The hard eraser tool was not working properly when trying to erase closely to existing points, leading either to the insertion of various close points in the stroke, or to deleting a whole stroke segment.
This was due to the differenciation between the computation of the intersections between the eraser and the stroke, and the computation of whether a point lie inside the eraser, which lead to inconsistencies in the interpretation of the result.
This patch solves this issue by :
* computing if the point is inside the eraser based on the result of the intersection, to avoid unconsistencies,
* computing with integers and not float (we are in screen space anyways),
* adding the ability for source points to be cuts, and not only the inner intersections.
Pull Request: https://projects.blender.org/blender/blender/pulls/110801
Fixing several shader compilation errors when using the vulkan backend.
* `eevee_lightprobe_irradiance_load_comp`: local variables used same name as push constants.
* `compositor_summed_area_table_compute_complete_y_prologues`: loop with texture_size call
Pull Request: https://projects.blender.org/blender/blender/pulls/110891
AMD official driver reports that they support multi-bindings, but
in the cases we are using it it fails. This is noticable in Eevee-
next where the shadows aren't rendered.
This fix disables multi-bindings for images for AMD Official drivers
n all OS's. Textures will still use multi-bindings.
Pull Request: https://projects.blender.org/blender/blender/pulls/110882
The current core was only detecting sRGB transform when it is defined
as sRGB->Linear using srgb.spi1d. If it is defined as an inverse of
Linear->sRGB using srgb_inv.spi1d, or as an analytical formula using
ExponentWithLinearTransform then the code did not detect the color
as sRGB on anything by Apple Silicon platform.
The naming of the checks could be improved to make it more clear that
the check is only used to allow lossless access to 8bit sRGB textures.
Ref #110685
Pull Request: https://projects.blender.org/blender/blender/pulls/110889
The root cause was a classic fixed-size epsilon issue. The code that
checked if an fcurve was effectively flat, and thus shouldn't be
normalized, used a fixed-size epsilon that was reasonable for values
close-ish to zero, but didn't work well for values >= 1.0.
This patch addresses the issue by introducing a new function
`ulp_diff_ff()` that robustly computes the number of floating point
steps between two floats, and using that to ensure that a minimum
number of representable floats exist between the min/max values
of the curve. This approach scales appropriately up and down to
both huge and tiny values.
This patch also updates the existing `compare_ff_relative()` function
to use the new robust ulps code for the ulps-based part of its
comparison, resolving an issue documented in its unit tests where
it behaved poorly for values close to zero.
Pull Request: https://projects.blender.org/blender/blender/pulls/110796
This feature is going to be replaced with a more thorough refactoring
of the node group interface UI, which has actual node drawing support
and a new API for integration of panels into nodes.
Design task: #109135
Implementation: #110272
Pull Request: https://projects.blender.org/blender/blender/pulls/110803
This pull request covers up a subtle difference between the CPU and GPU
when rendering with a light tree. Specifically a case where the user
has a sun light with a small angle.
The difference was caused by the dot() function being different between
CPU and GPU backends, with the GPU showing more meaningful
floating-point precision losses when working with small suns.
Pull Request: https://projects.blender.org/blender/blender/pulls/110307
These tests now have basic coverage of:
* Linking data and creating liboverride hierarchy from it.
* Linking that liboverride again.
* Creating liboverride of liboverride.
* Modifying data hierarchy in the library, and testing (recursive)
resync of it.
* ID name collision handling (between modified linked data and
existing overrides).
In case the reference data of a liboverride is aslo a liboverride, and
is already tagged for resync, the override of the override also needs to
be resynced.
Note that linked overrides are guaranteed to be processed by apply code
(and hence get checked for needed resync) before the liboverrides using
them.
This allows irradiance volume that have less priority to
transfer lighting to the ones with higher priority.
Meaning interactive relighting from the world or
lookdev HDRI is now supported if the world isn't baked
inside the volume data.
This should improve workflow with larger scenes and
interactivity with light setups.
To help setup with dynamic objects, this patch introduce
3 new parameter to remove some components from the
irradiance grids.
Pull Request: https://projects.blender.org/blender/blender/pulls/110838
The goal is to get to closer to removing `NOD_static_types.h` and to define all/most
aspects of a node in the node file itself instead. Data defined in node files is not
available when rna structs are created currently, because that happens in a preprocessing
step. This patch moves part of what was defined in `rna_nodetree.cc` to `node.cc` which
makes it easier to replace when `NOD_static_types.h` is removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/110824
- Rename find_area_showing_r_result -> *find_area_showing_render_result.
- Only set the return window argument when the render area is found
instead of leaving this value set to the last window.
- Use doxygen sections.