We can apply the `V2D_KEEPZOOM` and `V2D_KEEPOFS_Y` flags to the main VSE
region to make sure this happens. If `V2D_KEEPZOOM` is set, we should update
the view2d's `oldwinx` and `oldwiny` in `ui_view2d_curRect_validate_resize`
just like the `V2D_KEEPASPECT` case.
Divide-by-zero is a real possibility here, since initialization status of
`oldwinx/y` cannot be determined from the `resize` boolean alone (e.g. loading
regions from disk on startup yields a `true` `resize` parameter, so any old
regions that have `KEEPZOOM` added through versioning will get this error since
their `oldwinx/y` is uninitialized). Avoid by initializing `oldwinx/y` if it is zero in
`ui_view2d_curRect_validate_resize`.
Addresses #136508.
Pull Request: https://projects.blender.org/blender/blender/pulls/137802
Move most `uiLayout` and `uiItem` functions to a separate
`UI_interface_layout.hh` header file. `uiItem` and `uiLayout` structs
are moved from `interface_layout.cc` to `UI_interface_Layout.hh` in
preparation for switching to an object oriented API style.
`UI_block_layout*` functions are moved to `UI_interface_Layout.hh` too,
since their implementation is also in `interface_layout.cc`
Types shared by `UI_interface_Layout.hh` and `UI_interface_c.hh`
are moved to `UI_interface_types.hh`.
Ref: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/136717
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.
Pull Request: https://projects.blender.org/blender/blender/pulls/137404
This makes it possible to search layer names in the
`Named Layer Selection` node as well as boolean
modifier inputs that are marked as a `Layer Selection`.
The layer selection UI is slightly updated:
* Use a slightly larger default width for the
`Named Layer Selection` node.
* Use the layer icon in the field that search for layer names.
* Use `Layer` placeholder string
Pull Request: https://projects.blender.org/blender/blender/pulls/137273
The goal here is to avoid having to cast to and from `ID` when getting the
evaluated or original ID using the depsgraph API, which is often verbose and not
type safe. To solve this, there are now `DEG_get_original` and
`DEG_get_evaluated` methods which are templated on the type and use a new
`is_ID_v` static type check to make sure it's only used with valid types.
This allows removing quite some verbosity on all the call sites. I also removed
`DEG_get_original_object`, because that does not have to be a special case
anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/137629
Since 115d809358 the scroll bars are darker on light theme. But this
makes the circular "handles", in Timeline for example, to not be
visible. This is because we start with the item color and then make
it darker when over a threshold. But we never make them lighter when
they are dark. This PR makes these darker or lighter depending on the
base color.
Pull Request: https://projects.blender.org/blender/blender/pulls/137618
This error is technically correct when the operators path doesn't
support relative paths.
The collection exporter allows relative paths and expands them before
passing the value to the operator.
Resolve by suppressing the warning.
Ref: !137510
We have an icon type called ICON_TYPE_VECTOR that are dynamically drawn
at runtime. These are created in icon_draw_size, which takes float
positions, but their callbacks all use integers instead. Truncating so
early in the process takes away flexibility to draw these at more ideal
sizes or to center them better. The complaint is a situation where we
mix ICON_TYPE_VECTOR for the colored collections and ICON_TYPE_SVG_MONO
for the white ones. Even though they both ultimately just draw the same
SVG icon the former way truncates position and size so there are times
they won't exactly line up.
Pull Request: https://projects.blender.org/blender/blender/pulls/132338
Masks for scrollbars were properly shrunk to match their drawn
representation in #135021, however, click logic was not updated
alongside this change.
For one, `mouse_in_scroller_handle` incorrectly assumed that if the
slider filled up the entire scrollbar extents, we would only be able to
select the bar. This code never ran in practice since `scrollers` were
always smaller than their mask, but now that they're the right size,
it's being run. Fix by removing the case.
It is also guaranteed that the "scroller"/"bubble"/"thumb" is not out of
view of the scrollbar track itself because it is clamped at the end of
`view2d_scrollers_calc` (which always runs before
`mouse_in_scroller_handle`), so this is dead code that can be removed.
Finally, rename `mouse_in_scroller_handle` to `scrollbar_zone_get` to
better represent its function.
Pull Request: https://projects.blender.org/blender/blender/pulls/137437
We have separate drag movement thresholds, and one is specifically for
tablet pen movement. A movement is not considered a drag (when using
left click select) until this amount is detected. This PR decreases
that amount with pen pressure. This results in more immediate and
responsive behavior that feels quite natural. Whether using RCS or
LCS this also similarly reduces the lag when dragging on numerical
inputs and sliders.
Pull Request: https://projects.blender.org/blender/blender/pulls/136685
On MacOS, while editing text in an input field, allow pressing Option+
Arrow to move to next word, Command+Arrow to move to beginning and end
of the string.
Pull Request: https://projects.blender.org/blender/blender/pulls/136904
Some paths in Blender support the `//` prefix for blend-file relative
paths however this is not communicated anywhere.
Support declaring this with a new flag which can be applied to filepath
& dirpath typed properties.
This is used to:
- Show red-alert when "//" are used in paths which don't support a relative prefix.
- Show a warning in the tooltip that the relative suffix is used when unsupported.
- Python warns if this prefix is ever used in an assignment or
function argument.
Resolves#133456.
Ref !137060
Only consider buttons with matching types as matching, when comparing
them between redraws to preserve active button state.
We could have avoided a bunch of issues in the past with this. They are
becoming quite common since we use more spacers and invisible elements
to enable certain behavior. Especially with nodes this caused some issues
recently.
Further code in `ui_but_update_old_active_from_new()` assumed matching
button types resulting in undefined behavior.
Fixes heap-buffer-overflow ASAN crash since 8ec9c62d3e.
Steps to reproduce were:
- Open [emitter-closures.blend](/attachments/e7689016-064c-4390-9f02-c2665b2a6a6b)
- Ctrl+Shift+Click on the header of the "Evaluate Closure" node
Pull Request: https://projects.blender.org/blender/blender/pulls/136943
The logic to add a file extension to the filename - which runs when
editing the text was not running when resetting/clearing the value.
Resolve by calling `uiBut::func`.
Along with [0], this fixes#134101.
[0]: f2a1c8d77c
When a wide menu is open and you move your mouse outside of it we have
new code that prevents the immediate opening of neighboring menus. But
while in this condition of mouse outside the menu, the rest of the
event processing is not run, so pressing "escape" will not close it.
This PR just moves the conditions around so event handling always
continues unless another menu is opened.
Pull Request: https://projects.blender.org/blender/blender/pulls/137243
When you open a menu or popover, moving your mouse to a neighboring
root menu button will switch to that one. For example when you open the
"File" menu and move to the right to have "Edit" open automatically.
This currently causes problems with some neighboring menus. This PR
adds a safety padding to the open item. This generally means that once
you open a menu, you will need to move your mouse into the neighbor's
content, not just hit the edge.
Pull Request: https://projects.blender.org/blender/blender/pulls/135692
When a menu is open, moving your mouse to a neighboring menu can cause
that menu to open, closing the open one. This is very problematic when
the open menu is very wide because users are likely to travel over
other menus while moving toward items in far columns. Typically this is
the "change area" menu, but this can happen with any wide menu. This PR
just checks the menu width and turns off this feature when it is wide.
Pull Request: https://projects.blender.org/blender/blender/pulls/136528
Currently scroll bars that are in regions that are set to "region
overlap" (like Tool Bar and Side Bar using a transparent background)
will fully hide when your mouse is not near them. This PR removes that
feature so that they are treated like in other areas. This way you can
always see that there are portions of the region scrolled away and what
proportion. A less jarring transition since it is only 0.4 - 1.0,
rather than 0.0 - 1.0.
Pull Request: https://projects.blender.org/blender/blender/pulls/136571
This commit allows to specialize or optimize properties editor for
particular workflows by hiding individual tabs. The filtering is done on
editor level, currently in editor options popover panel.
Primary motivation was to allow strip properties to be moved to
properties editor. The filtering is beneficial, as usually it does not
make sense to show strip propeties in modelling workspace and in video
editing workspace other properties would introduce quite a bit of noise.
Ref. #115626
Pull Request: https://projects.blender.org/blender/blender/pulls/115624
This fixes most "One Definition Rule" violations inside blender proper
resulting from duplicate structures of the same name. The fixes were
made similar to that of !135491. See also #120444 for how this has come
up in the past.
These were found by using the following compile options:
-flto=4 -Werror=odr -Werror=lto-type-mismatch -Werror=strict-aliasing
Note: There are still various ODR issues remaining that require
more / different fixes than what was done here.
Pull Request: https://projects.blender.org/blender/blender/pulls/136371
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/
tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
value. Each value in the bundle is identified by a name. Bundles can be
nested.
* Closures are functions that are created with the Closure Zone and can be
evaluated with the Evaluate Closure node.
To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.
This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.
Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).
One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.
Pull Request: https://projects.blender.org/blender/blender/pulls/128340
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.
This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.
Ref !136759
Part of incoming refactors in interface layout C++ code, this enables
forward declaring this enum type outside of `layout_interface.cc`. The
enum is renamed as `ItemInternalFlag` and moved to the `blender::ui`
namespace. `uiItemInternalFlag` is preserved as a shorthand for
`blender::ui::ItemInternalFlag`.
No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136782
Part of incoming refactors in interface layout C++ code, this enables
forward declaring this enum type outside of `layout_interface.cc`. The
enum is renamed as `ItemType` and moved to the `blender::ui` namespace.
`uiItemType` is preserved as a shorthand for `blender::ui::ItemType`.
No user visible changes expected, layout introspection will still print
item types using property enum identifier format.
Pull Request: https://projects.blender.org/blender/blender/pulls/136740
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136725
When mouse is moved from one area to other of same spacetype, previous
region is not redrawn. This results in tooltip being stuck at the edge of
previous area. In such case, send a redraw call to that region.
Pull Request: https://projects.blender.org/blender/blender/pulls/136168
If you scale down the color pickers to very small sizes the calculation
of the handle size of the value slider will cause it to proportionally
increase as it all approaches zero. This PR just calculates the size in
a better way and clamps it as well. For both the round and square
versions.
Pull Request: https://projects.blender.org/blender/blender/pulls/136566
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.
Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.
This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.
Ref !136340
Check on the modifier flag were explicitly masking all modifiers
which isn't needed as this flag is ensured to only have the four
expected modifier flags set.
Simplify logic by removing masking for "all" modifiers.
Some of the existing logic checked that modifiers were KM_MOD_HELD,
other logic checked the value wasn't KM_NOTHING or KM_ANY.
Simplify checks by comparing against KM_MOD_HELD in all cases
as this won't be set to other values.
- Document values to use for modifiers in code-comments.
- Only compare modifier values with KM_ANY/NOTHING/MOD_HELD.
- Use smaller integer sizes where possible.