.org/OpenGL/extensions/ARB/ARB_texture_barrier.txt
Pull Request: https://projects.blender.org/blender/blender/pulls/112051
Sometimes .blend files have compatibility issues between Blender versions,
because .blend files depended on the specific order of geometry elements
generated by some nodes/modifiers (#112746, #113018). While we make
guarantees about the order in some places, that is relatively rare, because it
makes future improvements much harder. The functionality in this patch
makes it easier for users to notice when they depend on things that are not
expected to be stable between Blender builds.
This is achieved by adding a new global flag which indicates whether some
algorithms should randomize their output. The functionality can be toggled
on or off by searching for `Set Geometry Randomization`. If there are no
differences (or acceptable minor ones) when the flag is on or off, one can
be reasonably sure that one does not on unspecified behavior (can't be 100%
sure though, because randomization might be missing in some places). If
there are big differences, one should consider fixing the file before it comes
to an actual breakage in the next Blender version.
Currently, the setting is only available when `Developer Extras` is turned on,
because the setting is in no menu.
With this patch, if we get bug reports with compatibility issues caused by
depending on indices, one of the following three cases should always apply:
* We actually accidentally broke something, which requires a fix commit.
* Turning on geometry randomization shows that the .blend file depends on
things it shouldn't depend on. In this case the user has to fix the file.
* We are missing geometry randomization somewhere, which requires a fix
commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/113030
A lot of Capture Attribute nodes in sequence can create a huge number of attributes.
If these attributes are not used, they should be removed.
The speed of the Capture Attribute and Store Named Attribute nodes is now identical
(for the better). There are also no extra RAM usage now.
Pull Request: https://projects.blender.org/blender/blender/pulls/113053
Separate user configuration of subpixel antialiasing from the hinting
options. For example, this allows turning this on while hinting is
"None", or off when hinting is "Full".
Pull Request: https://projects.blender.org/blender/blender/pulls/113027
Subchannel (mesh, shapekey, lattice, speaker, ...) color could not be
changed from NLA Preferences, `ds_subchannel` was only initialized in
userdef_default_theme.c [making it more or less hardcoded].
Now expose this in Preferences.
Pull Request: https://projects.blender.org/blender/blender/pulls/113045
MSVC 17.7 generates bad code in some lambda's, this has been reported
upstream [1], and a workaround has been suggested by MS in the form of
turning the inliner off. In consultation with the geo nodes people this
was deemed a passable solution, there was only a single call to this
method so performance wasn't a concern, so no special care had to be
taken to single out just the problematic MSVC versions.
If this bug pops up in other parts of our code where performance IS a
concern a more delicate approach may be required.
[1] https://developercommunity.visualstudio.com/t/10448291
Pull Request: https://projects.blender.org/blender/blender/pulls/112616
Currently, we're limited to the type of Bake Data, without any control over the channels that get baked.
With this change, the user now has a fine degree of control as to which types of f-curve data will be written to the baked action (i.e., location, rotation, scale & b-bone channels).
Co-author @cmbasnett
Pull Request: https://projects.blender.org/blender/blender/pulls/111997
If an armature is present, but not active the group_select_mode defaults to WT_VGROUP_BONE_DEFORM, and throws an error because it can't find any active vertex groups. we're now checking to see if any bone is actively deforming before switching to WT_VGROUP_BONE_DEFORM (else defaulting to WT_VGROUP_ALL)
Pull Request: https://projects.blender.org/blender/blender/pulls/112648