Adds a mode option to the node to choose between the existing
behavior and new behavior that converts each face to a cyclic curve.
Generally this is much faster than the existing mode because it's
easy to parallelize and because curve offsets and face and corner
attributes can be implicitly shared to avoid copies.
Resolves#134671.
Pull Request: https://projects.blender.org/blender/blender/pulls/134773
Layer had their opacity reset whenever a modifier was applied.
This was due to the property not being transferred when a new GreasePencil
object was created in `geometry::merge_layers` function. This PR makes sure
to transfer the Layer opacity (similar to other layer properties).
Pull Request: https://projects.blender.org/blender/blender/pulls/135006
This was partially fixed in ef844bad but left some unhandled corner cases with
uninitialized memory.
The core problem is that the `dst_curve_mask` used by the interpolation
functions can contain indices that don't actually exist in either the "from" or
"to" source drawings. Specifically when the "from" drawing has more curves, the
indices are still used but the supplemental `to_curve_indices` array contains
`-1` entries, indicating that only the "from" curve should be used.
The main copy code for positions takes this into account, but the generic copy
of attributes below that does not! It passes the `dst_curve_mask` straight into
the `array_utils` functions and that causes crashes. The original fix in
ef844bad was to clamp the size of the index mask, but the way this was done
could lead to empty index masks, leaving attribute values uninitialized.
The correct solution is to use index masks that exclude invalid entries for the
respective source curves. The new masks are non-overlapping, so the full set of
destination curves can be filled by combining these masks.
Pull Request: https://projects.blender.org/blender/blender/pulls/134865
Though "Point Cloud" written as two words is technically correct and should be used in the UI, as one word it's typically easier to write and parse when reading. We had a mix of both before this patch, so better to unify this as well.
This commit also renames the editor/intern/ files to remove pointcloud_ prefix.
point_cloud was only preserved on the user facing strings:
* is_type_point_cloud
* use_new_point_cloud_type
Pull Request: https://projects.blender.org/blender/blender/pulls/134803
Use the existing "remove_points_and_split" utility added
for grease pencil to implement the operator for the curves
object type. The whole structure is similar to the recently
added point cloud separate operator (4cd3540579).
Pull Request: https://projects.blender.org/blender/blender/pulls/134763
Previously we generally expected CustomData layers to have implicit
sharing info, but we didn't require it. This PR clarifies that we do
require layers with non-null data to have implicit sharing info. This
generally makes code simpler because we don't have to have a separate
code path for non-shared layers. For example, it makes the "totelem"
arguments for layer freeing functions unnecessary, since shared data
knows how to free itself. Those arguments are removed in this PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/134578
The issue is that the existing curves did not have an explicitly set radius.
When adding new curves with an explicit radius, the radius of the old curves was
initialized to 0 and thus becoming invisible. This patch changes it so that all
the existing curves do get a default radius. The `radius_for_write` methods is
currently only used in places that overwrite the entire array, so adding the
default there shouldn't affect anything unintentionally.
Pull Request: https://projects.blender.org/blender/blender/pulls/134445
Collapsing curves to a single point when just resampling is unexpected. This
patch changes it so that non-zero-length curves keep at least one segment.
The fix is fairly straight forward, but a bunch of additional code is added to
support the legacy option to avoid breaking backward compatibility.
Pull Request: https://projects.blender.org/blender/blender/pulls/133659
Selection mask is included in the stroke interpolation tool in
297b97f2df, however sometimes there will
be mismatches for when start/end curve count isn't the same. This fix
ensures that the interpolation operator only works on the max amount of
curves that can fit in both start and end side of the interpolation.
Pull Request: https://projects.blender.org/blender/blender/pulls/134484
Previously, there was a `StringRef.copy` method which would copy the string into
the given buffer. However, it was not defined for the case when the buffer was
too small. It moved the responsibility of making sure the buffer is large enough
to the caller.
Unfortunately, in practice that easily hides bugs in builds without asserts
which don't come up in testing much. Now, the method is replaced with
`StringRef.copy_utf8_truncated` which has much more well defined semantics and
also makes sure that the string remains valid utf-8.
This also renames `unsafe_copy` to `copy_unsafe` to make the naming more similar
to `copy_utf8_truncated`.
Pull Request: https://projects.blender.org/blender/blender/pulls/133677
The interpolate tool was using a linear re-sampling of the curves, which changes
non-uniform point distributions can causes unexpected shifts in points along the
curve, even very close to an input stroke (mix factor ~0 or ~1).
This patch adds an alternative interpolation function with explicit segment
indices and fractions, which can then be computed by the interpolation tool.
The point segment factors are chosen such that each point of the input strokes
has an exact matching point in the interpolation. When the factor is close to
0 or 1 the shape of the curve thus matches the respective input exactly.
This approach is more similar to what GPv2 did, except instead of sub-dividing
each segment it simply generates a _local_ uniform sample to fit more points
into the same segment. These extra points are colinear at the extremes of the
mix factor range, so the curve matches the input curves visually.
Pull Request: https://projects.blender.org/blender/blender/pulls/130594
The hardcoded value doesn't work well with real scale human heads for
example (was already adjusted once in a76b5d3a07).
The result for too high values is a complete "freeze" of the whole curve
(since the solution from e7606139ba has the problem that it keeps
running into max iterations of the collision solver).
As long as no better solver is implemented, it is better to have an
adjustable value (to work on differently sizes objects) to not run into
the above issue (same as the old particle hair system had) and show it
in sculptmode next to the button which enables collision.
This is done per `Curves` (same as the flag
`CV_SCULPT_COLLISION_ENABLED`), similar to symmetry settings
[alternatively, it could be part of `BrushCurvesSculptSettings` but I
think it makes more sense in Curves] and then passed on to the
`CurvesConstraintSolver`.
Includes versioning code (to set the default for old files).
Pull Request: https://projects.blender.org/blender/blender/pulls/132997
Propagating string attributes isn't supported in many places currently,
the split edges node is not an exception, so skip those attributes as
necessary.
Followup to 80f5b3ad21 which was just
plain wrong. Somehow I missed the whole point and set auto handle types
instead of aligned. In a more thorough dive into this area, there was
some weird structural decisions making things harder than they should be.
This commit slightly simplifies the way the first and last handle of a
segment are set, moving it all to happen in one place and making the
processing of the last cyclic segment a bit simpler. The resulting
handles are aligned if possible.
Pull Request: https://projects.blender.org/blender/blender/pulls/133070
In order to copy vertex group weights when subdividing strokes the
groups (`bDeformGroup`) must be created in advance, so that the attribute
wrappers correctly write to `CD_MDEFORMVERT` layer instead of creating simple
`CD_PROP_FLOAT` layers.
In addition the subdivision function must take care to fully write the
destination arrays, since initial values must be considered uninitialized (this
is obfuscated for simple CustomData arrays but breaks with more complex
attributes that use a buffer). In order to ensure fully defined destination
buffers without additional copies, the `finish` call to attribute writers is
postponed until the unselected attribute values have also been copied from input
buffers and all the values are properly defined.
Pull Request: https://projects.blender.org/blender/blender/pulls/132854
The `smooth_curve_attribute` function smoothes individual
ranges of points that are selected within a stroke.
When smoothing a single range, the `gaussian_blur_1D` function
shouldn't treat this range as cyclic.
Instead, we check if the entire curve is selected and only use
the `cyclic` boolean in this case. For ranges, we always
treat them as non-cyclic.
Pull Request: https://projects.blender.org/blender/blender/pulls/132850
Implicit sharing dramatically reduces the cost of coping geometry
which is extremely helpful for read-only and slight modification.
But case of Sort Elements node implies a total rewrite of whole domain,
so implicit sharing only adds redundant cost for write access. This fix
uses kernel API to create domains without attributes, manually forcing
implicit sharing for offset indices and uses kernel attribute copy
functions to force sharing for all attributes when this is possible.
In all other cases new attributes are created from scratch and copied
as re-ordered only once.
In attached example file shown the difference depend on the number of
attributes on the mesh, benchmark result:
| Attributes | Before | After |
| ---------- | ------ | ----- |
| 1 | 2 ms | 1.5 ms |
| 5 | 5 ms | 4 ms |
| 10 | 9 ms | 6 ms |
| 50 | 45 ms | 30 ms |
| 100 | 89 ms | 59 ms |
Pull Request: https://projects.blender.org/blender/blender/pulls/117910
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.
This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.
* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd
Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.
Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.
For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/
Pull Request: https://projects.blender.org/blender/blender/pulls/132608
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.
Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/132559
Caused by 84c7684871.
Previously we could count on adding the attributes to the result mesh
not failing. Now, since the vertex group names are copied, they might
fail because a name would cause the attribute to already exist with a
float type on the point domain, which might not match the most
complex domain/type we'd use otherwise.
The fix is to only create attributes as vertex groups if the domain and
type combination from all the input meshes is correct.
Pull Request: https://projects.blender.org/blender/blender/pulls/132506
I had written a comment years ago mentioning that this behavior would be
preferrable, but I mistakenly assumed it was complicated to implement.
It turns out the sampled points subdividing a Bezier segment will have
symmetric "aligned" handle positions. Generally it's better to keep the
handles aligned where possible since the editing experience is a bit better.
In geometry nodes this shouldn't make an important difference because
the handle types are changed as necessary for in the set handle position
node.
Pull Request: https://projects.blender.org/blender/blender/pulls/132204
The realize instances code didn't have a way to use the existing
`#BuiltinAttributeProvider::default_value()`s to initialize attributes that
have to be created.
Now this writes default values of builtin attributes to the curve `attribute_fallbacks`.
Removes the need for the code to explicitly write the `resolution` and
`nurbs_weight`.
The other attributes that are written explicitly (like `radius`) don't have
builtin default values unfortunately. Ideally those would also just be provided
by the respective `BuiltinAttributeProvider`.
Pull Request: https://projects.blender.org/blender/blender/pulls/131799
Currently the realize instances code (which is also used by the join
geometry node) always creates generic attributes instead of vertex
groups. The expectation was that vertex groups would be replaced
by some form of generic attribute sooner rather than later. However,
it's clear that won't happen for some time, and this issue causes users
a lot of trouble. This commit preserves the vertex groups through the
operation. Any attribute name that was a vertex group on any of the
input meshes will become a vertex group in the result.
In the code this is a simple change because the attribute writer
abstraction allows writing to vertex groups as if the were just like
other contiguous arrays. In the future we could optimize the code
specifically for vertex groups.
This resolves the "bug" part of #99197 where the nodes remove vertex
groups. However, this doesn't change the fact that generating
primitive meshes in geometry nodes won't create vertex groups.
In general the property editor settings on the original mesh have
no effect on meshes created from scratch in geometry nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/131692
Grease Pencil v3 did not have crazyspace support yet. Without this sculpting on
deformed geometry (e.g. on top of an armature modifier) will yield incorrect
offsets because the tool writes to original data based on deformed positions.
This patch adds computation of local deformation matrices which are stored in
the `GeometryComponentEditData`. Those matrices are then used to convert local
deformation of the evaluated geometry back to a deformation of the original
geometry. All the relevant sculpt tools support the crazyspace correction now,
using the `compute_orig_delta` helper function.
Computing the deformation matrices should happen alongside modifier evaluation
for any deforming modifier. This has been implemented for the armature modifier,
others can be added.
A fallback implementation for curves could also be added for modifiers that
don't have an easy way to calculate local transformation. A "natural"
orientation for both the original and deformed positions is calculated, then the
difference yields deform matrices. For meshes the approach is to use the surface
normal and a stable tangent space. For curves the common local coordinate frame
based on parallel transport might be used.
Currently crazyspace correction for the _Clone_ tool does not work because of
#131496.
Pull Request: https://projects.blender.org/blender/blender/pulls/131499
Avoid rebuilding BVH trees when meshes are copied.
Similar to the other uses of the shared cache system,
this can arbitrarily improve performance when meshes
are copied but not deformed and BVH building is the
main bottleneck. In a simple test file I got a 6x speedup.
The amount of code is also reduced and the system is
much simpler overall-- built out of common threading
patterns like `SharedCache` with its double-checked lock.
RAII is used in a few places to simplify memory management
too.
The downside is storing more `SharedCache` items in the
mesh runtime struct. That has a slight cost when copying
a small mesh many times, but we have ideas to improve that
in the future anyway (#104327).
Pull Request: https://projects.blender.org/blender/blender/pulls/130865
I'm not quite sure what was wrong about the old implementation, but it was confusing
because it also depended on the user counts of drawings and other more high level
functions like `duplicate_layer`.
This fix just reimplements the functionality using the grease pencil API that we use in
more places in geometry nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/131291