Campbell Barton
87a66864bc
Add back text color for legacy drawing
2017-04-28 03:05:24 +10:00
Mike Erwin
741ed16d13
OpenGL: don't glGet(GL_RED_BITS) in core profile
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or GREEN or BLUE. These are deprecated and cause errors under core profile.
TODO: get color depth value another way
Part of T51164
2017-04-27 11:43:25 -04:00
Mike Erwin
bfaf7a3eb1
OpenGL: stop enabling GL_TEXTURE
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Texturing is always enabled in GLSL. Simply use a sampler in the shader.
Replaced gpu_generate_mipmap with glGenerateMipmap since the former just Enabled/Disabled the texture target and called the latter.
Part of T51164
2017-04-27 11:24:35 -04:00
Mike Erwin
a49708a691
OpenGL: stop using GL_NORMALIZE
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With GLSL there is no need for GL_NORMALIZE. We explicitly normalize in the shader, or (better) send in unit vectors.
Part of T51164
2017-04-27 10:35:12 -04:00
Mike Erwin
1dbb41f195
OpenGL: restore all 8 lights
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fixes a copy/paste mistake
2017-04-27 09:30:48 -04:00
Mike Erwin
5c7b8cfffa
OpenGL: remove GL_MAP1_VERTEX_3
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This is related to OpenGL evaluators (old feature). From my understanding, we don't seem to be actually using it.
Part of T51164
2017-04-27 09:30:48 -04:00
Bastien Montagne
cbaacc08dc
Getting rid of setlinestyle: transform code.
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Note that I also made 'dash anchor point' consistent (the static one,
not the mouse one), in previous code somtimes dashed were anchored to
the static center point, in others, to the moving mouse position, the
later was rather disturbing imho...
2017-04-27 15:28:30 +02:00
Campbell Barton
b649f53a62
Error in last commit
2017-04-27 22:01:31 +10:00
Campbell Barton
23b8fa5299
Cleanup: split cmake source/headers
2017-04-27 21:58:43 +10:00
Campbell Barton
98b6c6f2c0
Merge branch 'master' into blender2.8
2017-04-27 21:42:08 +10:00
Campbell Barton
ed14c15b7a
Cleanup: remove unused matrix arg
2017-04-27 21:41:03 +10:00
Campbell Barton
21d31f8f58
3D widgets were obscured by view geometry
2017-04-27 19:43:27 +10:00
Campbell Barton
acec2a92ef
Pose-mode drawing used alpha where it shouldn't
2017-04-27 19:31:19 +10:00
Campbell Barton
a845fc0d39
Fix gpuScaleUniform (caused strange pose-bone size)
2017-04-27 18:44:57 +10:00
Campbell Barton
f4c548ce2b
Use pose-mode colors for pose-bone drawing
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Also move static vars into structs
2017-04-27 18:17:47 +10:00
Campbell Barton
2d11d7c570
Cleanup: use doxy groups for armature
2017-04-27 17:06:52 +10:00
Campbell Barton
a4b97390d9
Fix basic pose-mode select drawing
2017-04-27 16:57:11 +10:00
Campbell Barton
58e61446df
Fix wrong scene assigned when using sets
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Depsgraph was left with wrong set-scene.
2017-04-27 16:21:56 +10:00
Campbell Barton
4afbd08941
Fix/workaround crash with non mesh geometry
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eevee was crashing on curve grometry, draw without material for now.
2017-04-27 15:56:04 +10:00
Aaron Carlisle
a6b9bd023b
Fix T51328: Add note to cmdline help that threads must be first
2017-04-26 22:48:18 -04:00
Bastien Montagne
4b682fa3e7
Getting rid of setlinestyle: Paint 'line' strokes.
2017-04-26 21:22:05 +02:00
Bastien Montagne
cf959dc03a
Getting rid of setlinestyle: armature drawing code.
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Firts usage of 3D version of new dashed line shader... Though not sure
whether that code will be kept for long?
2017-04-26 20:57:18 +02:00
Bastien Montagne
bb43dff935
Add 3D version of dashed line shader.
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This is actually nearly same code as 2D version, maybe we can
deduplicate that later?
2017-04-26 20:57:18 +02:00
Bastien Montagne
224f148e22
2D dashed line shader: changed to use viewport side instead of scale.
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The scale version was working(ish), but it was not really extendable to
a 3D line version of the shader.
Also note that sequencer view still keeps its 'UI scale' adaptation
(dashes grow together with UI scale setting). Would be nice to do that
everywhere ultimately imho, but nothing urgent here.
2017-04-26 20:57:18 +02:00
Campbell Barton
795e839d3b
Cleanup: rename select engine -> basic
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This is used by depth drawing too and had no selection specific code.
2017-04-27 02:51:07 +10:00
Campbell Barton
a7c5d2e159
Pass graph to depth functions
2017-04-27 02:36:56 +10:00
Campbell Barton
edd1512741
Draw Manager: cleanup, use doxy categories
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Also add DRW_state for accessing current draw state.
2017-04-27 02:04:56 +10:00
Campbell Barton
7631f4bf6d
Draw Manager: use engine drawing for depth drawing
2017-04-27 01:43:05 +10:00
Campbell Barton
f59d3a7b0c
View3D: move depth drawing into own function
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No functional changes
2017-04-27 01:01:43 +10:00
Campbell Barton
c9d4a0930b
Merge branch 'master' into 28
2017-04-27 00:58:28 +10:00
Sybren A. Stüvel
dc27d31a21
Merge commit 'master@6ed15c5a41130b55cb57a43a8a9470a91d38c3d5' into blender2.8
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# Conflicts:
# source/blender/alembic/intern/abc_exporter.cc
2017-04-26 16:50:29 +02:00
Sergey Sharybin
e6954a5a7c
Fix race condition invalidating object data's bounding box
2017-04-26 16:00:02 +02:00
Sergey Sharybin
e61ba39e7c
Ensure task scheduler exists before any threading starts in Blender
2017-04-26 16:00:02 +02:00
Sergey Sharybin
e2f8bb56d6
Avoid race condition copying Scene for off-thread OpenGL image save
2017-04-26 16:00:02 +02:00
Sergey Sharybin
146db944e5
Threading: Remove thread lock which seems useless
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Render data is never guarded by image drawe lock.
2017-04-26 16:00:02 +02:00
Campbell Barton
449ad35093
Move depth select loop into its own function
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Useful for splitting out draw logic in 2.8x
2017-04-27 00:01:23 +10:00
Sybren A. Stüvel
6ed15c5a41
Alembic export: support simple child hairs (Fix T51144)
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Simple child hairs don't have a face index number assigned, so the
call to dm->getTessFaceData(dm, num, CD_MFACE) would cause a crash. To
work around this, UV and normal vectors are copied from the parent
hair.
I've also removed an unnecessary call to dm->getTessFaceArray(dm);
Reviewers: kevindietrich
Differential Revision: https://developer.blender.org/D2638
2017-04-26 15:31:03 +02:00
Sybren A. Stüvel
51e3a184ea
Alembic: fixed indentation
2017-04-26 15:19:37 +02:00
Sybren A. Stüvel
ef80164e1c
Alembic: fixed memory leaks
2017-04-26 15:19:37 +02:00
Sybren A. Stüvel
20621d46d1
Alembic: fixed refcount issue when duplicating imported objects
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Duplicating an imported object didn't increment the cache reader's refcount,
whereas removing the duplicate did decrement it. This caused problems.
2017-04-26 15:19:37 +02:00
Sybren A. Stüvel
ff1f115706
Fix T51280: Alembic: Crash when removing cache modifier
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The calls to id_us_plus/min were unnecessary (and caused assertion
failures) as this is already taken care of by transformcache_id_looper().
2017-04-26 15:19:37 +02:00
Bastien Montagne
7517cf6bbb
Getting rid of setlinestyle: 3DView ruler.
2017-04-26 15:19:03 +02:00
Bastien Montagne
75e9d59b96
Getting rid of setlinestyle: non-camera 3DView render border.
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Also fixed wrong color for in-camera render border, and added a comment
to imm_cpack about expected color components order in integer parameter.
2017-04-26 15:19:03 +02:00
Dalai Felinto
e791e01c0b
Fix material preview for Cycles and BI
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I had to update the .blend files too, and get them to use collections over the nameless old layers.
2017-04-26 14:37:18 +02:00
Campbell Barton
b38d87fbaf
Last commit broke object-armature select
2017-04-26 22:39:12 +10:00
Campbell Barton
aca6a12330
Draw Manager: pose-bone selection
2017-04-26 22:28:42 +10:00
Campbell Barton
f351cb5479
Avoid platform dependant PATH_MAX
2017-04-26 21:06:00 +10:00
Bastien Montagne
ec442224df
Getting rid of setlinestyle: Squencer space.
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Not much to add here, except that it needs the scale of its MVP matrix
to be taken into account here...
Reviewers: merwin, dfelinto
Differential Revision: https://developer.blender.org/D2647
2017-04-26 12:26:30 +02:00
Sybren A. Stüvel
9b3e3d4def
Alembic export: also export empties
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Exporting an empty creates an Alembic XForm object. The empties can also
be animated.
2017-04-26 12:26:21 +02:00
Sybren A. Stüvel
afe1c25d06
Alembic export: renamed func object_is_shape → object_type_is_exportable
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The function doesn't return whether the object is a shape at all, since
it also returns true for camera objects (and soon also for empties). It
returns true when objects of this type can be exported to Alembic at all.
This is now reflected in the name.
2017-04-26 12:25:45 +02:00