Commit Graph

130613 Commits

Author SHA1 Message Date
Campbell Barton
b0746f4be2 Refactor: reduce complexity of object mode selection, minor optimization
Selection logic in ed_object_select_pick mixed operations for
object mode & other modes, making it difficult to reason about.

Refactor so object mode selection is isolated to it's own block,
following conventions for SelectPick_Params used by all other selection
picking operators.

This makes it possible to remove a call to de-select all objects
which was redundant in most cases.
2023-11-30 12:43:29 +11:00
Campbell Barton
09bd046975 Fix #115181: RMB Select sometimes to enter pose mode when selected
Pass-through selection allows select-drag not to activate an already
selected object - so an existing selection can be dragged without
changing the active/selection (see #96544) & [0],

This caused entering pose-mode to fail when selecting an armature
with "Lock Object Modes" disabled.

There is a logical conflict where pass-through is intended to keep the
current selection & active, which doesn't make sense when selecting the
armature should enter pose-mode (details in code-comments).

Resolve by disabling pass-through when the select action changes
the objects mode.

[0]: 618f39fca2
2023-11-30 11:15:09 +11:00
Clément Foucault
92bec9af0c Fix EEVEE: Compilation on Metal 2023-11-30 01:10:27 +01:00
Hans Goudey
34ec46934c Fix: Incorrect subdiv IndexMask construction
The indices have to be sorted. A different method of interpolating
the face selection to vertices would probably be better in the future.
2023-11-29 18:52:58 -05:00
Campbell Barton
8c473df8c3 Cleanup: suppress CLANG warnings, remove unused variables 2023-11-30 10:48:33 +11:00
Campbell Barton
3b5031f1cb Cleanup: use 'r_' prefix for output arguments, order last
Also clarify some naming.
2023-11-30 10:42:18 +11:00
Campbell Barton
2c2bd7d1e3 Cleanup: pass const arguments to BKE_mesh_fair functions 2023-11-30 10:42:16 +11:00
Damien Picard
3f5fd74953 Fix #95045: UI: keymap header in preferences truncated when filtering
Show untruncated headers in keymap editor while filtering.

Pull Request: https://projects.blender.org/blender/blender/pulls/114012
2023-11-29 22:36:05 +01:00
Aras Pranckevicius
df16f4931e VSE: speedup timeline drawing, and improve waveform display
Sequencer timeline UI repainting is 3x-4x faster now, for complex
timelines. On Sprite Fright Edit data set, with whole timeline visible
(2702 strips), repainting the timeline UI with all overlay options
(waveforms, offsets, thumbnails etc.):

- Windows (Ryzen 5950X, RTX 3080Ti, OpenGL): 62ms -> 18.6ms (16FPS -> 54FPS)
- Mac (M1 Max, Metal): 39.8ms -> 11.5ms (25FPS -> 86FPS)

This is achieved by:

- Avoiding tiny GPU draw calls (i.e. drawing one quad a time), instead
  batch all the quads / lines needed by the timeline display into
  series of about-1000 quads per draw.
- For retiming keys display, batch their keyframe point drawing too.
- For audio waveform overlay display, change it to draw batched quads
  instead of alternating between line strips and triangle strips. This
  actually changes how the waveform looks like (implements #115274)
  and fixes some visual issues with waveforms too.
- For fcurve overlays, also draw them as batched quads.

While at it, this also fixes an issue where while dragging strips over
other strips, their text labels would look as if they are behind the
background strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/115311
2023-11-29 20:25:21 +01:00
Hans Goudey
5366ccd625 Fix: Debug and lite build errors after recent cleanup
Our `EnumerableThreadSpecific` wrapper doesn't accept an
example argument, only an initialization function. And some
removed variables were still used in asserts.
2023-11-29 13:23:03 -05:00
Hans Goudey
13c145ac02 Cleanup: Grammar in a few comments 2023-11-29 12:39:33 -05:00
Hans Goudey
8c59532106 Cleanup: Use C++ arrays to store subdiv ccg data
Decrease the amount of manual memory management
and pointer arithmetic.
2023-11-29 12:39:33 -05:00
Philipp Oeser
d3ff658b66 Fix #115572: shape_key_remove operator leaves shared normals
Caused by 383a145a19

Since above commit, normals were in a SharedCache, they need to be tagged dirty
for recalculation.

Instead of tagging the normals caches dirty explicitly, simply use
`BKE_mesh_tag_positions_changed` [which includes all this and also tags
positions dirty - which sounds also needed for updating other things]

Pull Request: https://projects.blender.org/blender/blender/pulls/115580
2023-11-29 18:17:30 +01:00
Hans Goudey
c2571cd259 Cleanup: Use const SubdivCCGFace variables 2023-11-29 11:47:00 -05:00
Hans Goudey
1a36feb7e5 Cleanup: Use references instead of pointers in subdiv_ccg.cc 2023-11-29 11:40:10 -05:00
Hans Goudey
63af8dbfca Multires: Use IndexMask for Subdiv CCG face updates
These updates are used to recalculate normals and average values between
grid boundaries during multires sculpting. In main the affected faces
are passed as an array of pointers. Using an `IndexMask` instead reduces
memory usage by 4x per affected face (8 byte pointer to 2 byte integer),
simplifies iteration and threading, and can also improve performance.
Finding which faces are affected is now multithreaded, with its runtime
changing from 0.63 ms to 0.12 ms in a simple test sculpting on a portion
of a 1 million face grid.

Also switch to VectorSet instead of GHash for finding affected adjacent
elements. That's a friendlier data structure that probably has better
performance as well.
2023-11-29 11:10:08 -05:00
Hans Goudey
dfc6b1deb6 Cleanup: Use C++ threading API in subdiv_ccg.cc
Allows removing various structs for passing around arguments,
and simplifies the use of thread-local storage.
2023-11-29 10:35:21 -05:00
Hans Goudey
c28cb3d0ac Cleanup: Remove unused curve positions variable 2023-11-29 10:35:21 -05:00
Germano Cavalcante
db3d59d94d Fix #115570: Crash when using snap to volume and clipping region
`ED_view3d_win_to_ray_clipped_ex` requires `ray_end` when
`do_clip_planes` is true.

Since the snap code uses `ray_depth` instead of `ray_end`, the solution
is to always calculate the `ray_end` and convert to `ray_depth` when
necessary.
2023-11-29 12:33:08 -03:00
Lukas Tönne
5bc82b5b7c Geometry Nodes: Remove experimental volume nodes
The new grid socket (#115270) will make these nodes obsolete and
provide more elegant ways of implementing the features. Removing
these nodes now to clean up and make future changes simpler.

Pull Request: https://projects.blender.org/blender/blender/pulls/115567
2023-11-29 16:02:06 +01:00
Miguel Pozo
21712cf746 Fix: EEVEE-Next: Object::visibility_flag in material_sync
Take `OB_HIDE_SHADOW` into account. (fix #115488)
Include the relevant visibility flags into `MaterialKey`.

Pull Request: https://projects.blender.org/blender/blender/pulls/115575
2023-11-29 15:44:15 +01:00
Hans Goudey
aa2cdf283a Cleanup: Use proper type for subdiv CCG faces 2023-11-29 08:47:58 -05:00
Jacques Lucke
7c1a0e57ca Cleanup: remove unused code 2023-11-29 14:35:04 +01:00
Iliya Katueshenock
2ce4c4e8d2 Fix #115548: Missed sort after multithreaded algorithm
To make sure result is deterministic, sorting is used.
This was missed in one of last speedup.

Pull Request: https://projects.blender.org/blender/blender/pulls/115568
2023-11-29 14:16:37 +01:00
Jacques Lucke
7a7b7196f9 Geometry Nodes: extract global data passed to a geometry nodes invocation to separate struct
This avoids some duplication between the modifier and operator evaluation
contexts and also makes it easier to make independent from a specific
evaluation context (so e.g. the simulation nodes code shouldn't care whether
it's used from a modifier or operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/115512
2023-11-29 13:22:20 +01:00
casey bianco-davis
1970de9d19 GPv3: Fix #113994: Overlay: Hide points for locked layers.
This makes so that locked layers don't show the points and the lines aren't visibly selected.

This separate the batch ensure function into two function, one for handling the visible grease pencil batch and one for handling the edit mode overlay batch.

This also makes it so that only selected curves show the points that make up it, (this matches legacy grease pencil).

Pull Request: https://projects.blender.org/blender/blender/pulls/114751
2023-11-29 11:31:50 +01:00
Campbell Barton
807993d2b7 Cleanup: use single underscore prefixes
Double underscores are reserved for implementation macros.
2023-11-29 18:09:01 +11:00
Campbell Barton
a144fcfa50 Cleanup: declare values for enums that may be written into blend files 2023-11-29 17:37:04 +11:00
Campbell Barton
c7593cc99f Cleanup: replace MAX2 with std::max 2023-11-29 17:11:09 +11:00
Campbell Barton
3a01ba9a39 Cleanup: avoid STR_ELEM expanding into multiple function calls
Also add note since hard coded property name checks are generally
worth avoiding.
2023-11-29 16:33:01 +11:00
Campbell Barton
278e37f8ce Cleanup: use default initializers for members of GWL_Seat 2023-11-29 16:05:30 +11:00
Campbell Barton
994a93bd22 Fix "make doc_man" not working, after recent changes
Since [0] man page generation calls PYTHON directly.

[0]: 5486c70aae
2023-11-29 16:02:33 +11:00
Campbell Barton
a385a98e8e Cleanup: spelling in comments 2023-11-29 15:56:17 +11:00
Campbell Barton
b12edbcb9c Cleanup: format 2023-11-29 15:47:19 +11:00
Campbell Barton
258a083066 Fix #115160: Keyboard layout sometimes ignored on Wayland
When using multiple keyboard layouts, the first layout would always
be used for internal keyboard layout queries.

This meant for e.g. with English layouts QWERTY & DVORAK both active
Control-C always used the QWERTY location for C even when DVORAK was
active.

Resolve by detecting layout changes & run xkb_state_update_mask
on all xkb_state's so internal queries always use the active layout.

Based on !115161, extended to detect layout changes & account for all
internal states.

Co-authored-by: Eugene Kuznetsov <eugene.kuznetsov@amd.com>
2023-11-29 15:18:42 +11:00
Campbell Barton
85e2dd66a0 Fix #113059: file selector shrinks on each display under KDE
Under KDE the initial window size includes the window decorations.
Add a workaround to enforce the requested window size for new windows
under KDE.
2023-11-29 15:18:40 +11:00
Campbell Barton
44d6995b4c Cleanup: make hash sizes static, remove references to smallhash
Remove BLI_ghash_hash_sizes declaration it's only user (smallhash)
has been removed.
2023-11-29 15:13:05 +11:00
Hans Goudey
09caf59690 Fix #115298: Sculpt mask removed with undo involving mode change
Because reading memfile undo steps doesn't send the mesh through the
versioning code that converts legacy layers back to the new generic
format, we can't write the old format in undo steps. This same check
existed during the mesh struct of array refactor.
2023-11-28 16:58:45 -05:00
Hans Goudey
c083b3b8d2 Cleanup: Remove outdated normals comment for mesh validation
The validation function doesn't handle normals anymore,
since they are calculated lazily at runtime.
2023-11-28 16:50:52 -05:00
Hans Goudey
19b9b8d431 Cleanup: Move mesh looptri real edges function 2023-11-28 16:49:55 -05:00
Hans Goudey
aca27e5462 Cleanup: Store BVH and shrinkwrap data with C++ types 2023-11-28 16:40:43 -05:00
Hans Goudey
9271949f7b Cleanup: Remove unnecessary keywords from newly C++ headers 2023-11-28 16:13:09 -05:00
Hans Goudey
7e3ba529ea Cleanup: Move four blenkernel headers to C++ 2023-11-28 16:05:12 -05:00
Hans Goudey
991486c37f Cleanup: Remove/replace SmallHash data structure
Use blender::Set which is similar but offsers better type safety
and likely better performance as well. The only remaining user
was the mesh edit mode knife tool, and replacing that usage
with `Set` and `Map` was straightforward.
2023-11-28 14:03:53 -05:00
Hans Goudey
7020a4ff1a Cleanup: Remove unused voxel sampling functions
Last used in Blender internal renderer.
2023-11-28 13:30:18 -05:00
Hans Goudey
573b4728cb Cleanup: Remove unused BLI voronoi code
Unused after 75c947a467
2023-11-28 13:24:45 -05:00
Habib Gahbiche
ff083c1595 Compositor: UI: better node visibility for default node tree
Create default compositor node tree centred around x-axis, and with lower y-offset for better visibility

Pull Request: https://projects.blender.org/blender/blender/pulls/115439
2023-11-28 18:45:37 +01:00
Hans Goudey
81abaaad6b Fix #115521: Voxel remesh resets smooth with attribute propagation off
Add a special case for the sharp_face attribute to use the sharpness
of the first face, the same as before ba1c8fe6a5
2023-11-28 12:45:14 -05:00
Hans Goudey
321c1af26e Cleanup: Remove unnecessary mesh C-API functions 2023-11-28 12:26:51 -05:00
Hans Goudey
f2467f75b3 Cleanup: Remove mesh "vert coords" functions
Inlining the functions is simpler nowadays, since there are utility
functions to copy spans and tag the mesh caches dirty. Also use an
array instead of a raw pointer for multires.
Resolves #103789
2023-11-28 12:26:51 -05:00