Commit Graph

80018 Commits

Author SHA1 Message Date
Dalai Felinto
312af01fb4 3D Text: improvements to vertical alignment
They way Blender handles vertical alignment is very buggy:

- Top-Base: It works perfectly.

- Bottom: It is actually bottom-baseline,
  and it fails when line size is != 1.0 when working with text boxes.

- Top: Poorly implemented, it should use font's ascent
  (recommended distance from baseline),
  so it has room for accents,
  but it's not one line distance far from the origin (as it is now).

- Center: Poorly implemented.
  This is tricky since there is no silver bullet.

To clear this situation I created a new option (Bottom-Baseline),
and addressed the issues above.
I'm getting the ascent and descent from freetype2,
and use this for padding above/below the text.
Also for vertically centering the text.
2018-09-05 11:33:14 +10:00
Campbell Barton
053669e4ae UI: hide brush select redo panel 2018-09-05 09:34:26 +10:00
Ray Molenkamp
54ea26f019 Merge remote-tracking branch 'origin/master' into blender2.8 2018-09-04 17:00:44 -06:00
Ray Molenkamp
19c7e499e1 cycles: Fix x86 build error.
WITH_CYCLES_CUDA_BINARIES was set as a regular variable causing it to be overwritten by the release.cmake settings.
2018-09-04 16:58:41 -06:00
Campbell Barton
e1a4d58ecc Cleanup: style 2018-09-05 08:54:11 +10:00
Campbell Barton
5ca3407ac4 Correct edge rip tool operator 2018-09-05 08:46:57 +10:00
Alan
9db228c05e Multi-Objects: MESH_OT_faces_mirror_uv
Changes from reviewer (Dalai Felinto):
* pep8.
* Skip meshes that come from libraries.
* `Copy Mirrored UV coords > Copy Mirrored UV Coords`.
* Remove mesh(es) from warnings, report mesh or meshes based on number.

https://developer.blender.org/D3529
2018-09-04 17:50:37 -03:00
Clément Foucault
ecbfc7ade5 Fix T56524: Navigate Gizmo obscured by objects in orthographic view 2018-09-04 22:25:58 +02:00
Antonioya
ba6daadb9d GP: Reorder Viewport Display panel options 2018-09-04 22:11:18 +02:00
Dalai Felinto
e5ee12f535 Multi-Objects: UV_OT_seams_from_islands 2018-09-04 16:27:16 -03:00
Alan
4250baa471 Multi-Objects: UV_OT_minimize_stretch
Changes from Reviewer (Dalai Felinto):
* MEM_SAFE_FREE > MEM_freeN.
* Skip loop if sync selection and no face selected.

https://developer.blender.org/D3415
2018-09-04 14:37:08 -03:00
Aleksandr Zinovev
600b6f2069 UI: icon keyword argument to popmenu_begin__internal 2018-09-04 20:32:34 +03:00
Alan
e026a3b016 Multi-Objects: UV_OT_average_islands_scale
Changes from reviewer (Dalai Felinto):
* Skip loop if sync selection and no vertex selected.

https://developer.blender.org/D3406
2018-09-04 14:21:34 -03:00
Alan
a48513eca8 Multi object editing - UV_OT_mark_seam
Changes from reviewer (Dalai Felinto):
* MEM_SAFE_FREE > MEM_freeN.
* Skip loop if sync selection and no edge selected.

https://developer.blender.org/D3417
2018-09-04 13:56:21 -03:00
Dalai Felinto
577d35ef2c Multi-Objects: UV_OT_select_split 2018-09-04 12:21:01 -03:00
Antonioya
2dff0c99c0 Fix T56686: Crash when copy and paste Annotations
Annotations are not designed to edit, copy or paste, so the operators must be disabled.

By design annotations can only be added or deleted, but not edited.

Still pending clean the pie menus, but this will be done during UI cleanup.
2018-09-04 17:16:36 +02:00
Clément Foucault
30ae0ce0e1 Xray: Add possibility to select wires in priority before surfaces
If no wires were found, try to select surfaces in a second loop.
2018-09-04 17:15:00 +02:00
Antonioya
950dcaea10 Fix T56682: GP Edit mode, deselected vertices not visible 2018-09-04 17:00:27 +02:00
Alan
eead6a6046 Multi object edit: UV_OT_select_less & UV_OT_select_more
https://developer.blender.org/D3387
2018-09-04 11:51:54 -03:00
Dalai Felinto
b55e304815 Multi-Objects: UV_OT_circle_select
Although this was marked as done, it wasn't, I'm glad I caught it.
Based entirely on the uv border select operator.
2018-09-04 11:29:29 -03:00
Brecht Van Lommel
fc115e1ab2 Cleanup: remove legacy layer and dupli code. 2018-09-04 16:11:27 +02:00
Dalai Felinto
0f50caf556 Multi-Objects: UV_OT_pin
Also introducing a way to skip the object loop when using synced selection.
I plan to use this for the upcoming operators too.
2018-09-04 11:10:50 -03:00
Dalai Felinto
9947011ade Multi-Objects: UV_OT_select_pinned
Inspired by patch from Alan Troth, with minor changes
(codestyle and update to latest source code).
2018-09-04 11:10:50 -03:00
Sergey Sharybin
2b1c3f3429 Subdiv: Clarity resolution parameter
Was a bit misleading, since different ptex faces will be
tessellated at different resolution, depending whether they
are coming from quad or not.
2018-09-04 16:06:25 +02:00
Sergey Sharybin
a92a1d9986 Correct doxygen file headers 2018-09-04 15:45:48 +02:00
Sergey Sharybin
c9707a408f Subdiv: Move mesh creation functionality to own header 2018-09-04 15:34:52 +02:00
Sergey Sharybin
916edab639 Subdiv: Move evaluation functionality to own header 2018-09-04 15:34:52 +02:00
Sergey Sharybin
f1508cc8d5 Subdiv: Move FOREACH functionality to own header 2018-09-04 15:34:52 +02:00
Sergey Sharybin
3f76c54a68 Subsurf: Clarify what Subdiv structure is for 2018-09-04 15:34:52 +02:00
Bastien Montagne
f1de256ea0 Fix T56679: Blender 2.8 crashes with bezier curve snap.
Follow up to rB621b16468ef72fb actually... Seriously... :/
2018-09-04 14:31:21 +02:00
Sergey Sharybin
4dfc846fe3 OpenSubdiv: Disable varying elements interpolation
We currently don't use those. Skipping creation of stencils for
them gives about 7% speedup of evaluation creation.
2018-09-04 12:38:54 +02:00
Sergey Sharybin
3c04ef63f8 Cleanup: Typo in comment 2018-09-04 12:30:06 +02:00
Campbell Barton
f87533ba6f UI: keep no-overlap tips open on cursor motion
Was causing flicker.
2018-09-04 19:35:22 +10:00
Campbell Barton
3140304940 Cleanup: overly polite/rude messages 2018-09-04 18:45:17 +10:00
Sergey Sharybin
3cb936295f Fix mistake in previous commit 2018-09-04 10:22:55 +02:00
Campbell Barton
765d1eadb9 Fix error when no tool is active 2018-09-04 18:31:02 +10:00
Sergey Sharybin
9b2e336cdf Cleanup, indentation 2018-09-04 10:21:26 +02:00
Campbell Barton
7bb856b3c8 Fix assert creating a tools tip 2018-09-04 18:20:51 +10:00
Campbell Barton
571aead323 UI: support immediate non-overlapping tooltips
Use these for the toolbar, since they're non-overlapping the interface,
showing them quickly isn't a problem.
2018-09-04 18:05:17 +10:00
Campbell Barton
e913e79fb5 Merge branch 'master' into blender2.8 2018-09-04 17:34:46 +10:00
Campbell Barton
8cd6e22ec0 Cleanup: use const arg for BLI_rect inside check 2018-09-04 17:33:12 +10:00
Bastien Montagne
621b16468e Fix T56675: Crash when snapping Cursor to selected a Bone in Edit Mode.
Seriously...
2018-09-04 09:13:21 +02:00
Campbell Barton
531183dfd8 Merge branch 'master' into blender2.8 2018-09-04 15:29:27 +10:00
Campbell Barton
52f4531eeb UI: cleanup tooltip bounds clamping
Wasn't properly clamping on the window minimum.
2018-09-04 15:26:50 +10:00
Campbell Barton
113c180902 UI: show tool name in tip w/ icon-only display 2018-09-04 14:37:19 +10:00
Campbell Barton
25c1c0455a Fix T56660: Use horizontal enums w/ image template 2018-09-04 14:09:45 +10:00
Campbell Barton
578879253d UI: use horizontal alignment for expanded enums
With the property separate option, the direction of expanded enums
now follows the current layout.
2018-09-04 14:09:37 +10:00
Campbell Barton
1d04d7721b Cleanup: pep8 2018-09-04 08:50:11 +10:00
Campbell Barton
f428efc6db Correct toolbar tips for non sculpt modes 2018-09-04 08:13:54 +10:00
William Reynish
549592274a UI: tweak object viewport display panel, use grid flow. 2018-09-03 19:35:25 +02:00