Commit Graph

88699 Commits

Author SHA1 Message Date
Aaron Carlisle
82c112e4b4 UI: Rename "Viewer Border" to "Viewer Region"
Part of T56648
2019-06-23 03:16:33 +02:00
Aaron Carlisle
e7a0f0a993 UI: Rename "Draw Thin" to "Display Thin"
Part of T56648
2019-06-23 01:57:25 +02:00
William Reynish
6182531baf UI: Adjust naming for recent Scene Strip options
- Use Sequencer rather than Sequence
  - Use Camera rather than 3D Camera
2019-06-23 00:19:28 +02:00
William Reynish
a7c4eda3e3 UI: Add Strip Type Icons in the VSE Sidebar Header
This helps users identify the active strip type much more clearly.

Differential Revision: https://developer.blender.org/D5124
2019-06-23 00:16:26 +02:00
Brecht Van Lommel
ae6300a8b7 Fix T66022: crash adding subdivision surface modifier to some meshes
This reverts commit 7c9f64d008:
"Fix T63766: Multiresolution behavior when using crease edge"
2019-06-23 00:03:36 +02:00
Antonioya
ab94926483 GPencil: Fix Fast Drawing and MSAA disabled in previous commit
The previous commit disable the fast drawing if the background texture was not ready, but it did not detect the Painting mode, so the fast was always disabled.

Now the check is done inside paint mode.
2019-06-22 17:47:00 +02:00
Antonioya
d51ad19f8c GPencil: Don't use MSAA for background texture
This texture has already the MSAA applied.
2019-06-22 17:11:53 +02:00
Antonioya
8bf1977d31 Fix T65955: GPencil: drawing shapes on surface causes intense viewport flickering
There were some problems in the engine because the data was saved inside e_data struct, but this struct is reset sometimes and the background texture is not valid.

Now, the data has been moved to stl->g_data and all creation and free has been moved to use stl->g_data. This fix also some small memory leak for the Buffer GPUBatch data.

The background texture has been moved to texture list because must be available all the time. When is not drawing, the texture is removed to safe memory. Also, if the mode is painting and the texture is not ready because it was removed by Draw Manager, the texture is reloaded with the background image again. This ensure the background image is always visible when painting.

Also I have used this patch to reduce the size of texture used for background to 16F instead of 32F and the blank texture to 1x1 pixels instead of 16x16.

Reviewed by: @fclem

See D5115 for more details
2019-06-22 16:50:01 +02:00
Brecht Van Lommel
3c8f8a9d24 macOS: tweaks for macOS bundle script
* Follow Blender code style a bit more closely
* Fix mixed tabs and spaces
* Remove old README now that it's part of the script
* Make less tied to specific Blender version numbers
2019-06-22 16:00:06 +02:00
Brecht Van Lommel
0b988a0aad Nodes: show shader -> other socket type as invalid link 2019-06-22 16:00:06 +02:00
Campbell Barton
8b633745ff Cleanup: add braces 2019-06-22 23:07:01 +10:00
Campbell Barton
dc6a6f1828 Keymap: Add Alt-A, Ctrl-I to file-select space 2019-06-22 20:13:56 +10:00
Campbell Barton
f2e601ebd8 File Selector: add options to select all operator
Add common select options (toggle/invert etc).
2019-06-22 20:10:53 +10:00
Campbell Barton
dd7e1c23ab Cleanup: use doxy groups 2019-06-22 19:00:09 +10:00
Campbell Barton
4774657370 UI: remove Visible IPO icons
These are duplicates of HIDE_ON/OFF.
2019-06-22 15:04:46 +10:00
Campbell Barton
2642ba13b4 GPU_matrix: Add GPU_matrix_unproject_precalc
Pre-calculates values needed for unprojecting to avoid
a matrix invert and extracting projection matrix dimensions for
every call to GPU_matrix_unproject.

Use for gizmo selection drawing.
2019-06-22 13:21:30 +10:00
Campbell Barton
1b2b9c6b1f Cleanup: redundant static set use 2019-06-22 11:08:12 +10:00
Campbell Barton
d0fe116dc8 Cleanup: assign strip type to a variable before use (call strip_type)
This was only done in some parts of the sequencer UI,
existing vars were named seq_type & stype.
2019-06-22 11:02:33 +10:00
Campbell Barton
31d6dc6abf Cleanup: sequencer source panel
Split sound from image/movie branch (since image/movie share logic).
2019-06-22 10:53:52 +10:00
Campbell Barton
90cb821e23 Fix error in recent UI changes
Image file is meant to be next to the directory in the Source panel.
2019-06-22 10:46:33 +10:00
Campbell Barton
b555e07585 Fix sub-panel UI offset
The offset for check-boxes in sub-panels wasn't being scaled correctly.
2019-06-22 10:11:15 +10:00
Campbell Barton
158f799a96 Cleanup: warnings, formatting 2019-06-22 10:11:15 +10:00
Brecht Van Lommel
953419c641 macOS: install license files inside Blender.app bundle
Since we are planning to install Blender as /Applications/Blender.app without
being contained in a folder.
2019-06-21 23:37:40 +02:00
Brecht Van Lommel
c553b790fc macOS: rename blender.app to Blender.app
Using a capitalized app name fits the platform guidelines. Since macOS file
systems are case insensitive by default this should not break scripts that
assume lowercase.
2019-06-21 23:37:40 +02:00
William Reynish
ad4f5092ec UI: Remove redundant Running Jobs from Sequencer header.
You would see the running jobs thrice, once in each Sequencer header and in the Status Bar too.
One instance of this is more than enough.
2019-06-21 20:34:24 +02:00
William Reynish
84040b8613 UI: Use enum for Sequencer vs 3D Camera input in Scene panel in Sequencer sidebar
Also move Time and Source below other panels for consistency
2019-06-21 20:01:08 +02:00
Arto Kitula
e60a01483f macOS DMG bundle, codesign and notarization script 2019-06-21 20:30:17 +03:00
Alessio Monti di Sopra
f9e4568550 UI: use force icon for objects in outliner, fix missing redraw when changing type
Differential Revision: https://developer.blender.org/D5008
2019-06-21 18:29:24 +02:00
Brecht Van Lommel
9bbd9d9b3b Fix small memory leak in Cycles principled BSDF 2019-06-21 18:15:04 +02:00
William Reynish
5e754b6320 Add macOS disk image background image 2019-06-21 18:10:25 +02:00
Dalai Felinto
dbd3d76447 Rename: Save custom Studio light > Save Custom Studio Light 2019-06-21 13:02:30 -03:00
Brecht Van Lommel
eeffa8a7f4 macOS: remove blenderplayer.app, don't include Blender Foundation in version 2019-06-21 18:00:48 +02:00
Brecht Van Lommel
19488ee125 Fix (harmless) Cycles ASAN warnings 2019-06-21 18:00:48 +02:00
Harley Acheson
a887e1ea43 UI: Restore minimized windows when raising them
Separate temporary windows, like Preferences, should be restored (if minimized) before bringing to top

Differential Revision: https://developer.blender.org/D5105

Reviewed by Brecht Van Lommel
2019-06-21 08:07:12 -07:00
mano-wii
3039d86f8b Fix T65834: Circle Select does not update select_id buffer after orbiting view3d.
This solution checks if `persp_mat` has changed. If positive, the selection buffer is redrawn.

Differential Revision: https://developer.blender.org/D5081
2019-06-21 12:05:47 -03:00
Sergey Sharybin
7c9f64d008 Fix T63766: Multiresolution behavior when using crease edge
Switch to Gregory basis patches which are tangent continuous across their
boundaries.

Originally we've used BSpline basis patches to be more compatible with the
old subdivision code, but a lot of things changed anyway.
2019-06-21 15:37:46 +02:00
Brecht Van Lommel
83a4f5600d Fix T65957: Cycles crash with OSL and UV maps 2019-06-21 14:46:50 +02:00
Brecht Van Lommel
d6b542b854 Fix T65948: boolean modifier does not merge UV maps with the same name 2019-06-21 14:12:50 +02:00
William Reynish
8691a58a80 UI: Add decorators to Sequencer sidebar
These items you are very likely to want to animate.
Only adding for panels where it makes sense, so not Time or Source.
2019-06-21 13:37:33 +02:00
Alessio Monti di Sopra
99e8346bab Fix T65969: missing update of properties editor for Dyntopo checkbox
Differential Revision: https://developer.blender.org/D5111
2019-06-21 13:31:12 +02:00
Campbell Barton
4162d0ea3b Fix error in recent sequencer UI update
Use of unset variable, however the value was already assigned
2019-06-21 21:19:59 +10:00
Brecht Van Lommel
648956b5b5 Fix T65976: switching to workbench engine in lookdev mode shows wrong state 2019-06-21 13:02:58 +02:00
Sergey Sharybin
7070e4c15e Revert "Particle system: Move runtime data to runtime field"
This reverts commit 36faf739a7.

Somewhat annoying but this change had some unforeseen consequences,
which lead to an actual bug.

Since this change was not sufficient to get original report fixed
is easier to simply revert for now.

Fixes T65842: Hair disappears when clicking on particle system name
2019-06-21 12:09:45 +02:00
Sybren A. Stüvel
964e319a39 Fix: Alembic import segfault when importing mesh with null UVs
This fixes an issue introduced in 4337bc2e63.
2019-06-21 11:32:57 +02:00
William Reynish
820e431167 Fix: wrong greying out in Sequencer sub-panels 2019-06-21 11:30:11 +02:00
William Reynish
1e7c3a159f UI: Further tweaks to Sequencer sidebar:
- Move strip name to the top (easier to see which strip you are adjusting, and more consistent with other areas)
  - Move Mute next to this, since it affects everything, both audio and video, and completely disables the clip
  - Mute now greys out all the Strip panels, since none of them apply if the strip is disabled
  - Rename Info to Time, since now this panel only includes timecodes and related controls
  - Move Lock to the Time header, since you are locking the time controls
  - Move clip resolution to Source, since it's not related to time
2019-06-21 11:22:56 +02:00
Jeroen Bakker
fed6c1a970 Fix T62876: Camera Background Images
Migrate old legacy code to the draw mamager/object mode. The old legacy
version did not work with wireframe. By migrating the code
to modern draw manager code we have mode control on the drawing process.

Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels.
Also There are some artifacts when working with Holdouts and DoF, this
is because the draw engines do not pass the correct alpha values.

Reviewers: fclem, brecht

Differential Revision: https://developer.blender.org/D4638
2019-06-21 09:53:51 +02:00
Jeroen Bakker
a3a6cda8fb Fix T65745: Bone Selection X-Ray Drawing.
The Pose Bone Selection used normal matric multiplication, but that
mismatched the Depth buffer from all draw engines. They used the
optimized matrices from common_view_lib.

This change will use the optimized version, so the depth buffer matches
and the render artifacts would be correct.

Please note that bone selection is not using shcfg and therefore render clipping is still off.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5100
2019-06-21 09:47:03 +02:00
Campbell Barton
0c538fc923 Cleanup: spelling, grammar, and other corrections
D5084 by @nBurn with edits
2019-06-21 10:18:53 +10:00
Richard Antalik
1e050bd08e Fix T65975: Memory leak adding movie sequence strip
Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5106
2019-06-20 16:06:29 -07:00