Commit Graph

72195 Commits

Author SHA1 Message Date
Bastien Montagne
6f1fa7aa25 Fix/enhance new RNA path from real ID helpers.
Main issue was that `rna_prepend_real_ID_path()` would return
nothing in case given path was NULL, when it should actually return the
`prefix` computed by `RNA_find_real_ID_and_path()` in that case...

Also make return `real_id` pointer optionnal, no reasons to make it
mandatory here. And some general naming fixes.
2019-09-02 18:43:43 +02:00
Bastien Montagne
1fd5c90e63 DatablockManagement: Cleanup: get rid of BKE_collection_copy_master().
Now that we 'properly' support private ID data in lib management, there
is no reason anymore to have that custom func, badly named and
by-passing the whole generic ID management code.
2019-09-02 18:39:08 +02:00
Bastien Montagne
99e8aeaa4a DatablockManagement: Fix/sanitize handling of flags for private ID data in copy functions.
Not sure exactly why that was working with nodetrees in depsgraph (could be some special
code in the despgraph), but we always want to allocate memory for the nodetrees here!
2019-09-02 18:39:08 +02:00
Bastien Montagne
3850557073 Cleanup: get rid of BKE_collection_master() useless accessor.
In its current version that was a totally useless extra layer of crap
that we can totally avoid. Plus name was bad too.
2019-09-02 18:39:08 +02:00
Bastien Montagne
0ebc76354f DatablockManagement: Cleanup logic of private IDs handling in BKE_libblock_copy_ex().
Now that we have the private ID data flag, we can be more simple *and*
generic here.
2019-09-02 18:39:08 +02:00
Bastien Montagne
64efbbca8e Make Scene Master collection 'Private' ID data, like root nodetrees.
Same issue here as with root nodetrees, those are private ID data owned
by another ID, and not in Main DB. This requires special handling.

there are still quiet a few things to do here, like getting rid of
special code for master collection (regular ID copying should handle
that just as it already does for root nodetrees), cleanup in ID copying
code, etc.
2019-09-02 18:39:08 +02:00
Antonio Vazquez
a565096109 GPencil: Add suport to Poly Curves to Convert to Strokes operator
The Poly curves were not supported when convert curves to grease pencil strokes, but now are supported.

Also, some code cleanup to make it more readable.
2019-09-02 17:24:05 +02:00
Campbell Barton
a3559a70dd Fix T69404: Merge by distance crash with Unselected
Error introduced when removing the automerge bmesh operator.
2019-09-03 00:35:22 +10:00
Julian Eisel
2356f60c62 UI: Don't show button context menu for drag-labels
While the vast majority of labels would never get a button context menu
(as opposed to the regular context menu of this region), draggable
labels would still reach code for such context menu creation. From what
I can tell only file browser icons/thumbnails and the properties editor
data path would be affected. The button context menu doesn't make sense
for them, so let the region context menu show up instead.

If at some point we want button context menus for specific labels, we
can make checks more granular.
2019-09-02 15:41:46 +02:00
Antonio Vazquez
591db72ee2 GPencil: New Strength mode for Opacity modifier
This new option applies the opacity using the strength of the stroke instead to use the alpha channel of the material.

Tested in greasepencil-object branch

{F7712796}

The vertex group filter has been removed because this filter is not logic in Material mode and must be valid only in Strength mode.

{F7713147}

Reviewers: pepeland, mendio

Reviewed By: mendio

Differential Revision: https://developer.blender.org/D5650
2019-09-02 13:31:37 +02:00
Antonio Vazquez
928e0258fe GPencil: Set fill material when curve is 2D and has filling
Now the material is set as fill if the curve is 2D and is filled with a material. This is done in the Convert operator only, because the SVG add-on works totally different due the SVG has more parameters to determine the type of filling.
2019-09-01 22:47:23 +02:00
Harley Acheson
8ca9626985 UI: Active Default Button Highlight
Buttons marked as the default action are shown in full selected color. Simplification of all the related active_default code.

Differential Revision: https://developer.blender.org/D5574

Reviewed by Campbell Barton
2019-09-01 09:40:28 -07:00
Campbell Barton
6ff675f830 Fix transforming origin affecting unselected children 2019-09-02 01:39:34 +10:00
Alexander Gavrilov
18d4ad5a59 Copy Rotation & Transform: add Euler order override options.
For reasons similar to drivers, it should be possible to set an
explicit Euler rotation order in constraints that use Euler angles.

The Transform constraint in a way approaches drivers in its use,
in that it effectively alters channels using values of other
channels after applying a fixed form mathematical expression.

For this reason, instead of just specifying the euler order for
its inputs, it uses the same enum as driver variables. However
Quaternion components are converted to a weighted pseudo-angle
representation as the rest of the constraint UI expects angles.
2019-09-01 14:13:23 +03:00
Antonio Vazquez
ae43b1d51b Fix T69364: GPencil Array Modifiers causes crash
This bug was introduced when adding the support for default materials.
2019-09-01 09:31:20 +02:00
Alexander Gavrilov
883706395e Drivers: support accessing Quaternion rotation channels.
After adding the Euler order option, it's an easy addition to
the enum. The list of channels had of course to be expanded too.
2019-08-31 20:53:32 +03:00
Campbell Barton
284e4d18be Fix non-functional return argument in new gpencil code
Also remove unused arguments.
2019-09-01 03:35:48 +10:00
Antonio Vazquez
505340202e Fix T66452: Convert Curve to Grease Pencil Strokes
This commit adds support to convert curves to Grease Pencil strokes and create the materials too.

Also, there is a new python API. This API is required by the modified SVG import addon to create strokes( see T67065).

All curves selected in one operation are converted in the same Grease Pencil object.
2019-08-31 17:48:44 +02:00
Alexander Gavrilov
82ef1edce4 Drivers: support explicit euler rotation order for transform channels.
The meaning of the euler angles completely depends on the rotation
order. Currently the rotation order is taken from the target of the
driver variable, which somewhat makes sense if it uses euler, but if
it's quaternion, then the order is always set to XYZ.

Add a new option for the rotation channels of the Transform Channel
driver variables that defaults to the old behavior, but allows setting
an explicit rotation order.
2019-08-31 14:22:12 +03:00
Campbell Barton
9821dd72ba Cleanup: rename natural string comparison 2019-08-31 17:32:30 +10:00
Nathan Craddock
e72053a201 Outliner: fix unnecessary syncing
Depending on the outliner display mode and the outliner dirty state,
a sync may not be needed on each draw. This commit adds a check
before syncing to prevent syncing when not needed.
2019-08-30 21:09:40 -06:00
Nathan Craddock
82627c5016 Outliner: always sync object selection
This changes from-outliner selection syncing to always sync the
selection state of objects. This allows selecting objects while in
edit mode for parenting or adding hooks. This also fixes a few issues
where the sync algorithm would fail when no active object existed.
2019-08-30 20:47:27 -06:00
Ray Molenkamp
6726e98fe2 Cleanup: clang-format 2019-08-30 13:33:49 -06:00
Ray Molenkamp
6c16c2c233 MSVC: Fix BlendThumb debug build.
Spotted by @deadpin on chat
2019-08-30 13:27:56 -06:00
Campbell Barton
74763d1ae8 Transform: use recalc geometry depsgraph tag
Better be specific with the data that needs updating.
2019-08-31 03:52:49 +10:00
Campbell Barton
a785835b2c Fix T69299: Transform origin & skip-children jitters 2019-08-31 03:42:37 +10:00
Campbell Barton
503716bb65 Cleanup: 2 space indentation 2019-08-31 03:42:37 +10:00
Ray Molenkamp
f430685d2d Windows: Fix compatibility with older cmake
Older cmake did not find the BlendThumb sub project.
2019-08-30 11:40:46 -06:00
Brecht Van Lommel
d8bc28ca20 Fix possible crash with new sculpting cursor, due to stack overflow 2019-08-30 19:34:11 +02:00
Bastien Montagne
c65febf396 Cleanup: Silence debug prints in readfile code.
Not sure since when that one has been enabled, but there is no reasons
to print all that for regular users...
2019-08-30 19:08:09 +02:00
Campbell Barton
0f3b910c3a Cleanup: redundant lowercase in BLI_natstrcmp 2019-08-31 02:40:34 +10:00
Howard Trickey
bb8a9a6f8b Fix BLI_array macro so can use BLI_strict_flags.h.
Was doing int comparision against size_t, so added casts.
2019-08-30 11:39:27 -04:00
OmarSquircleArt
8cd0da88e5 GPU: Split gpu_shader_material into multiple files.
This patch continue the efforts to split the `gpu_shader_material` file
started in D5569.

Dependency resolution is now recursive. Each shading node gets its own
file. Additionally, some utility files are added to be shared between
files, like `math_util`, `color_util`, and `hash`. Some files are always
included because they may be used in the execution function, like
`world_normals`.

Some glsl functions appeared to be unused, so they were removed, like
`output_node`, `bits_to_01`, and `exp_blender`. Other functions have
been renamed to be more general and get used as utils, like `texco_norm`
which became `vector_normalize`.

A lot of the opengl tests fails, but those same tests also fail in
master, so this is probably unrelated to this patch.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5616
2019-08-30 17:28:57 +02:00
Campbell Barton
ac646bc20d Cleanup: spelling 2019-08-31 01:21:42 +10:00
Harley Acheson
ec51355a47 UI: Outliner Natural Sort
Collection contents alphabetical sort now uses a Natural Sort that takes number magnitude into account.

Differential Revision: https://developer.blender.org/D5636

Reviewed by Brecht Van Lommel
2019-08-30 07:50:11 -07:00
Pablo Dobarro
e0c792135a Sculpt: New brush cursor, active vertex and normal radius
This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes.
  -The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal.
  -The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry.
  -The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting.

Reviewed By: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D3594
2019-08-30 16:46:20 +02:00
Ray Molenkamp
66ec72045f Windows: Move building of blendthumb into the blender codebase.
Previously this was done in the deps builder due to the fact we needed
both 32 and 64 bit versions of this dll and CMAKE does not support that
in a single build folder. Now that 32 bit support has been dropped, this
can be safely moved into the codebase.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5633
2019-08-30 08:40:08 -06:00
Antonio Vazquez
26c110f2d2 Cleanup: Fix typo error 2019-08-30 16:19:35 +02:00
Jeroen Bakker
93f1d76bf0 DrawManager: UV Stretching
Calculating UV Stretching on large meshes showed garbage. The reason
is that the calculation is not thread save. Temporarily disable
threading for UV Stretching
2019-08-30 16:16:57 +02:00
Campbell Barton
30d900934c UI: assert on invalid click-step for integer buttons
Avoids T69305 going by unnoticed.
2019-08-30 23:41:22 +10:00
Harley Acheson
a209681bee UI: Remove Colons From Number Fields
Removes the colon separating label and number inside some number fields.

Differential Revision: https://developer.blender.org/D5628

Reviewed by Brecht Van Lommel
2019-08-30 05:54:39 -07:00
Antonio Vazquez
d5d3dc4189 GPencil: Use default material when slot material is empty
When a material slot is empty, the default material is used.

The default color used is Gray to get a good contrast in dense scenes with dark and white background.

Reviewers: brecht, dfelinto, mendio, pepeland

Differential Revision: https://developer.blender.org/D5625
2019-08-30 14:26:39 +02:00
Philipp Oeser
4608220c9b Fix (unreported) 'Duplicate Particle System' operator not ensuring
unique name

This was leading to equally named particle systems, causing problems
later on.
Spotted while looking into T67958.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5632
2019-08-30 14:07:59 +02:00
Antonio Vazquez
040d075f17 GPencil: Fix unreported problem with Move to Layer popup
As the operator was designed to use only as popup, when it was used as menu option, the popup was displayed again.

Reviewers: mendio, pepeland

Differential Revision: https://developer.blender.org/D5630
2019-08-30 13:00:41 +02:00
Philipp Oeser
44ace647a8 Fix interger number buttons increment/decrement arrows not working in
some cases

Since rB78b56fa7d973 defining a button with 'but->a1 = 0' wasnt
automatically setting its step value to 1 in 'ui_do_but_NUM' anymore.
Instead of handling this more forgiving in 'ui_do_but_NUM', went over
the remaining cases of buttons and and defined them with a step value of
1.

Fixes T69305

Reviewed By: brecht

Maniphest Tasks: T69305

Differential Revision: https://developer.blender.org/D5631
2019-08-30 12:45:38 +02:00
Antonio Vazquez
f033fa0fbc GPencil: Set active layer when click in Dopesheet keyframe area
Now, when clicking in the keys area, the layer is synchronized, not only in the left area with the names. This is one of the most requested feature by artists.

Also, removed some old comments.

Reviewers: brecht, angavrilov

Reviewed By: brecht

Subscribers: pepeland, mendio

Differential Revision: https://developer.blender.org/D5627
2019-08-30 11:58:02 +02:00
Antonio Vazquez
e33b4572af GPencil: Make visible active layer when hide others
To make more consistent the UI, when hide all other layers, the active layer is always set to visble.
2019-08-30 11:26:18 +02:00
Campbell Barton
a771fdb5dc Cleanup: clang-format, spelling 2019-08-30 10:55:31 +10:00
Campbell Barton
2fca31a5d6 Cleanup: no need to zero the area in beautify calculation
Also correct comment.
2019-08-30 10:50:06 +10:00
Matias Mendiola
7c44182c4a GPencil: Minor Menu tweaks
- Added 'Hide Inactive Layers' operator and reordered 'Show/Hide' menu items
- Move 'New Layer' to bottom in 'Move to Layer' operator for consistency.
- Removed extra end points in some menu items (...)

Reviewers: antoniov, billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5626
2019-08-29 20:12:39 +02:00