Commit Graph

68661 Commits

Author SHA1 Message Date
Campbell Barton
90f4ff95ed Image: use sample size instead of radius
It wasn't possible to sample a 2x2 region.
2019-03-08 00:43:20 +11:00
Campbell Barton
1b49c7fdd1 Cleanup: redundant select flush 2019-03-08 00:17:52 +11:00
Campbell Barton
1901595898 Tool System: use set/add/subtract for all lasso select operators 2019-03-07 23:45:58 +11:00
Brecht Van Lommel
a280867ac2 Fix T62289: crash with texture paint slots and missing node group datablock. 2019-03-07 12:23:52 +01:00
Sergey Sharybin
af50099b83 Multires: Fiux memory leak
The work data for materials flags was never freed.
2019-03-07 12:16:50 +01:00
Jacques Lucke
d617466d87 Refactor building the draw string for floats and ints
Differential Revision: https://developer.blender.org/D4466
2019-03-07 12:02:27 +01:00
Brecht Van Lommel
e25cdac24b Fix T62280: driver functions added in load_post broken after recent changes.
Evaluate the dependency graph a bit later still. This kind of worked before
because it was using the drive namespace from the previously loaded .blend
file but that's of course wrong.
2019-03-07 11:55:48 +01:00
Bastien Montagne
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
Campbell Barton
219e2f976d Tool System: use set/add/subtract for all box select operators 2019-03-07 20:34:10 +11:00
Campbell Barton
48e48653c2 Tool System: add radius option to the image sample tool 2019-03-07 18:03:40 +11:00
Campbell Barton
5669e95447 Cleanup: use macros to avoid repetition 2019-03-07 14:18:13 +11:00
Campbell Barton
e866fb7b77 Fix crash transforming image cursor outside of edit-mode 2019-03-07 14:09:28 +11:00
Clément Foucault
97b1739cf1 Fix T62066: Seg Fault Baking Light Cache with "--background" Flag 2019-03-07 03:51:00 +01:00
Clément Foucault
dabf593163 Fix T59877: EEVEE: Object Info node random value does not work with Duplis 2019-03-07 03:33:24 +01:00
Clément Foucault
fbfdfcb947 DRW: Fix hair OSX workaround having a cap limit
This is still is a dirty workaround.

Note that we are drawing the whole sets of point multiple times. While this
is ineficient, the main bottleneck is CPU transformation.
2019-03-07 03:22:57 +01:00
Campbell Barton
6d33308a8d Cleanup: use API to reset cursor rotation 2019-03-07 12:58:11 +11:00
Campbell Barton
d43ce78114 3D View: view selected/all use empty object center
Empty object skipping now only skips the bounds, since you can select
the empty by it's center point and want to navigate to it.

Also share object skipping check between view all/selected.
2019-03-07 12:40:43 +11:00
Campbell Barton
a6f7d64ce6 Fix "View All" potential min/max use when all objects were skipped 2019-03-07 12:32:22 +11:00
Campbell Barton
951c8e53f4 Fix 3D "View Selected" skip camera option 2019-03-07 12:22:56 +11:00
Campbell Barton
d21809dd72 3D View: skip hidden image empties when viewing all
D4463 by @pablodp606
2019-03-07 11:41:33 +11:00
Campbell Barton
a3d647558e DRW: show image empty frame when the 'side' is hidden
This behavior matches back-face culled mesh objects,
where the wire outline doesn't depend on the viewing angle.

Applying this before empty visibility check for view framing,
since it's strange if viewing all gives different results
depending on back-face culling.
2019-03-07 11:41:33 +11:00
Clément Foucault
e1a62fa1a6 Fix T62259: RGB Curves behave differently in Cycles and Eevee
This was due to curve being not extrapolated correctly. Also curvemap range
was not taken into account.
2019-03-07 01:38:06 +01:00
William Reynish
bc8d1feb4d Units: Fix unreported. Audio volume is not a percentage 2019-03-06 23:19:48 +01:00
Antonioya
b39985eddb GPencil: Fix unreported segment fault drawing with dots 2019-03-06 19:31:01 +01:00
Antonioya
59f30e9390 GPencil: Improve quality to stroke encaps for textured materials
Before, the caps were not generated for texture materials, now, the endcaps are generated and  adapt the texture.
2019-03-06 17:57:12 +01:00
Dalai Felinto
c2ff8735f5 Fix build for Linux systems
Error introduced on rBff8a2df829fcce8780d26a18f3070ab8e850b2e6.
The folders with binary icons were deleted.
2019-03-06 13:52:08 -03:00
Dalai Felinto
b94ec178a2 Fix stereoscopy convergence plane placement
Note this was broken even in 2.7x.

We had a different logic for the plane wire, as for the plane itself.
And they were both wrong when changing the camera shift or the stereo
pivot.

Both of their logic is now unified and correct.

Also I had to create a new gpu batch for the quad wires, since there is
no state that allows me to filter out the geometry, and the square gpu
batch is quite different than the quad one (2d x 3d and orientation).
2019-03-06 13:33:09 -03:00
Dalai Felinto
0ec98863e2 Fix stereo plane pass and state
This was introduced on the MSAA fix for transparent passes (61039bf713).
2019-03-06 13:33:09 -03:00
Jakub Steiner
ff8a2df829 Linux/freedesktop: update Blender app icon based on new guidelines.
* Use only scalable SVG icon.
* Add symbolic variant for accessibility.
* Remove shadow, this is added automatically.

For more information see:
https://gitlab.gnome.org/GNOME/Initiatives/issues/2
https://developer.gnome.org/hig/stable/icon-design.html.en
2019-03-06 17:12:11 +01:00
William Reynish
ee099d5624 UI: Name changes
In accordance with T56648.
- Render Border -> Render Region
- Clipping Border -> Clipping Region
- Instancing 'Scale' -> 'Scale to Face Size'
- Instancing 'Rotation' -> 'Align to Vertex Normal'

Python API is left as-is, for now.

DIfferential revision: D4435
2019-03-06 16:43:37 +01:00
Clément Foucault
9d3eec785b Fix T62220: Solid shading mode - Shadow glitch
The degenerate triangle threshold was too big. Making it an equal test can
introduce problems in other cases but I could not make it fail.
2019-03-06 16:15:26 +01:00
Clément Foucault
61039bf713 Fix T62262: Light "Show Cone" & stereoscopy volumes broken by MSAA
Volume itself was working, but buggy. The issue was that transparent shapes
does not write to depth buffer. But the custom MSAA resolve shader discard
pixels that did not write to depth making them transparent.

Transparent passes should not be inside the MSAA passes, this is also
a matter of performance.
2019-03-06 15:48:35 +01:00
Bastien Montagne
a77feabb51 Collection duplication from Outliner: add a 'duplicate hierarchy' operation.
Point is, you may want to duplicate your set of collections, but not
duplicate all their objects.

Some notes:
* Am rather skeptical about the practice of using operator name to
define behavior of some common exec code. Imho, that should be a single
operator with an enum to refine its behavior (@cambpellbarton may also
have an opinion here?). Left it as-is for now, because this seems to be
used by other operators too in that code. :/
* @dfelinto, @pablovazquez, @billreynish am not so happy with current
names, but cannot find really good short ones either... Also, shouldn't
we move those into a dedicated `Duplicate` sub-menu?
2019-03-06 15:19:29 +01:00
Bastien Montagne
8462f0e85e Fix (unreported) broken usercount of collections after duplication.
Was missing proper flag in library_query code, collections are also
id-users of their children collections.
2019-03-06 15:19:29 +01:00
Bastien Montagne
702e7bfd5c Cleanup: remove no-op BKE_collection_copy_full().
That one was an empty place-holder, BKE_collection_duplicate() is now
doing that. And its call from full scene copying is not needed
currently, 'deep copy' in that case is handled in editor's
`ED_scene_add()`.

Note that at some point, we might want to move that logic into BKE, but
for now let's keep thing as they are - working.
2019-03-06 15:19:29 +01:00
Bastien Montagne
4dbf5e3a81 Fix T62613: In duplicated collections objects loses patrenting.
We need to remap duplicated IDs' ID pointers to new ones if they exist.
2019-03-06 15:19:29 +01:00
Bastien Montagne
a997c9b9bc Cleanup: remove useless extra-processing after BKE_id_new_name_validate() call.
This function already handles sorting of ID in its listbase.
2019-03-06 15:19:29 +01:00
Bastien Montagne
ac40cf76e5 Cleanup: use default ID type's name instead of generic 'Untitled' for new IDs. 2019-03-06 15:19:29 +01:00
Bastien Montagne
173c023197 Cleanup: rename BKE_library's new_id() to BKE_id_new_name_validate().
The former was probably one of the worst function names in our whole
code base, totally misleading, and quiet often used as a variable name too.
2019-03-06 15:19:29 +01:00
Howard Trickey
208fafb285 Fix T61773 Bevel and Inset mouse sensitivity, and bevel tool units.
The mouse movement scale needed adjusting according to object scale,
since the amount is on the unscaled model but the viewport shows the
scaled one.
Also fixed proper units for amounts in bevel tool, as was already
done for modifier.  Percent should be comfortably adjustable by mouse.
2019-03-06 09:05:12 -05:00
Dalai Felinto
3fc7d51ed3 Viewport: Fix stereoscopy volume "wires" not showing
This is unreported. When using volume opacity 0.0, the wires were not visible
(nor were they in other cases, but this was the most obvious one).

The volume itself is still glitchy, and slightly worse than 2.79. I
still don't know how to fix this though. It seems a common problem
(see T62262).
2019-03-06 10:59:32 -03:00
Dalai Felinto
f1fef41863 Fix T62118: Stereo drawing options visible from camera view
Note 1: Volume drawing still draws differently than 2.7x.
Note 2: Camera lens widget still ignores stereo.
2019-03-06 10:59:32 -03:00
Campbell Barton
38673621a4 Missed last commit 2019-03-07 00:17:54 +11:00
Campbell Barton
92094c76a9 DNA: remove none particle brush & deprecated flags
The none brush doesn't make sense to have anymore with the tool system.

Also remove deprecated flags & types for object, armature & text.
2019-03-07 00:10:04 +11:00
Campbell Barton
c80415627e Fix T62223: Particle brushes disable select tools 2019-03-06 21:48:22 +11:00
Antonioya
ce8d6afb63 Fix T62230: Annotations corrupts GPencil brushes
Use annotations inside grease pencil drawing mode is something incompatible by design. Actually, the annotations are disabled in overlay panel for 2D template and the tool icon is not in the toolbar.

The unique way to get annotations was using D key, but this is wrong.

If you are inside drawing mode, all the events are captured by paint operator and to capture annotations, the operator must be canceled and the mode changed, but this change breaks several things.

It's not logic add annotation inside darwing mode, because you can simply add a new layer and write the text you want.

This change checks the mode and cancel the annotations if the mode is not thje right one.
2019-03-06 10:54:38 +01:00
Campbell Barton
3b1e2a4f56 Fix T62241: Repeat last translate, wrong direction
Only use orientation value when the operator uses orientation axis.

Own error in 03da3b6593
2019-03-06 18:11:26 +11:00
Campbell Barton
0294e1d27f Fix T62236: Crash texture painting
Caused by 10d9a2494f which removed 5x length clamping.
2019-03-06 16:54:07 +11:00
Campbell Barton
dd61787b25 Cleanup: unused function warning 2019-03-06 16:21:24 +11:00
Campbell Barton
ecd086ac32 Fix T62210: endless loop in kd tree lookup
Reset nodes after the first balance call.
2019-03-06 14:53:06 +11:00