Commit Graph

117289 Commits

Author SHA1 Message Date
Jesse Yurkovich
cb9ca2f7a7 Fix: USD: Write vertex crease data correctly and add tests
While adding test coverage for mesh subdivision surface scenarios, a few
problems were noticed with vertex crease support.

This PR fixes:
- Used incorrect `crease_sharpnesses` instead of `corner_sharpnesses`
- Used incorrect value for an "infinitely sharp" vertex crease
- Unnecessarily wrote out Blender's `crease_vert` attribute as a primvar

Tests are added which validate everything we support.

Pull Request: https://projects.blender.org/blender/blender/pulls/126209
2024-08-12 01:50:34 +02:00
Jesse Yurkovich
56779c7bb0 Fix: USD: Ensure mesh velocity data is written sparsely and add tests
The mesh velocity data was not using the UsdUtilsSparseValueWriter and
was writing out data for all frames even if the velocity didn't change.

Adds test coverage for this scenario as well as other situations where a
MeshSequenceCache (MSC) would be required:
- Ensures that when positions vary a MSC is added
- Ensures that when velocities vary a MSC is added (see blender/blender@c862d40e09)
- Ensures that when attributes vary a MSC is added (see blender/blender@3c394d39f2)

Pull Request: https://projects.blender.org/blender/blender/pulls/126208
2024-08-11 23:36:40 +02:00
Harley Acheson
cd998d392d UI: Color Icon Theme Internal Parts
Allow color SVG icons to have their fill colors modified by theme
colors using a callback. This is done just before rasterization so
only happens once per requested size, before these are cached for
reuse.

Pull Request: https://projects.blender.org/blender/blender/pulls/125146
2024-08-11 20:10:32 +02:00
Jacques Lucke
e842966c5e Nodes: add group node default width
This adds the ability to customize the default width of a group node that's
created for a node group. This feature works towards the goal of unifying the
features available to built-in nodes and node groups. We often customize the
width of built-in nodes from them to looks slightly better (e.g. to avoid
cut-off labels).

Pull Request: https://projects.blender.org/blender/blender/pulls/126054
2024-08-11 19:25:53 +02:00
Harley Acheson
30038f1710 UI: Allow BLF_svg_icon_bitmap to Optionally Get Multicolor Bitmap
When we draw SVG icons we have an optional argument that specifies to
treat it as multicolor. This PR allows doing the same thing when
requesting a bitmap from an icon. This is only currently done for
Dialog boxes and the About screen. The purpose of this isn't really
to allow multicolor dialog icons, but to get to the point where a
single SVG source file could be used as monochrome (changing the one
color with text color) or multi-color (changing internal colors with
themes) without needing multiple copies of the source file

Pull Request: https://projects.blender.org/blender/blender/pulls/126193
2024-08-11 05:07:35 +02:00
Harley Acheson
c3377a3498 UI: Improved Gray scale Values for Rendered SVG Bitmaps
This PR corrects some mistakes in the conversion between RGBA bitmaps
created when rasterizing SVG icons and the monochrome coverage maps
when displaying these in a single color. This only occurs when we need
a bitmap from an icon for About screen and for dialogs. The bitmap
from NanoSVG is already premultiplied so don't do it again.  When
converting from coverage map to RGBA use map value for all components
rather than FFF for colors. When converting to coverage map from RGBA
use perceptual grayscale level of color, not just alpha value.

Pull Request: https://projects.blender.org/blender/blender/pulls/126192
2024-08-11 03:12:20 +02:00
Bastien Montagne
1c98cdbc52 Refactor: UI_list: Move PointerRNA containers to C++ code.
Essentially replace a C-managed allocated array by a `blender::Vector`.

Part of on-going effort to make PointerRNA an actual non-trivial C++
struct (see !123435 and #122431).

Pull Request: https://projects.blender.org/blender/blender/pulls/126100
2024-08-10 17:51:41 +02:00
Clément FOUCAULT
1c1af5383b Overlay-Next: Enable prepass only if selection and xray are off 2024-08-10 10:44:27 +02:00
Jesse Yurkovich
ef2e1f8423 Fix #126160: Incorrect string returned from usd::make_safe_name
When a multi-byte character needed to be turned into a single "_", the
final returned string would be too large in size.

Resize it to the exact number of bytes required and add test coverage.

Pull Request: https://projects.blender.org/blender/blender/pulls/126164
2024-08-10 05:59:05 +02:00
Campbell Barton
7e80bfaa62 Cleanup: follow naming convention for source lists
The cmake checking utility uses this to know which lists should be
scanned for souces.
2024-08-10 11:32:46 +10:00
Campbell Barton
b1be5b15c4 Cleanup: various non functional changes
Remove struct, use string copy macros.
2024-08-10 11:32:43 +10:00
Campbell Barton
0bc5b3f70e Cleanup: remove redundant checks 2024-08-10 11:32:42 +10:00
Campbell Barton
34d12ab33a Cleanup: consistent naming for icon/icon_id 2024-08-10 11:32:40 +10:00
Campbell Barton
06df1dab8b Cleanup: use const args & vars 2024-08-10 11:32:39 +10:00
Campbell Barton
fe3c6ef448 Cleanup: spelling in comments 2024-08-10 11:32:37 +10:00
Sean Kim
52a0d4252e Refactor: Sculpt: Create per-pbvh topology automasking initialization
Pull Request: https://projects.blender.org/blender/blender/pulls/126110
2024-08-10 02:15:41 +02:00
Hans Goudey
12aa569f6e Cleanup: Remove now unused PBVH vertex iteration macro
Part of #118145.
2024-08-09 17:33:04 -04:00
Hans Goudey
391ebb603c Sculpt: Refactor for pose brush factors creation
Part of #118145.
2024-08-09 17:33:04 -04:00
Sean Kim
810fee35f3 Fix #126074: Sculping on a non-basis shape key modifies mesh
This commit prevents writing to the mesh when sculpting on a non-basis
shape key. Prior to this, we incorrectly were applying changes to the
base mesh, even though those changes were not visible with the shape
keys still active, causing new shape keys to have a copy of the deformed
mesh data.

Pull Request: https://projects.blender.org/blender/blender/pulls/126107
2024-08-09 22:34:25 +02:00
Hans Goudey
ae13fb5a53 Refactor: Sculpt: Various cleanups in relax brush
- Use `Vector::remove_if` rather than custom "filter" functions copying
  data to new vectors.
- Pass `float3` by const reference.
- Reorder arguments to pass constant/operation-global arguments first,
  also using consistent order for mesh data arrays.
- Use const for some `Object` arguments.
- Initialize zero `float3` in a simpler way.
- Simplify neighbor averaging by checking for empty vectors first.
- Use more standard grids index variable names
- Remove `BLI_NOINLINE` from functions called for every element, more
  consistent usage in general.

Pull Request: https://projects.blender.org/blender/blender/pulls/126145
2024-08-09 21:37:58 +02:00
Philipp Oeser
3e5751c726 Fix: Animation Editors Dopesheet RNA paths incomplete/wrong
Somewhat similar to !125365, !126035 and !125963 (but more specialized
for Dopesheet), this PR adds the missing "areas[x].spaces[x]" subpath to
an Animation Editor (Graph, Dopesheet, NLA) `Dopesheet` struct and its
properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/126132
2024-08-09 20:00:15 +02:00
Hans Goudey
4349d6b766 Fix #126101: Crash with lines generated by geometry nodes grid node
The grid geometry creation incorrectly tagged the mesh with no loose edges
or vertices, breaking invariants of the caches that are relied on elsewhere.
2024-08-09 13:49:06 -04:00
Jesse Yurkovich
3c394d39f2 Fix: USD: Write sparse attribute data correctly
The common code which writes out attribute data was seemingly not
performing the right sequence of calls for the UsdUtilsSparseValueWriter
to actually write sparse data.

See PR for a test file and .usda files produced with 4.1 and now with
this change applied.

Pull Request: https://projects.blender.org/blender/blender/pulls/126113
2024-08-09 19:48:52 +02:00
Jesse Yurkovich
5835ea1eaf Build: C++20: Properly implement some definitions of operator==
Several `operator==` methods were mis-implemented; they were not defined
as `const` when implemented as part of the class rather than as friends.
C++20 is more strict about this now.

Example errors: https://godbolt.org/z/h8G5jaoha

Ref #125881

Pull Request: https://projects.blender.org/blender/blender/pulls/126121
2024-08-09 19:48:05 +02:00
Jesse Yurkovich
67eef274ee Build: C++20: Replace the removed std::shared_ptr::unique API
C++20 removes the `std::shared_ptr::unique()` API with the suggestion to
use the `use_count()` method instead.

Note that we are using the unique/use_count APIs in a way that is
generally cautioned against though our usage patterns may be fine.

See: https://en.cppreference.com/w/cpp/memory/shared_ptr/unique
Example errors: https://godbolt.org/z/1j3zzd1hP

Ref #125881

Pull Request: https://projects.blender.org/blender/blender/pulls/126120
2024-08-09 19:47:29 +02:00
Clément Foucault
4d17c674af Overlay-Next: Add debug group to edit mesh 2024-08-09 19:20:59 +02:00
Falk David
e2ade82b41 Annotations: Revert removal of some API functions
These were removed by cc28ad8dcf
but shouldn't have been.

Since these are used by some addons to e.g. add new
annotation layers, it's better to keep them around.

Pull Request: https://projects.blender.org/blender/blender/pulls/126096
2024-08-09 17:28:30 +02:00
Clément Foucault
2c275aec87 Overlay-Next: Mesh Edit Mode
This includes the port of the edit edge shader to the new
primitive expansion API, removing split codepath and
code duplication.

Some of the shader code is duplicated for keeping the
legacy engine untouched.

Rel #102179

Pull Request: https://projects.blender.org/blender/blender/pulls/125921
2024-08-09 16:29:59 +02:00
Laurynas Duburas
e5805ba07d Overlay-Next: Force Field
Overlay-Next version of force field.

Rel #102179

#109059 was used as a reference.

Pull Request: https://projects.blender.org/blender/blender/pulls/126060
2024-08-09 16:26:17 +02:00
Laurynas Duburas
4505b854f7 Overlay-Next: Relation
Overlay-Next version of relations.

Rel #102179

Pull Request: https://projects.blender.org/blender/blender/pulls/125894
2024-08-09 16:25:38 +02:00
Hans Goudey
1079be11b3 Fix: More GPU subdivision crashes with loose edges
Because the previous fix stopped creating these VBOs when they
would be empty we need more null checks. Alternatively still
creating them but not binding them might be a better solution
but just adding null checks seems like the simpler approach
right now.

Pull Request: https://projects.blender.org/blender/blender/pulls/126073
2024-08-09 15:53:04 +02:00
Clément Foucault
bd9ce206db Fix: DRW: Missing vnor attribute on edit mesh cage
Fixes ae85b54ffc
2024-08-09 15:27:53 +02:00
Pratik Borhade
4d572b216f Fix #126131: GPv3: Crash when deleting everything in edit mode
Assert in debug build, allocated vertex buffer has garbage data when
total points in the drawing are zero, Nothing is copied to vertex buffers
from `copy_transformed_positions()`. To fix the crash, exit early when
the number of points is zero and execute `DRW_shgroup_call_no_cull`
macro when batch is non-null.

Pull Request: https://projects.blender.org/blender/blender/pulls/126134
2024-08-09 15:23:10 +02:00
Lukas Tönne
f313fb4709 Fix #125970: GPv3 primitive tool is not initializing selection attribute
The primitive tool uses the `CurvesGeometry::resize` function which
leaves the end of the range uninitialized. The
`fill_attribute_range_default` function must be used to ensure all
existing attributes are initialized for the new points.

Pull Request: https://projects.blender.org/blender/blender/pulls/126127
2024-08-09 15:06:43 +02:00
Aras Pranckevicius
983687ebfc Tests: extend OBJ test coverage for #126065 2024-08-09 14:49:17 +03:00
Scurest
86e7668b11 Fix #117367: OBJ importer does not correctly import vertex colors when not all vertices have them
Lift certain incorrect assumptions about the order of vertices in
an OBJ file when processing vertex colors, which could lead to
missing or randomly permuted colors.

Replaces the list-of-blocks representation, attuned to assumptions
that the verts in an object form a contiguous subrange, with a
flat array better suited for random-access.

Co-authored-by: scurest <scurest@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/126065
2024-08-09 08:53:49 +02:00
Clément FOUCAULT
58d04bfa7c Fix: DRW: Missing vnor attribute on edit mesh and edges
Fixes commit ae85b54ffc
2024-08-09 08:30:32 +02:00
Clément FOUCAULT
a6ec643229 Fix: DRW: Missing data upload
Only the `vert_len == 0` is invalid.

Fixes #126097
2024-08-09 08:18:51 +02:00
Clément FOUCAULT
724112d51d Fix: DRW: Missing default enabled program point size
This state should always be enabled for internal reasons.
2024-08-09 08:16:21 +02:00
Clément FOUCAULT
ae85b54ffc Fix: DRW: Missing vnor attribute on edit mesh and edges
This resulted in the lack of fresnel effect on dense meshes
in edit mode when GPU subdiv was not used.
2024-08-09 08:16:21 +02:00
Hans Goudey
0250596f5b Cleanup: Sculpt: Remove more unnecessary shape key flushing
Similar to 3acb5ae41b.
2024-08-08 15:56:38 -04:00
Hans Goudey
72b5fd677b Cleanup: Sculpt: Use C++ Array for fake neighbor indices 2024-08-08 15:56:38 -04:00
Hans Goudey
a2e3abd2d0 Refactor: Sculpt: Fake neighbor data creation
Part of #118145.
As noted in a comment, this algorithm has O(n^2) runtime which is quite
bad. Ideally we would be able to look into a better solution at some point,
but I just refactored the existing algorithm here.
2024-08-08 15:56:38 -04:00
Hans Goudey
68146fe479 Fix: Sculpt pose brush incorrectly accumulates translations
Use the same fix as the mesh filter and add a comment so it's reusable
in other places too.
2024-08-08 15:56:38 -04:00
Jesse Yurkovich
c862d40e09 Fix: USD: Ensure animated velocities are loaded correctly in rare case
If velocity attributes are the only thing being animated, we would fail
to add the cache modifier. This prevents velocity attribute data from
being updated as the timeline changes.

This is a rather rare case. Typically if velocity is changing that would
imply the positions of the mesh are also changing, and the positions
will add the modifier correctly in that case.

Pull Request: https://projects.blender.org/blender/blender/pulls/126105
2024-08-08 21:54:18 +02:00
Hans Goudey
3acb5ae41b Cleanup: Sculpt: Remove unnecessary deform flushing function
We now deform the active shape key and other original data while deforming
the evaluated/deformed positions, rather than before, when we delayed that to
afterwards and affected the entire mesh no matter the area sculpted. This is all
handled by `write_translations` now.
2024-08-08 12:29:50 -04:00
Hans Goudey
f09395c69e Refactor: Sculpt: Refactor relax mesh filter
Part of #118145.
This is an intermediate step. Next the relax functions will be shared
with the brush. For now just getting rid of the iteration macro is
worth it.

Pull Request: https://projects.blender.org/blender/blender/pulls/126099
2024-08-08 18:19:54 +02:00
Falk David
0e2ef7f6f1 Geometry Nodes: Default opacity value in "Curves to Grease Pencil" node
When a curve instance did not have a "opacity" attribute, the default would be 0.
This meant that when creating Grease Pencil layers from scratch, the user
would need to manually write a "opacity" attribute.

Now the default value is 1, so that this step is no longer necessary.
2024-08-08 17:58:26 +02:00
Hans Goudey
8c04261644 Cleanup: Sculpt: Pass vertex instead of iterator struct to relax function 2024-08-08 11:39:59 -04:00
Sean Kim
f11b650767 Refactor: Add SCULPT_vertex_attr_get overloads
* Adds overloads for different vertex types
* Cleans up original code

Pull Request: https://projects.blender.org/blender/blender/pulls/126070
2024-08-08 16:57:38 +02:00