Commit Graph

109819 Commits

Author SHA1 Message Date
Hans Goudey
7ee189416c UI: Show modifier pinning with icon, adjust name
User feedback has been that the pinned modifier looks broken because
there is no feedback in the UI showing that it's pinned (related to the
recently reported #121620). It's also inconvenient to disable the pinning
if it's required to move the modifier up (before another modifier that
controls normals for example). Now the "Pin" icon is displayed here,
and clicking on it turns off the pinning.

Also, change the property name from "Stick to Last" to "Pin to Last".
"Stick" is a weird word in the UI, it sounds uncommon and strangely
physical. "Pin" is more associated with this concept.

---

![Screenshot from 2024-05-29 11-41-06](/attachments/4581d362-e2fb-4edf-83dd-7f1e1b71ec4d)

Pull Request: https://projects.blender.org/blender/blender/pulls/122444
2024-05-30 13:56:42 +02:00
Sybren A. Stüvel
3f555ee027 Anim: add RNA guards to prevent mixing legacy/layered action operations
Add guards to the RNA code to prevent the creation of legacy data on a
layered Action, and vice versa.

On a legacy Action, it is now impossible to create new layers or bindings.

On a layered Action, it's now impossible to create legacy F-Curves or
groups.

Refactor: Anim: rename bl_animation_id.py to bl_animation_action.py

The `Animation` datablock is no more, and this file tests `Action`.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122483
2024-05-30 13:19:21 +02:00
Habib Gahbiche
9484770551 Compositor: Switch View: automatically update views when render views are enabled/disabled
Remove the button "Update Views" that requires the user to update visible views manually. This is now consistent with the automatic update of compositor tree, when views are added or deleted, see #120685.

The patch also addresses #109866 (not really a fix since behavior in that bug report is intentional).

Pull Request: https://projects.blender.org/blender/blender/pulls/122290
2024-05-30 13:18:10 +02:00
Sybren A. Stüvel
0be9540775 Refactor: Anim: move animation.cc into action.cc
Move the content of `animation.cc` into `action.cc`. This is part of the
removal of the `Animation` datablock, and the injection of its
functionality into the `Action` datablock.

The test file `animation_test.cc` is renamed to `action_test.cc`.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122480
2024-05-30 12:23:58 +02:00
Sybren A. Stüvel
ba5206b209 Anim: add Action.is_action_layered and Action.is_action_legacy to RNA
Expose `Action::is_action_layered()` and `Action::is_action_legacy` to
RNA.

Motivation for the names: the two functions are so closely related, that I
wanted to give them a more common prefix than just `is_`.

Pull Request: https://projects.blender.org/blender/blender/pulls/122478
2024-05-30 11:54:18 +02:00
Jacques Lucke
cc38c43198 UI: check if only ctrl is pressed when editing label
Previously, the code only checked that ctrl is pressed. This works, but
also allows other keys to be hold at the same time which might conflict
with other shortcuts. Now the code also makes sure that shift and alt
are not pressed.
2024-05-30 11:14:58 +02:00
Jacques Lucke
cd5eb4aa03 Geometry Nodes: support renaming some sockets in the node directly
This adds support for renaming some sockets in the node UI directly by Ctrl+Clicking
on them. This is sometimes more convenient than going to the sidebar. It affects the
Menu Switch and Bake node as well as the Simulation and Repeat zone.

Some related notes:
* The Group Input and Group Output node are not yet supported, because it currently
  breaks the right-alignment on the Group Input node. I couldn't find a workaround for
  this yet.
* Double-clicking on the socket name does not trigger renaming yet. This seems to
  be a deeper issue in the interface code.
* The highlighting when hovering over sockets that can be renamed is very dim
  making it hard to see. Alternatives like drawing a box around the label when hovering
  it (like in list views) have been discussed but seem to be much more difficult to get to work.

Despite these limitations, it seems reasonable to add this already, as it shouldn't affect
anyone negatively. The nodes still look like before.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/121945
2024-05-30 10:41:05 +02:00
Philipp Oeser
7a11fad380 Fix #122429: With Cloth brush set, cloth filter (Scale) is disfunctional
The cloth scale Filter relies on properly set up deformation constraints
(this is done in `do_cloth_brush_build_constraints_task`).
Whenever the Brush (not the Filter) is set to `SCULPT_TOOL_CLOTH`
(having it selected prior to the filter), another code path is taken and
the setting up the proper constraints is skipped (making the Filter
disfunctional).

To distinguish between filter usage and brush usage, there were already
checks for the `StrokeCache` (indicating brush usage afaict), so to
resolve, use the same check to prevent entering the particular code path
associated with the `SCULPT_TOOL_CLOTH`.

Probably an oversight in c2f0522760

Pull Request: https://projects.blender.org/blender/blender/pulls/122440
2024-05-30 10:27:21 +02:00
Bastien Montagne
e18dd894b8 Fix #121169: asserts in curve geometry code.
Asserts triggered e.g. by opening Gold production files (like
`pro/shots/220_storm/220_0020/220_0020-anim.blend`). Their root cause
are zero tangent vectors.

The asserts initially came from unormalized normals, but the root issue
is actually using zero vector as axis in calls to
`math::rotate_direction_around_axis`.

While rotating a zero direction vector is possible (though useless),
rotating around a zero axis vector makes no sense?

So this commit adds an assert that the given axis is non-zero in
`rotate_direction_around_axis`. And 'fixes' the found cases triggering
such assert by skipping rotation when the axis (tangent) is null.

Another related issue fixed by this commit is the iterative process in
calls to `calculate_next_normal`, which can accumulate small floating
point errors over time, leading to generating not normalized-enough
normals at some point.

Pull Request: https://projects.blender.org/blender/blender/pulls/122441
2024-05-30 10:24:04 +02:00
Campbell Barton
fc6df04a99 Extensions: support dropping URL's which contain trailing parameters 2024-05-30 16:55:35 +10:00
Campbell Barton
8f97419561 Extensions: show a dialog when dropping a URL while offline
The dialog notifies the user that online access is required with a
button to go to the system preferences.

See #120665.
2024-05-30 16:07:59 +10:00
Clément Foucault
ce062f03a3 Cleanup: EEVEE-Next: Rename lightprobe display files
_No response_

Pull Request: https://projects.blender.org/blender/blender/pulls/122457
2024-05-30 00:15:43 +02:00
Clément Foucault
a6774b2930 EEVEE-Next: Add pdf to LOD to reduce noise from HDRI
Sphere lightprobe have pre-filtered LODs.
Sample lower LODs when PDF is high to reduce variance.
2024-05-30 00:14:51 +02:00
Harley Acheson
3ee8a75e8e Fix #122381: Changes to Text Overlay Colors
Show white text and black outline when dark, black text and white
outline when light. Slight darkening of TH_TIME_GP_KEYFRAME and
the red used for slow FPS to better work with varying backgrounds.

Pull Request: https://projects.blender.org/blender/blender/pulls/122449
2024-05-29 20:10:45 +02:00
Clément Foucault
ec36412c45 Overlay: Make Facing overlay not rely on render engine depth
This add depth writting to avoid missing pixels that haven't
been rendered by the render engine. But this forces to
not use the blending mode (otherwise we would have
order dependent results). Removing blending breaks selection
outlines so we have to move the rendering of the facing
overlay before the outline overlay. This doesn't fix the
situation for in-front objects but it improves the current
behavior for non-in-front objects.

Fix #121662
2024-05-29 17:54:42 +02:00
Clément Foucault
fabdeff9ca Fix: EEVEE-Next: Wrong variable in versioning code
Caused by 32259aa0b6
2024-05-29 17:54:42 +02:00
Bastien Montagne
b32d026441 Fix (studio-reported) unlinkable IDs made directly linked during blendfile write.
Regression from 435b6743fd, no usage of unlinkable ID (mainly
shapekeys...) should make them directly linked.

Note that this had no serious consequences, it was mainly printing annoying
error messages in release builds, and asserting in debug ones.
2024-05-29 17:38:08 +02:00
Harley Acheson
50bf1f3a52 Fix #122395: Fix Icon Errors Building Headless
Add defines to allow building headless, otherwise we
get undefined symbol errors for UI_icon_from_event_type

Pull Request: https://projects.blender.org/blender/blender/pulls/122406
2024-05-29 17:32:28 +02:00
Hans Goudey
628e34fdfb Cleanup: Use C++ types for sculpt boundary brush data 2024-05-29 11:04:33 -04:00
Jacques Lucke
7be4d4f443 Nodes: automatically move viewer node to current node
This improves working with viewer nodes in geometry and compositor nodes.
Previously, the viewer node would typically stay at the position where it was first
inserted which leads to very long links in many cases. Now the viewer node
automatically moves to the place where the user ctrl+shift+clicked to view data.

The viewer is placed slightly to the right and top of the current node. It is moved
up a bit, so that it does not get in the way as quickly when the user wants to add
another new node. Furthermore, the viewer node position is chosen so that it
does not intersect with other nodes.

In the future we could implement animating the node position so that it slowly
transitions to it's new places.

Pull Request: https://projects.blender.org/blender/blender/pulls/121951
2024-05-29 16:49:33 +02:00
Hans Goudey
96415bc42a Sculpt: Specialize a few vertex neighbor iteration cases for BMesh
The start of a transition to remove this API more generally.
2024-05-29 10:41:41 -04:00
Clément Foucault
32259aa0b6 Fix: EEVEE-Next: Versioning older file to remove indirect volume light
Make sure older file have indirect volume lighting disabled to
avoid this new feature washing out the volume object lighting.
2024-05-29 16:19:32 +02:00
Clément Foucault
4ab652256d Fix: EEVEE-Next: Invisible volume without any shader attributes
By removing the check we make it possible to render volume objects
even if the shader doesn't require any volume attribute.

We still check if there is any attribute to not draw empty
volume objects that have no attribute as a unit cube.

Fix #103683
2024-05-29 16:17:53 +02:00
Clément Foucault
204f56e59d EEVEE-Next: Add jittering in fast GI bitmask angle
This avoids banding artifacts caused by the finite bitmask
using for Fast GI / Ambient Occlusion.

Fix #116032
2024-05-29 16:01:58 +02:00
Philipp Oeser
40e036b63e Fix #122344: PLY exports non-normalized custom normals on scaled objects
On export, PLY creates a matrix (in `set_world_axes_transform`) -- the
inverse transpose of the regular matrix [seems like the usual way of
transforming normals]] --  by which the normals are multiplied. This can end
up in non-normalized custom normals on scaled objects though. Corrected
in this PR by just normalizing after said multiplication.

On import, `BKE_mesh_set_custom_normals_from_verts` is used with the raw
data -- which ends up in `mesh_normals_corner_custom_set` which in turn
"is expected to have normalized normals" (from the comment).
We _could_ also make sure to normalize on import, however, setting these
properly on export seems the primary choice.
Other importers also dont go the extra route of making sure to normalize
the incoming data, so this seems to be in line of what other Im-/Exports
do.

Pull Request: https://projects.blender.org/blender/blender/pulls/122432
2024-05-29 15:39:24 +02:00
Hans Goudey
98eecfcff0 Cleanup: Sculpt: Use C++ Vector for vertex neighbors 2024-05-29 08:58:10 -04:00
Jacques Lucke
05820ae1cc Cleanup: remove unnecessary assert
It doesn't make sense to check if an unsigned integer is >= 0.
2024-05-29 14:55:14 +02:00
Jacques Lucke
59ae253664 Fix: remove test for removed method
The method was removed in bea8825446.
2024-05-29 14:54:31 +02:00
Iliya Katueshenock
bea8825446 Cleanup: BLI: Remove Span::get method
Unlike to `lookup_or_default` accessor methods of `Map` or attribute provider class,
`Span::get` is not so explicit and self described to be used with default value.
Other one issue was is that result is by value. But this is not the main reason to
delete this method. And although this can be fixed by reference, this is still not
such good to just have method to check index and return something.

Pull Request: https://projects.blender.org/blender/blender/pulls/122425
2024-05-29 14:26:21 +02:00
Pratik Borhade
c7635fa200 GPv3: Assert on translating keys
Caused by f011d8f508.
`ale->update` should be 0 after animdata update. Otherwise it would
cause the assert (it also ensures all update cases are handled for keys).

Resolves #122259

Pull Request: https://projects.blender.org/blender/blender/pulls/122435
2024-05-29 14:24:37 +02:00
Iliya Katueshenock
022620b490 Fix: Missing space in tooltip
Fix of change from e6ccff1044

Pull Request: https://projects.blender.org/blender/blender/pulls/122434
2024-05-29 14:05:54 +02:00
Falk David
bf676e8973 GPv3: Draw Tool: Replace "Input Samples" with "Spacing"
The GPv2 draw tool used a setting called "Input Samples" to
generate points (subdivisions) when two samples are far apart
from one another.

In GPv3 we have the same feature, but with a bit more control.
Users can now specifiy the maximum distance between two
points based on a percentage of the brush size (in pixels).
2024-05-29 11:55:59 +02:00
Falk David
6e76b9f6b3 Fix: GPv3: Issues in find_or_create_layer_in_dst_by_name
There were some issues in this function.
* Undefined behavior for the fallback when getting the `layer_src`
* Searching for the layer `grease_pencil_dst` based on the value of a pointer, instead of the `name`.

Pull Request: https://projects.blender.org/blender/blender/pulls/122426
2024-05-29 11:25:15 +02:00
Clément Foucault
91fee3eca8 Cleanup: EEVEE-Next: Rename lightprobe files
Use new naming convention

Pull Request: https://projects.blender.org/blender/blender/pulls/122405
2024-05-29 11:19:50 +02:00
Raul Fernandez
8182ebd4d2 Fix #95419: Sculpt: Invert visible hides all faces with Multires modifier
Fix for sculpt mode: invert visible hides all faces with Multires modifier #95419

Grids face indices should not change on the fly based on hidden state.
It caused the rendering glitches shown on the original bug report and the attached recordings.

* this PR removes the unnecessary check and dependency of grids visibility with the smooth/sharp of faces.
* replaces smooth flag for sharp flag which better express the intent and simplifies the logic.

Pull Request: https://projects.blender.org/blender/blender/pulls/121929
2024-05-29 06:02:54 +02:00
Campbell Barton
c5a27f011e Cleanup: spelling in comments 2024-05-29 12:49:07 +10:00
Campbell Barton
e3a6eed5c5 Cleanup: correct function name spelling 2024-05-29 12:49:07 +10:00
Nathan Burnham
f0603d8fac PyAPI Doc: improve BMesh typing
- `BMLayerItem.copy_from(other)` had a typo in its docstring that prevented `other` being typed.
- `BMesh.from_object()` and `BMesh.from_mesh()` had untyped arguments.
- `BMVert.copy_from_vert_interp()`'s `fac` argument was untyped.
- `remove(item)` method of `BMVertSeq`, `BMEdgeSeq` and `BMFaceSeq` had no type for `item`.
- `get()` method of `BMEdgeSeq` and `BMFaceSeq` had "sequence" in the description of `verts` but not in the type.

Pull Request: https://projects.blender.org/blender/blender/pulls/122374
2024-05-29 03:00:03 +02:00
Harley Acheson
707503bf73 Fix #122403: Show correct Hex values for managed colors
Adjusted calculation of hex values so that what is shown matches what
is displayed for material colors as well as for theme colors.

Pull Request: https://projects.blender.org/blender/blender/pulls/122409
2024-05-29 01:13:50 +02:00
Hans Goudey
434b225bb8 Cleanup: Sculpt: Reduce usage of topology array references
Access topology arrays directly from the mesh as needed instead.
Part of #118145.

Pull Request: https://projects.blender.org/blender/blender/pulls/122407
2024-05-28 23:48:39 +02:00
Hans Goudey
61fa2b7991 Paint: Reduce constant work for each node in weight paint
Move the loop over all affected nodes to each brush implementation,
making use of lambdas to avoid a bunch of boilerplate code. This makes
it clearer what logic actually depends on the vertices in each node, and
decreases future overhead if we decide to make PBVH nodes smaller.
2024-05-28 23:48:37 +02:00
Hans Goudey
aae77d5e60 Cleanup: Paint: Use const arguments 2024-05-28 23:48:37 +02:00
Hans Goudey
808c29d8db Cleanup: Paint: Remove more permanent storage of topology map
Access the vertex to face map directly from the mesh as necessary.
This helps to prevent unnecessary calculation (it isn't necessary in
weight paint mode besides the blur brush anymore), though it is
used for vertex normals calculation for smooth-shaded meshes.
2024-05-28 23:48:37 +02:00
Hans Goudey
f31d3b9e39 Paint: Remove use of vert to corner topology map
This saves 4 bytes per face corner and 4 bytes per vertex.
2024-05-28 23:48:37 +02:00
Hans Goudey
5cd06ffe60 Cleanup: Mesh: Modernize vert to corner topology map naming 2024-05-28 23:48:37 +02:00
Hans Goudey
bdb949bc76 Cleanup: Paint: Retrieve vert positions from consistent array
`ss.vert_positions` and `pbvh.vert_positions` are expected to point to the
same evaluated deformed position array here. It's preferrable to use the
span we already have locally. Though eventually we hope to remove the
vertex position array from PBVH.
2024-05-28 23:48:37 +02:00
Hans Goudey
144c995c06 Paint: Remove PBVH vertex iteration macro from weight & vertex paint
Part of #118145.
2024-05-28 23:48:37 +02:00
Hans Goudey
73a407061a Paint: Read selection before brush falloff
Reading the selection is much cheaper than calculating the brush radius
since it just requires reading from a boolean array. Better to do it earlier
so the radius calculation can be skipped for deselected points.
2024-05-28 23:48:37 +02:00
Hans Goudey
1c3d6fa4dd Paint: Avoid virtual array access overhead for weight and vertex paint
Use an optionally empty VArraySpan instead of a potentially-single VArray.
2024-05-28 23:48:37 +02:00
Hans Goudey
08ecad5471 Cleanup: Paint: Remove useless comments 2024-05-28 23:48:37 +02:00