Campbell Barton
82e863bdae
fix [ #28102 ] Typing 'C:' into the file selector's directory asks to make a new directory.
2011-08-05 06:06:15 +00:00
Campbell Barton
f77af0a8ce
change BLO_library_append_begin to take a main argument rather then a context, means the BGE doesnt need to make a new empty context just to pass as an arg.
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added doxygen description too.
this quiets the print when the BGE does linking.
2011-08-05 05:26:19 +00:00
Campbell Barton
36bf4385c2
fix for building with clang. makesrna wasnt linking with sqrt
2011-08-04 13:22:38 +00:00
Jeroen Bakker
26fe903502
Typo when reading line curving. The subversion is 1, so smaller than 1 should be converted
2011-08-04 12:19:50 +00:00
Campbell Barton
cdea64e32c
remove append to cursor code, wasnt used and made some naive assumptions about object locations.
2011-08-04 11:27:13 +00:00
Jeroen Bakker
9da70f74d3
UserPref/Node editor feature: Change the level of noodle curving.
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Some people like curved lines, other hate them. This commit will let the user change the level of curving.
In UserPreferences=>Themes=>Node editor=>Noodle curving the level can be modified. Allowed range is 0-10 with the default on 5
The patch will default everything to the way blender works ATM.
File subversion has been increased otherwise older 258 files got straight lines.
The data is stored in the ThemeSpace.noodle_curving
the bezierdrawing is done in the drawnode. Also tested the Line cut tool
2011-08-04 10:05:14 +00:00
Dalai Felinto
f3c40df5e3
rst API doc fixes: literalincluding bge.texture and bge.constraints examples + bgl fixes
2011-08-04 09:47:40 +00:00
Campbell Barton
0578d55f1e
when appending with a NULL context dont print warnigns about scene not being set - was annoying for BGE LibLoad.
2011-08-04 09:47:09 +00:00
Campbell Barton
af786843b0
patch from jensverwiebe to disable ndof if header is not found.
2011-08-04 08:46:17 +00:00
Mike Erwin
a6fed14da4
stricter guards for disabling NDOF code (will test in 3.. 2.. 1..)
2011-08-04 03:14:00 +00:00
Campbell Barton
e5e6f91856
fix [ #28114 ] Render Crash
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existing check for driver to use GIL was not thread safe and could cause, details in the report.
This bug was caused by a check to avoid hanging, a fix for [#27683 ] that worked in 2.4x because the UI didn't use python to draw while rendering.
Apply a different fix for [#27683 ], when calling an operator, call PyEval_SaveThread(), then PyEval_RestoreThread() so the GIL can be aquired by threads started by the operator - in this case bake starting a thread that evaluates drivers.
2011-08-04 01:56:36 +00:00
Kent Mein
79c87852d2
Add .py extension if it is missing from keymap file.
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This is for bug #28141
While not really a bug, it makes it a lot easyer to use if it
has the exension. (Isn't hidden from the user when they try to load it...)
Kent
2011-08-03 17:58:06 +00:00
Ton Roosendaal
9eef0646d4
Crash in MMB moves (etc): commit of today was reading NULL pointer.
2011-08-03 14:21:49 +00:00
Campbell Barton
48a699d15b
enable NDOF by default with cmake again, but check if it can be found on OSX, if not disable.
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I cant test this but at least if I made a mistake it will just not find the SDK and disable. an osx dev needs to test.
2011-08-03 14:18:02 +00:00
Nathan Letwory
d795a78cb7
Default to False for WITH_BF_3DMOUSE, since needs separate package installed.
2011-08-03 14:04:48 +00:00
Ton Roosendaal
01b105faa5
Cmake: compile with NDOF default off. This is a dependency on code
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that's not in our svn.
2011-08-03 13:31:33 +00:00
Nathan Letwory
289ef16fcf
Add win64_scons builder
2011-08-03 13:00:11 +00:00
Nathan Letwory
36887bbc82
Add BF_BITNESS for win32/win64
2011-08-03 12:57:38 +00:00
Sergey Sharybin
aac8bab172
Fixing terrible typo.
2011-08-03 12:20:07 +00:00
Sergey Sharybin
f1fb54e126
Switch slave_pack to use new FFmpeg for windows.
2011-08-03 11:47:03 +00:00
Sergey Sharybin
df6dfb93b2
Switch windows buildbot to new FFmpeg 0.8.1.
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Hope it'll work because i haven't got buildbot slave by hand.
2011-08-03 11:10:19 +00:00
Sergey Sharybin
2c4357c1e1
- Move list of FFmpeg DLLs to be installed from SConstruct
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to conficuration variable BF_FFMPEG_DDL.
This would allow to use different FFmpeg in buildbot.
- Added some 3DMOUSE variables to list of command line options.
Now 3dmouse related-settings can be set from command line.
2011-08-03 10:50:21 +00:00
Campbell Barton
461bb17d31
fix [ #27965 ] VSE: no visual feedback on locked strips
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added xpm -> opengl stipple conversion script.
2011-08-03 09:28:16 +00:00
Sergey Sharybin
fd35ee8422
- Switch linux buildbot to FFmpeg-0.8.1
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- Enable FFmpeg for blenderplayer for linux buildbot.
2011-08-03 09:07:30 +00:00
Campbell Barton
e320db1066
fix [ #28135 ] Edge slide changes UV
2011-08-03 08:02:32 +00:00
Sergey Sharybin
d4909c5628
- Do not add GHOST_NDOFManager.cpp to list of sources if
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NDOF is disabled in CMake.
- Added "default" section to switch in sendMotionEvent.
It's what strict gcc rules don't like much and it's
And it's good practice in general, imo.
2011-08-03 07:30:24 +00:00
Nathan Letwory
02ab2b473c
Debug print removed.
2011-08-03 07:08:28 +00:00
Mike Erwin
3b541b259f
removed attempted WITH_BF_3DMOUSE detection, fixed just one indention (left the others in their ugly new state)
2011-08-03 06:42:55 +00:00
Campbell Barton
9cf3bcd414
add note in scene.frame_current that frace_set() updates animation data.
2011-08-03 06:30:19 +00:00
Campbell Barton
6c9d0f2b7a
whitespace edits.
2011-08-03 06:27:44 +00:00
Campbell Barton
a10245a1fa
fix [ #28151 ] export OBJ don't save the extension
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also correct some typos
2011-08-03 05:32:07 +00:00
Mike Erwin
6233430c23
compensate for lack of 3D mouse calibration on Windows
2011-08-03 05:01:55 +00:00
Nathan Letwory
dc4b104e60
typo fix.
2011-08-02 23:52:07 +00:00
Nathan Letwory
17133e1a1d
Compile fix.
2011-08-02 23:49:07 +00:00
Mike Erwin
3af9651b90
ndof changes: turned off 3D mouse during transform, removed timing bug in image/uv, added option for zoom axis (up/down vs. forward/backward)
2011-08-02 22:50:06 +00:00
Thomas Dinges
4fc56e39bd
Patch by oenvoyage - olivier amrein, thanks a lot!
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* Material Diffuse Ramp was not greyed out when shadeless was enabled.
2011-08-02 18:56:03 +00:00
Nathan Letwory
5c36b75324
Simple argument to be able to explicitely tell the bitness you want to build Blender in.
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python scons\scons.py BF_BITNESS=32
python scons\scons.py BF_BITNESS=64
So from now on for Windows you don't have to run a specific win32 or win64 Python version
to get the Blender version you want. If you omit the BF_BITNESS flag the bitness as per
Python version will be used as before.
Note that this is an argument, so works *only* on the command-line, not in your user-config.py
2011-08-02 18:33:39 +00:00
Sergey Sharybin
a9b093d9eb
Changes for buildbot rules to use propper spnav library path.
2011-08-02 18:16:48 +00:00
Sergey Sharybin
13eefec9dd
More flexible configuration for 3dmouse library for scons.
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Needed for release environment and buildbot.
Buildbot rules would be updated with next commit after
environment will be tested.
2011-08-02 17:59:43 +00:00
Campbell Barton
6a37c24115
fix for xvid encoding preset giving a python error
2011-08-02 17:40:27 +00:00
Kent Mein
b2959e55f5
Fixes an issue with OSX Lion
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Also cleaned up the python detection for OSX
Kent
2011-08-02 17:35:07 +00:00
Kent Mein
9026dc6ee4
Fixed a few small typos.
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Kent
2011-08-02 17:00:44 +00:00
Nathan Letwory
222190c618
typo fix
2011-08-02 14:45:35 +00:00
Campbell Barton
de0db6c8da
unit arg for FloatVectorProeprty
2011-08-02 10:56:09 +00:00
Nathan Letwory
7561d10c2e
Don't include NDOF files when disabled.
2011-08-02 10:50:22 +00:00
Nathan Letwory
467475590e
Some more silencing. Enable with BF_GHOST_DEBUG
2011-08-02 10:39:46 +00:00
Nathan Letwory
6bc101fa7e
Indentation changes
2011-08-02 10:26:20 +00:00
Campbell Barton
08426ec2e7
fix [ #28148 ] User Preferences Scripts Path not working
2011-08-02 10:21:25 +00:00
Nathan Letwory
69b4962fc0
Properly disable NDOF code when WITH_INPUT_NDOF is not define.
2011-08-02 10:20:47 +00:00
Nathan Letwory
c1cf646bb7
whitespace
2011-08-02 09:36:44 +00:00