Render-border & crop-node 2d-cage manipulators where unreasonably
complicated to implement because there was no good way to define
the sub-region the manipulator was transforming in
(render border within the camera's frame for example).
Add matrix-space variable,
remove scale property from cage2d manipulator, use matrix instead.
Was doing this with property get/set but this made view operations
require refreshing manipulator properties.
Simplify by operating on properties in their own space.
Also disable clamping for now since it assumes pixel-space.
Keyframe handle vertices (the circles on the ends of the handles)
should always be larger than the central vertex. This brings back the
"outer" radius value from the old gluDisk(), and doubles it to get the
necessary diameter, to scale it properly.
TODO's:
- Get rid of all fills inside these circles
- Make the central vertex square-shaped again
* Outlines of keyframes were too thick and ugly
* Size differences between keyframe types was being swallowed
by the pixel-fudge factor, leaving colour as the only distinguishing
factor (bad!)
This changes the Cycles exporting and Cycles/Eevee UI code to support both
output material nodes, giving priority to the renderer native one. Still
missing is Eevee code to prefer the Eevee output node.
This is still far from prefect, but yet much better than what we had so
far (more consistent with inheritent precision available in floats).
Note that this fixes some (currently commented out) units unittests, and
requires adjusting some others, will be done in next commit.
Bug was in RNA nodes code actually, itemf functions shall never, ever
return NULL!
Note that there were other itemf functions there that were potentially
buggy. Also harmonized a bit their code.
* Numbers with units (especially, angles) where not handled correctly
regarding number of significant digits (spotted by @brecht in T52222
comment, thanks).
* Zero value has no valid log, need to take that into account!