Commit Graph

19668 Commits

Author SHA1 Message Date
Hans Goudey
461d4fc1aa Geometry Nodes: Node error messages
This patch adds icons to the right side of nodes when they encounter a
a problem. When hovered, a tooltip displays describing the encountered
while evaluating the node.

Some examples are: attribute doesn't exist, mesh has no faces,
incorrect attribute type, etc. Exposing more messages to the system
will be an ongoing process. Multiple warnings per node are supported.

The system is implemented somewhat generically so that the basic
structure can also be used to store more information from evaluation
for the interface, like a list of available attributes.

Currently the messages are just button tooltips. They could be styled
differently in the future. Another limitation is that every instance of
a node group in a parent node tree will have the same error messages,
the "evaluation context" used to decide when to display the tooltips
must be extended to support node tree paths.

Differential Revision: https://developer.blender.org/D10290
2021-02-16 17:15:08 -06:00
Aaron Carlisle
8971018eb6 UI: Add support for bl_description for panels
This commit adds support for `bl_description` and python docstrings for panels.
This is useful for pop-over panel types so they can have a label and description.

This commit also includes an example use case.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10429
2021-02-16 09:51:37 -05:00
Jacques Lucke
500bc99da5 Fix T85697: implement interpolation for float custom data type
This just hasn't been implemented before.
2021-02-16 14:25:55 +01:00
Philipp Oeser
2442c85dc3 Merge branch 'blender-v2.92-release' 2021-02-16 13:58:03 +01:00
Pratik Borhade
c13754e647 Fixes T84928 : Lattice vertices at unexpected positions when changing lattice resolution from 1 to 3 or more.
Fix for T84928 .
Considering the changes , issue is resolved ( Ignoring readability issues) .

**Changes **:

  - `Change in value assignment of fu/v/w :`  Observing previous code , I noticed ,value assigned to them is equivalent to -0.5 ( i.e. co-ordinate of left most vertex of lattice size =1 where  centre of lattice is origin ) .

  - `Change in value assignment of du/v/w :`    Margin ( distance ) between each division of surface along any axis is equivalent to **( (length of surface along axis ) / (no of division line - 1) )** . that's why is changed it to (default_size/unew -1) .

  - ` New variable declared "default_size"  :`  As far as I gone through the code , I noticed values  1 < du ,fu < 1  , which indicates these values were calculated with respect to default lattice of size 1 .

  - `removed pntsu/v/w != 1 check :`  Following changes inside the if block worked properly for pntsu/v/w = 1 .

Reviewed By: lichtwerk, campbellbarton

Differential Revision: https://developer.blender.org/D10353
2021-02-16 13:47:12 +01:00
Jacques Lucke
5688f791f5 Geometry Nodes: move realize-instances code to blenkernel
I need to access this functionality from modifier code. Therefore it should
not be in the nodes module.
2021-02-16 12:30:42 +01:00
Jacques Lucke
21de1f9148 Geometry Nodes: move geometry set instance handling to separate file
In an upcoming commit I'll also move the make-instances-real functionality
to this file. This code is not essential to working with geometry sets in general,
so it makes sense to move it to a separate header.
2021-02-16 12:07:10 +01:00
Jacques Lucke
39f60e6909 Geometry Nodes: move some attribute utilities to blenkernel
I need to access these utilities from modifier code as well.
Therefore, they should not live in the nodes module.
2021-02-16 11:55:12 +01:00
Campbell Barton
c03650073e Cleanup: spelling 2021-02-16 21:15:45 +11:00
Falk David
c53022768b Fix T85587: Crash on selecting multiple frames
Blender would crash when selecting multiple keyframes while multiframe edit was
active. This was due to the active frame being NULL in some instances.

The fix checks if the active frame is not NULL.

Reviewed By: antoniov

Maniphest Tasks: T85587

Differential Revision: https://developer.blender.org/D10421
2021-02-15 20:30:13 +01:00
Jacques Lucke
d396016416 Cleanup: clang tidy 2021-02-15 15:30:17 +01:00
Sergey Sharybin
5b2bfb2fed FFmpeg: Improve multi-threading settings
Allow use all system threads for frame encoding/decoding. This is very
straightforward: the value of zero basically disables threading.

Change threading policy to slice when decoding frames. The reason for
this is because decoding happens frame-by-frame, so inter-frame threading
policy will not bring any speedup.

The change for threading policy to slice is less obvious and is based on
benchmark of the demo files from T78986. This gives best performance so
far.

Rendering the following file went down from 190sec down to 160sec.

  https://storage.googleapis.com/institute-storage/vse_simplified_example.zip

This change makes both reading and writing faster. The animation render
is just easiest to get actual time metrics.

Differential Revision: https://developer.blender.org/D8627
2021-02-15 12:29:14 +01:00
Jeroen Bakker
0ed0b1164a Cleanup: Use enum class for CryptomatteLayerState. 2021-02-15 11:09:17 +01:00
Jeroen Bakker
853c4e74ee Cleanup: Grammar in comments 2021-02-15 11:07:11 +01:00
Campbell Barton
fa093ef2ff Cleanup: correct/update comments 2021-02-14 11:44:37 +11:00
luzpaz
f362dad19b Cleanup: Source Code Typos
Corrects approximately 36 spelling errors in source variable names.

Differential Revision: https://developer.blender.org/D10347

Reviewed by Hans Goudey
2021-02-13 15:23:49 -08:00
Campbell Barton
fea335fe8b Cleanup: spelling 2021-02-13 17:44:51 +11:00
Campbell Barton
2da649cc50 Cleanup: use doxy sections 2021-02-13 17:40:03 +11:00
Hans Goudey
cdb3cbd644 Cleanup: Simplify three functions in displist.c
A few related improvements to the three functions:
 - Reduce variable scope
 - Use for loops instead of while loops
 - Use const, bool instead of int
 - Generally make logic easier to read
2021-02-12 16:06:17 -06:00
Hans Goudey
d4fd06d6ce Geometry Nodes: Add operation setting to attribute randomize node
This commit adds a drop-down to the attribute randomize node to support
a few operations on the values of existing attributes: "Replace/Create"
(the existing behavior), "Add", "Subtract", and "Multiply".
At this point, the operations are limited by what is simple to implement.
More could be added in the future, but there isn't a strong use case
for more complex operations anyway, and a second math node can be used.

Differential Revision: https://developer.blender.org/D10269
2021-02-12 13:25:45 -06:00
Hans Goudey
a4baedea91 Geometry Nodes: Make instances real on-demand
This commit makes the geometry output of the collection info usable.
The output is the geometry of a collection instance, but this commit
adds a utility to convert the instances to real geometry, used in the
background whenever it is needed, like copy on write.

The recursive nature of the "realize instances" code is essential,
because collection instances in the `InstancesComponent`, might have no
geometry sets of their own containing even more collection instances,
which might then contain object instances, etc.

Another consideration is that currently, every single instance contains
a reference to its data. This is inefficient since most of the time
there are many locations and only a few sets of unique data. So this
commit adds a `GeometryInstanceGroup` to support this future optimization.
The API for instances returns a vector of `GeometryInstanceGroup`.
This may be less efficient when there are many instances, but it makes
more complicated operations like point distribution that need to iterate
over input geometry multiple times much simpler.

Any code that needs to change data, like most of the attribute nodes,
can simply call `geometry_set_realize_instances(geometry_set)`,
which will move any geometry in the `InstancesComponent` to new "real"
geometry components.

Many nodes can support read-only access to instances in order to avoid
making them real, this will be addressed where needed in the near future.

Instances from the existing "dupli" system are not supported yet.

Differential Revision: https://developer.blender.org/D10327
2021-02-12 11:58:15 -06:00
Jacques Lucke
ff3df2ea56 Merge branch 'blender-v2.92-release' 2021-02-12 17:50:44 +01:00
Jacques Lucke
98db4cc639 Fix T84899: instance ids are not unique in common cases
Ids stored in the `id` attribute cannot be assumed to be unique. While they
might be unique in some cases, this is not something that can be guaranteed
in general. For some use cases (e.g. generating "stable randomness" on points)
uniqueness is not important. To support features like motion blur, unique ids
are important though.

This patch implements a simple algorithm that turns non-unique ids into
unique ones. It might fail to do so under very unlikely circumstances, in
which it returns non-unique ids instead of possibly going into an endless
loop.

Here are some requirements I set for the algorithm:
* Ids that are unique already, must not be changed.
* The same input should generate the same output.
* Handle cases when all ids are different and when all ids are the same
  equally well (in expected linear time).
* Small changes in the input id array should ideally only have a small
  impact on the output id array.

The reported bug happened because cycles found multiple objects with
the same id and thought that it was a single object that moved on every
check.

Differential Revision: https://developer.blender.org/D10402
2021-02-12 17:44:27 +01:00
Jeroen Bakker
26481eabe1 Cycles: Use Blender Settings For AOV
This patch will share the AOV settings between Cycles and Eevee.
It enable using the AOV name conflict detection of Blender. This
means that unlike how Cycles used to work it isn't possible to add an
AOV with a similar name. Conflicts with internal render pass names will
be indicated with an Warning icon.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D9774
2021-02-12 11:35:05 +01:00
Jacques Lucke
9a7dc41dd9 Fix T85545: changing position attribute does not tag normals dirty
This makes it so that normals are tagged dirty whenever the position
attribute is requested for writing. This seems like a good default. If the
calling code is aware of normals, it could untag normals when they are
not changed by the operation.

Differential Revision: https://developer.blender.org/D10397
2021-02-12 11:31:15 +01:00
Campbell Barton
18ac37a39b Merge branch 'blender-v2.92-release' 2021-02-12 00:42:36 +11:00
Campbell Barton
196dfc01a3 Fix T84114: Existence of vertex groups slows down mesh editing
Having a vertex group in a mesh slowed down unrelated operations
such as selection.

De-duplicating custom-data arrays for layers that contain pointers
can become slow without any benefit as the content never matches.

Use full copies when storing custom-data for edit-mesh undo.
2021-02-12 00:40:58 +11:00
Fabian Schempp
8f707a72e8 UI: Multi-input node socket spacing and interaction
This commit makes links connected to multi-input sockets spread verticaly
along the socket. Sockets grow if more links are connected and the node
layout updates accordingly. Links are sorted by their incoming angle
to avoid crossing links. Also, link picking is updated to work with
spread links and bezier links.

Currently the multi-input sockets are used in the join geometry node.

The mutli-input sockets look like a vertical rounded rectangle.
Currently they do not support the other custom socket shapes.

Reviewed By Hans Goudey, with cleanup and additional edits

Differential Revision: https://developer.blender.org/D10181
2021-02-11 01:16:17 -06:00
Fabian Schempp
9a9e19fdcc Geometry Nodes: Use multi-input socket in join geometry node
This updates the join node to use the new multi-input socket from D10067.
The change just requires slightly changing the arguments of the exec
function, and changing the socket input list.

Note that this commit does not contain the UI changes, it only allows for
more input links, and combines the two sockets into one. The UI changes
will come next.

Reviewed By: Hans Goudey

Differential Revision: https://developer.blender.org/D10069
2021-02-11 00:23:15 -06:00
Bastien Montagne
54cbfeedd7 Cleanup/fix warnings.
Own dummy mistakes in rBf269fbd64a5a0cb7.
2021-02-10 17:48:49 +01:00
Bastien Montagne
f269fbd64a LibOverride: Refactor: Switch more code to using Main.relations.
This potentially could fix some missed cases in dependency tagging (when
dealing with overrides hierarchies), since relying on tag in ID itself
is not a good idea to check whether an ID has been propcessed or not
(exterior code may have forced that tag on some IDs e.g., which would
prevent them from ever being processed properly).
2021-02-10 17:10:43 +01:00
Jacques Lucke
4c883fd04e Merge branch 'blender-v2.92-release' 2021-02-10 12:49:54 +01:00
Jacques Lucke
d76890bfb0 Fix T85492: fix check if object has visible instances
Without this, `OB_VISIBLE_INSTANCES` would be added to `visibility` incorrectly,
leading to unexpected visibility changes down the line.
2021-02-10 12:48:17 +01:00
Hans Goudey
328a8c68b7 Fix Geometry Nodes: Broken built-in attribute exists check
Fixes an issue in a node setup with the point separate node, where muting
a node that does nothing breaks the operation, resulting in the point
separate not copying the position attrbute to either result.

The fix is straightfoward, it looks just like a typo.

Differential Revision: https://developer.blender.org/D10379
2021-02-09 22:55:59 -06:00
Campbell Barton
7b84a5a370 Cleanup: spelling 2021-02-10 09:38:24 +11:00
Bastien Montagne
a86605fffd LibOverride: Refactor: Switch more code to using Main.relations.
This potentially could fix some missed cases in dependency tagging (when
dealing with overrides hierarchies), since relying on tag in ID itself
is not a good idea to check whether an ID has been propcessed or not
(exterior code may have forced that tag on some IDs e.g., which would
prevent them from ever being processed properly).
2021-02-09 21:53:47 +01:00
Bastien Montagne
87c75767b3 Fixed (unreported) memleak in recent BMain relations new code.
Forgot to free the GHash iterator.
2021-02-09 21:38:57 +01:00
Nathan Craddock
510db9512f Outliner: Enable render visibility column by default
The render visibility column in the outliner should be enabled by
default. This change makes it more obvious which objects will be
rendered which can be misleading when only viewport visibility toggles
are shown by default. This commit enables the render visibility column
in all existing and new Outliner editors.

Differential Revision: https://developer.blender.org/D10365
2021-02-09 12:03:53 -07:00
Bastien Montagne
bace031b65 Fix (unreported) assert in liboverride reset code.
Invalid override properties ( i.e. invalid RNA paths) are not strictly
speaking errors, many things can lead to that situation. Just ignore and
skip those cases.
2021-02-09 18:53:52 +01:00
Bastien Montagne
ebdaa52fa7 LibOverride: Refactor a bit override hierarchy utils.
Use LibOverrideGroupTagData helper struct a bit more widely.
2021-02-09 18:53:04 +01:00
Wannes Malfait
a2ba37e5b6 Geometry Nodes: Add Combine and Separate XYZ nodes for attributes
These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes,
but they work on attributes. They will make it easier to switch between
vector attributes and float attributes.

Differential Revision: https://developer.blender.org/D10308
2021-02-09 11:12:24 -06:00
Bastien Montagne
4e92be6d72 LibOverride: Verious minor cleanups and fixes to code tagging IDs in an override hierarchy. 2021-02-09 16:52:53 +01:00
Bastien Montagne
9e1065ead2 LibOverride: cleanup: code consistency.
Properly fully extract
`lib_override_hierarchy_dependencies_recursive_tag` from
`lib_override_linked_group_tag`.

Was supposed to be that way already (see comment of
`lib_override_linked_group_tag`), for some reasons this case was missed.
2021-02-09 16:52:53 +01:00
Antonio Vazquez
1352d81b17 GPencil: Fill tool refactor and Multiframe in Draw mode
This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool.

Changes:

* The filling speed has been improved for each step of the process with the optimization of each algorithm/function.
* New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area.
* New support multiframe filling. Now it is possible to fill multiple similar frames in one go.
* New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys.
* Parameter `Resolution` now is named `Precision` and has been moved to topbar.
* `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5.
* Parameter `Simplify` has been moved to Advanced panel.
* Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results.
* Fixes some corner case bugs with infinite loops.

As a result of this refactor, also these new functionalities has been added.

* New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame.
* New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
2021-02-09 16:00:36 +01:00
Campbell Barton
62195fb5b3 Cleanup: comments, replace 'undoes' with 'undo-steps' 2021-02-09 22:31:28 +11:00
Jacques Lucke
ee585b9c21 Fix: use class instead of struct in forward declaration 2021-02-09 11:47:49 +01:00
Jacques Lucke
17672efa0e Geometry Nodes: initial attribute interpolation between domains
This patch adds support for accessing corner attributes on the point domain.
The immediate benefit of this is that now (interpolated) uv coordinates are
available on points without having to use the Point Distribute node.

This is also very useful for parts of T84297, because once we have vertex
colors, those will also be available on points, even though they are stored
per corner.

Differential Revision: https://developer.blender.org/D10305
2021-02-09 11:45:04 +01:00
Jacques Lucke
4601e3a591 Geometry Nodes: refactor internal attribute access architecture
Goals:
* Clarify the distinction between builtin and other attributes at the code level.
* Reduce number of places that need to be modified to add more builtin attributes.
* Reduce number of virtual methods that need to be implemented by e.g. `MeshComponent`.

To achieve these goals, this patch implements the concept of "attribute providers".
An attribute provider knows how to give access to attributes on a geometry component.
Each geometry component can have multiple attribute providers, whereby each provider
manages an different set of attributes.

The separation of builtin and other attributes is now done at the attribute provider level.
There are two types of attribute providers. One for builtin attributes and one for all others.

This refactor also helps with T84297.

Differential Revision: https://developer.blender.org/D10341
2021-02-09 11:24:28 +01:00
Jeroen Bakker
549d9f8727 Fix T81206: Do not limit gl texture size in image editor
This patch will show textures in the image editor with the maximum
available resolution determined by the GPU Hardware/Driver.
Currently the size is limited by the user preference texture size limit.

An image user can set the `IMA_SHOW_MAX_RESOLUTION` flag to request
gpu textures in the max supported resolution. When this flag isn't
set the gpu texture is limited by the user preference setting.

When the gl resolution limit is disabled the GPU texture is always
created for the max supported resolution.

Reviewed By: Clément Foucault

Maniphest Tasks: T81206

Differential Revision: https://developer.blender.org/D9160
2021-02-09 08:12:29 +01:00
Campbell Barton
eab9165c25 Cleanup: spelling 2021-02-09 10:42:00 +11:00