Runtime UID should be generated after other basic ID info is set, in
this case the `tag` flags were still the one read from file, which could
lead to an assert in `BKE_lib_libblock_session_uid_ensure` in case the
blendfile was generated from a temp main data-base.
Second part to fix#128420.
On startup, the Blender File Outliner mode would show empty libraries
linked, pointing to the brush essentials files. This was because some
grease pencil versioning code would call
`BKE_paint_ensure_from_paintmode()`, which would link in the default
brushes. Then a bit later, brush assets versioning code would remove
local brushes from the default starup file, so the library link became
empty.
Initializing paint data shouldn't necessarily include importing default
brushes. In an earlier version I made this optional with a boolean, but
it's easy enough to separate out entirely.
Now `BKE_paint_ensure()` just initializes paint data, and
`BKE_paint_brushes_ensure()` has to be called to ensure that active
brushes are available.
Pull Request: https://projects.blender.org/blender/blender/pulls/128801
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.
For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`
For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`
Resolves#127374.
Pull Request: https://projects.blender.org/blender/blender/pulls/128604
Part of: https://projects.blender.org/blender/blender/issues/128066
Adds a "Filter by Active Tool" option for the brush asset shelves,
enabled by default. If enabled, the asset shelf only shows brushes
matching the brush type of the current tool. If the general "Brush" tool
is active, only brushes that are not covered by another tool are
displayed. The popup brush selector always shows all assets.
The option is stored in the Preferences, toggled in the "Display
Settings" popover of the asset shelf.
Note: This is committed to the 4.3 release branch, which was discussed
in advance.
Pull Request: https://projects.blender.org/blender/blender/pulls/128450
This does the following changes:
* Show info "warnings" in modifier too. Previously those were skipped. The
different behavior of info/warning/error messages causes confusion.
* Add a new `Warnings` panel that only shows when there are warnings. In its
title, it shows how many warnings there are.
* In the panel, warnings are sorted by severity and alphabetically.
Pull Request: https://projects.blender.org/blender/blender/pulls/128395
With the Slotted Actions experimental feature enabled, Blender will use
versioning to automatically convert legacy Actions into slotted ones.
Assignment of the converted Action's slot can fail in the following
scenario, when dealing with the following dance between "old Blender"
(only supporting legacy Actions) and "new Blender" (versions supporting
slotted/layered Actions):
1. New Blender: create an action with two slots, ME and KE, and assign
to respectively a Mesh and a Shape Key. Save the file.
2. Old Blender: load the file. This will load the legacy data, but still
keep the assignments. This means that the Shape Key will get a ME
Action assigned, which is incompatible. Save the file.
3. New Blender: upgrades the Action, and tries to assign its only slot.
This will fail for the shape key, as the ID type doesn't match.
The failure is in itself okay, as there was actual data loss in this
scenario, and so issuing a warning is the right way to go about this.
The Action is still assigned, but the data-block won't get a slot
assigned.
Pull Request: https://projects.blender.org/blender/blender/pulls/128199
Customizable highlighting of editor edges that can be used to help
differentiate between areas, indicate active area, and/or help users
with visual impairment. Can be completely removed as well. This
replaces the active area header highlighting, which doesn't work for
transparent headers.
Pull Request: https://projects.blender.org/blender/blender/pulls/116684
This implements versioning code to go from legacy to layered action.
The versioning is only triggered when the experimental flag for
Multi-Slot actions is enabled.
All the actions are converted in place, which should be fine because
of backwards and forwards compatibility with layered actions.
Pull Request: https://projects.blender.org/blender/blender/pulls/127842
It is too easy to accidentally enable skipping the simulation while moving the
node around without noticing. Now it is necessary to pass in a boolean value
from another node to modify the skip value. Existing files that had this
checkbox checked are updated by versioning code.
This implements #127506.
Pull Request: https://projects.blender.org/blender/blender/pulls/127988
This adds a new type of zone to Geometry Nodes that allows executing some nodes
for each element in a geometry.
## Features
* The `Selection` input allows iterating over a subset of elements on the set
domain.
* Fields passed into the input node are available as single values inside of the
zone.
* The input geometry can be split up into separate (completely independent)
geometries for each element (on all domains except face corner).
* New attributes can be created on the input geometry by outputting a single
value from each iteration.
* New geometries can be generated in each iteration.
* All of these geometries are joined to form the final output.
* Attributes from the input geometry are propagated to the output
geometries.
## Evaluation
The evaluation strategy is similar to the one used for repeat zones. Namely, it
dynamically builds a `lazy_function::Graph` once it knows how many iterations
are necessary. It contains a separate node for each iteration. The inputs for
each iteration are hardcoded into the graph. The outputs of each iteration a
passed to a separate lazy-function that reduces all the values down to the final
outputs. This final output can have a huge number of inputs and that is not
ideal for multi-threading yet, but that can still be improved in the future.
## Performance
There is a non-neglilible amount of overhead for each iteration. The overhead is
way larger than the per-element overhead when just doing field evaluation.
Therefore, normal field evaluation should be preferred when possible. That can
partially still be optimized if there is only some number crunching going on in
the zone but that optimization is not implemented yet.
However, processing many small geometries (e.g. each hair of a character
separately) will likely **always be slower** than working on fewer larger
geoemtries. The additional flexibility you get by processing each element
separately comes at the cost that Blender can't optimize the operation as well.
For node groups that need to handle lots of geometry elements, we recommend
trying to design the node setup so that iteration over tiny sub-geometries is
not required.
An opposite point is true as well though. It can be faster to process more
medium sized geometries in parallel than fewer very large geometries because of
more multi-threading opportunities. The exact threshold between tiny, medium and
large geometries depends on a lot of factors though.
Overall, this initial version of the new zone does not implement all
optimization opportunities yet, but the points mentioned above will still hold
true later.
Pull Request: https://projects.blender.org/blender/blender/pulls/127331
When I was learning VSE code, MAXSEQ constant (a preprocessor define!) was
confusing. It makes it sound like it is "max sequences", but it is actually
"max channels". So rename it to SEQ_MAX_CHANNELS and make it C++ constexpr int
instead of preprocessor macro.
Pull Request: https://projects.blender.org/blender/blender/pulls/128024
The reroute node used to be a bit special in the sense that its data type was
only stored in the sockets. However, typically, the ground truth data should be
stored in the node storage and then the socket types are derived from that.
For users, there should not be a noticable difference. However, from Python
it's not possible to modify the socket type directly on the socket anymore.
This is forbidden for other built-in nodes already too.
Instead, one can use the new `reroute_node.socket_idname` property to change
the type of a node. This internally also recreates the sockets with the correct
type.
Pull Request: https://projects.blender.org/blender/blender/pulls/121146
Integrate an existing implementation of the SLIM unwrapping algorithm
into Blender. More info about SLIM here:
https://igl.ethz.ch/projects/slim/
This commit is based on the integration code written by Aurel Gruber
for Blender 2.7x (unfinished and never merged with the main branch).
This commit is based on Aurel's code, rebased and further improved.
Details:
- Unwrap has been moved into a sub-menu,
slim unwrapping is exposed as: "Minimum Stretch".
- Live unwrap with SLIM refines the solutions using a timer.
- When using SLIM there are options to:
- Set the number of iterations.
- Weight the influence using vertex weights.
- SLIM can be disabled using the `WITH_UV_SLIM` build option.
Co-authored-by: Aurel Gruber <aurel.gruber@infix.ch>
Ref !114545
Previously, it was only possible to bake to disk with geometry nodes. This patch
adds support for storing the baked data directly in the .blend file.
By default, new bakes are stored in the .blend file now. Whether a new bake
should be packed or stored on disk can be configured in two places: in the
properties of the bake node and in the bake panel of the modifier. These
settings don't affect existing bakes, only the next bake.
To unpack or pack an individual bake, there is a new operator button next to the
bake button. The icon and the label below indicate where the bake is currently
stored. The label now also contains the size of the bake.
To unpack or pack all bakes, the `File > External Data > Pack Resources / Unpack
Resources` operators can be used. The unpack operator also has a new title that
mentions the number if individual files separate from the number of bakes. This
works better than just listing a number of files because a bake can consist of
many files.
Pull Request: https://projects.blender.org/blender/blender/pulls/124230
This commit adds low-level logic in BKE to support three behaviors in
case of name conflict when renaming an ID:
1. Always tweak new name of the renamed ID (never modify the other ID
name).
2. Always set requested name in renamed ID, modifying as needed the
other ID name.
3. Only modify the other ID name if it shares the same root name with the
current renamed ID's name.
It also adds quite some changes to IDTemplate, Outliner code, and
RNA-defined UILayout code, and the lower-level UI button API, to allow
for the new behavior defined in the design (i.e. option three from above list).
When renaming from the UI either 'fails' (falls back to adjusted name) or forces
renaming another ID, an INFO report is displayed.
This commit also fixes several issues in existing code, especially
regarding undo handling in rename operations (which could lead to saving
the wrong name in undo step, and/or over-generating undo steps).
API wise, the bahavior when directly assigning a name to the `ID.name`
property remains unchanged (option one from the list above). But a new
API call `ID.rename` has been added, which offers all three behaviors.
Unittests were added to cover the new implemented behaviors (both at
BKE level, and the RNA/Py API).
This commit implements #119139 design.
Pull Request: https://projects.blender.org/blender/blender/pulls/126996
To avoid unnecessary looping over listbase items the function
`BLI_listbase_count_at_most` was used however it resulting in an awkward
expression: `BLI_listbase_count_at_most(list, count + 1) == count`
replace this with `BLI_listbase_count_is_equal_to(list, count)`.
Without it sometimes it feels that search didn't work, when it just
happened that we were near the end of the file.
It is the default in popular external editors as well.
Ref: !127528
Properly track Action and Slot assignment when entering/exiting NLA
tweak mode.
This doesn't properly sync the length of the NLA strip when exiting
tweak mode. This and more NLA work is tracked at #127489.
Pull Request: https://projects.blender.org/blender/blender/pulls/127498
Before efb511a76d this was not necessary, because the G_FILE_COMPRESS option
was not disabled when writing memfile undo steps. However, compression is
generally disabled when writing quit.blend or autosave files.
As of 2a56403cb0, bevel weight data is stored as a generic
attribute. The bevel modifier is currently hard-coded to use the
`bevel_weight_edge` attribute as the data source for the weights.
This commit adds a string textbox where the user can specify alternate
attributes for the bevel's edge weights.
The string name field is added as a search button which provides a list
of all attributes in the original mesh. This is meant to work similarly
to geometry nodes, so mismatched attribute data types and domains are
automatically converted/interpolated as necessary. Attributes created
by previous modifiers can also be used, but they won't appear in the
search menu.
Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/117366
The term "tool" is historic from before the actual tool system got
introduced. Since then the term was already a bit confusing, because it
wasn't directly related to the tool system, but there was still some
relationship between the two. Now brushes and their types are decoupled
much more from the tool system, with a single "Brush" tool supporting
all kinds of brushes (draw, grab, cloth, smooth, ...).
For a more clear terminology, use "brush type" instead of "tool".
For #126032 we need to write the brush type to the asset metadata (done
in !124618), so we can filter brushes based on the type (so the grease
pencil eraser tool only shows eraser brushes, for example). I'd like to
use future proof names for that to avoid versioning of asset metadata in
future, so I'd rather do the full naming change now.
RNA properties (thus BPY names) are not changed for compatibility
reasons. Can be done in 5.0, see blender/blender#124201.
Pull Request: https://projects.blender.org/blender/blender/pulls/126796
True for both `Graph` and `Dopesheet` views in the MCE.
For all other time-based editors, the main region (`RGN_TYPE_WINDOW`) is
of interest to be tagged for syncing `V2D_VIEWSYNC_SCREEN_TIME`. In the
case of the Movie Clip Editor however, the `Graph` and `Dopesheet`
regions in question are of type `RGN_TYPE_PREVIEW`.
So to resolve, we have to take this into account in view2d_sync RNA code
NOTE: this PR does not add versioning code, so any "falsely" tagged
`Graph` and `Dopesheet` view will "loose" the setting (will have to be
enabled again on the "right" region), this could be added though -- it
would be impossible to tell **which** view exactly, so on each
`RGN_TYPE_WINDOW` encountered, we'd have to then tag **both** `Graph`
and `Dopesheet` afaict
Pull Request: https://projects.blender.org/blender/blender/pulls/126785
Current default tool is "sample" which is a bit odd, and coupled with
the fact that the toolbar is hidden by default, this can be confusing
to new users, leading them to believe tweak/select tools are not
supported for the VSE preview.
This change:
- Sets "box select" as the default tool for the Preview
- Makes both Preview and Timeline toolbars shown by default
Pull Request: https://projects.blender.org/blender/blender/pulls/126336
Adds the ability to connect and disconnect strips in the VSE.
- Connected strips have an icon indicating their status, and attempting
to select one connected strip selects all other connected strips in
that chain.
- If the user attempts to connect a strip that is already connected to
other strips, that strip will disconnect itself from others before
connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
from the same file are connected by default. There's an option to
turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
connections with Alt+Click.
- This shortcut overrides the old keymap item for "Linked Handle"
selection. The property still exists if people want to use that
shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
I've added a condition to `seq_new_fix_links_recursive` that also
updates connections using the `seq->tmp` var. (A note -- I've updated
the comment for this field in `DNA_sequence_types.h` because the var
is only used for duplication now. It was once present in
`select_more_less_seq__internal` to be used for linked selection but
is gone now).
- There are also functions to cut one-way links and make sure that
all strips are bidirectionally connected after duplicating.
Pull Request: https://projects.blender.org/blender/blender/pulls/124333
Code executed in `BLO_read_do_version_after_setup` would not update in
any ways the info in link/append context data.
NOTE: this could potentially be extended to other code in this 'complex
do version' area. However, other versionning did not cause issues
apparently so far, so would rather until such changes are proven needed.
Use snake style naming for all the kernel nodes functions.
Omit kernel prefix in the names since of the using namespace.
Use full forms of the terms
('iter' -> 'iterator', 'ntree' -> 'node_tree', 'rem' -> 'remove', ...).
Pull Request: https://projects.blender.org/blender/blender/pulls/126416
Show the autokeying indicator (record button) on the Timeline header in
red when enabled. With a white outline on dark theme, or with a black
outline on light theme. The red color is user changeable.
Pull Request: https://projects.blender.org/blender/blender/pulls/126344
This adds the ability to customize the default width of a group node that's
created for a node group. This feature works towards the goal of unifying the
features available to built-in nodes and node groups. We often customize the
width of built-in nodes from them to looks slightly better (e.g. to avoid
cut-off labels).
Pull Request: https://projects.blender.org/blender/blender/pulls/126054