Many calls to add_check_c_compiler_flag add_check_cxx_compiler_flag
resulted in over long lines & visual noise. Replace with a function that
takes multiple (cache_var flag) pairs to reduce duplication.
This updates the signature of `RNA_def_property_update_runtime`
which previously just has a `const void *` input. This made it difficult
to know what function signature is expected and also does not result
in compile errors when a wrong function is provided.
There is one case which required a different signature, so now there
is a separat function for that case.
The goal here is to reduce the number of files that need to be edited when
adding a new node. To register a node, one currently has to add a line to
`node_geometry_register.cc` and `node_geometry_register.hh` (for geometry
nodes). Those files can be generated automatically.
There is a new `NOD_REGISTER_NODE` macro that nodes can use to register
themselves. The macro is then discovered by `discover_nodes.py` that generates
code that calls all the registration functions. The script also works when the
register functions are in arbitrary namespaces. This allows simplifying the node
code as well.
In the past I tried a few times to get auto-registration working without resorting to
code generation, but that never ended up working. The general idea for that would
be to use non-trivial initialization for static variables. The issue always ends up
being that the linker just discards those variables, because they are unused and it
doesn't care if there are side effects in the initialization.
Related discussion regarding using Python for code generation:
https://devtalk.blender.org/t/code-generation-with-python/30558
Pull Request: https://projects.blender.org/blender/blender/pulls/110686
Bug identified in #110942.
In cases where the last corners of a polygon are out of context, the
`weld_iter_loop_of_poly_next` iterator skips these corners.
This means that some corners of the resulting mesh do not have the
value set, which can even result in infinite loops.
The solution was not simple. The iterator had to be practically redone
to not use the `loop_end` member (which caused the problem).
Fortunately the code is more simplified with this change.
The last supression rule (`leak:libasan*`) would match almost all
detected cases, since the first line is almost always something like
that:
#0 0x7f71040d85bf in __interceptor_malloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:69
Not sure if that was already the case when this suppression rule was
added, or if things changed in newer versions of ASAN/LSAN...
This commit fixes the RNA path reported from the struct owned by the
Scene.display data. Paths generated for the View3D space remain
completely broken (but whole 'space' paths are broken anyway).
This was caused by the free unused data pass in the
init phase that would reset the clip data of the first
tilemap.
Uploading and checking for an invalid index fixes the
issue.
This is the next step towards AgX view transform project.
This is a sanitization pass over the existing color space names, as well as
addition of some new spaces. For example, the name Linear makes no sense when
there are a bunch of Linear spaces. An aliases are included for backwards
compatibility.
Some of the space descriptions and family tags are also updated., which also
involves in putting `False Color` to `inactive_colorspaces` instead of using
`family: display` filtering.
The spaces are now:
- Linear components of the display spaces
- Linear Rec.709
- Linear DCI-P3 D65
- Linear Rec.2020
- Linear ACES spaces
- ACES2065-1
- ACEScg (Changed from `Linear ACEScg` to `ACEScg` since ACEScg already
implied a linear transfer function, otherwise using `Linear AP1 ACES`
might make more sense. Same goes for ACES2065-1)
- Linear FilmLight E-Gamut
This is for AgX's LUT input encoding. It can potentially be useful for interop.
- Display spaces
- sRGB
- Display P3
- Rec.1886
- Rec.2020
- Filmic Components
- Filmic Log
- Filmic sRGB
- False Color
Ref #110685
Pull Request: https://projects.blender.org/blender/blender/pulls/110941
This patch includes keyframes for both the summary channel, and grease pencil data-block channels.
It also includes selection in these channels, in the same modes as the ones implemented for grease pencil keyframes.
Pull Request: https://projects.blender.org/blender/blender/pulls/110962
Make it so transform between color spaces which is a no-op does not
peroform any calculations.
This was initially found when working on #110941, but the issue can
be replicated easily by renaming "Linear" to "Linear Rec.709" and
adding alias as "Linear".
Doing so would result in a failure of the compositor_matte_test.
The reason for that is due to the image data-block still referring
to the "Linear" color space, the name-based comparison not detecting
that "Linear" and "Linear Rec.709" are the same spaces, and that the
cryptomatte requires bit-perfect floating point values.
Pull Request: https://projects.blender.org/blender/blender/pulls/110959
In edit mode, the "Select Random" operator selected the inverse.
For a probability of 1, no elements were selected and vice versa.
This was because the selection actually deselects elements, but used a
mask of elements that was not inverted.
The fix takes the complement of the mask of elements, so the deselection
now does the right thing.
Pull Request: https://projects.blender.org/blender/blender/pulls/110963
Instead of removing frames one by one, the `GreasePencil::remove_frames`
function now expects a span of frame numbers, replacing the
`GreasePencil::remove_frame_at` function.
Now, when drawings need to be deleted, we shrink the array only once.
Pull Request: https://projects.blender.org/blender/blender/pulls/110957
Bug report #110948: a file with a polygon so large that a single line
is 140 kilobytes. The previous limit was 64kb, increase the read file
chunk limit to 256kb. Still not fully robust, would need a more
complex fix to support arbitrarily large line length limits.
Add a High Dynamic Range option in the Color Management > Display panel.
This enables display of extended color ranges above 1.0 for the 3D
viewport, image editor and render previews.
This requires a monitor that can display HDR colors, and a view
transform designed for HDR output. The Standard view transform works,
but Filmic does not as it was designed to bring values into the 0..1
range for SDR displays.
This patch is limited to allowing the display to visualize extended
colors, but does not include future looking work to better integrate HDR
into the full workflow.
It is implemented by rendering to high bit-depth texture formats for
the user interface, and uncapping the color range in color management.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/105662
When the overlays are hidden or the previews overlays are hidden, it is
more consistent to have the preview toggle button hidden than shown.
This patch also removes the preview rendering when the previews are
hidden.
Pull Request: https://projects.blender.org/blender/blender/pulls/110949
The issue is visible on Apple Silicon when building Cycles.
Cycles includes sse2neon.h via two code paths: own CPU headers and
Blender's headers. The Blender headers will request higher precision
defines and Cycles does not need it (not for the kernel anyway, as
it has measurable performance penalty).
The solution is to wrap defines in the BLI_simd.h with check, so
that the flags are not re-defined.
The Blender's integration in Cycles does not really care if those
operations are precise or not, as the actual computations are done
elsewhere.
Pull Request: https://projects.blender.org/blender/blender/pulls/110953
The goal is to be able to define a node in as few files as possible. Currently,
RNA definitions for nodes are put in `rna_nodetree.cc`. However, it seems
surprisingly simple to move them from there to the node files. Of course this
means that `makesrna.cc` won't generate these properties and their accessor
functions anymore. Fortunately, C++ lambdas and the preprocessor make it
fairly straight forward to generate those without the `makesrna` preprocessor.
Using the preprocessor here is not great of course, but I'd argue that it feels
less magical than it was before, so it's an improvement.
This patch changes a few files to test the feasibility of this approach. Eventually,
this approach should be used by all nodes. It can't be used for shader nodes for
now, because cycles still relies on the C++ API generated by RNA.
Right now, only properties are defined the node files. The `StructRNA` is still
generated by `makesrna`. It seems feasible to generate it at runtime as well
though with potentially minor RNA API changes. This is related to #75724.
Pull Request: https://projects.blender.org/blender/blender/pulls/110840
Support name-spaced add-ons, exposed via user configurable extension
repositories.
Directories for add-ons can be added at run-time and are name-spaced to
avoid name-collisions with Python modules or add-ons from other
repositories.
This is exposed as an experimental feature "Extension Repositories".
Details:
- A `bUserExtensionRepo` type which represents a repository which is
listed in the add-ons repository.
- `JunctionModuleHandle` class to manage a package with sub-modules
which can point to arbitrary locations.
- `bpy.app.handlers._extension_repos_update_{pre/post}` internal
callbacks run before/after changes to extension repositories,
callbacks are used to sync the changes to the Python package that
exposes these to add-ons.
- The size of an add-on name has been increased so a user-defined package
prefix can be included without enforcing shorter add-on names.
- Functionality relating to package management has been left out of this
change and will be developed separately.
Further work:
- While a repository can be renamed, enabled add-ons aren't renamed.
Eventually we might want to support this although we could also
disallow renaming repositories with add-ons enabled as the name isn't
all that significant.
- Removing a repository should remove all the add-ons located in this
repository.
- Sub-module names are currently restricted to `[A-Za-z]+[A-Za-z0-9_]*`
we might want to relax this to allow unicode characters (we might
still want to disallow `-` or any characters that would prevent
attribute access in code).
Ref !110869.
Reviewed By: brecht
Support extend and extend range channel selection.
Some channeltype don't have active channel and they don't support
`extend range`. This is done in `animchannel_has_active_of_type`.
Add switch case for new GPv3 channels in above `ANIM_is_active_channel`
to detect active channels and support `extend range`
Part of #110056
Pull Request: https://projects.blender.org/blender/blender/pulls/110791
This fix makes it so the circular brush is fitted into the square
texture. This seems to be the most straightforward way to resolve
confusion of the inter-dependencies between different brush and
texture options.
Pull Request: https://projects.blender.org/blender/blender/pulls/110896
Remove the 'SceneCollection' structure definition from DNA, and the
compatibility code converting it to the 'modern' viewlayer system.
'SceneCollection' was part at some point of the new collection system
during 2.80 development, but was never in any published Blender release.
So this code was only ensuring compatibility with a few potential
Blender files saved from in-development builds over four years ago.
Implements #110918.
Pull Request: https://projects.blender.org/blender/blender/pulls/110926
Happens on Apple M2 platform. Caused by indirectly included queue.h
via tbb, which has its own LIST_SWAP.
Rename our macro to `LISTBASE_SWAP` to avoid conflicts.
Pull Request: https://projects.blender.org/blender/blender/pulls/110943
Part 1/3 of #109135, #110272
Adds a new DNA structure for defining node group interfaces without
using `bNodeSocket` and with additional node UI item types.
Node group interfaces are organized as a hierarchy of "items", which
can be sockets or panels. Panels can contain both sockets and other
panels (although nested panels beyond the root panel may be disabled to
avoid complexity on the user level).
Sockets can be added to the interface in any order, not just the
conventional outputs..inputs order. Sockets can be marked as both input
and output, generating 2 sockets on node instances.
The C++ API in the DNA struct allows manipulating the interface
declaration by adding and removing items, moving them inside the
interface or into a different panel.
Pull Request: https://projects.blender.org/blender/blender/pulls/110885
A context area/region override would be left cleared when the context
manager exited - if the overriding value matched the current value.
- `self->ctx_init.*_is_set` members would be set even if the those
arguments weren't passed in, because the values would compare
as different to NULL (unset).
- When restoring the context, setting a window clears the area & region,
setting the area clears the region.
This wasn't taken into account - only the members that were
overridden were restored.
In the case of #110632, the window & region were detected as changed,
even though neither were overridden.
So the window & region were restored. The area however was set to it's
self and not marked as changed, so the area was left cleared from the
call that restored the window.
Resolve by fixing the check for overridden members & restoring
context members that will have been cleared indirectly.
Not all gizmos were hidden when "show_gizmo" was disabled (most notably
python defined gizmos).
This was working in the 3DView and the Sequencer, but not respected in
the Clip Editor and Image/UV Editors.
Now check the flag prior to `WM_gizmomap_draw`.
Probably good for LTS.
Pull Request: https://projects.blender.org/blender/blender/pulls/110932