Similar to how brush assets are created and managed this
PR allows to export pose assets into a different library.
Because of this there is a limitation to this where each
asset is stored in a separate blend file.
This may be lifted in the future as there are planned changes in
the design phase: #122061
### Create Asset
Now available in the 3D viewport in the "Pose" menu: "Create Pose Asset".
The button in the Dope Sheet will now call this new operator as well.
Clicking either of those will open a popup in which you can:
* Choose the name of the asset, which library and catalog it goes into.
* Clicking "Create" will create a pose asset on disk in the given library.
It is possible to create files into an outside library or add it in the current file.
The latter option does a lot less since it basically just creates the
action and tags it as an asset.
If no Asset Shelf **AND** no Asset Browser is visible anywhere in Blender,
the Asset Shelf will be shown on the 3D viewport from which
the operator was called.
### Adjust Pose Asset
Right clicking a pose asset that has been created in the way described
before will have options to overwrite it.
Only the active object will be considered for updating a pose asset
Available Options (the latter 3 under the "Modify Pose Asset" submenu):
* Adjust Pose Asset: From the selected bones, update ONLY channels that
are also present in the asset. This is the default.
* Replace: Will completely replace the data in the Pose Asset from
the current selection
* Add: Adds the current selection to the Pose Asset. Any already existing
channels have their values updated
* Remove: Remove selected bones from the pose asset
Currently this refreshes the thumbnail. In the case of custom
thumbnails it might not be something want
### Deleting an existing Pose Asset
Right click on a Pose Asset and hit "Delete Pose Asset". Works in the shelf
and in the asset library. Doing so will pop up a confirmation dialog,
if confirming, the asset is gone forever. Deleting a local asset is basically the
same as clearing the asset. This is a bit confusing because you get
two options that basically do the same thing sometimes,
but "Delete" works in other cases as well.
I currently don't see a way around that.
Part of design #131840
Pull Request: https://projects.blender.org/blender/blender/pulls/132747
Enums in Blender evaluate to a string, so trying to add them to a pose
failed with an error because FCurves only accept numbers.
The fix is to modify the data path and split the property name off.
By evaluating that we arrive at the bone, from which we can call `get(property_name)`
to get the int value.
Pull Request: https://projects.blender.org/blender/blender/pulls/132124
Previously, when creating pose assets with the experimental baklava flag
enabled, although the asset would be created correctly as a slotted action,
and the resulting action would be assigned to the ID, the slot itself was
not assigned.
This commit updates the code to select the slot as well when the asset
is created as a slotted action.
Note that *applying* pose assets that were created this way is still
not functioning correctly, which will be addressed in a forthcoming PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/128594
- Operator descriptions use tip_() since they will be displayed in
tooltips.
- Extension messages:
- Split "(Add-on|Theme) \"{:s}\" already installed!" into two
messages.
- Use rpt_() to translate error messages.
- Restore core add-on name and description translation.
- Use DATA_ to translate paint material slot name, so that translation
happens only if the user enabled it for user-created data.
- Node Wrangler contains functions used to build operators' poll
methods. This change allows them to be properly translated by using
str.format() instead of f-strings, and explicit extraction with
tip_().
Pull Request: https://projects.blender.org/blender/blender/pulls/123795
The pose library now uses the asset shelf and has a dedicated context menu for
that. This UI-list context menu for the asset view template isn't in use
anymore. Neither are the custom properties that were only necessary for the
template.
Pull Request: https://projects.blender.org/blender/blender/pulls/122768