Commit Graph

32153 Commits

Author SHA1 Message Date
Campbell Barton
8730b390fb patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4.
from Kesten Broughton (kestion)


Usage: In weight paint mode, select the mesh to have its weights culled. Click on "Limit Weights" button. A sub-panel will appear "Limit Number of Vertex Weights" with a slider field "Limit" which you can set to the appropriate level. The default level is 4, and it gets executed upon pressing "Limit Weights" so you will need to do an "undo" if your max bone limit is above 4. The checkbox "All Deform Weights" will consider all vertex weights, not just bone deform weights.
2012-10-09 10:56:35 +00:00
Joshua Leung
27aa05ec36 Autokey warning - trying with a slight "calmer" color
Now it uses the same color used for indicating keyframes instead of using
"error" indications.
2012-10-09 10:41:51 +00:00
Joshua Leung
fca582a2da Autokey warning - Only show for the active region
In response to some of the feedback, I've taken a second look at the situation
when multiple views are open, and indeed in that situation having it display in
every region and blinking was quite overwhelming (admittedly, I've mainly been
testing on single-view setups). Now it only shows for the region that was used
for initiating the transform.
2012-10-09 10:36:07 +00:00
Sergey Sharybin
33f35647e9 Motion Tracking: move keyframe settings to per-tracking object settings 2012-10-09 10:33:18 +00:00
Joshua Leung
66edeae182 Style cleanup - replace #define lists with enums 2012-10-09 10:20:25 +00:00
Sergey Sharybin
58e8d0b57e OSX zoom pinch was using inverted direction 2012-10-09 09:38:05 +00:00
Bastien Montagne
9e0dd17813 Another refactor for 3D view's edit Transform panel. Main changes:
*Get rid of the magic numbers for median arrays, use defines instead, should make things a bit more clear and easy to edit (though there are still a bit of "array magic" on median here and there).
*Restore and extend use of RNA prop when a single (control)point of curve or lattice is selected, to allow keyframing (was added by sergey for curve radius in r41494, see [#29122], and reverted by myself in previous refactor r44599).
2012-10-09 09:14:37 +00:00
Bastien Montagne
0f8c99e585 RNA minor fixes:
*Bezier points' softbody weight was called just "weight", when it is "weight_softbody" for NURBS ones, made it the same!
*Added "weight_softbody" to Lattice points as well.
2012-10-09 08:40:20 +00:00
Campbell Barton
f45acb2bba patch [#31709] Text editor: scroll margin column along with text
by Sebastian Nell (codemanx)

The margin ignored horizontal scrolling.
2012-10-09 06:15:07 +00:00
Campbell Barton
62d3754a40 fix for r51198, text wasn't flashing (gcc4.7, 64bit linux) 2012-10-09 03:44:29 +00:00
Joshua Leung
a2a9b6b9a3 Made the autokeying warning optional by adding a user pref for this
By default, this is enabled, so that newbie users who are most likely to be
caught short by this will get the benefits of this option, while seasoned
animators are likely to know where to go to turn things off (i.e. the scratch-
an-itch urge is quite a powerful motivating force...)
2012-10-09 00:59:40 +00:00
Bastien Montagne
6536e2d01a And more UI messages fixes... 2012-10-08 21:03:35 +00:00
Bastien Montagne
bfadb9c272 Minor UI messages typo fixes. 2012-10-08 20:25:07 +00:00
Bastien Montagne
1d6dff7e34 Some minor fixes about curves' tilt... 2012-10-08 20:01:36 +00:00
Sergey Sharybin
de6e47ab3d Correction to zoom-t-mouse formula which was broken since view2d drag zoom refactoring 2012-10-08 17:41:27 +00:00
Sergey Sharybin
82310c2f59 committing 'a' to merge into the tag 2012-10-08 13:57:49 +00:00
Gaia Clary
018195ffae fix:[#32784] Crash when Exporting to Collada file (.dae) (was a utf8-character conversion problem) 2012-10-08 12:59:12 +00:00
Sergey Sharybin
4a5f09fc65 Fix #32795: Memory leak when rendering to video file 2012-10-08 12:58:37 +00:00
Sergey Sharybin
db54caf430 Fix #32800: Cycles viewport incredible slow with high number of tiles
Final rendering is clamping tile resolution if it's too small, which was missing for viewport
2012-10-08 11:48:51 +00:00
Campbell Barton
7614428c09 style cleanup: pep8 2012-10-08 10:03:01 +00:00
Campbell Barton
1487ef9828 quiet msvc warning & allow zero arguments to add functions. 2012-10-08 09:39:35 +00:00
Joshua Leung
e91badc266 Code cleanup - Convert if blocks to switch 2012-10-08 08:44:48 +00:00
Bastien Montagne
f299813bfa Do not use nodeLabel() to generate new nodes' names, this is an UI func returning translated strings, which should never get into data. And it may generates dummy names in some situations (like all new Filter nodes were getting "Soften" as name (default option), better to always get "Filter" in this case!).
(Note for Lockal: also checked fcurves/drivers, but those names are directly taken from RNA prop name, hence they are as UI label, translated in the current language, but not stored in data. So no problem here ;) ).
2012-10-08 07:40:57 +00:00
Campbell Barton
8b7896814f code cleanup: reduce change the size of some float vectors that were bigger then they needed to be.
update to clang_array_check.py - parse function definitions lazily for some speedup.
2012-10-08 07:08:29 +00:00
Sergey Sharybin
321e9d8011 Fix #32803: Incorrect sequencer color space for newly added scenes 2012-10-08 06:38:34 +00:00
Joshua Leung
8b7f410f95 Code cleanup - silence some "uninitialised" warnings in BMesh code
There are still a lot more in bmo_bevel.c and bmo_extrude.c, but those don't
seem that easy to fix.
2012-10-08 06:28:06 +00:00
Joshua Leung
8b765373e1 Bugfix: No enum tooltips displayed for many 3D view navigation tools (+ Code
cleanup)

* Enum tooltips will only be detected in the case that we assign that as the
default property (ot->prop) of the operator. Set all of the offending properties
to get this status, since those operators would be useless without that property
anyway

* Improved the wording/capitalisation of a few of these tooltips and labels
2012-10-08 06:21:36 +00:00
Joshua Leung
565e7c8e3c Display enum descriptions in tooltips for operators using a "type" or "mode"
property

Changes:
This commit adds a second line to the tooltips (below the generic operator
description) showing the appropriate description for each enum option. This
brings it more into line enum properties in Blender which also show this sort of
information.

Rationale:
Operators such as Snap and Mirror in the Action and Graph Editors use an enum to
control their behaviour (respectively, "how to snap" or "what to use as the
mirror line"). In the menus, these options are displayed using a submenu, but
hovering over each of these items for more information from a tooltip only shows
the (relatively unhelpful) generic operator tooltip/description.

Another area where these descriptions are useful is for Keying Sets, where it's
now possible to see the descriptions for what each Keying Set
does/affects/requires. Again, this is more helpful than just the generic
tooltip, which would be something like "Insert keyframes using a Keying Set".
2012-10-08 05:57:52 +00:00
Joshua Leung
718dea8665 Patch [#32639] Pose breakdown confirm by Return Key
Thanks Julien DUROURE (julien)
2012-10-08 04:42:06 +00:00
Campbell Barton
d0f702df8f fix [#32799] right click select in filebrowser breaks opening folders
own regression since 2.63,

The path length for FILE_OT_select_bookmark was too short as well (256 --> FILE_MAXDIR).
2012-10-08 03:33:02 +00:00
Campbell Barton
aa1e50be94 add option to build without blenders default avi codec. 2012-10-08 02:51:42 +00:00
Campbell Barton
2fd2775350 fix for crash in the sequencer if the video file fails to load (missing NULL check on imbuf),
all other uses of sequencer_imbuf_assign_spaces() check for NULL or assume IMB_allocImBuf() succeeds.
2012-10-08 02:20:47 +00:00
Campbell Barton
5807726ca7 quiet invalid warning in ffmpeg_log_callback with -Wmissing-format-attribute. 2012-10-08 01:05:37 +00:00
Campbell Barton
ebb8d3996c code cleanup: replace VECADDISFAC with math function. 2012-10-08 00:51:55 +00:00
Campbell Barton
2e81400b77 minor edit to type checking macro to avoid clangs static checker tagging the var as possibly NULL. 2012-10-07 23:58:57 +00:00
Dan Eicher
7b37e78c91 Grease Pencil py-api
* new/remove for GPencil frames/strokes/
* add/pop for points
* clear for frame/layer & grease_pencil
* copy for frame

+ fix for free_gpencil_frames() not clearing the active frame
2012-10-07 20:07:30 +00:00
Sv. Lockal
c80c4c896a Fix file descriptor leak in BLI_file_ungzip_to_mem and small memleak in wm_window_title. 2012-10-07 15:39:47 +00:00
Campbell Barton
ccd9f1491a style cleanup: line length,
rename V3D_PROJ_RET_SUCCESS ->  V3D_PROJ_RET_OK
2012-10-07 14:00:18 +00:00
Campbell Barton
c0a9f3f6a1 code cleanup: grease pencil eraser had duplicated logic for getting screen coords of a point, move into a static function. 2012-10-07 12:31:56 +00:00
Campbell Barton
35f0ded377 fix for logical errors
- range check on hair_velocity_smoothing() was off by one.
- cloth sim parm's are used before NULL check in readfile.c
2012-10-07 10:01:54 +00:00
Campbell Barton
e8872a8ea2 style cleanup: if(); 2012-10-07 09:48:59 +00:00
Campbell Barton
7748133bf2 code cleanup: glare stream operation was setting alpha array twice. 2012-10-07 07:38:22 +00:00
Campbell Barton
1a9f930514 add type checking for more error prone macros. 2012-10-07 07:27:09 +00:00
Campbell Barton
89a415a49d rename avi files (endian.h is common linux include). 2012-10-07 06:27:31 +00:00
Campbell Barton
c530661db2 patch [#32556] Stupid endian conversion in avi format
from Andreas Schwab (schwab)

modified to use code from BLI_endian_switch.
2012-10-07 06:06:28 +00:00
Campbell Barton
a17e39476c Optimization for endian switching, but shifting is a lot faster then using a temp char (approx 18x speedup on my system). 2012-10-07 04:21:37 +00:00
Campbell Barton
d5de816a15 patch [#32791] Spelling mistakes corrected.
from Sunny Gogoi (darkowlzz)
2012-10-07 03:26:30 +00:00
Brecht Van Lommel
397d316ab1 Fix render engine API compatibility breakage in end_result, this parameter
should have been optional.
2012-10-07 00:30:31 +00:00
Nicholas Bishop
1e433e81ad Increase maximum octree depth to 12
Note that this is just an RNA change, underlying dualcon octree
already supports even higher values.
2012-10-06 17:51:52 +00:00
Nicholas Bishop
0c0fa7dde6 Improve flat-shaded VBO drawing for sculpt meshes
Separate vertex copies are now made for flat-shading, such that the
normal is correctly flat-shaded. The element index buffer is not
created in this case.
2012-10-06 16:52:52 +00:00