Old performance debug was doing queries for every frame even if not debugging perf.
Also, it did not record when a pass was draw multiple time, leading to incorect measurement.
New module also allows to group the timers to limit infos displayed.
Also fix the background CPU draw timer.
The purpose of the keymap strings is probably for un-embossed menu items
like seen in most pulldowns. I can't see a reason for also adding that
string for regularly drawn buttons within popups, we don't add it
anywhere else in the UI either. So this commit makes sure shortcut
strings are only added to buttons that are drawn like pulldown-menu
items.
The purpose of the keymap strings is probably for un-embossed menu items
like seen in most pulldowns. I can't see a reason for also adding that
string for regularly drawn buttons within popups, we don't add it
anywhere else in the UI either. So this commit makes sure shortcut
strings are only added to buttons that are drawn like pulldown-menu
items.
`defvert_array_find_weight_safe()` was confusing 'invalid vgroup' and
'valid but totally empty vgroup' cases.
Note that this also affected at least ShrinkWrap and SimpleDeform
modifiers.
This means once an ID is created,
it will keep using the same PyObject instance.
This has some advantages:
- Avoids unnecessary re-creation of instances on UI poll / redraw.
- Accessing free'd ID's gives an exception instead of crashing.
(long standing annoyance!, though this only applies to ID's
and not yet other data that uses the ID's - vertices for eg).
- Allows using instance comparison (a little faster).
Note that the instances won't be kept between undo.
Was doing 2x lookups which is OK for click-select
but this runs on mouse-move and can become slow.
May enable this again if highlighting logic changes.
Also scale hotspot by pixelsize.
- Cleanup array access, move into functions.
- Store allocated size to avoid realloc's on every add/remove.
- Make select editable from Python.
- Rename select callback to select_refresh
(collided with select boolean).
- Call select_refresh when de-selecting as well as selection.
This was cause by some post process not always sampling the highest mipmap.
But if there is no need for mipmapping (i.e. no SSR) these levels will be undefined.
So forcing all Post FX shader to sample level 0 fix this.
This add the possibility to use planar probe informations to create SSR.
This has 2 advantages:
- Tracing is less expensive since the hit is found much quicker.
- We have much less artifact due to missing information.
There is still area for improvement.