Commit Graph

37754 Commits

Author SHA1 Message Date
Campbell Barton
ae0e356de6 improve beauty-fill tool for non-flat triangles.
Project the triangle pair into 2d coords before measuring.

before/after - http://www.graphicall.org/ftp/ideasman42/beauty_fill_fix.png

note: I committed this r54403 but it caused eternal looping so I reverted for 2.66 release.
ran extensive tests and its not giving problems so re-applying this improvement.
2013-03-26 01:49:55 +00:00
Campbell Barton
32f63f6b4c misc minor changes
- make it clear that navmesh visualize option only works in path mode.
- use 2 decimal places for motion-blur shutter speed (user request).
- use 'const' for some bmesh functions.
2013-03-26 01:46:12 +00:00
Campbell Barton
4fbf4590c9 edit to VIEW3D_OT_view_center_pick
- pan when nothing is under the mouse
- use key binding alt+f
2013-03-26 01:43:00 +00:00
Campbell Barton
0eee4021c9 fix [#34603] ALT-F fails, freezes, CPU=100%
The way beauty fill was working was too fragile and prone to eternal loops,
Solution used is to is to store previous states and ensure edges don't get rotated back into those.

Also added an optimization to avoid testing the same edge rotation many times - using edge tags to only re-test edge rotations around areas that have been modified.
2013-03-26 00:29:57 +00:00
Campbell Barton
f9b1494158 internal changes to beautify fill, use an array of edges that can be rotated, rather then looping over all edges each time. 2013-03-25 23:21:16 +00:00
Campbell Barton
6f9f1399a0 code cleanup: operator headers 2013-03-25 22:40:11 +00:00
Campbell Barton
be780cb4a6 code cleanup: move beautify into its own file (more changes coming) 2013-03-25 22:04:12 +00:00
Campbell Barton
8f8613df90 fix for missing redraw in own commit r55554 (Ctrl+F text editor find).
since an event wasn't added to the queue no redraws we're done when the panel was already open, instead use a notifier.
2013-03-25 21:31:24 +00:00
Ton Roosendaal
c347b48784 Bug report, IRC:
Operator "To Sphere" should only be allowed to be called in 3d view.
Crashed in Image editor.
2013-03-25 18:41:28 +00:00
Bastien Montagne
09bae3d35d Fix [#34716] Change Trim Duration (soft) value nothing happening. until mouse drag footage(image sequence)
As those two properties do not need a custom set func, yet need recalc of strips drawing/positions in addition to usual rna_Sequencer_update() (cache invalidating), I renamed rna_Sequence_frame_change_update to do_sequence_frame_change_update, and made a new rna_Sequence_frame_change_update which is directly usable as RNA update func, and call both the strip and cache update funcs.

Thanks to Sergey for advices!
2013-03-25 17:22:00 +00:00
Ton Roosendaal
40ab9be14a Bug fix:
On screen/area refresh calls the header scroll offset was cleared too. 
Probably an old remainder of early 2.5 coding. Should be not needed so much.
2013-03-25 15:45:59 +00:00
Sergey Sharybin
a5fe1de7f9 Clip editor prefetching changes
Now prefetching happens from cursor up to scene end frame
and then from cursor down to scene start frame.

Also disabled prefetching for non-unidistorted proxies
because of issues with timecodes (seek horribly fails
in some cases). This seek need to be fixed since it's
actually happens for manual timeline scrubbing as well,
but that's another story..
2013-03-25 15:32:15 +00:00
Sergey Sharybin
7635de3fee Better handing of frames below actual sequence range
When trying to load file below actual sequence range
(like trying to load file for scene frame 10 when clip's
start frame is 20) first frame from file sequence is used.

Before this change first file used to be loaded for every
scene frame below start frame, which polluted memory with
unwanted data.

Now first frame would be loaded only once in this case.
2013-03-25 15:32:11 +00:00
Bastien Montagne
74e37ec0e6 Fix to EnumProperty doc (content of items tuples was rather fuzzy, ways how these "parameters" are interpreted are rather strange, current text should now reflect exactly code's behavior). 2013-03-25 14:46:34 +00:00
Bastien Montagne
4cb9414b39 I18n: use id_windowmanager context for keymap idnames. Solves some issues with those names (notably "Clip" one, and "Screen" too) in some translations. Also move "Key" as "Keyboard" (opposed to "Keyframe") to same context. 2013-03-25 11:35:42 +00:00
Lukas Toenne
b58ffcce86 Fix #34758, another Crash with NodeGroup. Took a while to get to the bottom, but the root of the issue was that nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly. This lead to preview operations being added to the same group more than once, and the redundant preview operations (beside working on the same preview buffer) did not get their correct resolution set. This in turn would then lead to previews writing beyond allocated size and causing corrupted memory + crash.
Simple fix: don't expand node groups more than once.
2013-03-25 11:08:14 +00:00
Bastien Montagne
6926596174 More new data names translation (most cases should be covered now).
Also done a few cleanup here and there...
2013-03-25 08:29:06 +00:00
Campbell Barton
1b4c9e1ad4 beautify fill: skip testing invalid cases (2 triangles that _don't_ have 4 unique verts between them). 2013-03-25 04:48:30 +00:00
Campbell Barton
e1a54214bb code cleanup:
- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
2013-03-25 02:41:30 +00:00
Antony Riakiotakis
153eea5f23 Fix #34730, set special brush rotation to zero if brush is not rake or
anchored.
2013-03-25 01:42:58 +00:00
Campbell Barton
5e7372a7ce cancel face/edge creation operator if nothing is done (so it wont register or do an undo push) 2013-03-25 01:25:46 +00:00
Campbell Barton
00e3aa529e patch [#34763] Center the View to the ZDepth Position under the Mouse Cursor
from Ralf Holzemer (cheleb)

use Fkey in object mode (since its a mode-less fly).
2013-03-25 01:11:16 +00:00
Antony Riakiotakis
ceb3225db7 Alpha mask textures porting part 1: Support for projective texturing.
Also add random mapping to brushes.
2013-03-25 01:00:16 +00:00
Campbell Barton
48a256c910 fix [#34745] TGA with size of 4Kx8K won't load
Checked the size limit on TGA files in svn history and this is was just an arbitrary limit that might have made sense some years back, but not now.
2013-03-24 20:59:53 +00:00
Andrea Weikert
ae1325c963 FIX: [#34467] File Browser Deletes Unselected Files
* delete now acts on selected file(s) rather than the highlighted file.
2013-03-24 19:29:49 +00:00
Campbell Barton
8bf206ce4b edit to 55549, replace fake click event with call to uiButActiveOnly().
also make it more clear args are for rna buttons.
2013-03-24 19:08:24 +00:00
Ton Roosendaal
d74cf43575 UI small fixes:
- Theme color for the brush popup was not correctly coded. Now it follows menu item
  style correctly, which also allows all the themes we have to give readable text.

- RMB cancel also added for slider buttons and the color picker.
2013-03-24 18:59:15 +00:00
Thomas Dinges
bf295c1c36 Code cleanup:
* Remove non used booleanops_mesh.c and header, got obsolete with Carve.
2013-03-24 18:14:38 +00:00
Ton Roosendaal
82ffa62e90 Small feature:
While using number sliders, you can now press RMB to cancel (like ESC)
2013-03-24 16:43:40 +00:00
Ton Roosendaal
1165236f69 Usablity:
In text editor, the CTRL+F find now opens property region (or keeps it) and
activates the search button for input.

That's already nice! But next step should be to do a search on exit of 
the button (or while typing). That's stuff I need Campbell to help with though.

Notes:
- Probably Py api for property buttons could get an "operator=" arg?
- The warning menu "not found" should go away
- I also suggest to make "wrap" search default for new editors
2013-03-24 13:43:40 +00:00
Thomas Dinges
c4ae6f2c36 Fix for [#34747] Rendering invisible tiles
* reset_session() was not taking render percentage into account in case persistent_data was enabled.
* also deprecate old "maximsize" DNA variable.
2013-03-24 10:52:20 +00:00
Campbell Barton
08aef8a7c8 code cleanup: move doxy docs from headers into source. also replace strncpy();str[len]=0 with BLI_strncpy() in BLI_stringdec(). 2013-03-24 01:51:54 +00:00
Campbell Barton
92d7955d13 fix for struct definition building with msvc2008 and some style cleanup. 2013-03-24 01:19:55 +00:00
Campbell Barton
224c7a273a code cleanup: quiet shadow warning. 2013-03-23 17:11:03 +00:00
Campbell Barton
5a87e4d255 code cleanup: remove unused button type HSVSLI 2013-03-23 16:03:13 +00:00
Ton Roosendaal
1c32b516f7 Theme fix:
Node Editor and Sequencer were not using grid theme color, but 'back'.

This commit adds versioning to copy background color to grid. I do this
without increasing sub-version, which allows to add correct drawing when
the subversion has to go up anyway for something else.
2013-03-23 12:46:07 +00:00
Thomas Dinges
349c5ecc95 Cycles:
* Avoid an unnecessary condition in light.cpp, (totarea > 0.0f) is always true inside the "if(kintegrator->use_direct_light)" branch.
2013-03-23 10:11:29 +00:00
Thomas Dinges
838c263be1 Constraint UI:
* Hide Script Constraint from UI, not functional.
* Alphabetical order fix for Motion tracking constraints.
2013-03-23 08:47:29 +00:00
Thomas Dinges
259880de6f Code cleanuo:
* Remove already commented "use_radiosity" flag from RNA. 
* Remove some commented exceptions for old 2.4x 3D View preview region. 
* Remove empty and commented function declarations from 2.4x UI times
2013-03-23 08:38:53 +00:00
Thomas Dinges
961df69526 Code cleanup:
* Remove already deprecated USER_DISABLE_AA flag from code, only commented DNA flag left.
2013-03-23 08:25:29 +00:00
Thomas Dinges
dd713654d5 Code cleanup:
* Use bpy.app.build_options for UI checks rather than custom ones.
2013-03-23 06:55:59 +00:00
Mitchell Stokes
2006103a52 OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uniforms() to GPU_material_bind(). This way, material specific uniforms don't need to be resent when sending object specific uniforms. This saves uniform update calls in the BGE where one material is bound and multiple objects can be drawn. This doesn't offer much in the way of performance, but it cleans up our OpenGL usage a bit. One test scene went from 8k OpenGL calls to 4k with just this one change. 2013-03-23 03:11:48 +00:00
Mitchell Stokes
1356e3b490 BGE: getting rid of a few maybe-uninitialized warnings. 2013-03-23 03:04:02 +00:00
Campbell Barton
dad877bc3b fix for BGE crash replicating a navmesh. 2013-03-22 20:19:55 +00:00
Miika Hamalainen
327f0a0f8e Fix [#34721]: Smoke adaptive domain threshold ignores high resolution data.
In some cases high resolution domain could have higher density than the low resolution counterpart, causing adaptive domain to clip off areas where density is still above domain threshold. Now also high resolution data is used to determine domain bounds.
2013-03-22 17:11:32 +00:00
Miika Hamalainen
4074768493 Fix [#34685]: Dynamic paint sub-steps don't work if brush is animated through parent chain longer than 2 objects.
Maximum number of parents updated is now 5. Hopefully this will be enough until Blender has better subframe sampling system.
2013-03-22 17:08:55 +00:00
Campbell Barton
cb1d26d794 code cleanup: shadowing, adjust type. 2013-03-22 15:47:02 +00:00
Lukas Toenne
750be44f31 Added missing node->id pointer checks in case node groups have unavailable node_tree data blocks. 2013-03-22 15:46:38 +00:00
Lukas Toenne
25fc8b3d76 Fix #34728, Int values in script Node can't be changed. Was caused by a bad typecast of the node socket default_value, which caused invalid value range. 2013-03-22 15:39:10 +00:00
Sergey Sharybin
16618bc3a8 Add missing comment for m_isResolutionSet 2013-03-22 14:54:02 +00:00