Commit Graph

75472 Commits

Author SHA1 Message Date
Jacques Lucke
8ef460ddab Fix T62319: changing keyframe properties does not trigger update
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4473
2019-03-07 19:57:08 +01:00
Brecht Van Lommel
a261d6f2d3 Fix T62328, T62209: revert recent fix for texture slots updates (T60366).
This causes other issues, revert for now until a better fix is found.
Reverts commit da1323d1c9.
2019-03-07 19:41:05 +01:00
Brecht Van Lommel
8ca43a0c7b Cleanup: remove unused parameter. 2019-03-07 19:41:02 +01:00
Brecht Van Lommel
99ac2dea35 Cleanup: fix compiler warnings. 2019-03-07 19:41:02 +01:00
Jacques Lucke
b38b0cdb0d Fix T62305: Unconnected group vector inputs are mapped incorrectly
The issue was that `bNodeSocketValueVector` and `bNodeSocketValueRGBA`
don't store the value at the same location in the struct.

I kept the cases for `SOCK_VECTOR` and `SOCK_RGBA` completely separate
for now, because they only share code by coincidence and not because
they are actually the same. Eventually there could be a "Vector Input"
node similar to the "RGB" node.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D4472
2019-03-07 18:03:58 +01:00
Antonioya
1eea4b2634 Fix T62316: Grease Pencil objects display in front of the grid lines
The fix was move the grease pencil engine before overlays

This also fix the origin not visible bug T62100

There is a limitation of this fix, but we cannot fix both problems. If you have object behind a transparent graese pencil objects, this objects will not be visible.

Thanks @fclem for his advices to fix this bug.
2019-03-07 17:53:25 +01:00
Campbell Barton
cf38b08f52 Fix gizmos not responding to theme color updates
Re-create gizmos when changing theme colors, since
theme colors don't change often this allows gizmos to setup their
colors on initialization.
2019-03-08 02:39:40 +11:00
Bastien Montagne
605749ffaa Modifiers Evaluation: generate loop normals when requested.
This also fixes T62228.

However, datatransfer code is still doing bad things with its source,
still working on proper changes here.
2019-03-07 16:25:25 +01:00
Sergey Sharybin
75dad2a04b Multires: Fix crash on exit when sculpting with modifiers
The SubdivCCG structure was re-allocated, but the cached one in
the sculpt session was still pointing to an original one.

This is rather a workaround, but is least evil from what i can
currently think. Remember something similar was also required in
2.7 as well.

Definitely need to revision this change.
2019-03-07 16:09:15 +01:00
Sergey Sharybin
9e1d113570 Sculpt; Fix memory leak on redraw normals update 2019-03-07 16:09:15 +01:00
Sergey Sharybin
967d82d9b9 Fix T62271: Particles with multires crash on sculpt
In fact, any modifier on top of multires would lead to crash.
Was missing pointer update.

Basically, bring the control flow closer to 2.7.
2019-03-07 16:09:15 +01:00
Campbell Barton
90f4ff95ed Image: use sample size instead of radius
It wasn't possible to sample a 2x2 region.
2019-03-08 00:43:20 +11:00
Campbell Barton
1b49c7fdd1 Cleanup: redundant select flush 2019-03-08 00:17:52 +11:00
Campbell Barton
1901595898 Tool System: use set/add/subtract for all lasso select operators 2019-03-07 23:45:58 +11:00
Brecht Van Lommel
a280867ac2 Fix T62289: crash with texture paint slots and missing node group datablock. 2019-03-07 12:23:52 +01:00
Sergey Sharybin
af50099b83 Multires: Fiux memory leak
The work data for materials flags was never freed.
2019-03-07 12:16:50 +01:00
Jacques Lucke
d617466d87 Refactor building the draw string for floats and ints
Differential Revision: https://developer.blender.org/D4466
2019-03-07 12:02:27 +01:00
Brecht Van Lommel
e25cdac24b Fix T62280: driver functions added in load_post broken after recent changes.
Evaluate the dependency graph a bit later still. This kind of worked before
because it was using the drive namespace from the previously loaded .blend
file but that's of course wrong.
2019-03-07 11:55:48 +01:00
Bastien Montagne
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
Campbell Barton
219e2f976d Tool System: use set/add/subtract for all box select operators 2019-03-07 20:34:10 +11:00
Campbell Barton
48e48653c2 Tool System: add radius option to the image sample tool 2019-03-07 18:03:40 +11:00
Campbell Barton
5669e95447 Cleanup: use macros to avoid repetition 2019-03-07 14:18:13 +11:00
Campbell Barton
e866fb7b77 Fix crash transforming image cursor outside of edit-mode 2019-03-07 14:09:28 +11:00
Clément Foucault
97b1739cf1 Fix T62066: Seg Fault Baking Light Cache with "--background" Flag 2019-03-07 03:51:00 +01:00
Clément Foucault
dabf593163 Fix T59877: EEVEE: Object Info node random value does not work with Duplis 2019-03-07 03:33:24 +01:00
Clément Foucault
fbfdfcb947 DRW: Fix hair OSX workaround having a cap limit
This is still is a dirty workaround.

Note that we are drawing the whole sets of point multiple times. While this
is ineficient, the main bottleneck is CPU transformation.
2019-03-07 03:22:57 +01:00
Campbell Barton
6d33308a8d Cleanup: use API to reset cursor rotation 2019-03-07 12:58:11 +11:00
Campbell Barton
d43ce78114 3D View: view selected/all use empty object center
Empty object skipping now only skips the bounds, since you can select
the empty by it's center point and want to navigate to it.

Also share object skipping check between view all/selected.
2019-03-07 12:40:43 +11:00
Campbell Barton
a6f7d64ce6 Fix "View All" potential min/max use when all objects were skipped 2019-03-07 12:32:22 +11:00
Campbell Barton
951c8e53f4 Fix 3D "View Selected" skip camera option 2019-03-07 12:22:56 +11:00
Campbell Barton
d21809dd72 3D View: skip hidden image empties when viewing all
D4463 by @pablodp606
2019-03-07 11:41:33 +11:00
Campbell Barton
a3d647558e DRW: show image empty frame when the 'side' is hidden
This behavior matches back-face culled mesh objects,
where the wire outline doesn't depend on the viewing angle.

Applying this before empty visibility check for view framing,
since it's strange if viewing all gives different results
depending on back-face culling.
2019-03-07 11:41:33 +11:00
Clément Foucault
e1a62fa1a6 Fix T62259: RGB Curves behave differently in Cycles and Eevee
This was due to curve being not extrapolated correctly. Also curvemap range
was not taken into account.
2019-03-07 01:38:06 +01:00
William Reynish
bc8d1feb4d Units: Fix unreported. Audio volume is not a percentage 2019-03-06 23:19:48 +01:00
Antonioya
b39985eddb GPencil: Fix unreported segment fault drawing with dots 2019-03-06 19:31:01 +01:00
Antonioya
59f30e9390 GPencil: Improve quality to stroke encaps for textured materials
Before, the caps were not generated for texture materials, now, the endcaps are generated and  adapt the texture.
2019-03-06 17:57:12 +01:00
Dalai Felinto
c2ff8735f5 Fix build for Linux systems
Error introduced on rBff8a2df829fcce8780d26a18f3070ab8e850b2e6.
The folders with binary icons were deleted.
2019-03-06 13:52:08 -03:00
Dalai Felinto
b94ec178a2 Fix stereoscopy convergence plane placement
Note this was broken even in 2.7x.

We had a different logic for the plane wire, as for the plane itself.
And they were both wrong when changing the camera shift or the stereo
pivot.

Both of their logic is now unified and correct.

Also I had to create a new gpu batch for the quad wires, since there is
no state that allows me to filter out the geometry, and the square gpu
batch is quite different than the quad one (2d x 3d and orientation).
2019-03-06 13:33:09 -03:00
Dalai Felinto
0ec98863e2 Fix stereo plane pass and state
This was introduced on the MSAA fix for transparent passes (61039bf713).
2019-03-06 13:33:09 -03:00
Jakub Steiner
ff8a2df829 Linux/freedesktop: update Blender app icon based on new guidelines.
* Use only scalable SVG icon.
* Add symbolic variant for accessibility.
* Remove shadow, this is added automatically.

For more information see:
https://gitlab.gnome.org/GNOME/Initiatives/issues/2
https://developer.gnome.org/hig/stable/icon-design.html.en
2019-03-06 17:12:11 +01:00
William Reynish
ee099d5624 UI: Name changes
In accordance with T56648.
- Render Border -> Render Region
- Clipping Border -> Clipping Region
- Instancing 'Scale' -> 'Scale to Face Size'
- Instancing 'Rotation' -> 'Align to Vertex Normal'

Python API is left as-is, for now.

DIfferential revision: D4435
2019-03-06 16:43:37 +01:00
Clément Foucault
9d3eec785b Fix T62220: Solid shading mode - Shadow glitch
The degenerate triangle threshold was too big. Making it an equal test can
introduce problems in other cases but I could not make it fail.
2019-03-06 16:15:26 +01:00
Clément Foucault
61039bf713 Fix T62262: Light "Show Cone" & stereoscopy volumes broken by MSAA
Volume itself was working, but buggy. The issue was that transparent shapes
does not write to depth buffer. But the custom MSAA resolve shader discard
pixels that did not write to depth making them transparent.

Transparent passes should not be inside the MSAA passes, this is also
a matter of performance.
2019-03-06 15:48:35 +01:00
Bastien Montagne
a77feabb51 Collection duplication from Outliner: add a 'duplicate hierarchy' operation.
Point is, you may want to duplicate your set of collections, but not
duplicate all their objects.

Some notes:
* Am rather skeptical about the practice of using operator name to
define behavior of some common exec code. Imho, that should be a single
operator with an enum to refine its behavior (@cambpellbarton may also
have an opinion here?). Left it as-is for now, because this seems to be
used by other operators too in that code. :/
* @dfelinto, @pablovazquez, @billreynish am not so happy with current
names, but cannot find really good short ones either... Also, shouldn't
we move those into a dedicated `Duplicate` sub-menu?
2019-03-06 15:19:29 +01:00
Bastien Montagne
8462f0e85e Fix (unreported) broken usercount of collections after duplication.
Was missing proper flag in library_query code, collections are also
id-users of their children collections.
2019-03-06 15:19:29 +01:00
Bastien Montagne
702e7bfd5c Cleanup: remove no-op BKE_collection_copy_full().
That one was an empty place-holder, BKE_collection_duplicate() is now
doing that. And its call from full scene copying is not needed
currently, 'deep copy' in that case is handled in editor's
`ED_scene_add()`.

Note that at some point, we might want to move that logic into BKE, but
for now let's keep thing as they are - working.
2019-03-06 15:19:29 +01:00
Bastien Montagne
4dbf5e3a81 Fix T62613: In duplicated collections objects loses patrenting.
We need to remap duplicated IDs' ID pointers to new ones if they exist.
2019-03-06 15:19:29 +01:00
Bastien Montagne
a997c9b9bc Cleanup: remove useless extra-processing after BKE_id_new_name_validate() call.
This function already handles sorting of ID in its listbase.
2019-03-06 15:19:29 +01:00
Bastien Montagne
ac40cf76e5 Cleanup: use default ID type's name instead of generic 'Untitled' for new IDs. 2019-03-06 15:19:29 +01:00
Bastien Montagne
173c023197 Cleanup: rename BKE_library's new_id() to BKE_id_new_name_validate().
The former was probably one of the worst function names in our whole
code base, totally misleading, and quiet often used as a variable name too.
2019-03-06 15:19:29 +01:00