Commit Graph

117470 Commits

Author SHA1 Message Date
Brecht Van Lommel
e166c25c0b Merge branch 'blender-v4.4-release' 2025-02-19 11:47:19 +01:00
Brecht Van Lommel
3004848372 Fix #134756: Internal text datablock filepath considered missing
When the text datablock was marked as external at one point and the
filepath was allocated, it would be considered missing.
2025-02-19 11:26:57 +01:00
Jacques Lucke
ac2cd6c1ef Geometry Nodes: make CSV parser more reliable and faster
This reimplements the CSV parser used by the (still experimental) Import CSV
node.

Reliability is improved by:
* Properly handling quoted fields.
* Unit tests.
* Generalizing the parser to be able to handle customized delimiter, quote and
  escape characters (those are not exposed in the node yet though).
* More accurate detection of column types by actually taking all values of a
  column into account instead of only the first row.

Performance is improved by designing the parser in a way that supports
multi-threaded parsing. I'm measuring about 5x performance improvement which
mainly comes from multi-threading. Some files I wanted to use for benchmarking
didn't load in the version that's in `main` but do load fine with this new
version.

The implementation is now split up into two parts:
1. A general CSV parser in `blenlib` that manages splitting a buffer into
   records and their fields.
2. Application specific parsing of fields into e.g. floats and integers which
   remains in `io/csv/importer`.

This separation simplifies unit testing and makes the core code more reusable.

Pull Request: https://projects.blender.org/blender/blender/pulls/134715
2025-02-19 11:10:59 +01:00
Bastien Montagne
4ec5d600cd Refactor: Core: Make BKE_libblock_alloc_notest return ID pointer. 2025-02-19 10:55:05 +01:00
Campbell Barton
8cad69a138 Merge branch 'blender-v4.4-release' 2025-02-19 11:51:46 +11:00
Campbell Barton
efe02a9943 Cleanup: function argument flags for UIList.draw_item
Correct two mistakes in [0] which accidentally assigned
flags to the previously declared parameter as well as assigning an
argument to `prop`, then setting the flags on `parm`.

While it seems that "active_property" only became optional by accident
leave this as-is to avoid breaking scripts.

[0]: 113997a03c

Ref #134379.
2025-02-19 11:47:44 +11:00
Campbell Barton
e1a4269ee1 Merge branch 'blender-v4.4-release' 2025-02-19 11:14:13 +11:00
Harley Acheson
e850a09762 UI: Add Icons to Represent Error Conditions
This PR adds three SVG Icons. One to represent that an icon is not
found - ICON_NOT_FOUND - so represent when an out-of-range value was
used to specify an icon. The second - ICON_CHAR_NOTDEF - is to
represent that a text character is not found in the specified font or
font stack. The third - ICON_CHAR_REPLACEMENT - is to indicate the
portion of a text string that contains invalid bytes.

Pull Request: https://projects.blender.org/blender/blender/pulls/134008
2025-02-19 01:11:24 +01:00
Campbell Barton
9e0c8a41cd Object Mode: conversion no longer depends on the active object
Conversion was only possible if the active object was editable &
selected, this complicated overriding the operator from Python
since it wasn't enough to override the selection & active-object.

Now it's possible to use bpy.ops.object.convert() from Python
overriding the selected_editable_objects only.

For users the difference isn't so significant:

- Having an active object is no longer required.

- It's possible there are no objects to operate on,
  as previously the active object was used to check at least one
  object could be converted, although this check wasn't fool-proof
  as it didn't check the objects data-type.

Resolves #100664.

Ref !134728.
2025-02-19 11:06:31 +11:00
Harley Acheson
0dce68333f UI: Vertically Aligned Grip Icon
Add a variation of the current Grip icon that is vertically-aligned.
the current ICON_GRIP works great when it has lots of horizontal space,
but ICON_GRIP_V might be needed for horizontally constrained uses.

Pull Request: https://projects.blender.org/blender/blender/pulls/134777
2025-02-19 00:19:08 +01:00
Sean Kim
a613d971b9 Merge branch 'blender-v4.4-release' 2025-02-18 13:22:19 -08:00
Sean Kim
c07f37287c Fix #134706: Vertex & Weight Paint do not respect clipping
This commit adds the `filter_region_clip_factors` call to each of the
brush types in vertex and weight paint modes to ensure that the region
clip state is accurately handled.

Pull Request: https://projects.blender.org/blender/blender/pulls/134717
2025-02-18 22:21:02 +01:00
Brecht Van Lommel
b164f5a86c Merge branch 'blender-v4.4-release' 2025-02-18 21:16:15 +01:00
Brecht Van Lommel
69f16764a2 Fix #134605: Crash when deleting view layer during render
Pull Request: https://projects.blender.org/blender/blender/pulls/134768
2025-02-18 21:11:11 +01:00
Brecht Van Lommel
4571d99edb Fix: Build error with GCC 11.1 after recent changes
Remove the padding optimization, it's not significant with the size
of this struct. And by removing the extra padding for bias the size
is the same as before.

Pull Request: https://projects.blender.org/blender/blender/pulls/134769
2025-02-18 21:10:51 +01:00
Clément Foucault
d5536ffd31 DRW: Do not clear 1D texture in debug mode
Clearing of 1D texture is currently unsupported.
2025-02-18 19:58:28 +01:00
Brecht Van Lommel
6458458c07 Merge branch 'blender-v4.4-release' 2025-02-18 19:46:42 +01:00
Brecht Van Lommel
c650977534 Grease Pencil: Make brush asset pinned materials local
Keeping these as linked datablocks to the brush does not match the idea
that assets should generally be appended, and leads to some confusing
situations with linked materials on objects. Now use either a local
material with matching weak library reference or make a local copy if
it does not exist yet.

This also add weak library references to the materials in the 2D Animation
template, so they will be reused.

A problem is that weak library references include a full path to assets
blend files, including the Blender version for the essentials assets files.
This means weak library references do not work across platforms and
Blender versions.

Another known limitation is that if the (linked) Brush Asset material is
edited, and there is already a local copy of it, this local copy will
remain unchanged and will be used by future strokes as well.

Ref #131186

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Brecht Van Lommel
1602658461 Refactor: Simplify grease pencil brush material API surface
To make changes in the following commit more clear.

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Brecht Van Lommel
3e03bc2278 Brush Assets: Add Material to linked editable assets
These are used to define grease pencil brushes. Not having these editable
but the brush and images being editable leads to confusing UI.

Fix #131186
Fix #134268

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Brecht Van Lommel
3af82d2ea0 Fix: Preserving linked editable asset datablock fails with embedded ID
This is needed to make materials work with this system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Hans Goudey
a99f9496a0 Curves: Separate to object operator
Use the existing "remove_points_and_split" utility added
for grease pencil to implement the operator for the curves
object type. The whole structure is similar to the recently
added point cloud separate operator (4cd3540579).

Pull Request: https://projects.blender.org/blender/blender/pulls/134763
2025-02-18 19:31:30 +01:00
Harley Acheson
e2c1922c60 Merge branch 'blender-v4.4-release' 2025-02-18 10:06:39 -08:00
Harley Acheson
35d14d578c Fix #133413: Don't Use Fallback for Sequencer Text Using Custom Fonts
If a sequencer text strip is using a custom font (not the default one)
then don't use the fallback font. This adds a new font flag to disable
the use of fallback.

Pull Request: https://projects.blender.org/blender/blender/pulls/133510
2025-02-18 19:05:34 +01:00
Clément Foucault
6ae36ea114 Refactor: DRW: Move all volume and pointcloud related data into modules
Rel #134690

Pull Request: https://projects.blender.org/blender/blender/pulls/134754
2025-02-18 18:49:07 +01:00
Clément Foucault
1268774fba Refactor: DRW: Move GlobalsUboStorage handling to Overlay::Instance class
Rel #134690
2025-02-18 18:46:08 +01:00
Richard Antalik
4c2f079cca Merge branch 'blender-v4.4-release' 2025-02-18 18:33:37 +01:00
Richard Antalik
71e2e509ec Fix #134708: Audio render does not change file extension
Caused by case sensitive string comparison between RNA enum
name and pre-defined array with extensions.

The array with extensions was also missing ".aac" string.

Pull Request: https://projects.blender.org/blender/blender/pulls/134761
2025-02-18 18:31:51 +01:00
Clément Foucault
500ebdfc2f Refactor: DRW: Move color ramp texture creation to Overlay::Instance class
Rel #134690
2025-02-18 17:52:03 +01:00
Clément Foucault
cd1c1b1e95 Cleanup: Armature: Use overlay data instead of global G_draw for colors
Rel #134690
2025-02-18 17:52:03 +01:00
Hans Goudey
b520302420 Merge branch 'blender-v4.4-release' 2025-02-18 11:32:47 -05:00
Hans Goudey
4b6a212986 Cleanup: Formatting 2025-02-18 11:30:17 -05:00
Hans Goudey
2555f68267 Merge branch 'blender-v4.4-release' 2025-02-18 10:55:49 -05:00
Hans Goudey
d0a89a0950 Fix #134707: Dynamic paint brush object movement ignored
Caused by bcfe4c34da.

The code was missing a dirty tag for the positions.
2025-02-18 10:54:41 -05:00
Clément Foucault
1efd1f7ddb Refactor: DRW: Put all curves/hair related data into CurvesModule
This avoid having dangling dummy vbos as static global variables.
Also it cleansup some duplication between the hair and curves
modules.

Rel #134690

Pull Request: https://projects.blender.org/blender/blender/pulls/134751
2025-02-18 16:25:50 +01:00
Julian Eisel
73ff81db8a Merge branch 'blender-v4.4-release' 2025-02-18 16:09:55 +01:00
Sybren A. Stüvel
a228f150b3 Fix: compiler warning on Windows about an always-true check on enum value
Remove an overly-careful check on an enum value being greater than zero.
The check was added back in the day when this value was declared as
`int` and thus could easily be assigned anything.

The check for the upper limit was kept, and augmented with a
`BLI_assert()` so that failures here will actually go noticed and can
get fixed.

No actually functional changes. The data being checked is purely
runtime, and is assumed to be generated correctly already.

Pull Request: https://projects.blender.org/blender/blender/pulls/134736
2025-02-18 16:05:07 +01:00
Miguel Pozo
6b43873cf9 Cleanup: Remove unused variable 2025-02-18 16:04:27 +01:00
Sybren A. Stüvel
2393d498cb Anim: add RNA function Action.fcurve_ensure_for_datablock(...)
Expose the convenience function `blender::animrig::action_fcurve_ensure()`
to RNA as `Action.fcurve_ensure_for_datablock(...)`.

The function requires that the Action is already assigned to the
data-block. It then takes care of slot assignment / creation, as well as
the creation of a layer and a keyframe strip.

This function call:

```python
fcurve = action.fcurve_ensure_for_datablock(ob_cube, "location", index=2)
```

effectively performs this logic:

```python
# Ensure the slot exists and is assigned:
slot = ob_cube.animation_data.slot
if not slot:
    slot = find_slot_for_keying(action)
if not slot:
    slot = action.slots.new(ob_cube.name)
ob_cube.animation_data.slot = slot

# Ensure a layer exists:
if action.layers:
    layer = action.layers[0]
else:
    layer = action.layers.new("Layer")

# Ensure a keyframe strip exists:
if layer.strips:
    strip = layer.strips[0]
else:
    strip = layer.strips.new('KEYFRAME')

# Ensure the channelbag exists:
channelbag = strip.channelbag(slot, ensure=True)

# Ensure the F-Curve exists:
fcurve = channelbag.fcurves.find("location", index=1)
if not fcurve:
    fcurve = channelbag.fcurves.new("location", index=1)
```

Here `find_slot_for_keying()` represents the logic that's also used when
creating keys via the user interface or the `bpy_struct.keyframe_insert()`
function.

Pull Request: https://projects.blender.org/blender/blender/pulls/134686
2025-02-18 16:04:00 +01:00
Sybren A. Stüvel
ca388fe313 Anim: update Action RNA descriptions to clarify legacy status
Update the Action RNA descriptions, to clarify which parts of the API are
considered legacy. These will only act on the action's first slot, in an
attempt to be backward-compatible with the pre-4.4 (non-slotted) actions.

No actual functional changes, just a change in the descriptions.

Pull Request: https://projects.blender.org/blender/blender/pulls/134683
2025-02-18 16:03:29 +01:00
Julian Eisel
2e28865ece Fix (unreported): Mismatching MEM_new/MEM_freeN on button handling data
New version of b22670d927 (which was reverted with 9d33dd88d5).

I rather keep `uiHandleButtonData` private to the handling code. It
does the allocation as part of its implementation details, so it should
also handle freeing.
2025-02-18 15:57:38 +01:00
Bastien Montagne
6c1b231310 Merge branch 'blender-v4.4-release' 2025-02-18 15:47:27 +01:00
Bastien Montagne
9d33dd88d5 Revert "Fix (unreported) invalid mismatch MEM_new/MEM_freeN on but->active."
This reverts commit b22670d927.
2025-02-18 15:39:18 +01:00
Miguel Pozo
f5d56a3124 GPU: Add --profile-gpu
Add a `--profile-gpu` launch argument.

When set, it generates a profile in the Trace Event Format with CPU and
GPU metrics based on GPU debug scopes.
https://profilerpedia.markhansen.co.nz/formats/trace-event-format/

The profiles are best viewed at https://ui.perfetto.dev/

Notes:
- The profiler captures everything form app start to exit.
- Being JSON based the profiles can become relatively large, but they
  compress very well.
- Only OpenGL profiling is supported for now, but the report formatting
  code can be shared across backends.

Pull Request: https://projects.blender.org/blender/blender/pulls/133557
2025-02-18 15:36:50 +01:00
Bastien Montagne
7f43b79af0 Refactor/Fix: WM messagebus: invalid usage of calloc/free on data embedding PointerRNA.
Add a dedicated callback to duplicate the key for each type.

Keeping changes to the minimum necessary ones, the whole code and data
structure could use a serious update using C++ features, but this would
be totally out of scope of this fix.

Pull Request: https://projects.blender.org/blender/blender/pulls/134523
2025-02-18 15:27:48 +01:00
Falk David
c47a4b1e13 Refactor: VSE: Remove scene dependency of SEQ_lookup_* functions
Instead of passing the `scene`, pass a pointer to the `Editing` struct.
This is the struct that owns the `StripLookup` in its `runtime`
so there isn't a good reason to use the `scene` pointer here
anyways.

Pull Request: https://projects.blender.org/blender/blender/pulls/134743
2025-02-18 15:16:20 +01:00
Bastien Montagne
37ecf6d03f Merge branch 'blender-v4.4-release' 2025-02-18 15:12:45 +01:00
Bastien Montagne
b22670d927 Fix (unreported) invalid mismatch MEM_new/MEM_freeN on but->active.
Found by @brecht while reviewing !134463.
2025-02-18 15:10:39 +01:00
Bastien Montagne
43c8239d2f Merge branch 'blender-v4.4-release' 2025-02-18 15:05:49 +01:00
Bastien Montagne
ba1db8392b Fix (unreported) potential memory leak in IMBuf.
Found by @brecht while reviewing !134463.
2025-02-18 14:57:01 +01:00