aac0c2cc5f0eedb05d48d0e60715516baa49eeba
Multiple levels nodes in a row causes blender to freeze when combined with other constant operations. Also, current results of standard deviation are wrong. The problem was that constant folding optimized constant operations away, which caused a cyclic node graph, and therefore the freeze during node graph evaluation. Preventing such optimizations solves the problem. Pull Request: https://projects.blender.org/blender/blender/pulls/127316
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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