Commit Graph

146610 Commits

Author SHA1 Message Date
Campbell Barton
4c5424d9fc Merge branch 'blender-v4.4-release' 2025-02-16 19:45:34 +11:00
Campbell Barton
a80bd2744d Fix incorrect null checks in animadata::find_related_ids 2025-02-16 19:39:44 +11:00
Pratik Borhade
f209902866 Merge branch 'blender-v4.4-release' 2025-02-16 13:30:32 +05:30
Pratik Borhade
9dddef9581 Fix #134316: Color being sampled from hidden faces in texture paint
If face that has been hit is hidden, skip sampling from the face,
instead use current pixel color.

Pull Request: https://projects.blender.org/blender/blender/pulls/134321
2025-02-16 08:58:52 +01:00
Campbell Barton
69e63d190d Cleanup: use "at_most" RNA array access functions for simplicity 2025-02-16 18:39:35 +11:00
Campbell Barton
a8feffdc18 RNA: add array get/set functions that limit the number of elements
Add the corresponding int/boolean functions for
RNA_property_float_{get/set}_array_at_most functions.
2025-02-16 18:39:33 +11:00
Campbell Barton
3b11f5dc44 Cleanup: use a const argv in main() for WIN32 matching other systems
Avoid casting `argv` to a `const char **` when passed to functions.
2025-02-16 18:39:31 +11:00
Campbell Barton
efd46c86a9 Cleanup: pass arguments by const reference instead of value 2025-02-16 18:39:30 +11:00
Campbell Barton
9b0df7c60a Merge branch 'blender-v4.4-release' 2025-02-16 18:32:17 +11:00
Campbell Barton
c80980d10b Fix #125376: Standalone bpy module can crash on exit 2025-02-16 18:27:02 +11:00
Campbell Barton
d02f957296 Merge branch 'blender-v4.4-release' 2025-02-16 17:17:56 +11:00
Campbell Barton
78ccea432f UI: correct array size check for colors
Allow arrays to be larger than 4.

Related to #134537.
2025-02-16 17:14:12 +11:00
Campbell Barton
96179be206 Cleanup: cmake indentation 2025-02-16 17:14:12 +11:00
Alaska
67e34dc74c Merge branch 'blender-v4.4-release' 2025-02-16 18:03:08 +13:00
Alaska
74808ac2c3 Tests: Enable OptiX OSL generated volumetric texture coordinate tests
In a recent commit (1), a bug was fixed where the generated texture
coordinates on volumes in Cycles with OptiX OSL was incorrect.

Due to this fix, OptiX OSL now passes render tests in scenes that use
that feature, so this commit enables those tests on that platform.

(1) 0177537c9a

Pull Request: https://projects.blender.org/blender/blender/pulls/134629
2025-02-16 06:02:04 +01:00
илья _
a0b9071413 Cleanup: Sculpt: Avoid unnecessary copy
Unlike to view containers like span, or implicitly shared containers like virtual array, this is simple container which is unique owner the memory. So its copy here also lead to N/8-bytes copy.

Pull Request: https://projects.blender.org/blender/blender/pulls/134617
2025-02-16 03:26:53 +01:00
Ray Molenkamp
49af320b7f Deps: Shaderc Fix msvc runtime + switch to ninja
the static crt was selected, which isn't a problem as crt
object aren't passed between the host and the shared lib
still it's be nice to use the same runtime between both.
`SHADERC_ENABLE_SHARED_CRT` is a msvc specific option and
doesn't affect other platforms.

also switch build system from msbuild to ninja on windows.
this brings down the shaderc build time from 185 to 47 seconds
for the release libs, and 224 to 53 for the debug libs
total savings: 5 minutes!
2025-02-15 12:52:59 -07:00
Lukas Stockner
a6a183ab4d Merge branch 'blender-v4.4-release' 2025-02-15 19:56:23 +01:00
Lukas Stockner
0177537c9a Fix #129279: Cycles: Matrix-typed attributes not working in OptiX OSL
The issue here is that the individual components of TypeDesc are 8-bit each,
but the code was applying a 4-bit mask. It just so happens that the only
case where this matters is TypeDesc::MATRIX44, since its value is 16.
2025-02-15 19:31:07 +01:00
Dalai Felinto
1e87818808 Point Cloud: Select All/None/Invert
Select All operator and boiler plate for future point cloud operators.

The selection code is basically copied/inspired by the curves selection
code. A lot of it could probably be moved to shared attribute selection
functions.

Note, while this patch is working well, there are some caveats
to test it:

* Shortcuts are being defined (you can see them in the Preferences). Yet
  they are not working for whatever reason.

* There is no way to visualize the selection. I've been testing it by
  using a Nodes tool that changes the material based on selection.

Pull Request: https://projects.blender.org/blender/blender/pulls/134450
2025-02-15 12:36:39 +01:00
Richard Antalik
564feceffd Cleanup: Use float instead of double for VSE retiming step
After calculating precision error, it turns out, that float type is
capable of working with up to 100h of 60fps footage without problems.

Pull Request: https://projects.blender.org/blender/blender/pulls/134477
2025-02-15 09:53:58 +01:00
Sean Kim
03a2d675a7 Fix #134591: Node tool crashes when modifying mesh topology
Caused by 0b891a68b1

In certain cases, we need to perform a whole-geometry update to the
underlying mesh data. The prior commit cleared the paint BVH but did not
tag the depsgraph for geometry updates, causing incorrect data to be
used while rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/134597
2025-02-15 02:27:35 +01:00
Alaska
870f92c6f9 Merge branch 'blender-v4.4-release' 2025-02-15 13:25:13 +13:00
Alaska
bcec81c4be Fix: Overflow when using light falloff node on distant lights
In Cycles lights can be given a light falloff node to control their
light falloff.

This worked by multiplying the light's strength by different
combinations of the ray length, which would be FLT_MAX for
distant lights. This resulting in almost every configuration of the
light falloff node overflowing when used on distant lights, which is
undesirable.

This commit fixes this issue by ignoring most of the functions of the
light falloff node when used on a distant light.

And in the process fixes a small discrepancy between SVM and OSL when
using the light falloff node on distant lights.

Pull Request: https://projects.blender.org/blender/blender/pulls/134539
2025-02-15 01:23:12 +01:00
Harley Acheson
beaaa428e9 UI: Tightened Status Bar Spacing
Slight adjustments to the spacing of items on the Status Bar. Mainly
to reduce the distance between adjoining icons. Small decrease in space
between icon and text. Slight decrease in text size inside the event
icons. Proportionally wider gap between items.

Pull Request: https://projects.blender.org/blender/blender/pulls/134534
2025-02-15 00:57:49 +01:00
Sean Kim
2266faa962 Merge branch 'blender-v4.4-release' 2025-02-14 15:09:50 -08:00
Sean Kim
3f6bf5ae05 Cleanup: Minor changes for recently added bl_object.py
* Adds SPDX license header
* Resets scene in more standard way

Pull Request: https://projects.blender.org/blender/blender/pulls/134543
2025-02-15 00:09:10 +01:00
Hans Goudey
3a542c9396 Merge branch 'blender-v4.4-release' 2025-02-14 15:44:59 -05:00
Hans Goudey
77ed7bfca5 Fix: Incorrect selection field type in Set Selection node
The selection can be float or boolean for these geometry types.
At the very least this caused asserts in debug builds.
2025-02-14 15:43:19 -05:00
Hans Goudey
76794727d6 Fix: Spreadsheet point cloud selection filter with no attribute wrong
This shouldn't really affect the release since original point cloud data is hidden
but it might and the fix is trivial anyway: everything is selected when there's no
attribute, just like curves.
2025-02-14 15:42:23 -05:00
Hans Goudey
568c791e22 Cleanup: Use StringRef for uiBut tooltips
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.
2025-02-14 15:12:48 -05:00
Hans Goudey
4727dfd627 Cleanup: Remove unnecessary const qualifiers in function declarations 2025-02-14 14:32:57 -05:00
Hans Goudey
2e22be10f8 Cleanup: Missing custom data implicit sharing info in edit mesh undo
The missing sharing info shouldn't cause crashes currently, but since this
is the one place that CustomData is built "manually" it's better to do the
standard thing and create it.
2025-02-14 13:45:44 -05:00
Hans Goudey
7c3a3669b6 Cleanup: Remove unused CustomData functions 2025-02-14 12:45:39 -05:00
Harley Acheson
c1866764b0 Merge branch 'blender-v4.4-release' 2025-02-14 09:42:48 -08:00
Bastien Montagne
70f77a5bf3 Merge branch 'blender-v4.4-release' 2025-02-14 18:41:43 +01:00
Harley Acheson
99d028cd7d Fix #134492: Do Not Assign Toggle Accelerators on First Pass
With ba9417470e we are assigning keyboard accelerator shortcuts to
menu items containing toggles. This PR makes the assignment to these
new items not occur on the first pass of doing so. This is less
disruptive in that first-letter shortcuts will remain the same from
prior versions, with only mid-word shortcuts possibly changing.

Pull Request: https://projects.blender.org/blender/blender/pulls/134526
2025-02-14 18:41:33 +01:00
Bastien Montagne
69f7530f7a Fix (unreported) invalid C-style allocation of non-trivial C++ data. 2025-02-14 18:39:24 +01:00
Falk David
e1ab205148 Merge branch 'blender-v4.4-release' 2025-02-14 18:33:24 +01:00
Falk David
bd5023349a Fix: Grease Pencil: Points copied from same stroke were not split
When copying (`Ctrl+C`) some ranges of points in the same stroke,
the points would still be copied as one stroke and not split into
multiple strokes.

This was a regression in behavior from 4.2.

Now we use the `remove_points_and_split` to split the selected
points into individual strokes.
2025-02-14 18:26:13 +01:00
Habib Gahbiche
bf4af64809 Cleanup: Tests: remove unnecessary --gpu argument
Pull Request: https://projects.blender.org/blender/blender/pulls/134582
2025-02-14 18:02:31 +01:00
Jacques Lucke
bb715caf94 Fix #134100: hair curves disappear when adding new curves without radius interpolation
The issue is that the existing curves did not have an explicitly set radius.
When adding new curves with an explicit radius, the radius of the old curves was
initialized to 0 and thus becoming invisible. This patch changes it so that all
the existing curves do get a default radius. The `radius_for_write` methods is
currently only used in places that overwrite the entire array, so adding the
default there shouldn't affect anything unintentionally.

Pull Request: https://projects.blender.org/blender/blender/pulls/134445
2025-02-14 17:41:59 +01:00
Xavier Hallade
f4092993dc Merge branch 'blender-v4.4-release' 2025-02-14 17:38:35 +01:00
Xavier Hallade
a5601f68db Fix: Restore Cycles oneAPI host memory fallback on Linux
free_memory queries were disabled due to runtime driver issues on Linux
when using jemalloc.
compute-runtime introduced a fix for these issues with
8527779778
which is part of versions 31740 and higher, and matches the currently
required min-driver version, so we can restore this feature.

Pull Request: https://projects.blender.org/blender/blender/pulls/134542
2025-02-14 17:37:27 +01:00
Bastien Montagne
e651be4ee7 Fix mistake in recent refactor of TaskPool.
Wrong assert in eb6cdbae76.
2025-02-14 17:29:48 +01:00
Bastien Montagne
eb6cdbae76 Refactor: Make TaskPool a 'real' C++ struct.
Now all creation, deletion and API is embedded in the struct. The
public API is only a thin wrapper around the struct API.

Previous code was mixing C and C++ code in confusing ways, and was
causing issues with changes worked on in blender/blender!134463, aiming
at better sanity and safety of our data allocations/creations and
freeing/deletions.

NOTE: There could likely be much more refactor fo this code, current
changes are kept to a (reasonable) minimum, to avoid spending too much
time on it.

Pull Request: https://projects.blender.org/blender/blender/pulls/134504
2025-02-14 17:22:29 +01:00
Bastien Montagne
c43a583370 Merge branch 'blender-v4.4-release' 2025-02-14 17:21:17 +01:00
Bastien Montagne
bbebf72a33 Cleanup: Add explicit defaults to MEM_new-allocated structs with no constructors.
While not strictly needed (currently!), relying on C++ 'default
initialization' is fragile and unreliable.
2025-02-14 17:07:23 +01:00
Bastien Montagne
7000c392ff Cleanup: Add explicit defaults to MEM_new-allocated structs with no constructors.
While not strictly needed (currently!), relying on C++ 'default
initialization' is fragile and unreliable.
2025-02-14 17:07:23 +01:00
Hans Goudey
0b891a68b1 Sculpt: Improve node tools performance for simpler changes
Currently node tools always adds a dependency graph update tag. In
sculpt mode this causes the paint BVH to be rebuilt, which causes a
complete rebuild of the sculpt mode draw data. Both are quite expensive
relative to most other operations. Also, node tools currenly always
uses the "geometry" sculpt undo type, which causes its own depsgraph
update tag.

Arguably a depsgraph geometry reevaluation shouldn't cause a rebuild of the
BVH and draw data, but that's a limitation that's out of scope for now.
Most tools in sculpt mode avoid adding a depsgraph tag when they don't
change mesh topology for this reason.

This PR gives node tools the ability to check if the output mesh has a
different topology than the input. When the topology is the same,
we can use one of the specialized sculpt undo types for positions,
masks, or face sets. Though when more than one of these attributes changes,
we're still forced to still use the geometry undo type because sculpt undo
steps can only handle a single type of change.

In the end this results in much better performance for most simple node
tools that just deform the mesh or change masks or face sets.

Pull Request: https://projects.blender.org/blender/blender/pulls/133842
2025-02-14 16:45:50 +01:00