Commit Graph

118436 Commits

Author SHA1 Message Date
Clément Foucault
a5a61659a3 Cleanup: Grease Pencil: Remove redundant namespace prefixes
Pull Request: https://projects.blender.org/blender/blender/pulls/136426
2025-03-24 11:19:57 +01:00
Clément Foucault
a41aa0cb62 Cleanup: Grease Pencil: Move antialiasing into Instance methods 2025-03-24 11:19:55 +01:00
Clément Foucault
08c1437d6d Cleanup: Grease Pencil: Merge ViewLayerData into Instance
The former as no semantic meaning nowadays. Removes bloat.
2025-03-24 11:19:55 +01:00
Clément Foucault
76f6379e9c Cleanup: Grease Pencil: Remove GPENCIL prefix for engine types
These types are under the `draw::gpencil` namespace already
2025-03-24 11:19:55 +01:00
Clément Foucault
98e13aa1f1 Cleanup: Grease Pencil: Move engine static functions to Instance methods 2025-03-24 11:19:55 +01:00
Jeroen Bakker
409ce2b976 Vulkan: Swapchain synchronization
This PR adds swapchain synchronization. When the swapchain swaps the
buffers it can add a wait semaphore/signal semaphore to support GPU
based synchronization

10 times playback of `rain_restaurant.blend` on AMD RX 7700
Before: 10 × Animation playback: 72347.5540 ms, average: 7234.75539684 ms
After: 10 × Animation playback: 41523.2441 ms, average: 4152.32441425 ms

Getting around the OpenGL performance target.

Pull Request: https://projects.blender.org/blender/blender/pulls/136259
2025-03-24 10:28:52 +01:00
YimingWu
fa6e104362 Fix #136402: Gizmo: Removing ruler annotation layer can crash
`WM_gizmomap_group_find` can return null when removing ruler annotation
layer when current tool is not "Ruler" tool, this causes
`ruler_item_remove` to crash. This fix made it only remove ruler items
when `gzgroup` is not null (which is the same logic in
`view3d_ruler_remove_invoke`).

Pull Request: https://projects.blender.org/blender/blender/pulls/136416
2025-03-24 10:08:51 +01:00
Brecht Van Lommel
758e70d728 Fix #134756: Internal IES texture node flagged in missing file report
There was another fix for this, but it addressed a different problem than
what was reported.

Pull Request: https://projects.blender.org/blender/blender/pulls/136331
2025-03-24 09:39:22 +01:00
Brecht Van Lommel
583f4a7909 Fix #136010: Clarify meaning of Gamma in render settings and nodes
With more detailed tooltips.

Pull Request: https://projects.blender.org/blender/blender/pulls/136082
2025-03-24 09:39:00 +01:00
Jacques Lucke
06ddccac05 BLI: change strict flag from -Wshadow to -Wshadow=local
Previously, including `BLI_strict_flags.h` caused compile errors for all
shadowed values. Generally, this is fine, but sometimes it may catch more cases
than desirable. For example, adding `int U;` in `init_data` in
`MOD_correctivesmooth.cc` causes an error because there is the global `U` symbol
(user prefs).

While not an issue right now, this can cause unexpected compile errors when
adding additional includes. I ran into this while working on a tool that adds
additional includes automatically as part of its operation.

Fortunately, GCC supports a slightly weaker variant of this error:
`-Wshadow=local`. This only covers the case we mainly care about where local
variables are shadowed by other local variables.

Pull Request: https://projects.blender.org/blender/blender/pulls/136389
2025-03-24 09:29:21 +01:00
Jacques Lucke
2a9ebda328 Cleanup: avoid duplicate definition of unit_m3 and unit_m4
It does not seem worth it to avoid including `BLI_math_matrix.h` here nowadays.

Pull Request: https://projects.blender.org/blender/blender/pulls/136387
2025-03-24 09:28:54 +01:00
Omar Emara
55e09a6cbf Fix #136353: Mix node causes the compositor to misbehave
The newly added Mix node causes the compositor to assert and misbehave.
That's because its has unavailable sockets, and the compositor code base
was not designed to handle unavailable sockets. To this patch fixes that
by handing unavailable sockets everywhere that matters.
2025-03-24 10:00:52 +02:00
Omar Emara
fca510a4db Fix: Missing break in switch statement 2025-03-24 09:01:29 +02:00
Jeroen Bakker
2f41aa6a52 Fix #132968: OpenGL: Strip line directives on legacy AMD
Potential fix for legacy AMD driver issue.

- Updating drivers using a clean install has proven to fix the issue as well.
As driver can leave parts of an older driver active what it actually the cau
- Solution comments out the `#line` by replacing the first two characters.

Pull Request: https://projects.blender.org/blender/blender/pulls/136231
2025-03-24 07:31:29 +01:00
Brecht Van Lommel
0991ca7169 Fix: Shader node editor UI causes CPU subdivision to be used
Don't access Object.data through the RNA API.
2025-03-23 21:01:25 +01:00
Jacques Lucke
26c95c9968 Cleanup: avoid ambiguous type name
There was a potential conflict between blender::Map and Eigen::Map.
2025-03-23 13:35:48 +01:00
Jacques Lucke
3943a39c08 Cleanup: rename dot to dot_export namespace
Without this, including `BLI_dot_export.hh` in `delaunay_2d.cc` causes a
compile error because the name `dot` is ambiguous.

Pull Request: https://projects.blender.org/blender/blender/pulls/136385
2025-03-23 13:34:07 +01:00
Jacques Lucke
0c9f0709d3 Cleanup: remove duplicate math functions
Pull Request: https://projects.blender.org/blender/blender/pulls/136383
2025-03-23 13:28:20 +01:00
Campbell Barton
f76d3c8eb6 Cleanup: past const arguments to UV selection testing functions 2025-03-23 05:35:17 +00:00
Campbell Barton
3e5de94c8e Fix #136188: Invalid read clicking on a menu socket button in modifier
Clicking the drop-down button for a Menu-type socket in geometry
modifier panel crashes with ASAN error.

Resolve by skipping the check for ID properties & assert the property
is an RNA property.
2025-03-22 08:06:42 +00:00
Campbell Barton
0d2fd12d8d Cleanup: format 2025-03-22 08:06:40 +00:00
Campbell Barton
818a1a6a35 Cleanup: replace int with wmOperatorStatus 2025-03-22 16:35:59 +11:00
Campbell Barton
28c282cdad Cleanup: return bool from outliner_open_back 2025-03-22 16:26:50 +11:00
Pratik Borhade
4281767fc0 Fix #113383: Clear button in selector input in redo panel closes the panel
`UI_OT_button_string_clear` clears the redo panel in `wm_operator_finished`.
hud_status is set to CLEAR due to undo flag on above the internal operator.
To fix the redo panel from closing, undo flag from the operator could be
removed. Alternative is, skip internal operators from closing the redo
panel with extra check `if (op->type->flag & OPTYPE_INTERNAL) {return;}`

Ref: !135727
2025-03-22 15:47:41 +11:00
Johnny Matthews
633b8d30db Fix #135071: Vertex Parenting: Provide Index Access Options
When using vertex parenting, an option for using the parent object
final evaluated indices is exposed in the Object Properties: Relations
panel. This allows the calculation of the parent vertex position to
ignore the the CD_ORIGINDEX layer and instead use the final indices
that may have been altered by the node tree evaluation.

The indices that will be used for the vertex parenting are also exposed
to the UI in the same panel, allowing them to be altered after the
vertex parent has been created.
2025-03-21 23:43:48 +01:00
Guillermo Venegas
61783caa7f UI: Rename Add File Node operator to Add Image as Node
`Add File Node` name is too generic. This operator only handles
opening images and movies as nodes, not script files or other kind of files as nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122561
2025-03-21 22:49:13 +01:00
Jesse Yurkovich
01ddb320dd Fix #124263: Generate unique names during Alembic and USD export
While object names in Blender are already unique, the names themselves
may be "unsafe" for use in the various file formats. During processing
we make the names "safe". However, we did not guarantee that these new
safe names were themselves unique wrt each other. Consider object names
"Test 1" and "Test-1" which both become "Test_1" after being made safe.
These will collide during export; only 1 object would be exported and
it's undefined which object's data would "win".

To rectify this we add another name map to the hierarchy iterator which
is then used to handle collisions as they happen. The map is per-
hierarchy meaning that a name can appear more than once as long as its
under a different hierarchy. E.g.
- `/root/A/X` and another `/root/B/X` is OK
- `/root/A/X` and another `/root/A/X` is NOT OK

Pull Request: https://projects.blender.org/blender/blender/pulls/135418
2025-03-21 21:29:08 +01:00
Hans Goudey
321dbb0115 Cleanup: Use spans for mesh tangent calculation arguments 2025-03-21 15:27:24 -04:00
Hans Goudey
4e1e47f840 Fix: Assert in draw mesh tangents extraction
Avoid requesting mesh data when the mesh is an edit mesh wrapper. That
triggered asserts that hid the real issue in #136235.
2025-03-21 15:00:04 -04:00
Clément Foucault
410282e156 EEVEE: Add quantized geometric normal for shadow bias
This improves the situations where the shading normal is far from the
best shadow bias direction. This is particularly noticeable on low poly
meshes with smooth normals.

This patch fixes the issue by storing a quantized version of the
geometric normal in the Gbuffer.
Only 6 bits are used (each axis uses 2 bits). This is stored inside the
gbuffer header since it is always available and has some spare bits to
store this data.

This quantization is only done if the error introduced by using the
shading normal is higher than using the quantized normal. This means
that flat shaded surfaces will not have any quantization artifact.
For smooth shaded surfaces, the quantization is only effective if the
shading normal is quite different (greater than ~20° difference)
than the geometric normal.

The attached blendfile contains an example Material that shows
how the quantization is done. This was used to find the threshold
value with the least amount of error.

To compensate the quantization error,  we increase the normal bias by
~20% which is subpixel if the shadow texel density is high enough.

This also changes the forward shading pipeline to use the geometric
normal for bias.

The first Light closure normal is now used for the attenuation function
since this is the most representative of the final shading. This normal
being inverted for transmission closures, we have to negate the normal
in the attenuation computation.

Pull Request: https://projects.blender.org/blender/blender/pulls/136136
2025-03-21 19:07:46 +01:00
Clément Foucault
32fe65dc9b Fix #136098: Impossible to select of pose bones when in Weight Paint mode
This was caused by the select_id not being flushed to
the armature object.

This is because the selection code uses `FOREACH_OBJECT_IN_MODE_BEGIN`
to iterate over the objects. This doesn't call the depsgraph
which would, in normal circumstances, flush the select_id value
to the evaluated object.

Also fix #136141

Pull Request: https://projects.blender.org/blender/blender/pulls/136320
2025-03-21 18:15:23 +01:00
Clément Foucault
463ea020e4 Fix #136185: Overlay: Reference images in front of meshes in render mode
This was caused by the reference images being drawn before
the prepass.

Moving after the prepass fixes the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/136324
2025-03-21 18:15:14 +01:00
Pratik Borhade
a4058fa173 Cleanup: UI: Remove unused function
Removal of unused `eyedropper_draw_cursor_text_window` function and
simplification of surrounding code.

Pull Request: https://projects.blender.org/blender/blender/pulls/136240
2025-03-21 17:49:54 +01:00
Miguel Pozo
a27b2c5f49 Fix #135552, #135783: DRW: Crash when creating DRW context in background mode
Regression from 583e2b7240

`DRW_shader_init()` calls `GPU_context_create` before having a valid
GHOST context active (`WM_system_gpu_context_activate(system_gpu_context)`).
Swap the calling order to fix the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/136270
2025-03-21 16:03:06 +01:00
Casey Bianco-Davis
cdccc51b2e Grease Pencil: Draw Tool: Improve random color value and saturation setting results
This makes the random vertex color brightness work on a relative basis.

Because humans see relative differences in brightness more then absolute
brightness, simple adding randomness to `Value` will cause dark colors to be
effected more heavily then light colors.

This also fixes a problem desaturated colors with becoming red after
saturation randomization.

Pull Request: https://projects.blender.org/blender/blender/pulls/107315
2025-03-21 12:15:09 +01:00
Jonas Holzman
ec149a919a Gizmo: Add icon_value property to support using custom icons
This patch adds the icon_value property to GIZMO_GT_button_2d to support
using custom icons values. This allows for the use of user-defined icons
(via custom preview collections), or generated icons like material or
image previews.

On the API side, this property replicates the RNA UI API behavior (seen
in layout.operator/layout.prop) of prioritizing `icon` over `icon_value`
if the former is set.

Pull Request: https://projects.blender.org/blender/blender/pulls/136080
2025-03-21 12:10:49 +01:00
Omar Emara
d6fa68eb58 Compositor: Add boolean socket support
This patch adds support for boolean sockets in the compositor. This
involves adding a new Bool ResultType and handling it in relevant code.
For shader operations, booleans are passes as floats since GPUMaterial
does not yet support boolean types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136296
2025-03-21 12:03:09 +01:00
Bastien Montagne
cef8de874b Cleanup: blenlib: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136268
2025-03-21 11:50:00 +01:00
Bastien Montagne
14913a447c Fix #136294: Blender 4.4 is discarding exceptions occurred in operator's constructor
While using constructors in Operator classes is _really_ not
recommended, BPY code was a bit too eager to overwrite existing errors
with its own generic messages.

Now only generate these exceptions if there is no other exception
already set.
2025-03-21 11:29:59 +01:00
Omar Emara
3e595b0f30 Fix #136301: Wrong assert in compositor data sharing
The compositor asserts when sharing data with different precision, but
this is fine, since it can be thought of as precision promotion. So
remove the assert.
2025-03-21 11:55:34 +02:00
Philipp Oeser
109100869a Fix #136252: Extra chevron on Particle context data breadcrumbs
Dont increment the path count (and dont create a corresponding pointer)
in `ButsContextPath` when there is no current particle system.
This alone would do the trick for particles, but I have also changed
`buttons_panel_context_draw` slightly (so that it checks if the pointer
is valid -- earlying out otherwise -- **before** drawing the triangle
icon) in case it might happen elsewhere too.

Pull Request: https://projects.blender.org/blender/blender/pulls/136256
2025-03-21 10:35:31 +01:00
Philipp Oeser
f3c513f342 Fix #135961: Asset previews can be generated from non-renderable objects
For the "Render Active Object" operator, it is not enough to check if
the IDs in context (e.g. selected in the Asset browser) can generate
previews, more importantly, we have to check the object being rendered
here (the **active** object)

Pull Request: https://projects.blender.org/blender/blender/pulls/136074
2025-03-21 10:35:18 +01:00
Pratik Borhade
de845dbff8 Cleanup: Remove duplicated channel color RNA property
It has been moved to `rna_def_grease_pencil_tree_node` in 3ef2ee7c53

Pull Request: https://projects.blender.org/blender/blender/pulls/136297
2025-03-21 10:22:56 +01:00
Harley Acheson
c13d3e2f7a UI: Color Icons for Red, Green, & Blue
This adds icons for ICON_RGB_RED, ICON_RGB_GREEN, and ICON_RGB_BLUE
that display with those colors. This does not remove the existing
monochrome ICON_COLOR_* icons. This also allows the translation of
the "R", "G", "B" characters shown, for languages that prefer color
words that do not start with these.

Pull Request: https://projects.blender.org/blender/blender/pulls/136154
2025-03-21 01:57:32 +01:00
Campbell Barton
1e6a0e6319 Cleanup: remove references to old names in doc-strings
Also move TODO into the function body as it's not a doc-string.
2025-03-21 00:51:51 +00:00
Campbell Barton
d616c87d03 Cleanup: spelling in comments (make check_spelling_*) 2025-03-21 11:51:50 +11:00
Campbell Barton
0f4056ab65 CMake: add missing headers, sort file lists 2025-03-21 00:19:55 +00:00
Campbell Barton
e1f91c2dba Cleanup: replace int with wmOperatorStatus, consistent naming
- Manually check over all direct calls to operator callbacks
  ensuring the result isn't assigned to an int.
- OPERATOR_RETVAL_CHECK() now fails unless a wmOperatorStatus is used.
- Check the return values of direct calls to callbacks.
- Remove invalid check for the return value of rna_operator_check_cb.
- Use the variable name `retval` as it's most widely used.
- Move the assignment of `retval` out of the `if` statement in
  sculpt/paint operators because it prevents assigning the result
  `const` variable.
2025-03-21 00:13:30 +00:00
John Kiril Swenson
77893a16f6 VSE: Fix typo introduced with recent refactor
Caused by #135560.
2025-03-20 18:45:33 -05:00
Harley Acheson
cc22de7acb UI: Increase Contrast of Area Resize Feedback
When dragging on area edges to resize them, the visual feedback is
brighter on high DPI displays like Retina. This is because the center
line is subpixel when on a regular monitor.  This PR increases the
width of the line and outline, giving a stronger highlight and one
that looks similar on all platforms.

Pull Request: https://projects.blender.org/blender/blender/pulls/136108
2025-03-21 00:32:34 +01:00