Multiple levels nodes in a row causes blender to freeze when combined with other constant operations. Also, current results of standard deviation are wrong.
The problem was that constant folding optimized constant operations away, which caused a cyclic node graph, and therefore the freeze during node graph evaluation. Preventing such optimizations solves the problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/127316
These brushes all share the same code except for a single line which
adds an optional extra filter on the factors when performing the brush
stroke and a single inversion of the offset for the scrape brush.
Pull Request: https://projects.blender.org/blender/blender/pulls/128048
Currently we allow the before/after meshes to have different
sets of attributes. But then we compare all attributes in each
mesh anyway, regardless of whether they exist or not.
The first commit ensures IsectBoxes are not set up unless
they are valid.
The second commit renames
`drw_bounds_are_valid` to `drw_bounds_corners_are_valid`,
and `drw_bounds_culling_enabled` to `drw_bounds_are_valid`
so it's harder to set up an invalid `IsectBox` by mistake.
(Continuation of #127807)
Pull Request: https://projects.blender.org/blender/blender/pulls/128125
When the PBVH is rebuilt, the `active_face_index` and
`active_grid_index` fields are initialized to -1. This results in a
possible segmentation fault if the `active_face_set_get` method is
called without these fields being populated.
This commit switches the raw `int` usage for `std::optional` to
better communicate the intent of these fields.
Pull Request: https://projects.blender.org/blender/blender/pulls/127959
Refactoring of the color picker popup. This simplifies code, removes
cruft, and adds new features. The Hex input is removed from its own
tab and placed at the bottom of the layout. The picker circle is made
just a bit smaller. "#" added to the hex values.
Pull Request: https://projects.blender.org/blender/blender/pulls/125675
When adding sound strips, it would in some cases be offset
from the desired start position.
This was because some sound files had a start time that was not 0
even if they didn't have any video file associated with them.
Only try to shift the sound strip around if it is added with a video
strip.
Pull Request: https://projects.blender.org/blender/blender/pulls/127256
`workspace->runtime->status` is not empty, which gave perference to
existing text instead of the modal operator keys in `uiTemplateInputStatus()`.
To fix this for bisect operator, clear `status` vector in modal
function.
Pull Request: https://projects.blender.org/blender/blender/pulls/127449
The following changes were made:
* Update the icons of the "Smooth" and "Line Art" modifier to use the same icons as before
* Update the "Array", "Mirror", and "Subdivide" modifiers to not use "strokes" in the name.
Pull Request: https://projects.blender.org/blender/blender/pulls/128122
Takes into account any offset that must be added to the vertex index
(usually supplied as baseVertex or startVertex in the Metal draw call)
in the code that emulates the SSBO vertex fetch.
Authored by Apple: James McCarthy
Pull Request: https://projects.blender.org/blender/blender/pulls/127864
Adds antialiasing to curve's handles and thickness to active ones.
Also handles now react to
`Preferences > Interface > Display > Resolution Scale` and
`Preferences > Themes > 3D Viewport > Edge Width` as they do in
legacy curves.
Pull Request: https://projects.blender.org/blender/blender/pulls/122910
Adds support for the "Menu" socket type in for-each-element zones. This
only includes field inputs and their matching per-element values, but
not outputting attributes of type Menu (Menu attributes are not
generally supported at this point).
A dedicated enum propagation function is added for the zone input node.
This isn't technically necessary: the first 2 inputs and outputs should
be ignored but are not menus anyway. However, this is clearer and
provides a place for future changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/128106
The View matrix isn't really the direction and location of the viewport,
it's the opposite, since it transforms object space into camera space.
Change both tooltips to state the change of transform space instead
of using nouns to try to describe what they "are".
Pull Request: https://projects.blender.org/blender/blender/pulls/124741
Not verified by actually building, but pretty sure this was caused by
8bff3ec76b.
Since above commit, the Z axis of the View orientation was not negated
by default anymore.
This was then being accounted for in `applyRotation` (but not
`applyNormalRotation`).
So to resolve, do the same in `applyNormalRotation` as in
`applyRotation` (so negate there).
Pull Request: https://projects.blender.org/blender/blender/pulls/128115
The poll function was accidentally changed to return false when no
object is selected or the active object is not one of the special types
checked by the function. Reverted to return true in those cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/128110
Use the `animrig::legacy::channel_groups_all()` function to get action
groups in a way that's compatible with both legacy and layered Actions.
No functional changes for legacy Actions.
Ref: #123424
Pull Request: https://projects.blender.org/blender/blender/pulls/128088
In `BKE_action.hh`, update the Action Group related functions, so that
either they are legacy-only or can handle layered Actions as well.
Legacy-only functions not only are documented as such, but also assert
that the given Action is a legacy one.
No functional changes for legacy Actions.
Ref: #123424
Pull Request: https://projects.blender.org/blender/blender/pulls/128088
Add slotted/layered Action support to `get_active_actiongroup()` and
`set_active_action_group()`.
Note that there is still a bunch of code around that directly manipulates
the action group flags, instead of using these functions. That's for
another commit to address.
This commit also introduces the functions `action_treat_as_legacy()` and
`channel_groups_all(action)` utility functions in the `animrig::legacy`
namespace.
Ref: #123424
Pull Request: https://projects.blender.org/blender/blender/pulls/128084
For most cases where the iteration index is needed, a For Each zone is the
better than using a Repeat zone. It's easier to use and more optimizable.
However, in some cases a Repeat zone is actually the right solution and the
index often useful in such cases too.
Pull Request: https://projects.blender.org/blender/blender/pulls/127521
Currently code to find symmetrical vertices is duplicated
a couple times-- in the expand operator and in the flood
fill API. This commit removes the symmetry processing from
the flood fill API, which arguably shouldn't need to know
about symmetry options in the first place.
Pull Request: https://projects.blender.org/blender/blender/pulls/127804