Commit Graph

87737 Commits

Author SHA1 Message Date
Brecht Van Lommel
79cfd5134d Fix image not being marked as modified on texture paint undo/redo 2019-05-18 12:42:22 +02:00
Brecht Van Lommel
396558b36f Windows: use more standard button layout in quit dialog
macOS and Linux remain the same as before. Ref D3118.
2019-05-18 12:19:27 +02:00
Brecht Van Lommel
7fd015bb70 Fix for Python error due to file missing from last commit 2019-05-18 11:53:30 +02:00
Brecht Van Lommel
a82bc70512 Fix use of deprecated DoF distance property 2019-05-18 11:50:55 +02:00
Brecht Van Lommel
07c67148e3 Mesh: remove Double Sided lighting option, it does nothing in the new viewport
This is legacy option from fixed-function graphics hardware, where per-vertex
lighting meant this had a significant performance impact.
2019-05-18 11:42:31 +02:00
Brecht Van Lommel
d95ccc2175 Cleanup: remove unused GHOST quit dialog code 2019-05-18 10:35:06 +02:00
Brecht Van Lommel
14f00e11fe macOS: always use the Blender quit dialog, like other platforms
The same was done for Windows, but some extra changes were needed to make it
work on macOS. This is required because the Blender quit dialog now contains
additional settings for image saving.
2019-05-18 10:31:10 +02:00
William Reynish
4718998578 UI: Sequencer menus
- Rename Frame menu to Navigation, and move to View menu
  - Add missing Zoom entry to View menu
  - Move the Snap/Offset items to the Transform menu
  - Remove Crossfade Sounds from the Strip menu, now that it is in the Transitions menu
  - Added more separators where it makes sense

Suggestions by Peter Fog (tintwotin)
2019-05-18 10:05:13 +02:00
William Reynish
03672e7783 Industry Compat keymap: Sequencer fixes
- Use consistent animation controls
  - Use consistent keys for Select More/Less & Select Linked
2019-05-18 01:36:34 +02:00
William Reynish
40a7ec8375 UI: Sequencer menus
Add missing menu entries:

  - Select Box
  - Sound Crossfade
  - Toggle Meta
  - Gap Remove

Also:
  - Rename menu entries to use Playhead rather than the ambiguous Frame
  - Use icons for the rest of the Add menu categories

Thanks to user tintwotin for pointing out the missing items
2019-05-18 01:11:45 +02:00
William Reynish
3b8ae2c08f Desktop Icons Update
Unify all desktop icons on Mac, Win and Linux to fit with the correct, updated brand guidelines here: https://www.blender.org/about/logo/

This is using :

PANTONE 716 C = #EA7600 (RGB 234 118 0)
PANTONE 647 C = #236192 (RGB 35 97 146)

Thanks to Yevgeny Makarov (jenkm) for compiling this icon update.

See T63623
2019-05-17 23:54:21 +02:00
William Reynish
8af1d1b199 UI: Icons update
New icons from Andrzej Ambroż / Jendrzych:

  - Bespoke icon for creating new Collections
  - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
  - New icons for Holdout and Indirect Only toggles in the Outliner
  - New generic Cursor icon for cases that are not related to either Orientation or Pivot

Many other tweaks to existing icons, including:

  - Add & Remove Keyframe
  - Weight Paint & Collision Modifier
  - Tablet Pressure Sensitivity
  - Playback icons
2019-05-17 23:22:22 +02:00
Brecht Van Lommel
572754f894 Fix T64775: crash loading Eevee files with DoF, after recent changes
Additional fix to ensure Cycles versioning is done after Eevee.
2019-05-17 22:56:29 +02:00
Brecht Van Lommel
728d99f446 Fix T64775: crash loading Eevee files with DoF, after recent changes
Version after lib linking due to following ID pointers.
2019-05-17 22:51:08 +02:00
Brecht Van Lommel
3022dd2b27 Images: changes to avoid losing new images that have not been saved
The basic idea is that such new images will be packed into the .blend file
when saving all modified images from the quit dialog. To make this workflow
nicer a number of changes were made to how this type of packed image is
handled.

* "Save Modified Images" now packs generated images into the .blend file.
* "Save As" for packed images now automatically unpacks the image, so that
  it's easy to save automatically packed images. "Save Copy" keeps it packed.
* "Save" for packed images now re-saves the image into the .blend file, so
  that it's effectively the equivalent of "Save" for non-packed images.
* Empty image filepaths are no longer remapped when saving the .blend file.
  Previously it would become e.g. "//../../" which makes no sense for generated
  images with no filepath yet.
* Hide unpack button and filepath for such packed images with no filepath.
  Unpacking does not work in a predictable way without a filepath, better
  to just "Save As".
2019-05-17 20:03:26 +02:00
Clément Foucault
60a4342557 Cleanup: Eevee: Use dummy texture for GTAO when not enabled 2019-05-17 19:25:01 +02:00
Sergey Sharybin
be5fd9c09f Fix T64300: Missing update of original data-block on redo
Dependency graph was not yet set as active when is used by
operator which is being redone.
2019-05-17 19:00:36 +02:00
William Reynish
0920cb650d UI: Small tweaks to the save dialog:
- Add back info icon at the top.
  - Remove icons from the buttons. None of the OS's we support use icons here
  - Remove button align. It doesn't work well with the active default highlighting
  - Center-align the text inside the buttons

To make this look even nicer, we should add more padding all around the edges, but that could be done separately.
2019-05-17 18:58:35 +02:00
Dalai Felinto
e3ea703b09 Outliner: Make restriction icons inactive based on hierarchy value
If the parent of a collection has a setting disabled, the children should have
that setting inactive.

In some cases a column may affect another one. For example, disabling a
collection to render should make holdout and and indirect only inactive.

In View Layer it works for both objects and collections.
For Scenes mode, it works only for collections.

Differential Revision: https://developer.blender.org/D4888
2019-05-17 13:49:45 -03:00
Sergey Sharybin
848967c21d Fix meshes.new_from_object() not preserving materials 2019-05-17 18:26:00 +02:00
Clément Foucault
0c4ce8e55e Eevee / Workbench: Fix hair normals
Hair normals were not behaving correctly. This corrects their looks and
fix the node shader geometry that was showing the flat normal.
2019-05-17 18:17:23 +02:00
Clément Foucault
ec3940ab0a Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible 2019-05-17 18:17:23 +02:00
Clément Foucault
97d22e12b5 Cleanup: DRW: Remove uneeded DRWState values
This removes:
- DRW_STATE_TRANS_FEEDBACK
- DRW_STATE_WIRE
- DRW_STATE_POINT
2019-05-17 18:17:23 +02:00
mano-wii
02319549c3 Fix T64759: Pick select selects an incorrect face in edit mode.
Bug introduced in T64759.
2019-05-17 13:02:57 -03:00
Brecht Van Lommel
2a31e0c812 Images: make it harder to accidentally undo image texture painting changes
Editing properties like generated X/Y size clears any changes to the image,
and it's not obvious that this is destructive. Now if the image has been
painted on or baked to, buttons to Save or Discard changes will appear and
editing the properties will be disabled until doing one of these.
2019-05-17 17:59:26 +02:00
Brecht Van Lommel
e8238e1123 Images: make image save operator available outside image editor
This includes some refactoring of image operator poll functions.
2019-05-17 17:59:26 +02:00
Brecht Van Lommel
b38853e89f Cleanup: remove unused image code 2019-05-17 17:59:26 +02:00
Brecht Van Lommel
d12244cea0 Cleanup: move Image flags into DNA, for consistency with other types 2019-05-17 17:59:26 +02:00
Jeroen Bakker
bc3139d792 Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.

Existing files are converted based on Cycles or Eevee being set in the scene.

Differential Revision: https://developer.blender.org/D4882
2019-05-17 17:59:26 +02:00
William Reynish
043299ab69 UI: Use correct icon for saving in the close dialog. 2019-05-17 17:55:14 +02:00
Jacques Lucke
5ce3f69da4 UI: File Close Dialog
This adds a new dialog that is shown whenever a file is closed.
So, either when a new file is opened, or when Blender quits.
The dialog allows to save unsaved changes. Furthermore it also
allows saving images that have been modified in Blender, but are
not saved yet.

Known limitations:
* Images that have no file path and have not been packed before,
  are not saved.
* On MacOS the old dialog is shown when Blender quits.

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4860
2019-05-17 17:43:36 +02:00
Pablo Vazquez
56cdb0cf15 Fix Blender menu not collapsing when Show Menus is disabled. 2019-05-17 16:34:11 +02:00
Sergey Sharybin
fa9ab7b5a9 Fix T64595: Mask does not update correctly when changing frames
Is caused by change which made all IDs to have parameters.

Solved by using more explicit relations.
2019-05-17 15:48:01 +02:00
Sergey Sharybin
cd78a08a19 Fix compilation error in release mode
Caused by recent fix.
For some reason compiled fine in debug mode, but not in release.
2019-05-17 15:35:57 +02:00
Dalai Felinto
0255cf8126 Set selection column restrict hidden by default
This was discussed in the past, the idea is to get the outliner even more compact.
Also to let users to use the viewport selection restriction further.

It would be nice to haven indication that an invisible column is set, but this is
no particular to the selection column.
2019-05-17 10:16:25 -03:00
Sergey Sharybin
fccb42c41f Fix T63981: Factory default memory cache limit is 4096 MB (32bit builds)
very straightforward: initialize default to the same hard limit as the
RNA properties.

Annoying part is that it's not trivial to make RNA to use same BLI functions,
so leaving that behind for now.
2019-05-17 15:02:12 +02:00
Sergey Sharybin
34d67601b7 Python: Raise an error even NO_MAIN data is assigned to object
The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.

Majority of the change is actually related on passing reports around.

On a positive side there are more error prints which can become more
visible to scripters.

There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.

Reviewers: brecht, campbellbarton, mont29

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4884
2019-05-17 14:27:13 +02:00
Pablo Vazquez
8b5816e76b Theme: Use blue for Outliner selection highlight. 2019-05-17 13:54:14 +02:00
Pablo Vazquez
7778a6d17c UI: Use 'Blender' as label for app menu.
The Blender icon can be confusing with some window decorations.
2019-05-17 13:53:20 +02:00
Clément Foucault
2bb788d4cd Cleanup: Eevee: Remove custom volumetric matrix
This was the same as using the inverse obmat.
2019-05-17 13:38:42 +02:00
Clément Foucault
52669dda80 Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics.

Now it automatically detect if there is any Volumetric material in the
view and allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
Clément Foucault
b526221315 Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS.

Now it automatically detect if there is any SSS material in the view and
allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
Clément Foucault
b23af112d2 DRW: Fix warning on MSVC 2019-05-17 13:38:42 +02:00
Clément Foucault
89673f0974 DRW: Make fullscreen vertex shader position and uv without attributes 2019-05-17 13:38:42 +02:00
Clément Foucault
26beaa2d90 Cleanup: Eevee: Use SET_FLAG_FROM_TEST 2019-05-17 13:38:42 +02:00
William Reynish
4856474b16 UI: Sequencer sidebar tweaks for the viewer
- Move the Channels setting to the View panel
  - Remove double separators in the View panel
  - Close the Scene panel by default - it only applies in rare cases
  - Move the Frame Overlay from the header to a sidebar panel
    Previously it used a strange ghost icon, and it make the other controls jump around
    Now uses clearer naming
2019-05-17 13:38:34 +02:00
William Reynish
cf433caa89 UI: Put Sequencer Proxy & Cache panels back into separate category
This works better, because some things are global for the scene and others are per strip
2019-05-17 13:27:21 +02:00
Philipp Oeser
77f92b8cb7 Update for Depsgraph API changes
Reviewers: sergey

Differential Revision: https://developer.blender.org/D4881
2019-05-17 12:38:05 +02:00
William Reynish
39a29d843e Fix: Add back last Sequencer panel that went missing in 86eefefdc1 2019-05-17 12:01:45 +02:00
William Reynish
9c83061b8d Fix: Sequencer Cache panel was accidentally removed in 86eefefdc1
Also fixed one last panel missing a category
2019-05-17 11:31:49 +02:00