Commit Graph

42082 Commits

Author SHA1 Message Date
Brecht Van Lommel
85d9ba5cbb Fix issue after commit 50282: float texture painting non-color data textures did
not do correct partial updates, now it remembers if the opengl texture is a
non-color data texture or not and takes that into account for the update.

Also includes some renaming ncd => is_data for consistency with color space
terminology used elsewhere.
2012-10-25 15:25:28 +00:00
Campbell Barton
e0a4ca00ac fix (own issue with recent addition) [#32966] wireframe shading doesn't work right with decimator unsubdivide mode 2012-10-25 15:11:02 +00:00
Ton Roosendaal
d34f2410a1 Bugfix #24343
Ancient 2.5 UI issue:

The button views in Property Editor have an internal storage, to ensure the view
on the buttons stays same when you switch contextes or select objects.

Bug was that - in case buttons were all scrolled invisible - sometimes no slider
was drawn to indicate that.

Discussion on whether this is a good feature or not: the only improvement would
be to store such settings even per object... but that's a feature creep I think.
2012-10-25 14:49:50 +00:00
Lukas Toenne
3b3ad5bba6 Fix for cmake syntax error: LLVM_VERSION string was not configurable, causing linker errors for people not using the default LLVM version (3.0 on Linux, 3.1 on OSX). 2012-10-25 14:31:52 +00:00
Brecht Van Lommel
481dcd83be UI: datablock selector widgets now show as a tooltip the datablock description
from RNA, instead of the less useful "Unique datablock ID name".
2012-10-25 13:32:05 +00:00
Brecht Van Lommel
a64016c71a Camera: bring Title Safe display up to date, making it a Safe Areas option that
shows both title safe and action safe areas following more modern standards.

Patch #32822 by Harley Acheson, full description:

Our current "title safe" camera display option is anachronistic. It shows a
border of 10% on all edges, which used to be the recommended title safe area
for 4:3 content on standard definition CRT televisions. However we are very
unlikely to create new projects that output for SD TV at that aspect ratio.

This patch change the option to "safe areas" with and indicates the
"title safe" area (also known as "graphic safe") as well as the "action safe"
area. "Title Safe" is an area visible by all reasonably maintained sets, where
text was certain not to be cut off. "Action Safe" is a larger area that
represented where a "perfect" set (with high precision to allow less
overscanning) would cut the image off.

The current recommendation for Action Safe is 3.5% on all edges, which is the
maxiumum overscan for TVs now. The recommended title safe is now 5% vertically
and 10% horizontally for content that is of wider aspect ratio than 4:3. The
reason for the difference between horizontal versus vertical margin is because
wider content would be letterboxed on an older 4:3 television, giving it
additional margin.
2012-10-25 13:31:45 +00:00
Sergey Sharybin
15362e1c02 Fix for strict compiler setup 2012-10-25 13:12:37 +00:00
Brecht Van Lommel
575886f37c UI: add hide/show menus item in header right click menu (same as +/- button).
Patch #32872 by Harley Acheson.
2012-10-25 13:08:47 +00:00
Brecht Van Lommel
aab78de27c Better fix for #32837: DDS compressed textures now no longer need to be flipped
when saving, rather we flip the compressed texture during load. The code used
here comes from the chromium O3D project:
http://src.chromium.org/chrome/trunk/o3d/core/cross/bitmap_dds.cc

Also made it only load compressed for power-of-two resolution images, it doesn't
seem to work for other resolutions, just falls back to non-compressed then.
2012-10-25 12:54:16 +00:00
Ton Roosendaal
0405406280 Bugfix #28298
When I added DPI support in the UI, I added code that refreshes views for 2d
regions. These refreshes also happened on screen switches or file select, causing
header views (horizontal scrolled) to clear.

Now the code less intrusive, changing header views in fewer cases. 

This is a patch provided by Anthony Edlin. Thanks dude!
2012-10-25 12:53:27 +00:00
Sergey Sharybin
2505984b52 Cycles: use simplier strategy in next_tile for viewport rendering
No need to find tile closest to rendered center in this case, just
return first possible tile. Saves some computation power.
2012-10-25 12:03:36 +00:00
Campbell Barton
4f812f6b21 fix for nasty bug with frame dropping playback.
When playback was running fast the frame step could be 0, making playback jittery.
this commit just makes sure the frame step is at least 1, but there is still an issue with framedrop skipping too many frames (or too few) which Ill check on next.
2012-10-25 11:48:56 +00:00
Ton Roosendaal
1e74e1c1f7 Usability improvement!
Duplicators and particles are now part of the selection code (mouse clicks).
Very annoying you couldn't select hair, particles or duplication systems.
2012-10-25 11:18:05 +00:00
Ton Roosendaal
7cf6786f31 Bugfix #32962
Menu buttons: the text label in a button was clipped on right too soon, there's
more space. Noticable especially on popup buttons with labels like "X" or "Y".
2012-10-25 10:51:03 +00:00
Joerg Mueller
73f5944ebc Audaspace:
OpenAL multichannel playback support fixed. This should fix bug [#31561] Audio only coming from Front Left in layout and bge.
2012-10-25 10:42:09 +00:00
Joerg Mueller
ad2dffe7c6 Audaspace:
Fix for channel mapping bug. Now 7.1 channels should get mapped correctly.
2012-10-25 10:25:30 +00:00
Bastien Montagne
0632da0829 Cleanup: remove old, commented code for constraints' space conversion for bones. 2012-10-25 10:14:35 +00:00
Campbell Barton
53d4685c95 skip updating tessface customdata layers when joining meshes & clear tessface data on the target mesh so stale tessface data isnt used. 2012-10-25 08:48:05 +00:00
Campbell Barton
95ddd19d13 fix for build error in own commit with non gcc compilers. (and remove invalid comment) 2012-10-25 07:53:11 +00:00
Campbell Barton
9804515cf0 bmesh todo: dont calculate normals in editmesh with modifiers applied, its assumed modifiers output correct normals at the moment. 2012-10-25 04:58:27 +00:00
Campbell Barton
9e6d27bbf0 add BLI_STATIC_ASSERT macro. 2012-10-25 04:44:46 +00:00
Nicholas Bishop
69fa77d279 Various convex hull fixes
* Lower the required number of vertices from four to three. The new
  backend correctly outputs a triangle in this case.

* Fix the check for the number of input vertices. Before it was
  counting total number of input elements including edges and faces.

* Don't mark edges as holes if they are loose.

* Don't allow duplicate faces to be created.

* If use_existing_faces isn't enabled, but a face in the convex hull
  has the same vertices as an existing face in the mesh, mark it as
  output geometry rather than interior geometry.

* Fixes bug [#32960] Convex hull operator crashes when 'make holes' is
  selected.
  projects.blender.org/tracker/?func=detail&atid=498&aid=32960&group_id=9
2012-10-25 04:08:51 +00:00
Campbell Barton
ade7a000fd hide text overlays when 'Only Render' option is enabled. 2012-10-25 03:10:35 +00:00
Campbell Barton
95b8a64889 fix [#32938] The Splash Screen doesn't show up correctly .....
applying window clipping to the splash on startup gave strange/annoying problems.
2012-10-25 02:57:55 +00:00
Brecht Van Lommel
1298357581 Fix #32964: IK constraint had a "Target" option, which actually is an internal
flag that shouldn't have been exposed in the user interface. Also avoided many
calls to pchan.is_in_ik_chain in UI script, it's somewhat slow.
2012-10-24 22:36:06 +00:00
Brecht Van Lommel
5aa6327e2f Cycles UI: keep node input sockets collapsed by default in the properties editor,
when doing the linking in the node editor, to keep the properties editor more
clean in this case.
2012-10-24 21:57:16 +00:00
Brecht Van Lommel
b4d9037dfb Fix #30940: layout.prop_search() item not drawing correct inside menus. 2012-10-24 21:57:07 +00:00
Joerg Mueller
e66ee1ca9f Audaspace:
RAII locking implementation. This should fix bug [#32096] Background music stops when playing 3D sounds.
2012-10-24 21:33:44 +00:00
Brecht Van Lommel
05f563339b Fix #31894: cycles node muting not working, was not implemented yet. 2012-10-24 21:05:44 +00:00
Brecht Van Lommel
d430046afc Fix blender player link error with scons, include opennl for lapacian smooth modifier. 2012-10-24 19:26:00 +00:00
Alexander Pinzon
87108a7bc6 Solved the problem when WITH_PLAYER activated.
blenderplayer had not added the library Opennl, was added to the CMakeLists.txt file.
2012-10-24 19:24:55 +00:00
Campbell Barton
7c846bbe75 add section on how to run scripts in blender for the API intro, found there were no simple docs like this in the wiki.
also set the window type to normal on start when -p argument is given, since the view could be maximized/fullscreen.
2012-10-24 16:55:06 +00:00
Sergey Sharybin
1fecf8ff31 Patch #29142: Reduce hopping when switching between perspective and orthographic on 3D view
Patch by Yasuhiro Fujii, thanks!

Original issue was that in vases viewport's lens are different from default
value switching between perspective and orthographic projections will change
viewplane a lot, which is disorienting and annoying.
2012-10-24 16:15:46 +00:00
Campbell Barton
f07b291591 fix for maximized startup blend preventing -p command line argument from working. 2012-10-24 16:15:36 +00:00
Jeroen Bakker
2dbc6e56b4 set default value of defocus maxblur when this is unset during reading. 2012-10-24 16:00:27 +00:00
Sergey Sharybin
68249f4ed6 Patch #31641: Text editor: unindent even if no selection
Patch by Sebastian Nell, thanks!

Still not ideal (it could some smarter selection policy in such case perhaps),
but it's less annoying than it was before.
2012-10-24 15:43:42 +00:00
Campbell Barton
eab6d5bf72 made mistake of saving last startup.blend on my second monitor, looks like this stores absolute position and messes up using '-p' argument.
also add file menu to '3D View Full', since we had quite a few complaints there was no obvious way to get back out of the screen.
2012-10-24 15:38:38 +00:00
Ton Roosendaal
927e14376f Bugfix #31527
Using "outliner data operation" on vertexgroup suggested it should work, but this is not
supported yet. Similar to all the other cases it throws a Report warning now.
2012-10-24 14:45:23 +00:00
Sergey Sharybin
d4ee07537e Fix #32951: Progressive refine crashing Blender when used with multiple cuda devices
This time issue was caused by Save Buffers enabled and the reason blender
crashed was tiles generated by cycles didn't match tiles generated by
openexr.

Currently solved it in a way that background rendering will allocate tiles
in the same way render parts are generated in blender. Viewport rendering
will still be using sliced image, but it's more tricky to change and it's
no so big deal for now.
2012-10-24 14:43:29 +00:00
Bastien Montagne
e2874259ae Unhide "simplify stroke" option of Grease Pencil strokes in userpref UI... Looks like it was commented out since r22353 (more than three years!), and could not find a valid reason for this… 2012-10-24 14:25:32 +00:00
Jeroen Bakker
a49b1d7b5e Oeps... Enabled the pixelate node added documentation, removed unneeded
code
2012-10-24 13:43:32 +00:00
Ton Roosendaal
f746f3ea09 Bugfix #32496
You don't believe it, this bug traces back to 2002. Went by unreported for a decade.

If you link in an object, delete it, and relink again its materials are lost!
Easy fix, annoying error. :)
2012-10-24 13:24:34 +00:00
Lukas Toenne
2af81d4a5e Fix #32835, Reroute node on shading nodes connection gives wrong renders.
Problem here is that muted nodes and reroute nodes are supposed to be removed from the execution node tree during the localize function. However, this is function is apparently only used during preview renders and must be considered a hack (is there anything that is not a hack in BI?)

Now the mute/reroute check happens in the node tree exec functions still used by BI and the legacy compositor and texture nodes. It uses the same internal_connect function from nodes to assign input stack indices directly to outputs (which also avoids overhead). Localize function also still does this. Cycles/Tile should also implement muting/reroute in their intermediate node layers by using this function, then it could be removed from localize too.
2012-10-24 12:57:48 +00:00
Campbell Barton
0a3e0b816c no need to update normals when running edge-split modifier since the normals are now set on conversion.
don't show 'Auto-Key' message when in editmode.
2012-10-24 11:53:48 +00:00
Campbell Barton
f40d77ec96 reneme volume_preservation -> use_volume_preserve 2012-10-24 11:44:32 +00:00
Campbell Barton
c93978d445 code cleanup: some edits for unused vars in recent smooth addition and some style edits. 2012-10-24 11:31:57 +00:00
Thomas Dinges
e4fcc07a10 UI fixes for Laplacian Smooth (r51578):
* Make UI look more like Smooth Modifier.
* Don't use RNA property names like "lamb", use a more descriptive one instead.
2012-10-24 11:13:43 +00:00
Thomas Dinges
ba48c94a8b Compile fix for r51578:
* Scons include missed the comma, caused Bullet Include to fail.
2012-10-24 10:54:50 +00:00
Daniel Genrich
3ce334e188 Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)
by Alexander Pinzon Fernandez (apinzonf)

Supported by Google Summer of Code 2012

Project Documentation:
http://wiki.blender.org/index.php/User:Apinzonf

Manual Page:
http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth
2012-10-24 10:39:11 +00:00
Bastien Montagne
d739536103 Back to "Espanol" (instead os "Castellano"), as it looks to be the standard for softwares... 2012-10-24 10:09:48 +00:00