Commit Graph

75472 Commits

Author SHA1 Message Date
Sergey Sharybin
0591fb17e9 Depsgraph: Add query API to traverse all dependent IDs of the given ID 2017-12-01 11:40:50 +01:00
Sergey Sharybin
7270e8cc8f Depsgraph: Move iterator to own implementation file 2017-12-01 11:40:50 +01:00
Sergey Sharybin
59d3a17e3a Depsgraph: Cleanup, use enum value rather than a define 2017-12-01 11:40:50 +01:00
Sergey Sharybin
27a1bd445b Depsgraph: Cleanup, naming
It makes more sense to stick to DEG_iterator_object order in name, since we can
have functions to iterate over different entities and we want all of them to
have common prefix.
2017-12-01 11:40:50 +01:00
Germano
2838a7646b _gawain python module: Add methods "program_use_begin" and "program_use_end"
Required to updade uniforms
2017-12-01 04:25:47 -02:00
Germano
605ce90c54 RNA: Fix unreported: Some callbacks called when updating properties were incorrect 2017-11-30 16:53:15 -02:00
Bastien Montagne
1d33843ea6 Removing OMP: legacy ccgsubsurf.
Performances gain is rather low this time, about 5% on average (in whole
affected functions).
2017-11-30 19:48:23 +01:00
Dalai Felinto
58c743f7cc Depsgraph: Add assert to make sure the view layer is part of the scene
Which is not in some cases since workspace is still partly implemented.
2017-11-30 13:44:34 -02:00
Sergey Sharybin
f3de312b83 Transform: Fix recent merge conflict resolution fiasco
Why is it called legacy when this is a legit flags which are still to be checked
at a runtime???
2017-11-30 16:36:24 +01:00
Sergey Sharybin
a989913dd4 Merge branch 'master' into blender2.8 2017-11-30 15:11:06 +01:00
Sergey Sharybin
c241d79dc8 Transform: Use single flag with more meaningful name to prevent snapping to a dependent object
The idea of this flag was to prevent snapping onto an object which depends on
currently modifying ones. Using single flag makes more sense here, and also
makes it possible to replace some ob->recalc based magic with depsgraph query
to set those flags.
2017-11-30 15:03:48 +01:00
Sergey Sharybin
47a4a7c8b7 Transform: Remove some legacy code about snapping in particle edit mode
It looks stupid to first force some flag being set and then have workaround
to ignore that flag in snapping code. Let's just not set the flag in the first
place.

The only useful situation where such snapping was usable is to move roots of
disconnected hair, which still works just fine. However, there might be some
other hidden corner case where this workaround was needed.
2017-11-30 14:52:34 +01:00
Dalai Felinto
79bbbf7e20 Fix memory leak when single_obdata_users() fails to copy datablock 2017-11-30 11:08:48 -02:00
Dalai Felinto
ba17d53e59 Fix lightprobe single user not working 2017-11-30 11:08:48 -02:00
Sergey Sharybin
edef559808 Depsgraph: Fix crash on playback of animated objects when CoW is enabled
We should keep base_flags after CoW object datablock was updated. Not entirely
happy with current solution, but it fixes crash and allows us to run tests
again.

More proper solution would be to make CoW operation a per-component thingie,
which will only update corresponding parts.
2017-11-30 13:42:56 +01:00
Dalai Felinto
33d2535189 Layer: Copy layer collection properties when doing a full copy of scene 2017-11-30 10:08:26 -02:00
Sergey Sharybin
69a7ece389 Depsgraph: Fix wrong remapping of compositor node tree when CoW is enabled 2017-11-30 12:36:37 +01:00
Sergey Sharybin
c601ef7d7d Depsgraph: Fix missing objects in viewport when CoW is enabled
Remapping of pointers did not work properly, since it had no pointers yet to
remap base->object to a CoW object.
2017-11-30 12:36:37 +01:00
Sergey Sharybin
1c5c3748b5 Depsgraph: Make sure we pass proper base to object builder 2017-11-30 12:36:37 +01:00
Sergey Sharybin
60d6cc8fae Depsgraph: Make a note about why is it OK to pass original base in relations builder 2017-11-30 12:36:37 +01:00
Sergey Sharybin
83cc73083f Depsgraph: Properly pass flags when COW is not used 2017-11-30 12:36:37 +01:00
Sergey Sharybin
d0ed6dff82 Depsgraph: Cleanup spelling 2017-11-30 12:36:37 +01:00
Dalai Felinto
2296b9776a Depsgraph: Tag all id_types on_visible_update
We need all id nodes to be evaluated at least once when opening a file.
This is particuarly required for the upcoming group collection patch.
2017-11-30 09:23:10 -02:00
Sergey Sharybin
ced2f3f30e Merge branch 'master' into blender2.8 2017-11-30 11:59:28 +01:00
Sergey Sharybin
059b878240 Depsgraph: More full explanation for previous commit 2017-11-30 11:57:21 +01:00
Dalai Felinto
4b9b9dbf93 Depsgraph: Fix DEG_id_type_tag comment 2017-11-30 08:53:11 -02:00
Campbell Barton
03a5eccc94 Merge branch 'master' into blender2.8 2017-11-30 18:30:41 +11:00
Campbell Barton
28d2148b09 Haiku OS Support
D2860 by @miqlas

Even though Haiku is a niche OS, only minor changes are needed.
2017-11-30 18:05:21 +11:00
Campbell Barton
df7b9fa2ee Fix T53410: 3D Text always recalculated 2017-11-30 17:08:37 +11:00
Campbell Barton
099a99dbc9 Select similar for bones by group index
D2931 by @col-one
2017-11-30 14:42:18 +11:00
José Luis Oliveira Cunha
5ec8a9ac27 Fix T53116: default texture coordinates for volume materials are blank.
Differential Revision: https://developer.blender.org/D2935
2017-11-29 19:21:51 +01:00
Brecht Van Lommel
84d39ab97b Merge branch 'master' into blender2.8 2017-11-29 18:13:06 +01:00
Maikon Araujo
4b4702ab8a Sequencer: add many more color blend modes, and a new color mix strip.
Differential Revision: https://developer.blender.org/D2872
2017-11-29 18:11:36 +01:00
Brecht Van Lommel
4f7280da40 Fix paint float color blending bugs with alpha 1.0 and vivid light.
For some blend modes there would be no effect with factor 1.0, even if factor
0.999 would give a very different image. Now the result should have no
discontinuity.

Differential Revision: https://developer.blender.org/D2925
2017-11-29 18:01:36 +01:00
Sergey Sharybin
baaf81e13e Merge branch 'master' into blender2.8 2017-11-29 17:59:04 +01:00
Sergey Sharybin
5b5939c6e6 Depsgraph: Cleanup, use explicit NULL pointer checks 2017-11-29 17:55:28 +01:00
Bastien Montagne
75eb219a2e ID static override: add basic support for overriding animation.
This is very bold right now - you simply can replace (or add) an action
to an override data-block. Actions themselves are not 'customizable'
through override at all currently (we may at least add
'add/remove/replace fcurves' feature in future), and nothing else in
animdata is overridable currently.
2017-11-29 17:23:25 +01:00
Bastien Montagne
20ae4f928c Make basic object & bones transformations overridable.
You can now override loc/rot/scale of objects and posebones.

Also added a basic operator to make an override of active linked object,
but this is very limited/wip/testing feature (you have to manually override
object and its armature, and relink to proper local overrides
yourself...). Final 'make proxy killer' will be much more automated of
course.
2017-11-29 17:23:25 +01:00
Bastien Montagne
bde39e5110 ID static override: Make most Image properties overridable.
First real 'usable' commit, will be needed by the 'virtual data-block'
asset feature (i.e. to be able to link a mere image file as if it was a
linked datablock, and generate automatically an override of it to make
it editable).
2017-11-29 17:23:25 +01:00
Bastien Montagne
c1401a0d49 ID static override: automatically detect new overrides as part of undo step.
We could do that in several different way, e.g. adding some tag during
DEG evaluation, etc. But this is not a critical process (it's main
purpose is user feedback), so current solution seems to work well enough
- and it's dead simple! ;)
2017-11-29 17:23:25 +01:00
Bastien Montagne
0007873645 ID Static Override: add basic generic UI tools to control override of properties. 2017-11-29 17:23:25 +01:00
Bastien Montagne
e36b5f004d ID Static Override: add basic UI feedback.
For now, using a new color for overridden properties (similar to
animated/driven status), UI team will need to work on a better solution
maybe...
2017-11-29 17:23:25 +01:00
Bastien Montagne
638afb9bd4 ID Static Override, part II: RNA changes.
This is essentially a huge refactor/extension of our existing RNA
compare & copy code, since static override needs more advanced handling here.

Note that not all new features are implemented yet, advanced things like
collections insertion/deletion are still TODO (medium priority).

This completes the ground work for overrides, remaining commits will be
about UI and some basic/testing activation of overrides for a limited
set of data-blocks & properties.

For details see https://developer.blender.org/D2417
2017-11-29 17:23:25 +01:00
Bastien Montagne
6d003ef812 Define RNA_STACK_ARRAY (usable everywhere in RNA), and make PYRNA_STACK_ARRAY use it. 2017-11-29 17:23:25 +01:00
Bastien Montagne
39b8a33068 Merge ID static override, part I: core changes in DNA, BKE and .blend read/write.
See https://developer.blender.org/D2417 for details.

Note that since static overrides rely heavily on RNA, this commit is
essentially invisible from user PoV, more in next commits.
2017-11-29 17:23:25 +01:00
Bastien Montagne
a36a47fe15 Preparing merge of id_override_static: add BKE_id_swap().
This function swaps the memory content of two data-blocks (of same type
obviously), while preserving most of the ID 'header' itself.

It is intended to be used to quickly and easily replace the data of an
existing ID by another one, presumably a temporary 'working' one,
without having to suffer from things like name changes,
registering/removing from Main database, etc.
2017-11-29 17:23:25 +01:00
Sergey Sharybin
0439733cf8 Merge branch 'master' into blender2.8 2017-11-29 16:32:50 +01:00
Sergey Sharybin
1136dee232 Cleanup: De-duplicate code in object update routines 2017-11-29 16:26:16 +01:00
Sergey Sharybin
86847bf5ba Cleanup: Split depsgraph uber transform function callback 2017-11-29 16:22:59 +01:00
Sergey Sharybin
0af91d7fe6 Cleanup: Remove unused argument 2017-11-29 16:15:52 +01:00