This is more like a workaround actually, we use a fixed 'margin' for height in case of search menus,
instead of using shadow width (which gave the bug with low values, and insane margins with big ones).
Note root of the issue is that if 'top' margin is too small, the first entry of the search menu
gets activated before the 'opening' click is released. This means that button will get the
KM_RELEASE event, and immediately quit (see interface_handlers.c:7945, ui_handle_menu_button()).
The sunbeams node was clamping the range of influence to start at 1
pixel distance from the source. This was a poor fix for artifacts caused
by an off set in buffer coordinates. Since the u coordinate starts at
ceil(umax) the v coordinate also has to use ceil. This also fixes some
discontinuities that became visible when the source point is close to
a sharp line in the input image.
Scene replacement with invalid scene name was crashing blender,
now it's a no-op.
KS_Scene.replace() to return a boolean to indicate if the scene
is valid and is scheduled for replacement. This allows more
robust game management.
That was only needed in the beginning, when we did not had support for tangents. It's time to clean some of the defines up, it's getting a bit too much.
* __VOLUME__ is basic volume support with Emission and Absorption.
* __VOLUME_SCATTER__ enables volume Scattering support.
* __VOLUME_DECOUPLED__ enables Decoupled Ray Marching.
- Get rid of the obsolete operator
- Use select_or_deselect_all in 3ds keymap, which performs better
than separate deselect all and select binded to the select mouse.
This was already done for maya, and seems was accidentally reverted
by 5a91db3d.
Now always check for a default unit, and evaluate the whole expression in this "unit space".
Not an ideal solution, but should handle most cases nicely
(we can't address all possible corner cases anyway).
Note default unit is searched in current string first (bigger unit of current system wins),
then in previous string.
Note this also replaces ',' by '+' in default separation between units,
helps solving issues with parenthesis (e.g. (1'1")*2.5 would fail in existing code)!
This would break if someone uses py ops with lower precedence than '+' (like bitwise
operations, and comparison), but these are not expected usecase here anyway.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D340