Commit Graph

7524 Commits

Author SHA1 Message Date
Campbell Barton
6d972220ac rename and update to archimap.
Mainly syntax optimizations and cleaned up parts.
2006-07-12 09:55:09 +00:00
Stephen Swaney
fec1ebaca3 A little spell-checkage.
Some return types changed from PyNone ( a C name ) to None.
2006-07-12 01:36:07 +00:00
Campbell Barton
0d9002354f Fixed many small errors in this script.
This is a real mess and should be removed/re-written but until we have a nice clean alignment script and its close to release, have to keep it.
2006-07-11 17:59:23 +00:00
Campbell Barton
b54d5809c4 Added some notes on mesh materials and object getData(mesh=1) 2006-07-11 15:02:14 +00:00
Campbell Barton
893a36408c This shold fix 3ds opening on macs. thx blendix 2006-07-11 13:30:57 +00:00
Ton Roosendaal
fede9f9be3 Bugfix #4663
Play option: if you set output to render to .avi, but in the same
directory also individual files exist, it always played the files, not
the movie.

Now it checks for the Output type, and plays back a movie or frames, as
indicated.
2006-07-11 11:54:59 +00:00
Ton Roosendaal
f9461c8435 Bugfix #4669
Negative scaled Objects get a OB_NEG_SCALE flag, to indicate to OpenGL
to invert lighting for solid drawing.
Works nice, but when you use Group-duplicators, the negative scale of
the duplicator should be taken into account as well.
2006-07-11 11:34:05 +00:00
Ton Roosendaal
d941fd7d6e Bug + patch #4655
- Added "Shift+P" note in 3d window menu for preview panel
- Added Preview, passepartout in spacebar toolbox
- Info pulldown "Render" -> "Render buttons" did cycle, should not.
2006-07-11 09:07:19 +00:00
Ton Roosendaal
a8ad9880f4 Bugfix #4661
Apparently the atof() function allows to convert a NAN string input to a
NAN float value.
That we don't want when you input values in our sliders! :)
2006-07-11 08:56:46 +00:00
Ton Roosendaal
1ce8f352bc Oops! Only OSX has the OpenEXR in cvs now, makefile did it for Linux too. 2006-07-10 16:01:47 +00:00
Ton Roosendaal
1cd74bab99 Bugfix #4652
Using TAB to type values in button sequences, didn't execute button
callbacks on the 2nd and and 3rd etc. Error could be noticed in the
Node Editor, Mapping node. That one didn't pass on changes to shading code.
2006-07-10 14:49:20 +00:00
Ton Roosendaal
39764b0eff Bugfix, own collection
Restored lost functionality in Play (animation) window. On scrubbing with
LMB it should print the curent frame, making it quite more useful.
(Windows platform; it already changed title of window to this info).
2006-07-10 13:50:46 +00:00
Campbell Barton
c0ad762211 fixed comparison eith edge angle. 2006-07-10 11:11:17 +00:00
Campbell Barton
5f761a4707 mesh cleanup optimized with some LC's
renameobjectbyblock - made more readable, only operate on objects in the current scene. optimized dict usage.
2006-07-10 10:46:53 +00:00
Campbell Barton
309fb2ec26 removed a script I wrote and added it under a different name.
Moved from NMesh to Mesh and optimized.
2006-07-10 09:22:07 +00:00
Campbell Barton
06095778c1 when weight+vertex paint modes were mixed, weight paint was used but the paint menu was for vertex paint - a bit confusing, order fixed. 2006-07-09 15:10:07 +00:00
Campbell Barton
4c357b4ffa clicking on the second point of the gradient outside the mesh should have blended to alpha zero, but was raising an error, fixed. 2006-07-09 14:54:47 +00:00
Willian Padovani Germano
6bd0091a08 BPython:
-local matrices again, previous commit had matrix multiplication with
inverted order.
2006-07-09 14:49:53 +00:00
Campbell Barton
a06c122772 needed this file for Gradient tool (Window/3d ray picking function) 2006-07-09 14:44:54 +00:00
Campbell Barton
158d430ca9 updated mesh boneweight copy not to error with no selection.]
updated obdatacopier to support mesh objects and added a more general way of choosing data to show or ignore in the button list.
2006-07-09 14:22:21 +00:00
Peter Schlaile
289259c09c == FFMPEG ==
Bugfix #4596 and #4594 by rewriting the file extension management.
The code is now _much_ nicer ;-)
2006-07-09 13:05:09 +00:00
Willian Padovani Germano
c8a37212da BPython API:
-fixing object.getMatrix("localspace") and object.matrixLocal to return
the local matrix (returns global space matrix if the object doesn't
have a parent).
2006-07-09 13:04:42 +00:00
Ton Roosendaal
1ce6c22f27 Bugfix #4649
Three issues:
- When saving a file, without extension added, and no filename provided,
  the saving code received the directory name only. That's a potential
  danger of getting directories deleted.
  Added in the saveover() function a check for this, and return an error
  when you try to save over a directory.

- Screendump did not add file extensions yet, when indicated todo so.

- Screendump code was duplicating all image type cases, whilst we have a
  nice BKE_write_ibuf() call for that now. (Bug was that this code did not
  check for BMP, saving the file in default format.)
2006-07-09 13:00:41 +00:00
Ton Roosendaal
cf313f867d Bugfix #4647
The raytracer wasn't calling node shaders yet, so results showed only
shading for the base material.
This now works, but there's a conflict in the internal Blender shader that
makes recursive raytracing with nodes unpredictable. Basicaly the conflict
is that when a ray wants to shade a point, it should be able to check the
material for mirror properties, but this is undefined for node trees...

Probably we need to separate raytrace entirely from material shading. Is
a good topic for NodeShader 2.0, when we really split up materials in
shading components.

I'll add a note in the release log about this. Best results you get now
when you don't include mirror/ray-transp insde a node tree, in that case
a regular material mirror can render that material perfectly.
2006-07-09 11:54:41 +00:00
Ken Hughes
121f13fef7 ===Python API===
Response to bug #4398: print separate messages on start-up to show (a) the
built-in Python version and (b) whether a Python installation was found.
2006-07-08 20:40:41 +00:00
Ken Hughes
cf266ea2af Bugfix #4627: headerResize() was overflowing a string parameter and
destroying part of the transform matrix.  Also remove a debigging printf.
2006-07-08 14:24:57 +00:00
Ton Roosendaal
00b55aba24 1)
The F3 key 'save rendered image' made inconsistant choices to save either
in jpg or tga, when the output panel was indicating to render to movies.
Even worse, it was sometimes saying 'save jpg' and saved a targa!

Made it consistantly save .jpg now, since tga isn't a good common format.

2)
Forgot to commit transform.h for previous bugfix in transform numeric input
2006-07-08 13:18:57 +00:00
Ton Roosendaal
8a34cbe41f Bug fix #4627
The transform number input code allowed to keep typing forever. That's nice
but the code uses floats to store values, so there's a limit of 7 digits
resolution to take care of. I've added this limit now, it will stop when
the 8th digit was typed, giving a range of 100 million, quite OK for
Blender measures.

There was also a short in use for values between 0 and 1, causing an error
when you try to type like 0.99999. Here I've added a limit of 7 digits.
2006-07-08 11:56:42 +00:00
Ton Roosendaal
9587430c10 Bug fix #4640
Renaming Meta Object to become the 'mother meta' should invoke a call to
reconstruct the dependency graph.
2006-07-08 11:08:35 +00:00
Ton Roosendaal
9a49186db1 Bug fix #4642
When a Sequence setup had a gap, it returned default black frames. However,
this black frame was overriding the float buffer when a new strip started
to render again, so the Sequencer kept saving black.

Also: added extra info print for Scene strip, this didn't tell yet what the
start/end frame of Scene was, and what current frame was.
2006-07-08 10:54:53 +00:00
Ton Roosendaal
83d4833fc1 Bug #4641
The ALT+C copy menu had a "Dupli" entry, but that didn't copy group-dupli
yet.
2006-07-08 09:30:23 +00:00
Campbell Barton
219a6b245c vertexpaint_selfshadow_ao adds face uv to the mesh if there not alredy there...
added GPL header and docstrings to other scripts

removed double batch_name_edit, same file is object_batch_name_edit
2006-07-08 06:14:45 +00:00
Campbell Barton
73d50a8289 Updated to the latest cal3d exporter from http://svn.gna.org/viewcvs/soya/trunk/soya/blender2cal3d.py?view=log 2006-07-08 04:51:43 +00:00
Willian Padovani Germano
8aed0ead0b Gui:
[ #4581 ] related to scripts window updates, details here:

http://projects.blender.org/tracker/index.php?func=detail&aid=4581&group_id=9&atid=125

Scripts updated:

-Jean-Michel Soler updated some of his scripts: paths importer (ai,
eps, gimp, svg), kml / kmz importer and also updated Axiscopy.py by A
Vanpoucke (xand) and the knife script (this version handles multiple
materials) by Stefano Selleri and Wim Van Hoydonck. Thanks!
2006-07-07 18:39:51 +00:00
Ton Roosendaal
46110ec06b Bugfix: (own todo)
When you rename a generated image, like "Render Result" or "Composite"
the float buffer in this image had to be copied, otherwise a next render
will make the renamed Image buffer invalid.

Note that renaming will not mean the images get packed or saved! So on
reloading .blend they're gone.
2006-07-07 17:08:04 +00:00
Campbell Barton
ace48877ea doubled the speed of mouse rotation, halved the mousewheel speed and WASDRF dont accelerate anymore. 2006-07-07 17:03:31 +00:00
Campbell Barton
db5860df0c updated md2 exporter from 0.17.1 to 0.17.5
(not my work, asume Bob Holcomb's)
some extra features triangualte on export, usibility tweaks and try fan, strip improveemnts.
2006-07-07 16:09:41 +00:00
Campbell Barton
53efbdd3a3 Made this script motherball aware-
Metaballs that are numbered are not included - only the un-numbered motherball when getting the mesh data for objects.
2006-07-07 15:51:32 +00:00
Nils Thuerey
10215a8ff4 - fixed bug #4517:
there was a wrong divisor for memory estimate
2006-07-07 14:17:08 +00:00
Ton Roosendaal
775d3561b1 Another fix based on venomgfx fraka .blend:
In december, when testing material layering, I've removed the check that
prevented specular and diffuse to become negative, this because it could
work nice for layering.

However, this breaks quite some cases too. For example negative lamps are
only used to cancel out other lights in same material, and should not give
negative (invisible!) peaks that work on a node system. Same goes for
negative diffuse from AO 'subtract' mode.

In fraka the error happened for AO on a translucent material. The inside
of the mesh got a negative AO, cancelling out the positive AO on the
outside.

Anyhoo; this commits ensures that a 'shade_lamp_loop' call will never
return negative values again!
2006-07-07 12:28:23 +00:00
Jiri Hnidek
f51c8f276c - bug fix for #4606,
too small size of base MetaBall object caused infinitive loop
2006-07-07 11:10:53 +00:00
Campbell Barton
9a168d8285 added list2MeshWeight and meshWeight2List - faster then the dict equivilents and better in some cases.
Speedup for bpymesh_redux (poly reducer) with reducing vertex weights. use list2MeshWeight and meshWeight2List.

renamed vertex gradient files

Removed reload()'s
- 3ds_import.py
- mesh_cleanup.py
- mesh_poly_reduce.py
- vertexpaint_selfshadow_ao.py
2006-07-07 10:46:46 +00:00
Ton Roosendaal
b4e787cb5c Cosmetic change: the FFMPEG options for HD sound/movie are hidden behind
the #ifdef now, so it won't arise questionmarks in releases.
2006-07-07 09:39:37 +00:00
Brecht Van Lommel
b709a08abc Bugfix in NMesh:
- Setting hasFaceUV to false didn't work correct, missing braces in
  define.
2006-07-06 21:51:54 +00:00
Brecht Van Lommel
ec1c1615bc Fix for bug #4600:
- Array modifier crash with vertex merging. There was a missing check
  for a vertex being merged with a vertex that was merged with itself.
2006-07-06 21:43:09 +00:00
Ton Roosendaal
f0d9f59e73 Removed another Malloc from renderwindow callbacks (used while render).
BTW this is most likely bugfix for 2 reports, will verify tomorrow.
BTW2 all credits go to Andrea!
2006-07-06 21:36:26 +00:00
Erwin Coumans
011749eb08 attempt to fix crashes (reported under Linux)related to OpenGL extension queries.
seems to be a known issue, combo of pthreads, dlopen and libGL cannot call dlclose !?!
Let's cross the fingers this works...
2006-07-06 21:21:16 +00:00
Ton Roosendaal
a156ecb7f5 Two fixes, venomgfx Fraka bird test!
- AO "Use Distances" can not use 'sky texture' for colors, that bug was
  fixed in UI (prevent settings to combine), but better also gets fixed
  on reading files.

- Backbuf render, when not existed, didn't initialize backdrop color to 0.
2006-07-06 21:18:06 +00:00
Ton Roosendaal
a31ba1edbe Replacing screen_swapbuffers() with a direct swapbuffers() call during
progress of rendering. This prevents calling anything else but the
swap itself.

Might fix render memory issue in Windows.
2006-07-06 21:10:13 +00:00
Peter Schlaile
b6b394e185 == FFMPEG ==
Rewrote the video seek code again. This time it is a _lot_ simpler and a lot
better.

For those interested: instead of letting ffmpeg choose the right final
position, we let it preseek (maybe to I-frame in the rare case, that is
implemented) and then scan for the correct frame on DTS basis by hand.

We therefor only have to seek once and remove all those frame-jumping
jerkiness, people noticed in the same step.

Tested with msmpeg, hd-mpeg2 and DV.
2006-07-06 20:52:03 +00:00