Commit Graph

38058 Commits

Author SHA1 Message Date
Sergey Sharybin
8bd5648ce5 Fox #31185: Cannot sculpt shape keys
Was related on sculpting on locked keys. Issue was caused by building
PBVH from base mesh which is now doesn't have shape key loaded into
it as it was in 2.62.

Fixed by loading coordinates from deformed mesh into PBVH like it
happens for on-locked shape keys.
2012-05-01 12:14:44 +00:00
Antony Riakiotakis
2f38f09c38 Add stubs to get blenderplayer compiling 2012-05-01 11:16:34 +00:00
Thomas Dinges
95f4f243f9 Python UI Files:
* Panels only dedicated to the Game Engine, belong into properties_game.py.
2012-05-01 11:09:05 +00:00
Sergey Sharybin
6527f42b6b Fix #31193: Normals don't have any Z component
Issue was caused by heavily non-uniform scale applied on object.
Run scale correction on face and vertex normals draw if there's non-uniform scale.
2012-05-01 11:01:24 +00:00
Brecht Van Lommel
3ee136910d Fix #31147: uv unwrap not scaling islands properly to match relative size. 2012-05-01 10:28:50 +00:00
Brecht Van Lommel
a2d0830416 Fix #31195: subsurf modifier draws wrong vertex colors. 2012-05-01 10:18:10 +00:00
Sergey Sharybin
f9663b744e Do not stick normal length slider in 3d viewport properties to display normals buttons 2012-05-01 09:38:29 +00:00
Lukas Toenne
f0e427e558 Fix for bug #31169. Don't force the release-confirm setting in node transform operators when using the select-mouse tweak event. Instead the release confirm setting in user preferences is used in that case. For the alternative action-mouse tweak event the behavior remains the same. 2012-05-01 08:19:11 +00:00
Campbell Barton
9fe1fe0aa8 bmesh py api:
add mtexpoly image access
2012-05-01 06:50:43 +00:00
Daniel Stokes
ae4fda82b0 Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
2012-05-01 02:50:17 +00:00
Nathan Letwory
7cb037db86 Apply patch [#31179] COLLADA IMPORT instanced geometry improvement
from Martijn Berger

This patch improves importing instanced geometry consisting of multiple nodes.
2012-04-30 23:51:09 +00:00
Campbell Barton
5369a867a3 fix shared vertex color (used with blur), to work with selection masking. 2012-04-30 21:46:58 +00:00
Thomas Dinges
23023be4f5 Cycles Addon:
* Some tiny updates and cleanups to the Cycles addon entry.
2012-04-30 19:52:07 +00:00
Thomas Dinges
f4f52d4a17 Info Header:
* Added a new window submenu, which contains operators for duplicating the window, going fullscreen and toggling the system console on Windows.
* Removed the Toggle fullscreen button from the header, its available via menu or shortcut (ALT+F11). 

Based on patch [#24709] Window menu added to Info menus by Elia Sarti (vekoon). Thanks!
2012-04-30 19:37:04 +00:00
Campbell Barton
1d743d11dc bmesh - python api
- bm.*.layers.*.verify()
- bm.*.layers.*.is_singleton
- bm.*.layers.*.copy_from(other)


also added api functons
- BM_data_layer_copy(...)
- CustomData_layertype_is_singleton(type)
2012-04-30 18:54:14 +00:00
Thomas Dinges
df74a51bac Patch [#30681] Improved Display of Header Statistics by Harley Acheson (harley), thanks!
* This patch changes the header statistics to something more meaningful
* Removed the blender.org string, version info is sufficient + not all Blender versions come directly from blender.org
* Use names like Faces, rather than abbreviations.
* Show Verts, Edges and Faces, independent of the current selection method in edit mode. 
* Added TriCount into the header.

* Small change to the patch by myself, added a "v" in front of the version number.
2012-04-30 18:37:34 +00:00
Brecht Van Lommel
e09a450d07 Fix #31164: constructive modifier followed by subsurf modifier did not show
face smoothing flags correctly. In fact it would do an invalid memory access,
using the -1 original index.
2012-04-30 16:29:01 +00:00
Campbell Barton
a5af5e8f50 style cleanup: re - http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros 2012-04-30 16:22:40 +00:00
Sergey Sharybin
f111131ca6 Camera tracking: initial commit of dopesheet view for clip editor
- Displays dopesheet information for selected tracks, and currently does not
  support any kind of editing.
- Changed regions to use the whole main region for such views as curves and dopesheet.
  This allows to have own panels with tools/properties in this area.
- Active clip is getting synchronized between different clip editor editors in the
  same screen, so updating of curve/dopesheet views happens automatically when one
  changes current clip in one of this editors.
- Panels in toolbox and properties panels are now separated to rely on current view
  mode, but some operators and poll functions still need to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
  display timeline, main clip window, curves and dopesheet.
2012-04-30 16:19:20 +00:00
Sergey Sharybin
323aedb81e Camera tracking: use texture buffers (if supported) to display clip editor frames
Use texture buffers to display frames of footage in clip editor. This allows
to apply bilinear filtering of proxied resolution which.

This also resolves incredibly slow performance when drawing 4K footage on
some videocards (was originally noticed on macbook pro). Also this allows
to avoid sending the whole frame to the video memory when working with a
single frame (i.e. before this patch the whole frame would be send to the
videocard when panning frame).
2012-04-30 16:19:12 +00:00
Sergey Sharybin
0dc4919822 Versioning patch fix for files from tomato branch
Quite harmless but it was silly mistake i a code probably introduced by
some automatic svn merge.
2012-04-30 16:19:08 +00:00
Brecht Van Lommel
144534eda8 Fix #31180: limit selection to visible button in 3d header not showing up in
material draw mode.
2012-04-30 14:52:30 +00:00
Campbell Barton
80ca8f2792 disable numpy installing if not found 2012-04-30 14:51:40 +00:00
Campbell Barton
112162e09e code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
Brecht Van Lommel
99c29814f0 Fix missing redraw when using circle select in uv editor, IRC report. 2012-04-30 13:45:24 +00:00
Sv. Lockal
435679b4b0 Word selection in the Text Editor:
* Fix word selection for words with multibyte characters. No need to call txt_move_left() or txt_move_right(), because these functions work with symbols, not bytes
* Word selection now treats tabs the same way as spaces. Also useful for words with multibyte characters
2012-04-30 13:14:15 +00:00
Brecht Van Lommel
1d8c798188 Cycles: support for motion vector and UV passes.
Most of the changes are related to adding support for motion data throughout
the code. There's some code for actual camera/object motion blur raytracing
but it's unfinished (it badly slows down the raytracing kernel even when the
option is turned off), so that code it disabled still.

Motion vector export from Blender tries to avoid computing derived meshes
when the mesh does not have a deforming modifier, and it also won't store
motion vectors for every vertex if only the object or camera is moving.
2012-04-30 12:49:26 +00:00
Daniel Genrich
796dd8a321 Fix compile error with msvc 2012-04-30 11:27:06 +00:00
Campbell Barton
5255c23cb7 code cleanup: clang warning - use of a pointer before checking its NULL. 2012-04-30 11:08:53 +00:00
Campbell Barton
8f3ed0501e code cleanup: quiet clang warnings, these would likely never but wont hurt to quiet them, 2012-04-30 10:47:32 +00:00
Campbell Barton
5979893711 style cleanup: edits to convex hull. 2012-04-30 10:39:35 +00:00
Brecht Van Lommel
f7078dcbe2 Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
Brecht Van Lommel
281f50cfcc Fix visual studio debug build issue with BVH boundbox, pointed out by Agustin Benavidez. 2012-04-30 10:00:55 +00:00
Campbell Barton
d113fd8ab7 WITH_PYTHON_INSTALL_NUMPY option for unix/cmake, just copies from site-packages. 2012-04-30 09:38:32 +00:00
Thomas Dinges
e08a46c070 Windows / Scons:
* Disable CUDA kernel compile per default, so people who don't use it can compile file with the default config.
2012-04-30 09:06:19 +00:00
Campbell Barton
5fb53b6b30 patch [#31091] PVS-Studio Analysis Fixes
from Jason Wilkins (jwilkins)

left out openjpeg changes since this library needs updating.
2012-04-30 08:35:18 +00:00
Campbell Barton
60c9addf79 - improve select grouped prefix/suffix from recent patch
- added select similar direction (Y axis)
2012-04-30 08:24:44 +00:00
Bastien Montagne
238af29b39 Adding Hungarian language. 2012-04-30 07:43:04 +00:00
Campbell Barton
0f4966164a fix [#31181] Lightmap UV unwrap still broken
raised python error with triangles.
2012-04-30 05:45:01 +00:00
Thomas Dinges
cf0a7e2a4d Sequencer Preview Area:
* Fixed missing update, when changing render resolution.
2012-04-29 22:25:31 +00:00
Robert Holcomb
502e594abb Fixed UI bug in distance, chroma, and difference nodes that caused the threshold to be limited by the falloff value. These should be independent. Cleaned up how falloff works in keying nodes. 2012-04-29 20:07:29 +00:00
Nicholas Bishop
f7ec94cbc6 Add per-brush weight field.
Patch from Jaggz H, thanks!

[#31096] Weight-painting: Brush-specific weights
http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9

Each brush's weight can now be set individually, can also enable
unified setting (same as size and strength have.)

Added readfile code to the patch: subversion bumped to 1, brushes get
default weight of 0.5, unified weight enabled by default and value
from old vgroup_weight field.
2012-04-29 20:04:25 +00:00
Campbell Barton
44d81faa43 patch [#30821] Wiki Quick Hack: Text editor duplicate line
from Justin Dailey (dail)

made this Ctrl+D, to replace Delete.
2012-04-29 18:53:43 +00:00
Campbell Barton
daae72e17b patch [#30834] Quick Hack: Select similar for bones in edit mode
from Felix Schlitter (dalai) 

made some changes to select length measurement.
2012-04-29 18:23:33 +00:00
Campbell Barton
1b47e2678e style cleanup: missed these from previous cleanup 2012-04-29 17:55:54 +00:00
Mitchell Stokes
0331c77df1 Fix for [#31166] 2.63 applyRotation() makes Dynamic and Rigid object spin very fast
This bug was caused by r45902. CcdPhysicsController::RelativeRotate() was reading 2 values past the input because it was actually being passed a float[12] when it asked for a float[9] by KX_BulletPhysicsController::RelativeRotate(). Now KX_BulletPhysicsController::RelativeRotate() passes in a float[9] like it should have done to begin with.
2012-04-29 17:23:19 +00:00
Campbell Barton
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
Daniel Genrich
b6c1850fd3 Silence warning during DualCon compile: "Node *pointer[0];" gets MSVC compiler all exited and stuff. 2012-04-29 17:02:52 +00:00
Nicholas Bishop
70f1279eab Add convex hull operator (bmesh operator and wm operator.)
Image-heavy user documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/Convex_Hull

Thanks to Campbell for providing code review:
http://codereview.appspot.com/6114060
2012-04-29 16:09:40 +00:00
Nicholas Bishop
650edc90b1 Add GHASH_ITER macro 2012-04-29 16:09:28 +00:00