Commit Graph

102717 Commits

Author SHA1 Message Date
Jacques Lucke
346b83ca01 Fix #112333: assert when creating node group with unavailable link 2023-09-14 12:41:43 +02:00
Christoph Lendenfeld
8a387d8ed6 Fix: Graph Editor first key handles not drawn
The first keyframe's handle wasn't drawn due to the recent optimizations.
This PR fixes the issue by moving `prevbezt` out of the loop again.
That is needed due to the checks in within the loop having special cases
for the first loop where `prevbezt` is a `nullptr`

Was caused by #112126

Pull Request: https://projects.blender.org/blender/blender/pulls/112365
2023-09-14 12:14:34 +02:00
Jacques Lucke
340b3ca9cb Fix #112094: negative delta time values in simulation nodes 2023-09-14 12:03:24 +02:00
Jacques Lucke
e09ee01848 Fix #112094: pass through simulation before first simulated frame
This is more expected than outputting empty data.
2023-09-14 12:02:13 +02:00
Jacques Lucke
e914004678 Fix #111411: crash with group node that references linked-but-not-found group
These group nodes currently don't have a socket declaration for every socket.
Instead we just don't touch the sockets at all so that things have not changed
when the node group is found again.
2023-09-14 11:51:05 +02:00
Jacques Lucke
11b2ac54a6 Fix #111166: crash when enabling render pass with equally named AOV
There were two issues:
* The check for conflicting AOVs was done after the Render Layer node
  was updated. This led to an unexpected state in the node.
* The check for conflicting AOVs did not work, because AOVs that already
  had the conflict-flag set were ignored.
2023-09-14 11:26:25 +02:00
Jacques Lucke
726bd3887f Fix #112335: particle instance modifier outputs wrong attributes
This was caused by a mistake in 16fbadde36.
2023-09-14 10:24:47 +02:00
Campbell Barton
d2fac8ba84 Cleanup: remove redundant text access (missed in review) 2023-09-14 16:51:53 +10:00
Matheus Santos
96339fc313 Text Editor: Auto Close Pairs on Selected Text
When the auto-close preference is enabled & brackets or quotes are
entered with a selection, the selection is surrounded by those
characters - instead of replacing the selection.

Match functionality from visual-studio code.

Ref !111900.
2023-09-14 16:25:36 +10:00
Campbell Barton
b3f9663011 Cleanup: use a mask combining all pie menu directions
Avoid looping over buttons to check which directions are in use.
2023-09-14 16:10:36 +10:00
Campbell Barton
a8db828618 UI: remove unnecessarily dead zones for pie menus
Previously when there were 5 or more menu items in a pie menu
the acceptable angle to select an item was limited to 45 degrees.

This makes sense when all 8 menu items are set, however it unnecessarily
restricts the range for menu items that don't have adjacent items.

Resolve using a 90 degree angle range then checking of the adjacent
buttons exist and are a better match.

This also resolves a very small dead-zone between adjacent buttons
for both 4 or 8 button pie menus. It was possible for a direction to
select neither. Compare the direction enum as a tie breaker.

Ref !112311.
2023-09-14 15:43:33 +10:00
Campbell Barton
c7cd1c8d0b Cleanup: use enum literals for space_type & region_type arguments
Also remove unique names for grease pencil keymaps.
There was not advantage in having separate names for each grease pencil
key-map.
2023-09-14 13:36:34 +10:00
Campbell Barton
b7f3e0d84e Cleanup: spelling & punctuation in comments
Also remove some unhelpful/redundant comments.
2023-09-14 13:25:24 +10:00
Campbell Barton
ee6b39ae86 Cleanup: always run both FOREACH_MAIN_ID_BEGIN & END macros
Also correct the "END" macro being used in the wrong scope.
2023-09-14 11:46:32 +10:00
Campbell Barton
fad72f6daa Cleanup: always run both RNA_STRUCT_BEGIN & END macros
In this case it didn't cause any problems however macros with a
BEGIN/END must always run both, not optionally run based on knowledge
of the iterator implementation cleanup requirement.
2023-09-14 10:28:55 +10:00
Miguel Pozo
f42b02cccc Workbench: Sculpt fixes
* Fix #112284 and other non-reported sculpt-related regressions in the
   new Workbench.
* Cleanup ObjectState setup.
* Update `sculpt_batches_get` to support getting per material batches
   while passing SculptBatchFeatures.
* Make material indices 0 based in Workbench.

Pull Request: https://projects.blender.org/blender/blender/pulls/112344
2023-09-13 22:36:37 +02:00
Bastien Montagne
27c8dd89e3 Fix (unreported) crash when showing VSE in some cases.
Recent refactor (4d668e6825) forgot that a Scene will have by
default no allocated VSE data. So nullptr check is needed before
trying to access it.
2023-09-13 22:01:51 +02:00
Hans Goudey
b67bf17139 Cleanup: Remove unnecessary extern "C" from Python files 2023-09-13 15:23:17 -04:00
Miguel Pozo
27a36ccc0f Fix: EEVEE-Next: SSS image rendering
Compute SSS samples location at the render function,
once sampling.rng functions return valid data.
2023-09-13 21:05:46 +02:00
Harley Acheson
fa32379def UI: Allow Integer Thumbnail Size Range
Instead of four discrete thumbnail sizes, allow the user to instantly
zoom to any integer size from 16-256. This also changes the default to
96 from the current 128.

Pull Request: https://projects.blender.org/blender/blender/pulls/105815
2023-09-13 19:56:53 +02:00
Thomas Barlow
6dd3c90185 UI: Change menu icons of single-choice enums to radio buttons
Show radio buttons for enum list items that are not multi-select (not
PROP_ENUM_FLAG).

Pull Request: https://projects.blender.org/blender/blender/pulls/111796
2023-09-13 19:24:16 +02:00
Lukas Tönne
150f226797 Fix #112330: Group sockets not initialized when created by link-drag
The link-drag operator creates the group interface socket, but then did
not initialize the default value.

Pull Request: https://projects.blender.org/blender/blender/pulls/112337
2023-09-13 17:10:08 +02:00
Miguel Pozo
6e24ecac03 Fix #112289: Workbench: Always clear depth_in_front 2023-09-13 16:35:28 +02:00
Julian Eisel
36f31f1eff Asset shelf: Remove unnecessary separator between buttons in header
We don't usually add such a separator after search buttons.
2023-09-13 15:29:33 +02:00
Julian Eisel
5470ce4cf3 Cleanup: Improve comment on asset shelf header size
Now explains the why, not the what (which is obvious anyway).
2023-09-13 15:28:00 +02:00
Amelie Fondevilla
08eb7f1c97 GPv3: Snap selected grease pencil frames
Update of the ACTION_OT_snap to take into account grease pencil frames.
Implemented modes are snap to current frame, nearest second, and nearest marker.

Pull Request: https://projects.blender.org/blender/blender/pulls/111507
2023-09-13 12:10:23 +02:00
Philipp Oeser
564716d5a2 Fix #112285: Sculpt Mode: Mask brush smoothing is broken
Mistake in cc01bb83f6.

Above commit tried to be smart about early out, but wasnt.
Now corrected.

NOTE: fix needs to go into 3.6 LTS

Pull Request: https://projects.blender.org/blender/blender/pulls/112292
2023-09-13 11:04:52 +02:00
Campbell Barton
9a0eaa2062 Fix crash using the key-map editor after refreshing internal data
Any action that triggered the key-map to be rebuilt causes the key-map
UI to display freed data.

Recently key-map refreshing happens during transform, while this should
be resolved - it's still good to avoid a crash in this situation as it's
possible scripts perform actions that tag the key-map to be rebuilt
which is out of our control.
2023-09-13 16:46:59 +10:00
Campbell Barton
b1b6f73487 PyAPI: add keyconfig.keymaps.clear()
Add a utility function to clear all key maps from a key configuration.

This allows the add-ons key-config to be cleared so the exported
configuration wont include add-on keymap items,
needed for bl_keymap_validate.py to properly compare the
exported key-map with the data in:
./scripts/presets/keyconfig/keymap_data/blender_default.py
2023-09-13 15:09:05 +10:00
Campbell Barton
ec7785fffc Cleanup: include the type name as a prefix for RNA keymap functions
RNA defines KeyMap & KeyMaps types, name functions to avoid confusion.
2023-09-13 15:06:12 +10:00
Campbell Barton
d154009910 Fix error messages removing keymaps from keyconfigs 2023-09-13 15:02:08 +10:00
Campbell Barton
ec58f3d4cd RNA: move the "contains" checks into the RNA API
C++ callers must ensure the arguments are valid,
reserve validity for the RNA API for raising errors.

This is already the case for most RNA API calls that wrap BKE API's.
2023-09-13 15:01:49 +10:00
Andrej730
0f6444a3ef Docs: add note to mathutils.Matrix.normalize()
Ref !111253.
2023-09-13 13:04:48 +10:00
Lukas Stockner
4c229070a9 Cycles: Rework Principled BSDF Emission
- Changes defaults from Emission Color 0.0, Emission Strength 1.0 to be the
  other way around (Color 1.0, Strength 0.0), suggested by @brecht
- Makes emission component occluded by sheen and coat
  (to simulate e.g. dust-covered light sources)
- Moves transparency into the Principled SVM/OSL node, to allow for future
  support for e.g. transparent shadows in thin sheet mode.

Note that there are optimization opportunities here (mostly skipping the
non-transparent components for transparent shadow evaluation, and skipping
the parts that don't affect emission for light evaluation), but I have a
separate point for those in the Principled V2 planning since there's some
other optimization topics as well.

Co-authored-by: Weizhen Huang <weizhen@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/111155
2023-09-13 03:05:27 +02:00
Lukas Stockner
d7aee5a580 Cycles: Tweak Principled BSDF Subsurface parameters
Previously, the Principled BSDF used the Subsurface input to scale the radius.
When it was zero, it used a diffuse closure, otherwise a subsurface closure.
This sort of scaling input makes sense, but it should be specified in distance
units, rather than a 0..1 factor, so this commit changes the unit and renames
the input to Subsurface Scale.

Additionally, it adds support for mixing diffuse and subsurface components.
This is part of e.g. the OpenPBR spec, and the logic behind it is to support
modeling e.g. dirt or paint on top of skin. Before, materials would be either
fully diffuse (radius=0) or fully subsurface.

For typical materials, this mixing factor will be either zero or one
(just like metallic or transmission), but supporting fractional inputs makes
sense for e.g. smooth transitions at boundaries.

Another change is that there is no separate Subsurface Color anymore - before,
this was mixed with the Base Color using the Subsurface input as the factor,
but this was not really useful since that input was generally very small.

And finally, the handling of how the path enters the material for random walk
subsurface scattering is changed. Before, this always used lambertian (diffuse)
transmission, but this caused some problems, like overly white edges.

Instead, two different methods are now used, depending on the selected mode.
In Fixed Radius mode, the code assumes a simple medium boundary, and performs
refraction into the material using the main Roughness and IOR inputs.

Meanwhile, when not using Fixed Radius, the code assumes a more complex
boundary (as typically found on organic materials, e.g. skin), so the entry
bounce has a 50/50 chance of being either diffuse transmission or refraction
using the separate Subsurface IOR input and a fixed roughness of 1.
Credit for this method goes to Christophe Hery.

Pull Request: https://projects.blender.org/blender/blender/pulls/110989
2023-09-13 02:45:33 +02:00
Lukas Stockner
d169403d96 Cleanup: Format 2023-09-13 02:25:03 +02:00
Lukas Stockner
158dbc1b10 Cycles: Rework Principled BSDF Clearcoat
- Adds tint control, which simulates volumetric absorption inside the coating.
  This results in angle-dependent saturation and affects all underlying layers
  (diffuse, subsurface, metallic, transmission). It provides a physically-based
  alternative to ad-hoc effects such as tinted specular highlights.
- Renames the component from "Clearcoat" to "Coat", since it's no longer
  necessarily clear now. This matches naming in e.g. other renderers or OpenPBR.
- Adds an explicit Coat IOR input, in preparation for future smarter IOR logic
  around the interaction between Coat and main IOR. This used to be hardcoded
  to 1.5.
- Removes hardcoded 0.25 weight multiplier, and adds versioning code to update
  existing files accordingly. OBJ import/export still applies the factor.
- Replaces the GTR1 microfacet component with regular GGX. This removes a corner
  case in the Microfacet code, solves #53038, and makes us more consistent with
  other standard surface shaders. The original Disney BSDF used GTR1, but it
  doesn't appear that it caught on in the industry.

Co-authored-by: Weizhen Huang <weizhen@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/110993
2023-09-13 00:03:11 +02:00
Miguel Pozo
b7ba7663a7 Fix #112231: Workbench: Texture support in sculpt mode 2023-09-12 18:48:34 +02:00
Bastien Montagne
306723c6bf Liboverride/Outliner: Fix assert in Hierarchy view.
Not sure why/when that was changed, but drawing code should not assume
all items in the hierarchy view tree of the Outliner are liboverrides -
it adds e.g. regular local IDs items for the root item of each library
hierarchy of linked liboverrides.

Reported by @dfelinto & @LukasTonne, thanks.
2023-09-12 18:27:26 +02:00
Lukas Tönne
4523a1e362 Fix #112247: Node group socket declarations using only 'NONE' subtype
The declaration code for node groups was relying on `bNodeSocketType` to
provide the subtype of a socket. This worked before node panels
(#111348) since the interface sockets had a fully refined typeinfo.

Now the interface sockets use only the base typeinfo and the socket
subtype is stored in the interface data itself.

Pull Request: https://projects.blender.org/blender/blender/pulls/112286
2023-09-12 17:13:40 +02:00
Miguel Pozo
443254b1a6 Fix #112211: Workbench: Clamp infinite inputs in TAA 2023-09-12 16:27:40 +02:00
Christoph Lendenfeld
12f8f926b2 Refactor: Rename functions and structs in keyframes_draw.cc
No functional changes.

While looking at the Dope Sheet drawing code to see if it
can be made faster I came across a bunch of functions with confusing names.

This PR tries to address that by:
* removing the `ED_` prefix from static functions
* adding it to non static functions
* renaming `AnimKeylistDrawListElem` to `ChannelListElement`
* renaming `AnimKeylistDrawList` to `ChannelDrawList`
* all `draw_..._channel` renamed to `ED_add_..._channel`
   since the function itself doesn't actually do any drawing
* generally simplifying the function names

Pull Request: https://projects.blender.org/blender/blender/pulls/111510
2023-09-12 16:08:16 +02:00
Falk David
97d2dbb24e Fix #112068: Crash when loading converted curves
In 2788fa915b the `CurvesGeometry::blend_write` and `CurvesGeometry::blend_read` functions were added. Unfortunately, the commit also altered the writing logic and introduced a bug where loading a file with a converted `Curves` object would crash. See https://projects.blender.org/blender/blender/issues/112068.

This PR fixes the issue by making sure that `CustomData_blend_write_prepare` is called before `BKE_id_blend_write`, which is the root cause of the crash that happens on load.

The  `CurvesGeometry::blend_write` function is split into  `CurvesGeometry::blend_write_prepare` and `CurvesGeometry::blend_write`.

Pull Request: https://projects.blender.org/blender/blender/pulls/112280
2023-09-12 16:02:04 +02:00
Philipp Oeser
e7b024a691 Fix: 3D Viewport header missing update changing vertex groups
Since 3b5df8a7ea, we are displaying a "canvas picker" in the 3DView
header. In weightpaint mode, this gives us the active vertexgroup to
paint on, however the header wasnt updating when changing the
vertexgroup elsewhere (e.g. from the Properties Editor).

Part of #112186.

Pull Request: https://projects.blender.org/blender/blender/pulls/112227
2023-09-12 15:43:57 +02:00
Miguel Pozo
d81165f3ec Fix #111960, #112200, #112214: EEVEE: Incorrect BuiltinBits::LAYER use
5cf7089e43 added the `BuiltinBits::LAYER` to shaders with a geometry
stage. This causes compilation errors when
`GLContext::layered_rendering_support` is false (otherwise the flag
does nothing).

This PR moves the `LAYER` flags to the `no_geom` shader versions and
adds a check to `ShaderCreateInfo::finalize()` to ensure the `LAYER` flag
is not used in shaders with a geometry stage.

Pull Request: https://projects.blender.org/blender/blender/pulls/112245
2023-09-12 15:39:33 +02:00
Ray Molenkamp
5f8dfa231d CMake: Fix building with WITH_VULKAN_BACKEND
Ghost uses vulkan in its public headers but none of the projects that
depend on ghost had the vulkan headers in its includes nor did
bf_intern_ghost expose this vulkan dependency itself publicly yet.

bf_windowmanager also did not express its dependency on
bf_intern_ghost yet used its headers.

this change fixes both issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/112259
2023-09-12 15:07:41 +02:00
Sybren A. Stüvel
6c4eb80cc3 Anim: clarify BKE_armature_find_bone_name docstring
No functional changes.
2023-09-12 15:00:33 +02:00
Julian Eisel
0519e8d711 UI: Remove panel name size limit for complex character languages
The previous limit of 63 bytes for the panel name was an issue for
languages where characters use multiple bytes. The UI would show panel
names truncated that had reasonably long/short names.

It's easy to support dynamically sized strings here, so do that instead
of using fixed size buffers.

Fixes #111927.

Pull Request: https://projects.blender.org/blender/blender/pulls/111979
2023-09-12 14:47:46 +02:00
Jeroen Bakker
f1a0de8415 Overlay: Remove Unused Attribute in edit mesh face shader
`overlay_edit_mesh_face` has an attribute for its vertex normals,
but only used in the vertex shader when it isn't a face shader.

Removing this attribute fixes some performance validation warnings
in the Vulkan backend.

Pull Request: https://projects.blender.org/blender/blender/pulls/112269
2023-09-12 14:47:20 +02:00
Lukas Tönne
7b680850c6 Fix for node group "make" adding sockets in wrong order
Making a group from a single node that has some connections will add the
connected outputs and inputs first, then add all unconnected outputs and
inputs. This can lead to incorrect socket order (out-in-out-in).

This patch integrates unconnected sockets into the main outputs/inputs
loops to ensure all outputs are added before inputs.

Pull Request: https://projects.blender.org/blender/blender/pulls/112281
2023-09-12 14:27:09 +02:00