Commit Graph

137551 Commits

Author SHA1 Message Date
Jesse Yurkovich
2eec6a819e Fix: Add missing thin film parameters to MaterialX export
Wire up the new Principled BSDF thin-film inputs when building
MaterialX graphs.

Pull Request: https://projects.blender.org/blender/blender/pulls/123613
2024-07-01 19:08:56 +02:00
Miguel Pozo
4c314f9a78 GPU: Add --gpu-compilation-subprocesses cmd setting
Allow overriding the `max_parallel_compilations` from the command
line.
Disable compilation subprocesses on RenderDoc sessions.

Pull Request: https://projects.blender.org/blender/blender/pulls/123995
2024-07-01 16:36:01 +02:00
Miguel Pozo
2b248d2720 Fix #123207: EEVEE: Disable motion blur on camera change
Pull Request: https://projects.blender.org/blender/blender/pulls/123919
2024-07-01 15:47:10 +02:00
Campbell Barton
0255be9b22 Fix invalid repository paths from generated HTML
The "repository" in links from the generated HTML was only valid when
the URL did not contain a path component.
Resolve by supporting relative "repository".

This simplifies referencing the JSON from a generated HTML since
a relative link doesn't need to know the repositories absolute URL
to the destination.
2024-07-01 23:33:09 +10:00
Clément Foucault
d4774a219b Fix: EEVEE: Missing light tiles in light probes
This was caused by the light culling system not
allocating enough tiles to cover the sphere lightprobe
render target.

Taking the max size between the lightprobe target and
the film fixes the issue.

Fixes #117444
2024-07-01 15:04:53 +02:00
Campbell Barton
c2326a1639 Fix #123677: Incompatible extensions can be installed from disk 2024-07-01 22:57:38 +10:00
Campbell Barton
7bd846ce0a Fix error including platforms in extensions HTML output 2024-07-01 22:08:34 +10:00
Weizhen Huang
f2215d7564 Fix: safe_normalize() not defined for float2 on Metal 2024-07-01 13:58:30 +02:00
Alexander Brock
1b09654530 Fix and test direction_to_fisheye_lens_polynomial
The function direction_to_fisheye_lens_polynomial computes the inverse of
fisheye_lens_polynomial_to_direction.

Previously the function worked almost correctly if all parameters except k_0
and k_1 were zero (in that case it was correct except for flipping the x-axis).

I replaced the fixed-point iteration (?) by Newton's method and implemented a
test to make sure it works correctly with a wider range of parameter sets.

Pull Request: https://projects.blender.org/blender/blender/pulls/123737
2024-07-01 13:56:35 +02:00
Miguel Pozo
635db22ca6 Fix: Re-apply versioning made for EEVEE-Next in 4.1
Pull Request: https://projects.blender.org/blender/blender/pulls/123909
2024-07-01 13:37:48 +02:00
Omar Emara
e545c814a4 Fix: Scene not rendered even with Cryptomatte node
Blender doesn't render the scene even though a Cryptomatte node exists.
That's because Blender only considers Render Layer nodes, but
Cryptomatte node can reference scenes as well. This patch fixes that by
putting Cryptomatte nodes into consideration.

Pull Request: https://projects.blender.org/blender/blender/pulls/123814
2024-07-01 12:28:24 +02:00
Jeroen Bakker
9f53f3b600 OpenGL: Disable Stencil Export when forcing workarounds
When forcing workarounds the stencil export support wasn't disabled.
This PR disables stencil export support when forcing workarounds.

Pull Request: https://projects.blender.org/blender/blender/pulls/123985
2024-07-01 12:19:26 +02:00
Bastien Montagne
ec1836f66f I18N: Updated UI translations from git/weblate repository (44224d93ece6077). 2024-07-01 12:06:16 +02:00
Miguel Pozo
f16fdcfc85 Fix #123794: Crash when UDIMs have gray and color tiles
Don't use grayscale data for color UDIM arrays.

Pull Request: https://projects.blender.org/blender/blender/pulls/123905
2024-07-01 12:02:28 +02:00
Campbell Barton
78330522d2 Fix #123877: exception showing an add-on with an invalid manifest
Extensions with a manifest that can't be parsed caused can exception
in the add-ons UI.

Account for errors loading the manifest, falling back to dummy values
& show a warning that the exceptions manifest could not be parsed.
2024-07-01 17:20:38 +10:00
Campbell Barton
75f500ad02 Fix #123923: regression un-installing an extension
Regression in [0] which used an argument only available in Python 3.12.

[0]: 37ae9d5fc4
2024-07-01 16:37:54 +10:00
Campbell Barton
789b7bba91 Fix #123938: error dragging extension URLs to install an extension
Regression in [0].

[0]: 989de85cf6
2024-07-01 16:06:32 +10:00
Campbell Barton
0c54c347d8 Extensions: correct missing return
Harmless but mypy warns about this.
2024-07-01 15:57:42 +10:00
Campbell Barton
2d7b41c8c2 Extensions: Enforce copyright format "YYYY Name" or "YYYY-YYYY Name"
Based on !123846 with additional checks.

Co-authored-by: Mahid Sheikh <standingpad-animations@noreply.localhost>
2024-07-01 15:54:20 +10:00
Campbell Barton
5629b09ccf Extensions: update makefile for linters 2024-07-01 15:30:34 +10:00
Campbell Barton
67ddb0e1a5 Extensions: detect external changes on startup & loading preferences
Changes to an extensions manifest weren't accounted for.
This was particularly a problem for "System" extensions which aren't
intended to be managed inside Blender however the problem existed for
any changes made outside of Blender.

Now enabled extensions are checked on startup to ensure:

- They are compatible with Blender.
- The Python wheels are synchronized.

Resolves #123645.

Details:

- Any extension incompatibilities prevent the add-on being enabled
  with a message printing the reason for it being disabled.

- Incompatible add-ons are kept enabled in the preferences to avoid
  loosing their own preferences and allow for an upgrade to restore
  compatibility.

- To avoid slowing down Blender's startup:

  - Checks are skipped when no extensions are enabled
    (as is the case for `--factory-startup` & running tests).
  - Compatibility data is cached so in common case,
    the cache is loaded and all enabled extensions `stat` their
    manifests to detect changes without having to parse them.
  - The cache is re-generated if any extensions change or the
    Blender/Python version changes.

- Compatibility data is updated:

  - On startup (when needed).
  - On an explicit "Refresh Local"
    (mainly for developers who may edit the manifest).
  - When refreshing extensions after install/uninstall etc.
    since an incompatible extensions may become compatible
    after an update.
  - When reloading preferences.

- Additional info is shown when the `--debug-python` is enabled,
  if there are ever issues with the extension compatibility cache
  generation not working as expected.

- The behavior for Python wheels has changed so they are only setup
  when the extension is enabled. This was done to simplify startup
  checks and has the benefit that an installed but disabled extension
  never runs code - as the ability to install wheels means it could
  have been imported from other scripts. It also means users can disable
  an extension to avoid wheel version conflicts.

  This does add the complication however that enabling add-on which is
  an extension must first ensure it's wheels are setup.
  See `addon_utils.extensions_refresh(..)`.

See code-comments for further details.
2024-07-01 15:08:14 +10:00
Campbell Barton
24d8694fe3 Fix regression installing extensions via the command line
Error in [0] meant installing multiple extensions with `--enabled`
would only enable the last extension.

[0]: 176864ab03
2024-07-01 13:55:20 +10:00
Campbell Barton
350b8047c6 Extensions: move the wheel_manager out of the extensions add-on
Move wheel management to a generic private module, prepare addon_utils
to handle changes to repositories on load (needed to resolve #123645).
2024-07-01 10:07:16 +10:00
Clément Foucault
549024b1cc Fix: EEVEE: Broken shadows
Was caused by an invalid check.

Fix #123959
2024-06-30 23:17:25 +02:00
Charles Wardlaw
783fa03d9a Fix #122651: USD Export: Use solid color texture for DomeLights
When the World material has no texture input, create a solid color .hdr
texture from the Background color instead. This is currently requried
for the Hydra Storm render engine[1]

[1] https://forum.aousd.org/t/usdluxdomelight-without-a-texture-file-attribute/1573

Co-authored-by: kiki <charles@skeletalstudios.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/123933
2024-06-30 21:06:11 +02:00
Clément Foucault
53cb73ecea Fix: EEVEE: Depth Of Field: Tile artifact on noisy input
This was caused by the denoiser of the slight out of focus
pass having too much influence at low CoC values.

Making the transition start at 0.5 fixes the issue.

Fixes #123822
2024-06-29 17:08:14 +02:00
Clément Foucault
49491bc541 Fix: EEVEE: Light: Invalid read in Shadow Setup shader
This happened in scenes with high light count and
with some local light being culled.

The culled lights indices would still be processed
and load undefined data. This undefined data
might be interpreted as a sunlight and go into
the cascade setup loop with an undefined number
of levels.

This created loops of 1 billion iteration per thread
which triggered the TDR on windows.

The fix is to skip the culled light indices.

Fixes #123413
Fixes #123190
2024-06-29 15:35:59 +02:00
Andrej730
87844ae24d Fix bl_text_utils/external_editor.py broken __all__
Ref: !123910
2024-06-29 22:14:37 +10:00
Julien Duroure
38237fe414 glTF exporter: Avoid crash with skinned lattices
We don't export lattices, so don't try to get skin data from it
2024-06-29 09:22:26 +02:00
Julien Duroure
77a382ba2f glTF exporter: call hook for each action, including the active one 2024-06-29 09:16:02 +02:00
Richard Antalik
db5cc08714 Revert "Fix #118505: Incorrect strip image transformation"
This reverts commit 3d17217025.
2024-06-28 21:02:38 +02:00
Clément Foucault
6673302840 EEVEE: Shadow: Split Tilemap finalize
This fixes a kernel crash on NVidia GP100.

This splits the tilemap finalize shader into another shader
and split the valid tile gather into its own loop.

Simplifying the shader seems to avoid the issue. But the
cause of the issue remains unknown.

Pull Request: https://projects.blender.org/blender/blender/pulls/123850
2024-06-28 17:54:00 +02:00
Richard Antalik
3d17217025 Fix #118505: Incorrect strip image transformation
When preview is downscaled and transformation origin is not the center
of the image, this causes unexpected offset. This happened, because one
matrix combined image downscaling, so it fits into preview and user
defined scale. When origin was not center of the image, this results in
incorrect offset.

Solved by splitting 1 matrix in `sequencer_image_crop_transform_matrix`
into 2 matrices. First matrix just centers and scales image to expected
size. Second matrix performs rest of transform operations. This code is
bit easier to read as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/123776
2024-06-28 17:11:17 +02:00
Richard Antalik
1a887c06d9 Fix #123543: Delete retiming keys deletes strip
Delete operator was shared for strips and retiming keys, which was not
ideal. Operator logic relied on invoke function setting proper context
which was also hidden from users.

Split these operators and make dedicated operators for removing retiming
keys - `SEQUENCER_OT_retiming_key_delete`.
This operator returns `OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH` if
executed in non-retiming context, or no key is selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/123767
2024-06-28 17:06:44 +02:00
Richard Antalik
c7e75090bd Fix #115981: Edge panning causes strips to overlap
Caused by floating point error in `BLI_rctf_transform_pt_v()`

The error is not fixed, but intead of recalculating each strip offset
with this function, only offset for {0, 0} is calculated and added to
easch strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/123825
2024-06-28 17:03:03 +02:00
Sergey Sharybin
c309479912 Fix: Changing sculpt multires level erases sculpt changes
The code which is responsible for applying data from coordinate grids to
displacement grids could be run as part of modifier evaluation, hence
using the safe version of accessing mesh data was returning a nullptr.

Pull Request: https://projects.blender.org/blender/blender/pulls/123907
2024-06-28 16:36:56 +02:00
Omar Emara
2c345cfe31 Fix: Compositor frees cached resources when canceled
The GPU compositor frees some of the cached resources when it gets
canceled during interactive editing, making the experience less smooth.

This is because when the compositor gets canceled mid-evaluation, some
of the operations won't get the chance to mark their used resources as
still in use.

To fix this, we skip the cache manager reset after canceling,
effectively only resetting when a full evaluation happens, giving all
operations the chance to keep their cached resources.

Pull Request: https://projects.blender.org/blender/blender/pulls/123886
2024-06-28 15:27:09 +02:00
Omar Emara
2eb7c4c329 Fix: Linked images don't work in GPU compositor
Linked images that share the same name as an image in the file will fail
to load in the GPU compositor. That's because cached resources are keyed
using only their ID name, while they should also be keyed by the library
name.

Pull Request: https://projects.blender.org/blender/blender/pulls/123898
2024-06-28 15:26:01 +02:00
Campbell Barton
acfa60c1ae Cleanup: rename misleading function name, quiet mypy warning 2024-06-28 23:03:17 +10:00
Philipp Oeser
33ca4daf8f Fix #123882: Ocean Modifier not updating normals in "Displace" mode
Exposed by 383a145a19

The real culprit was in 6a3c3c77b3 though (where the original meshes
normals were tagged dirty instead of the result's).

So to resolve, now tag the result (not the original).

Pull Request: https://projects.blender.org/blender/blender/pulls/123893
2024-06-28 14:34:26 +02:00
Philipp Oeser
296d05060d Fix #123560: Select by active material fails in multi-object-edit mode
This was the case when the slot index in the active object is greater
than the available slots of other selected objects.

Code was trying to avoid searching all materials by using
`BKE_object_material_get` to get an appropriate index (an addition to
D4441 added in 6b39dc7672). That function has the behavior of clamping
if a target index is greater than the available slots (for good
reasons), so we cant rely on the slot index being the same if
`BKE_object_material_get` finds a material. So in essence, this is not
what we want to use in this case.

 Now use the much simpler `BKE_object_material_index_get` to get the
index [this might be less performant in certain scenarios, dont think
this is critical though and correctness should beat performance here]

Pull Request: https://projects.blender.org/blender/blender/pulls/123718
2024-06-28 13:53:20 +02:00
Jacques Lucke
d6bf027f38 Fix: properly handle negative scale in safe conversion to loc/rot/scale 2024-06-28 12:20:46 +02:00
Jacques Lucke
7866fcd869 Fix: convert math::Axis to vector 2024-06-28 12:16:56 +02:00
Sybren A. Stüvel
4bff6ba655 Remove Rigify from extensions_map_from_legacy_addons.py
Rigify is now a core add-on, and no longer an extension.

Ref: !123833
2024-06-28 11:42:48 +02:00
Sybren A. Stüvel
246b317bd4 Add-on: Rigify, move meta-rigs into a 'Rigify Meta-Rigs' sub-menu
Instead of having the Rigify meta-rigs directly in the 'Add → Armature`
menu, move them into 'Add → Armature → Rigify Meta-Rigs`.

This also removes the " (Meta-Rig)" suffix from every individual
meta-rig menu item.

This serves multiple purposes:

- It's now clear that these meta-rigs come from Rigify.
- The built-in 'Single Bone' armature now has similar visual weight as
  the 'Rigify Meta-Rigs' menu item.
- Opens up the menu in a fairer way to other add-ons, to add their own
  entries in a similar way.

Pull Request: https://projects.blender.org/blender/blender/pulls/123833
2024-06-28 11:38:31 +02:00
Sybren A. Stüvel
d1e7346c63 Add-ons: Rigify, reformat code
Run `make format` to reformat the Rigify code. It now adheres to the
global Blender code style standard, rather than having its own style.

Most of the changes are simply adding spaces around operators, newlines
below docstrings, and changing some indentation.

Note that this does not reformat any stored-as-multiline-strings code
blocks.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123833
2024-06-28 11:38:31 +02:00
Sybren A. Stüvel
09e431c511 Rigify: mark as support=OFFICIAL
Now that Rigify is part of the core add-ons, it should be marked as
officially supported.

Pull Request: https://projects.blender.org/blender/blender/pulls/123833
2024-06-28 11:38:31 +02:00
Nathan Vegdahl
3ad753e9f4 Fix: make foot roll rigs work again in Blender 4.2 and later (#4)
The fix is to set local-space Limit Rotation constraints to use the
legacy behavior from pre-4.2.  The legacy behavior isn't meaningful/
useful for other spaces, so we leave those constraints alone.

This is one part of a two-part fix for blender/blender#123105.  The other part
is blender/blender#123361, which adds the Legacy Behavior option to the Limit
Rotation constraint.

Reviewed-on: https://projects.blender.org/extensions/rigify/pulls/4
Reviewed-by: Sybren A. Stüvel <sybren@blender.org>
2024-06-28 11:38:31 +02:00
Demeter Dzadik
8d4cc5d998 Remove CloudRig as a promoted feature set (#1)
CloudRig is no longer a Rigify feature set. I re-wrote it as a standalone add-on.

Reviewed-on: https://projects.blender.org/extensions/rigify/pulls/1
Reviewed-by: Alexander Gavrilov <angavrilov@noreply.localhost>
2024-06-28 11:38:31 +02:00
Alexander Gavrilov
f5ac944658 Fix: Rigify Apply Toggle Pole to Keyframes clears out IK keyframes
Fix bug where the "Apply Toggle Pole to Keyframes" operator would erase
keyframes.

This was caused by f61d27b735622b940521024554aadcfc52ea76cf. The
solution was offered by Alexander Gavrilov in
https://projects.blender.org/blender/blender-addons/issues/105301#issuecomment-1187067

Fixes blender/blender-addons#105301
2024-06-28 11:38:31 +02:00