Commit Graph

50548 Commits

Author SHA1 Message Date
Bastien Montagne
67e262069a Minor UI messages fixes. 2013-10-22 08:21:00 +00:00
Joshua Leung
2454793190 DopeSheet Group Select => Bone Select Tweak: Don't change selection status of
bones if "Only Selected" dopesheet filter is enabled.

When this was enabled, it would be too easy to accidentally change the selected
bones, causing the keyframes you were just editing to disappear
2013-10-22 06:24:47 +00:00
Campbell Barton
c80c1c6f5c add copy_v4_fl4, replace QUATSET macro. 2013-10-22 03:31:21 +00:00
Campbell Barton
6193963daa style cleanup 2013-10-22 03:03:56 +00:00
Campbell Barton
383da79d63 minor changes to templates 2013-10-22 00:25:15 +00:00
Campbell Barton
cb8d53efcc fix for invalid RNA created for the 3D viewport header (made ID reporting show incorrectly). 2013-10-21 23:46:45 +00:00
Campbell Barton
7c8c49a34a style cleanup 2013-10-21 23:35:08 +00:00
Antony Riakiotakis
4b0ff02aeb Fix #37169 brush UI not getting updated. A notifier was missing for
all unified paint settings properties, made sure to notify that
active brush has changed.
2013-10-21 18:08:20 +00:00
Bastien Montagne
34cd28d283 Partial fix for [#37159] Particle Emitter set to not render still appears in 3D view, when display set to rendered only. Emitter also appears in all GL Renders and some F12 renders.
Fixed OpenGL part: in draw_object, when object has some particle systems and none of them render the emitter, and display option is set to show only rendered objects, skip this object.

Note: Cycles matter I did not investigate, looks like a render-engine issue.
2013-10-21 15:44:09 +00:00
Brecht Van Lommel
efe2b1edf1 Jump to Next/Previous Marker operators in the timeline menu, shortcuts are
ctrl + shift + left/right arrow key.

Patch #37142 by Henrik Aarnio, thanks!
2013-10-21 15:00:22 +00:00
Bastien Montagne
5d132e722e Followup to r60857: code was assuming markers were sorted, which is not guaranted. Also heavily simplified it (previous code was supposed to have optimizations, but ended just looping twice over the markers' list...).
Many thanks to Brecht and Sergey for noting the quirk and reviews! :)
2013-10-21 14:40:14 +00:00
Bastien Montagne
55201ce48b Fix [#37160] Rotate edge direction changed between 2.64 and 2.65 (low priority)
Easy to fix, but do not really understand *why* this is needed...
2013-10-21 11:13:39 +00:00
Sergey Sharybin
f023fcf535 Project Pampa request: show curves for node grupps
It was not implemented in anim filter yet.

it's strictly speaking not so much clear how
"selected only" mode is expected to work when
having multiple node trees editing at the same
time. For now all the animation data from
selected group will be displayed.
2013-10-20 17:53:29 +00:00
Brecht Van Lommel
8587ce8597 Splash screen update for final 2.69 release (remove release candidate text). 2013-10-20 14:42:26 +00:00
Sergey Sharybin
ce741bc223 Code cleanup: de-duplicate implementation of get_texture_value
Expect to be no functional changes :)
2013-10-20 13:01:07 +00:00
Sergey Sharybin
e9d5e9813c Code cleanup: added generic function copt_m3_m3d 2013-10-20 12:08:51 +00:00
Sergey Sharybin
30a2d7fe85 Fix #37153: Bool union of 2 planes makes Blender 2.69 RC2 hang
Fix deadlock in Carve when rescaling to zero scale.
basically, scaling to zero scale is not what we want :)

Boolean result could still be unpredictable coz plane is
not a closed manifold.
2013-10-20 10:13:19 +00:00
Sergey Sharybin
3718c04844 Fix compositor rendering scenes multiple times in some cases
Issue was caused by Blender Internal changing LIB_DOIT flag
for scene when it gets updated for new frame. This leads into
conflict with flag used for tagging scenes fr render,

For now made it so nodes are being tagged instead of scene.
Only none node from those who're sharing the scene will be
tagged. And rendering scenes for node tree now checks for
node flag instead of scene's datablock one.

Ideally this tag would be replaced with scenes stored in an
array, but then it's not so clear how to check which node
to update.
2013-10-20 01:09:25 +00:00
Sergey Sharybin
4f6dd555b7 Fix for wrong implementation of mmap in lock-free allocator
- Freeing was not using proper block length
- Duplicating memory block was not aware of
  mmaped blocks.
2013-10-20 00:12:54 +00:00
Dalai Felinto
8f22c120f5 fix [#37145] "Triangulate Face" crash in specific scene
it was asserting if the last edge faces were already all set
2013-10-19 21:20:50 +00:00
Jeroen Bakker
0410eff306 Applied patch [#34178] tile rendering for fast gaussian blur
Thanks to David M (erwin94)
only added some comments.

https://projects.blender.org/tracker/?func=detail&aid=34178&group_id=9&atid=127
2013-10-19 17:45:58 +00:00
Jeroen Bakker
1c675034c1 Compositor: did some inner loop optimizations of the fast gaussian blur.
- At Mind -
2013-10-19 16:51:35 +00:00
Bastien Montagne
4edffbf54f More complete handling of printf formatting in msgid/msgstr checks.
(That commit, r60813, should never have been done to 2.69 branch, will revert it there, sorry :/ ).
2013-10-19 14:28:32 +00:00
Bastien Montagne
e783611098 Arg! Fix another bug in split normal core algorithm (some flat faces were ignored, depending on the order of evaluation)... :/ 2013-10-19 13:48:51 +00:00
Bastien Montagne
e401fef6b7 Fix [#37146] Dopesheet / Graph editor, select columns between markers doesn't appear to work.
Init min/max values were just switched...
2013-10-19 13:39:27 +00:00
Brecht Van Lommel
4ecfb215e2 Fix: ensure cycles mist pass stays in range 0..1, it could have values out of
this range due to sampling noise.

Side note: I looked into the mist pass because it was apparently not calculating
mist correctly on characters with transparent hair. Turns out this is just
sampling noise that goes away with more samples.

This noise is because the ray will randomly go to the next transparency layer or
get reflected, the path tracing integrator will not branch the path and only pick
one of the two directions each time.

Branched path tracing however will shade all transparent layers for each AA
sample, which means this source of noise is eliminated.
2013-10-18 23:44:25 +00:00
Sergey Sharybin
3887d33374 Remove paranoid check which was marked as unneeded for a while already 2013-10-18 23:41:11 +00:00
Sergey Sharybin
fc8b0ed5e5 Move utility functions from mball to mathutils 2013-10-18 23:38:51 +00:00
Brecht Van Lommel
451607630e Fix #37134: cycles viewport not displaying correct with multi GPU render
and graphics card that does not support CUDA OpenGL interop.
2013-10-18 20:11:07 +00:00
Sergey Sharybin
596982fe67 ID blocks can be pasted to text editor now with mouse drag and move 2013-10-18 17:35:20 +00:00
Sergey Sharybin
598239eb51 Make strict compiler flags happy 2013-10-18 15:30:38 +00:00
Brecht Van Lommel
5a355c2b01 Fix cycles hair segments not giving correct vector speed pass, the motion vector
export was not implemented yet for this primitive.
2013-10-18 15:03:18 +00:00
Joshua Leung
a15818f1f7 Tweak for action group -> bone select feature
Set newly selected bone as "active", so that the transform properties show the
correct values for the newly selected bone
2013-10-18 14:15:08 +00:00
Irie Shinsuke
38c16f9bf4 Add debug prints to the PSD loader in imbuf. The error message can be obtained from OIIO by geterror(). 2013-10-18 10:43:54 +00:00
Sergey Sharybin
9afddac727 Fix for wrong active render layer after copying hr scene
Also fix crash for files which could have been saved with
wrong active render layer.
2013-10-18 09:45:21 +00:00
Sergey Sharybin
bae2b9dea3 Pampa Project request: FPS in sequencer editor
perhaps ED_scene_draw_fps is actually better to be placed
to a better place, but consider this is good for now.
2013-10-17 21:17:33 +00:00
Lukas Toenne
2871b0d7df Fix #37110, After deletion of large scene, file still huge.
Objects were not being freed when unlinked from all scenes, due to user count increments on the ParticleSystem->parent pointers. These were referencing the objects themselves, creating a user count of 1
and preventing free. Object pointers should not usually do user counting, except in some cases like scenes and groups (thanks to Brecht for clarifying this).
2013-10-17 20:18:48 +00:00
Kevin Mackay
4230b8f9c4 Patch [#37115] Surface split and separate operators
Added surface support to recent curve split operator, completing quick hack todo
Updated nurbs separate operator to make use of new split logic, completing tools todo
Added 'Delete segment' option to surfaces and improved surface duplication, used for split/separate
2013-10-17 19:57:14 +00:00
Lukas Toenne
27a662f670 Missing ParticleSystem->parent pointer check in BKE_object_unlink. 2013-10-17 19:31:59 +00:00
Sergey Sharybin
cb9439fc2f Fix #37048: Default keybindings: text.find_next in Text (Global), should be in Text Generic 2013-10-17 18:49:09 +00:00
Sergey Sharybin
a709cb2d55 Fix #37123: UV editor view does not update when using large faces
Update tagging was happening only after full triangle was handled.
Now made it so images are updating once in 0.5sec, progress bar
will still update only after the whole triangle is done.
2013-10-17 18:29:01 +00:00
Brecht Van Lommel
2e8ab664d5 Fix cycles mesh synchronization being too slow with vector blur and duplis. 2013-10-17 16:05:57 +00:00
Brecht Van Lommel
56373ea271 Fix crash in scenes without camera markers, after recent fix for #37097,
first_camera variable was used uninitialized.
2013-10-17 15:51:12 +00:00
Sergey Sharybin
a0da34871a Fix for GCC bing stupid and not casting float*[3] to const float*[3] without a wanring :S 2013-10-17 14:44:23 +00:00
Joshua Leung
1263a0891c Project Pampa Request: Selecting groups in animation editors selects
corresponding bones
2013-10-17 14:19:03 +00:00
Sergey Sharybin
eb1b4c3b55 Fix #37097: Setting scene frame does not update active camera
The issue was caused by uncertainty of current camera when
there're no markers to the left of current frame.

Now in this case camera from the top-left marker will be used.
2013-10-17 14:10:03 +00:00
Brecht Van Lommel
abee8a8717 Fix #37109: missing cycles texture display in edit mode.
My previous fix for uninitialized texture coordinates was not working well,
and in fact there was a bigger issue with GLSL drawing and missing attributes
with immediate draw mode. Now it will explicitly pass zero rather than having
it use whatever value was set last.
2013-10-17 14:04:10 +00:00
Sergey Sharybin
31b38a6736 Fix #37122: Text Editor: New Open-Shortcut different from Text > Open Text Block
Seems no user counter tricks are needed from r23598.

Also, r33453 is obviously wrong, because new ID's user counter is 1,
and could not exceed this value.
2013-10-17 12:53:37 +00:00
Sergey Sharybin
47f365419f Fix #37117: MCE prefetching fails with non-ascii characters in path 2013-10-17 12:28:32 +00:00
Sergey Sharybin
c4e7a22958 Fix #37091: Reset to default of Sky Texture's Dot freezes it at 0,0,0 2013-10-17 10:50:54 +00:00