Commit Graph

8216 Commits

Author SHA1 Message Date
Campbell Barton
7e8dcf77db Cleanup: pass UnitSettings as a const reference 2025-01-08 21:22:45 +11:00
Campbell Barton
361e98b09e Cleanup: move BKE_scene_unit_scale to BKE_unit_value_scale
This doesn't use any scene types, move to BKE_unit.hh
2025-01-08 21:03:50 +11:00
Campbell Barton
61a2f7a431 Cleanup: resolve check_spelling & check_licenses warnings 2025-01-08 11:31:43 +11:00
Harley Acheson
1717eb1919 Fix 132769: Reset Mouse Cursor In Popups
Changes in 02b1e5a48f don't work correctly in popovers. Which means you
can hover over a numerical input, then off again, and it will show an
incorrect mouse cursor. This PR just uses ED_region_cursor_set which
works there and elsewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/132775
2025-01-08 00:32:59 +01:00
Falk David
a9c87a15fc Cleanup: VSE: Rename SequenceColorTag to StripColorTag and flags
Also rename the flags from `SEQUENCE_COLOR_*` to `STRIP_COLOR_*`.
2025-01-07 17:19:24 +01:00
Jonas Holzman
8a855f9cbd UI: Refactor templates into individual files
This PR refactors each UI template into its own `interface_template_*.cc`
file.

* Added `interface_templates_intern.hh` which exposes shared utility
  functions and macros.
* Doxygen comment sections that were redundant of the file name were
  removed. If they contained additional description, they were added
  to the file Doxygen `\file` header.
* Short templates that were closely related were kept together in single
  files (e.g `uiTemplateHistogram`, `uiTemplateWaveform` and
  `uiTemplateVectorScope` are all in `interface_template_scopes.cc`).
  In this case, Doxygen comment section were preserved.

The only things remaining in `interface_templates.cc` are:
* Common utility function exposed by `interface_templates_intern.hh`
* Small independent templates (`uiTemplatePathBuilder`,
  `uiTemplateNodeSocket` and `uiTemplateFileSelectPath`)

Ref: https://projects.blender.org/blender/blender/issues/117604
Pull Request: https://projects.blender.org/blender/blender/pulls/132468
2025-01-07 16:21:07 +01:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Julian Eisel
11b006e01a UI: Don't spawn asset shelf popup by hovering button
Papercut reported in #132293.

Allow explicitly disabling this behavior for a button, and do so for the
big preview asset shelf popup button. It gets more in the way than it's
useful in this case.
2025-01-06 17:42:29 +01:00
Falk David
655a17a6ab Refactor: VSE: Rename Sequence to Strip
This renames the struct `Sequence` to `Strip`.

While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.

The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.

This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/132179
2025-01-06 14:19:24 +01:00
Campbell Barton
5303e85b3f Fix #130744: Crash searching menus with Viewport Pie add-on
The logic to expand non menu-type menu buttons was calling panels
draw function without first checking the poll() function succeeded.
2025-01-06 15:44:10 +11:00
Harley Acheson
9ed7b03e35 Fix #100652: Correct Shortcut Hovering Editor Type Button
When hovering over the "Editor Type" button it always shows Shift-F1 as
the shortcut no matter what the current Editor Type is. We already have
specific code for "SCREEN_OT_space_type_set_or_cycle" for the items on
the popup menu, but it doesn't handle the case of hovering the menu
itself. This adds just adds a line to handle this.

Pull Request: https://projects.blender.org/blender/blender/pulls/132612
2025-01-04 00:58:20 +01:00
Harley Acheson
72a9990779 Fix #92998: Allow UI List Reversed Alpha Sort
UI Lists has some buttons at the bottom related to sorting. One button
sorts in alphabetical order, the other reverses sort order. But when
both buttons are enabled you don't get reserved alpha. Contrary to what
the buttons show, enabling "reversed" turns off alpha sorting so you
just get a reversal of the natural order. This button fixes that so you
can reverse both natural and alpha sorted lists.

Pull Request: https://projects.blender.org/blender/blender/pulls/132578
2025-01-03 02:28:51 +01:00
Ray Molenkamp
5783950ac5 Revert: 0dc484f9cc bf_rna modernisation
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.

Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/132559
2025-01-02 19:56:24 +01:00
Ray Molenkamp
0dc484f9cc Cleanup: CMake: Modernize bf_rna dependencies
Pretty straightforward

- Remove any bf_rna paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132413
2024-12-31 18:23:25 +01:00
Jesse Yurkovich
eb39d81afa Fix #132396: Orbit Gizmo navigation used wrong math operation
Regression from 3d0988a719 where two adds
were accidentally changed to subtracts.

Pull Request: https://projects.blender.org/blender/blender/pulls/132440
2024-12-30 02:55:52 +01:00
Ray Molenkamp
de3accb68a Cleanup: CMake: Modernize bf_draw dependencies
Pretty straightforward

- Remove any bf_draw paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132411
2024-12-28 21:38:19 +01:00
Ray Molenkamp
95c1a5e4fe Cleanup: CMake: Modernize bf_imbuf_movie dependencies
Not entirely straightforward, some manual edits were done since when
this library was created, some of the work was already done.

- Remove any bf_imbuf_movie paths from INC
- Add a dependency though LIB when missing
- Add public dependency to bf_imbuf in bf_imbuf_movie since it uses the
  imbuf headers in its public headers.
- Fix namespace not to have underscores

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132407
2024-12-28 20:53:18 +01:00
Gerard Taulats
02b1e5a48f Fix #94152 #97677: Fix cursor update over UI buttons
Use window->tag_cursor_refresh rather than WM_cursor_set when changing
cursor for numerical inputs. This works better since this allows a
change directly to a region-specified cursor rather than always to
default first.

Pull Request: https://projects.blender.org/blender/blender/pulls/132185
2024-12-27 23:50:27 +01:00
Ray Molenkamp
43d47d272a Cleanup: CMake: Modernize bf_asset_system dependencies
Pretty straightforward

- Remove any bf_asset_system paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132357
2024-12-26 20:47:53 +01:00
Ray Molenkamp
167c15e0c0 Cleanup: CMake: Modernize bf_nodes dependencies
Pretty straightforward

- Remove any bf_nodes paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132356
2024-12-26 19:52:49 +01:00
Ray Molenkamp
16eb4430f5 Cleanup: CMake: Modernize bf_render dependencies
Pretty straightforward

- Remove any bf_render paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132355
2024-12-26 18:50:53 +01:00
Ray Molenkamp
a0d9826b3c Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132336
2024-12-25 23:32:15 +01:00
Ray Molenkamp
4dcef4421c Cleanup: CMake: Modernize bf_functions dependencies
Pretty straightforward

- Remove any bf_functions paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132335
2024-12-25 19:46:31 +01:00
Ray Molenkamp
a23aab3ddc Cleanup: CMake: Modernize bf_blenloader dependencies
Pretty straightforward

- Remove any bf_blenloader paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132334
2024-12-25 18:40:41 +01:00
Ray Molenkamp
c331c6b50e Cleanup: CMake: Modernize bf_blentranslation dependencies
Pretty straightforward

- Remove any bf_blentranslation paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132311
2024-12-25 17:40:25 +01:00
Ray Molenkamp
54604efdfd Cleanup: CMake: Modernize bf_windowmanager dependencies
Pretty straightforward

- Remove any bf_windowmanager paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132310
2024-12-24 22:40:38 +01:00
Harley Acheson
0ba91e9870 Fix #102347: Maximum Width for Status Bar Report Banners
This report shows a long report (measures 19,714 pixels) overflowing in
such a way that the banner shows nothing across the entire width of the
window. This PR just adds a maximum width to the banner size so it will
show a subset of the report correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/132307
2024-12-24 19:28:49 +01:00
Ray Molenkamp
b7407aabb5 Cleanup: CMake: Modernize bf_gpu dependencies
Pretty straightforward

- Remove any bf_gpu paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132286
2024-12-23 21:38:19 +01:00
Ray Molenkamp
a7c39896c6 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any bf_blenkernel paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132282
2024-12-23 20:08:37 +01:00
Ray Molenkamp
2992c63bc3 Cleanup: CMake: Modernize bf_bmesh dependencies
Pretty straightforward

- Remove any bf_bmesh paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132203
2024-12-23 17:47:25 +01:00
Jacques Lucke
1b806891a6 Cleanup: simplify layout panel api usage for node group panels
Use the existing `uiLayoutPanel` instead of manually reimplementing it.
2024-12-23 11:39:49 +01:00
Hans Goudey
3d0988a719 Cleanup: Move some math C-API usage to C++ API
Mostly part of an attempt to remove some of the lesser-used
parts of the C math API.
2024-12-20 21:46:59 +01:00
Aras Pranckevicius
e99252d7fd Refactor: more cleanups and renamed to movie/ffmpeg related files
- All movie related public headers now have MOV_ prefix instead of
  IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
  instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
  various utility functions not related to playback were split off
  into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
  -> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
  ultimately just converting returned value into a float. So make
  MOV_get_fps just return that directly. For the (exactly just one)
  place that needs numerator and denominator, have
  MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
  file.

It might be easier to review each commit separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/132145
2024-12-20 13:23:08 +01:00
Richard Antalik
8ce5356522 VSE: Text editing in preview
This commit implements most features needed for simple text editing.

Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.

Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.

Multi line text is supported. Pressing return key starts new line.

Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.

Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.

Ref: #126547

Pull Request: https://projects.blender.org/blender/blender/pulls/127239
2024-12-19 15:56:54 +01:00
Aras Pranckevicius
974efe7d23 Refactor: move ffmpeg/video related code into one place
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).

What is in this PR:

Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
    - ffmpeg_compat.h: various ffmpeg version difference handling
      utilities,
    - ffmpeg_swscale.hh/cc: scaling and format conversion utilities
      for ffmpeg libswscale,
    - ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
    - movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
    - movie_read.hh/cc: decoding of movies into images,
    - movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
  lived under intern/ffmpeg.

Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
  struct that had pointers to several functions. Now that is
  IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
  functions using a single opaque struct handle. As a result, usages
  of that in pipeline.cc and render_opengl.cc have changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132074
2024-12-19 12:34:30 +01:00
Julian Eisel
9fe7923e1a Fix: Crash when displaying asset shelf with 1000s of assets
Partial fix for #130861.

Once again the issue is entries from the file list cache that get freed once the
cache exceeds its maximum size. Although we already minimized use of these
entries, we'd still keep a reference to all assets to be displayed in the shelf
for the active catalog.

Instead, only request entries from cache for the few assets that are visible and
scrolled into view. This way we only use the cached entry briefly and don't have
to store it in any way.

Note that the entries from the file list cache are only needed for loading the
previews. #122439 would change this, so it's finally independent of the cache.

This basically reverts 0f8e4b3516 which mitigated the issue quite a bit, but
here we take it further.

Pull Request: https://projects.blender.org/blender/blender/pulls/131750
2024-12-19 11:04:38 +01:00
Jacques Lucke
0e28920bd8 BLI: change default hash-table clear behavior
Previously, calling `clear()` on `Map`, `Set` or `VectorSet` would remove all
elements but did not free the already allocated capacity. This is fine in most
cases, but has very bad and non-obvious worst-case behavior as can be seen in
#131793. The issue is that having a huge hash table with only very few elements
is inefficient when having to iterate over it (e.g. when clearing).

There used to be a `clear_and_shrink()` method to avoid this worst-case
behavior. However, it's not obvious that this should be used to improve
performance.

This patch changes the behavior of `clear` to what `clear_and_shrink` did before
to avoid accidentally running in worst-case behavior. The old behavior is still
available with the name `clear_and_keep_capacity`. This is more efficient if
it's known that the hash-table is filled with approximately the same number of
elements or more again.

The main annoying aspect from an API perspective is that for `Vector`, the
default behavior of `clear` is and should stay to not free the memory. `Vector`
does not have the same worst-case behavior when there is a lot of unused
capacity (besides taking up memory), because the extra memory is never looked
at. `std::vector::clear` also does not free the memory, so that's the expected
behavior. While this patch introduces an inconsistency between `Vector` and
`Map/Set/VectorSet` with regards to freeing memory, it makes them more
consistent in that `clear` is the better default when reusing the data-structure
repeatedly.

I went over existing uses of `clear` to see if any of them should be changed to
`clear_and_keep_capacity`. None of them seemed to really benefit from that or
showed that it was impossible to get into the worst-case scenario. Therefore,
this patch slightly changes the behavior of these calls (only performance wise,
semantics are exactly the same).

Pull Request: https://projects.blender.org/blender/blender/pulls/131852
2024-12-17 13:35:07 +01:00
Julian Eisel
126d59efdd Fix: UI: Crash when trying to display invalid icon
Requesting an icon from an invalid icon ID was always handled
gracefully, resulting in the icon not being shown and an error print in
debug mode. 2b7a968909 caused a null pointer dereference in that case,
leading to a crash.
2024-12-13 11:33:37 +01:00
Pratik Borhade
3dfb7830a6 Fix #131705: Crash when ui created with prop_with_menu
button created from python (`ui_def_but_rna`) does not seem to assign
free/copy callbacks to the menu with rnaprop. So instead of an assert
check, assign callback functions in `ui_but_rna_menu_convert_to_menu_type`.

Pull Request: https://projects.blender.org/blender/blender/pulls/131719
2024-12-13 11:19:13 +01:00
Hans Goudey
4ca3f02601 Refactor: Nodes: Improve socket node lookup functions
- Use return values instead of return arguments
- Remove the socket index lookup which was only used once
- Always use the topology cache for node_find_node
- Improve the documentation
- Add a const version of node_find_node

Overall, I think always using the topology cache will give more
predictable performance. Though it may require more cache
rebuilds after the node tree is changed, in practice there are
plenty of other things that require that already. This way, code
that doesn't change the node tree will get better performance
without having to think about the caching.

Pull Request: https://projects.blender.org/blender/blender/pulls/131811
2024-12-12 18:04:36 +01:00
Hans Goudey
50585b8131 Fix #131749: Missing text for operator buttons
Missing change of nullptr to std::nullopt after a recent cleanup.
2024-12-11 10:07:59 -05:00
Julian Eisel
f6a4d01703 UI: Allow passing named integers via context
Similar to 2fbf206491, but for integers (not strings). Essentially this
allows passing named integer values through UI abstractions in a clean
way.

I used 64 bit integers here, since space isn't an issue here, and it
fits common integer types (so we don't have to add APIs for multiple
integer types).

Planned to be used to fix #111463 (following commit).
2024-12-11 13:39:24 +01:00
Campbell Barton
139498738a Cleanup: improve comments & typo in ui_tooltip_from_vfont 2024-12-11 17:32:54 +11:00
Campbell Barton
44970c918a Fix tool-tips for fonts with relative paths
Relative paths were not expanded and would show "File not found".
Expand relative paths & remove the file check for the built-in font.
2024-12-11 17:15:09 +11:00
Campbell Barton
560b6e2831 Cleanup: spelling (make check_spelling_*) 2024-12-11 11:23:51 +11:00
Harley Acheson
93e8c231aa Fix #88236: When Tabbing in Block Skip UI_HIDDEN
When pressing Tab to move to the next input in the same block (and
Alt-Tab to move backward), we currently skip buttons that have the
UI_BUT_DISABLED flag. This PR makes these operations also skip buttons
that have UI_HIDDEN. This makes tabbing work better in places like the
color picker where we show/hide the RGB and HSV buttons depending on
mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/131698
2024-12-10 20:13:28 +01:00
Harley Acheson
2b7a968909 Fix #80356: UI Icon Alpha Should Not Affect Matcaps & Studio Lighting
Changing Icon Alpha in Preferences / Themes / User Interface / Styles /
Icon Alpha is meant to change the opacity of the UI icons. It should not
change the opacity of the previews of Matcaps and Studio lights as this
changes the color because of mixing with the background. This PR just
skips this icon type when changing the alpha for this preference.

Pull Request: https://projects.blender.org/blender/blender/pulls/131690
2024-12-10 18:19:28 +01:00
Harley Acheson
d8358edc1b Fix #131561: Adjust for Width of Modifiers in Status Bar Items
Some Status Bar icons differ in width, like "Ctrl". For these items we
have to add a spacer before the next item. Unfortunately there is one
code path where this does not happen for modifiers even though it does
for the main icon. This PR fixes this and removes the chance of icons
overlapping on the status bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/131584
2024-12-09 20:18:49 +01:00
Jacques Lucke
289962911c Fix #131577: missing node tree updates after duplicating tree 2024-12-09 13:42:47 +01:00
Campbell Barton
083b690fb5 Cleanup: spelling in comments 2024-12-09 09:14:44 +11:00