Commit Graph

7061 Commits

Author SHA1 Message Date
Jacques Lucke
6a90382390 Core: support buffers larger than 2GB in .blend files
This is implements option 1 of #129309. It contains a few changes:
* Split `BHead8` into `SmallBHead8` and `LargeBHead8`. The latter is the new one
  and uses `int64_t` for array sizes instead of just `int`. That applies to to
  buffer size in bytes (`len`) and the array size (`nr`).
* The first .blend file header (the first few bytes of the file) are updated
  according to #129309.
* Support reading files with that use `BHead4`, `SmallBHead8` and `LargeBHead8`.
* New option in the preferences that controls whether new files are written with
  the older `SmallBHead8` or the new `LargeBHead8`. The new file format is
  disabled by default. Potential unofficial 32 bit builds (#67184) always write
  `BHead4`, but can read all types (in theory anyway, can't test it).

Note that there are other places in Blender that don't fully support arrays this
large. E.g. I noticed that the spreadsheet currently can't scroll all the way
down.

The experimental option can be removed once we are in the 5.0 branch, at which
point only 4.5 will be able to open the files saved with 5.0.

Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/129751
2025-04-29 10:55:26 +02:00
Omar Emara
ddc0f9460d Compositor: Turn Lens Distortion options to inputs
This patch turns the options of the Lens Distortion node into inputs.

The Projector option was turned into an enum between two options.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138113
2025-04-29 09:54:12 +02:00
Omar Emara
39aa73628d Compositor: Turn Color Correction options to inputs
This patch turns the options of the Color Correction node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/138003
2025-04-28 12:19:42 +02:00
Campbell Barton
c90e8bae0b Cleanup: spelling in comments & replace some use of single quotes
Previously spell checker ignored text in single quotes however this
meant incorrect spelling was ignored in text where it shouldn't have
been.

In cases single quotes were used for literal strings
(such as variables, code & compiler flags),
replace these with back-ticks.

In cases they were used for UI labels,
replace these with double quotes.

In cases they were used to reference symbols,
replace them with doxygens symbol link syntax (leading hash).

Apply some spelling corrections & tweaks (for check_spelling_* targets).
2025-04-26 11:17:13 +00:00
Jonathan Lampel
f67f10c60f Overlay: Reduce retopology overlay default distance
Changes the default distance to something suitable for working on human
sized objects. The previous default required the object to be quite
massive in scale to look correct.

This not only improves the display but also makes accidental back facing
selection significantly less likely. There will be more cases where the
source object clips through the retopology, but this can also be helpful
as it shows where there are significant differences is the silhouette.
0.01 was chosen in Blender Chat as a nice round number that works for a
variety of objects.

See PR for comparison images.

Pull Request: https://projects.blender.org/blender/blender/pulls/137978
2025-04-26 00:13:46 +02:00
Clément Foucault
81c00bf272 EEVEE: Shadow Terminator Normal Bias
This implement the design detailed in #135935.

A new per object property called `Shadow Terminator Normal Offset` is
introduced to shift the shadowed position along the shading normal.

The amount of shift is defined in object space on the object datablock.

This amount is modulated by the facing ratio to the light. Faces
already facing the light will get no offset. This avoids most light
leaking artifacts.

In case of multiple shading normal, the normal used for the shift
is arbitrary. Note that this is the same behavior for other biases.

The magnitude of the bias is controlled by `Shadow Terminator Normal Offset`.
The amount of faces affected by the bias is controlled using
`Shadow Terminator Geometry Offset` just like cycles.

Tweaking the `Shadow Terminator Geometry Offset` allows to avoid too much
shadow distortion on surfaces with bump mapping.

Cycles properties are copied from the Cycles object datablock to the
blender datablock. This break the python API for Cycles.

The defaults are set to no bias because:
- There is no good default. The best value depends on the geometry.
- The best value might depend on real-time displacement.
- Any bias will introduce light leaking on surfaces that do not need it.
- There is an additional cost of enabling it, which is proportional
  to the amount of pixels on screen using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/136935
2025-04-25 19:12:04 +02:00
Campbell Barton
2d4290f285 Cleanup: spelling in comments (make check_spelling_*)
Also inconsistent capitalization.
2025-04-24 22:45:22 +00:00
Christoph Lendenfeld
9663d287fc Anim: merge keyframe jump operators
This merges the `GRAPH_OT_keyframe_jump` operator into the more generic
`SCREEN_OT_keyframe_jump` operator. (the former introduced with #108549)

The functionality of both operators is retained by running
a `switch/case` based on the editor type.
Doing so, we can filter out the Dope Sheet as well which fixes #93944
The `GRAPH_OT_keyframe_jump` is preserved, but when it is called,
it generates a warning stating it should not be used anymore.
It then calls directly into the `SCREEN_OT_keyframe_jump` to
ensure functionality doesn't drift apart.

Fixes #136176
Fixes #93944

Pull Request: https://projects.blender.org/blender/blender/pulls/137542
2025-04-24 18:01:05 +02:00
Omar Emara
ad49181f90 Compositor: Turn Plane Track Deform options to inputs
This patch turns the options of the Plane Track Deform node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137949
2025-04-24 12:47:15 +02:00
Omar Emara
290c015a75 Compositor: Turn Stabilize node options to inputs
This patch turns the options of the Stabilize node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137911
2025-04-24 09:34:30 +02:00
Omar Emara
f4e46b3fdd Compositor: Turn ID Mask node options to inputs
This patch turns the options of the ID Mask node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137905
2025-04-23 16:31:27 +02:00
Omar Emara
8c616a8a00 Compositor: Turn Keying node options to inputs
This patch turns the options of the Keying node into inputs.

In the process, some options were renamed for clarity and consistency
with other nodes.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137900
2025-04-23 15:33:22 +02:00
John Kiril Swenson
7d9499bdc4 VSE: Keep zoom levels constant when resizing
We can apply the `V2D_KEEPZOOM` and `V2D_KEEPOFS_Y` flags to the main VSE
region to make sure this happens. If `V2D_KEEPZOOM` is set, we should update
the view2d's `oldwinx` and `oldwiny` in `ui_view2d_curRect_validate_resize`
just like the `V2D_KEEPASPECT` case.

Divide-by-zero is a real possibility here, since initialization status of
`oldwinx/y` cannot be determined from the `resize` boolean alone (e.g. loading
regions from disk on startup yields a `true` `resize` parameter, so any old
regions that have `KEEPZOOM` added through versioning will get this error since
their `oldwinx/y` is uninitialized). Avoid by initializing `oldwinx/y` if it is zero in
`ui_view2d_curRect_validate_resize`.

Addresses #136508.

Pull Request: https://projects.blender.org/blender/blender/pulls/137802
2025-04-23 03:04:55 +02:00
Omar Emara
8bb1ebb5f7 Compositor: Turn Keying Screen options to inputs
This patch turns the options of the Keying Screen node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137851
2025-04-22 15:57:46 +02:00
Omar Emara
730cb40f4c Compositor: Turn Color Spill options to inputs
This patch turns the options of the Color Spill node into inputs.

In the process, the Ratio option was renamed to Limit Strength, the
unspill option was renamed to Spill Strength.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137848
2025-04-22 14:51:26 +02:00
Brecht Van Lommel
fb2ba20b67 Refactor: Use more typed MEM_calloc<> and MEM_malloc<>
Pull Request: https://projects.blender.org/blender/blender/pulls/137822
2025-04-22 11:22:18 +02:00
Campbell Barton
2196d365f2 Cleanup: various non functional changes 2025-04-22 17:36:20 +10:00
Omar Emara
5e93b6a2cd Compositor: Turn Luminance Key options to inputs
This patch turns the options of the Luminance Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137823
2025-04-22 09:09:51 +02:00
Omar Emara
d791ea7cc2 Compositor: Turn Distance Key options to inputs
This patch turns the options of the Distance Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137817
2025-04-21 19:28:57 +02:00
Brecht Van Lommel
d061b00455 Refactor: Eliminate various unsafe memcpy and memset
Some of these already have warnings with clang-tidy, others are more
safe in case these structs get (copy) constructors in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
388a21e260 Refactor: Eliminate various void pointers passed to MEM_freeN
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Brecht Van Lommel
637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Omar Emara
3c9f33ad07 Compositor: Turn Difference Key options to inputs
This patch turns the options of the Color Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137816
2025-04-21 17:59:24 +02:00
Omar Emara
fa7d58ab4c Compositor: Turn Color Key options to inputs
This patch turns the options of the Color Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137815
2025-04-21 16:40:17 +02:00
Omar Emara
4f3413ff80 Compositor: Turn Chroma Key options to inputs
This patch turns the options of the Chroma Key node into inputs.

In the process, the minimum and maximum angles were renamed to Minimum
and Maximum for consistency with other matte nodes.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137812
2025-04-21 15:28:37 +02:00
Omar Emara
89b268bf0c Compositor: Turn Channel Key options to inputs
This patch turns the options of the Channel Key node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137806
2025-04-21 14:02:15 +02:00
Omar Emara
e115467f8a Compositor: Turn Vector Blur node options to inputs
This patch turns the options of the Vector Blur node into inputs.

In the process, the factor input was renamed to Shutter and was remapped
to match the shutter in Cycles/EEVEE.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137725
2025-04-18 15:09:27 +02:00
Omar Emara
54a8ab9a97 Compositor: Turn Anti-Alias node options into inputs
This patch turns the options of the Anti-Alias node into inputs.

In the process, the [0, 1] limit of the Contrast Limit input was lifted
to allow normalized arbitrary positive limits.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137717
2025-04-18 12:48:08 +02:00
Omar Emara
24379b8243 Compositor: Turn Denoise node options into inputs
This patch turns the options of the Denoise node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137669
2025-04-17 16:39:11 +02:00
Omar Emara
96761b8df2 Compositor: Turn Despeckle node options into inputs
This patch turns the options of the Despeckle node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137656
2025-04-17 13:21:36 +02:00
Habib Gahbiche
40c8ce084b UI: Improve default position of shader nodes in startup file
This is a follow up to #136926.

Default values are changed for the existing materials of the default
cube and the default World.
2025-04-17 10:46:41 +02:00
Omar Emara
293e2ed833 Compositor: Turn Kuwahara node options into inputs
This patch turns the options of the Kuwahara node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137609
2025-04-17 10:23:24 +02:00
Omar Emara
7f02fd3192 Compositor: Turn Pixelate node options into inputs
This patch turns the options of the Pixelate node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137603
2025-04-16 15:34:50 +02:00
Omar Emara
55cc96b556 Compositor: Turn Inpaint node options into inputs
This patch turns the options of the Inpaint node into inputs.

The Distance options were renamed to Size for consistency with other
nodes.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137597
2025-04-16 14:56:00 +02:00
Omar Emara
e361054df4 Compositor: Turn Dilate node options into inputs
This patch turns the options of the Dilate node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137593
2025-04-16 12:50:46 +02:00
Omar Emara
e7778593f8 Compositor: Turn Tone Map node options into inputs
This patch turns the options of the Tone Map node into inputs.

In the process, a few changes were made. Input ranges were adjusted to
remove artificial limits. The papers indeed mention those limits, but
they were only mentioned as typical values, not valid ranges.

- The Key option is no longer limited to 1.
- Gamma is no longer limited to a value of 3.
- Intensity is no longer limited to [-8, 8].
- Contrast is no longer limited to [0, 1].

A few renames were done to clarify options and match the reference
papers.

- Offset was renamed to Balance, since it is not really an offset, but
  balances between shadows and highlights. This can be looked up in the
  paper.
- Correction was renamed to Chromatic Adaptation, since it doesn't
  really correct anything.
- Adaptation was renamed to Light Adaptation to distinguish from
  Chromatic Adaptation and now default to global tone mapping, since
  this is more useful by default.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137589
2025-04-16 11:59:04 +02:00
Omar Emara
4940418317 Compositor: Turn Z Combine node options into inputs
This patch turns the options of the Z Combine node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137534
2025-04-15 15:20:02 +02:00
Omar Emara
ab81cd7bbb Compositor: Turn Invert node options into inputs
This patch turns the options of the Invert node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137527
2025-04-15 14:18:04 +02:00
Omar Emara
a4e7028b4c Compositor: Turn Split node options into inputs
This patch turns the options of the Split node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137518
2025-04-15 11:43:20 +02:00
Omar Emara
f71358d281 Compositor: Turn Switch node options into inputs
This patch turns the options of the Switch node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137512
2025-04-15 11:04:20 +02:00
Omar Emara
bc9176e5e1 Compositor: Turn Mask options into inputs
This patch turns the options of the Mask node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137479
2025-04-14 17:00:44 +02:00
Omar Emara
10af6e8ca5 Compositor: Turn Time Curve options into inputs
This patch turns the options of the Time Curve node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137465
2025-04-14 13:03:50 +02:00
Bastien Montagne
742c631d04 Fix #136432: Linked Data: Relocating libraries can assert in some cases.
As Relocate code temporarily removes some linked IDs from Main, this can
make collection hierarchy data invalid, in a way that will break
`BKE_main_collections_parent_relations_rebuild`.

For now, simply move that call outside of `BLO_library_link_end` and do
it after adding back all linked IDs to main.

Pull Request: https://projects.blender.org/blender/blender/pulls/135936
2025-04-14 12:54:50 +02:00
Omar Emara
08e73814d7 Compositor: Turn Bokeh Image options into inputs
This patch turns the options of the Bokeh Image node into inputs.

Reference #137223.

Pull Request: https://projects.blender.org/blender/blender/pulls/137350
2025-04-14 11:26:55 +02:00
Campbell Barton
2c8bb61187 Cleanup: add STRNLEN macros to prevent incorrect sizeof() use
This would have prevented the error fixed in
be53bab1cb.
2025-04-12 13:03:01 +10:00
Campbell Barton
7e9aab9d57 Fix #137366: UI: wrong render slot names
Regression in [0] caused by passing in the size instead of the string
length to the UTF8 stripping function.

[0]: 94aabc0dbe
2025-04-12 09:50:14 +10:00
Omar Emara
3b43f6ba57 Compositor: Make Rotate Star 45 option an input
This patch converts the Rotate Star 45 option in the Glare node into an
exposed input, with code to handle backward and forward compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/137140
2025-04-11 16:51:03 +02:00
RedMser
ba04393fde Cleanup: Remove deprecated Python and Rigid Body Joint constraints
Remove long-deprecated constraints that will likely never be
implemented in this form.

- Rigid Body Joint Constraint was removed in 2.80, but some references
  remained in the code. Versioning code was written that tried to
  remove them on load, but since constraint initialization code sets
  the type to CONSTRAINT_TYPE_NULL before versioning gets a chance,
  the versioning code ended up never running. This has all been
  removed.
- Python/Script Constraint never worked since 2.50 and showed an error
  message in the UI panel.

These constraints now load as 'null' constraint, as seems to be
(looking at the code) the way that Blender currently deals with
removed constraint types. These still show up in the outliner and
python API, but have no UI panel. Removing such constraints completely
will be left for another time, as it is beyond the scope of removing
these two specific constraint types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136672
2025-04-11 11:38:29 +02:00
Hans Goudey
9f46f09075 Cleanup: Correct order of forward compatibility mesh versioning
And clarify the comment.
2025-04-10 13:58:43 -04:00
Campbell Barton
94aabc0dbe Versioning: ensure render slot names are valid UTF8
Also include pixel density which missed a version bump.
2025-04-10 01:47:11 +00:00