Commit Graph

93795 Commits

Author SHA1 Message Date
Philipp Oeser
b454a12233 Separate operators (mesh/curve/armature/gpencil): take user preferences
into account for duplicating actions

Previously actions remained linked after duplication, now this is based
on the User Preferences (PreferencesEdit.use_duplicate_action).

note: default is ON here, so this changes default behavior of separate
operators.

First intuition was to respect _all_ preferences here (e.g. also
duplicating materials if chosen in the User Preferences) but after
consideration this is probably not what the User would expect from such
'modeling' opertions (e.g. separate by loose parts resulting in possibly
many duplicate materials)

Fixes T71038

Maniphest Tasks: T71038

Differential Revision: https://developer.blender.org/D6120
2020-03-03 10:01:20 +01:00
Philipp Oeser
ee7034949f Fix bone envelopes displaying wrong when armature is scaled
Object Scale was not taken into account.

This lead to reports like T74247 where the user scaled the envelope
distance and radii to the supposedly right values inthe viewport, but
these were actually 'wrong' under the hood. Assigning weights from bone
envelopes seemed like it would fail, but this code would actually take
the armature scaling into account when checking envelope distance and
weight.

ref T74247

Maniphest Tasks: T74247

Differential Revision: https://developer.blender.org/D6964
2020-03-03 09:48:04 +01:00
Brecht Van Lommel
d6fd092495 Fix T74375: grid levels theme preference reset to default 2020-03-03 09:29:19 +01:00
Campbell Barton
73bd0ef12d Fix dope sheet (Mask mode) keyframe editing not image/clip views
Every key-frame edit was updating all grease pencil & mask data-blocks.

Change the logic to only update edited data-blocks.
2020-03-03 16:53:32 +11:00
Sybren A. Stüvel
8447f45f09 Fix T74292: Dope sheet (Mask mode) keyframe editing misses update 2020-03-03 15:50:11 +11:00
Germano Cavalcante
7a875922e7 Cleanup: Use a utility function to obtain the bvh_cache 2020-03-03 00:40:15 -03:00
Germano Cavalcante
29716abcd1 Missed in the last commit 2020-03-03 00:20:25 -03:00
Germano Cavalcante
3e1aa6cbf3 Transform Snap: Clear 'SnapObjectData' after changes in the geometry
Differential Revision: https://developer.blender.org/D6927
2020-03-03 00:08:16 -03:00
Germano Cavalcante
a976fe42ef Revert "Transform Snap: Clear 'SnapObjectData' after changes in the geometry"
This reverts commit fe7c4fb4a2.

It does not work because `mesh_eval_cage` and `mesh_eval_final` always is `NULL` in this case.
2020-03-02 22:12:46 -03:00
Campbell Barton
c549a9dd46 Fix error parsing XDG path values
Own error in recent changes to parsing.
2020-03-03 11:14:39 +11:00
Germano Cavalcante
fe7c4fb4a2 Transform Snap: Clear 'SnapObjectData' after changes in the geometry
Differential Revision: https://developer.blender.org/D6927
2020-03-02 20:59:11 -03:00
Germano Cavalcante
5a77748e47 Fix T74377: Weld Modifier destroys vertex groups
Differential Revision: https://developer.blender.org/D6997
2020-03-02 18:44:58 -03:00
Ray Molenkamp
98c74c6a6e Fix: Excessive (re)builds of subprojects
Recent refactor external dependencies handling (D6642)
improperly linked all library dependencies with public
linkage rather than interface linkage. Causing excessive
(re)builds of subprojects when not needed.

This patch restores the interface linkage.

Reviewed By: brecht sergey

Differential Revision: https://developer.blender.org/D6983
2020-03-02 12:42:01 -07:00
Stefan Werner
409074aae5 Cycles: add Progressive Multi-Jitter sampling pattern
This sampling pattern is particularly suited to adaptive sampling, and will
be used for that upcoming feature.

Based on "Progressive Multi-Jittered Sample Sequences" by Per Christensen,
Andrew Kensler and Charlie Kilpatrick.

Ref D4686
2020-03-02 16:35:52 +01:00
Valentin
7b8db971d4 Cleanup: Use generics properties for arrow keys navigation (walk-select)
This patch refactors arrow keys navigation to move properties and enum
to generic ED_select_utils.h and property to
WM_operator_properties_select_walk_direction()

No functional change

Reviewed By: Julian Eisel

Differential Revision: https://developer.blender.org/D4771
2020-03-02 16:07:34 +01:00
Jacques Lucke
51bce18b6f Cleanup: make blf header work in C++ 2020-03-02 15:34:17 +01:00
Jacques Lucke
f48b46860b Cleanup: make remaining gpu headers work in C++ 2020-03-02 15:29:09 +01:00
Philipp Oeser
360443a483 Fix T74278: Light, Image Object, and Compositor Backdrop Viewer Node
gizmos are too big

Caused by rB9cac5fa681c5 which fixed the handles for the camera border
gizmo (being much too small)-- which in turn was broken by
rB98e4fbc7cc9e.

Camera border gizmo sets up its matrix_space a bit differently [this is
why we are getting very small values in gizmo_calc_rect_view_scale --
needs more investigation], but instead of breaking it for Light, Image
and Compositor Backdrop, lets just compensate by scaling the Camera
Border Gizmo for now.

Maniphest Tasks: T74278

Differential Revision: https://developer.blender.org/D6991
2020-03-02 15:21:07 +01:00
Jacques Lucke
d8198b27df Cleanup: make remaining imbuf headers work in C++ 2020-03-02 15:20:13 +01:00
Jacques Lucke
680b70f093 Cleanup: make remaining editor include headers work in C++ 2020-03-02 15:09:10 +01:00
Jacques Lucke
5de56f9596 Cleanup: make remaining blenkernel headers work in C++ 2020-03-02 15:07:49 +01:00
Jacques Lucke
cf93b65a65 Cleanup: make remaining blenlib headers work in C++
Differential Revision: https://developer.blender.org/D6988

Reviewers: brecht
2020-03-02 15:05:15 +01:00
Ish Bosamiya
5afa4b1dc8 Fix T65568: sewing and self collision issue
As explained in T65568 by @LucaRood, the self collision system should exclude triangles that are connected by sewing springs.

Differential Revision: https://developer.blender.org/D6911
2020-03-02 11:02:26 -03:00
Sebastian Parborg
1648a79036 Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry
Added check to see if the mesh has any polygons at all.
If there are no polygons, the bvh tree data will consist of null
pointers, so skip internal springs if this is the case.
2020-03-02 15:02:24 +01:00
Germano Cavalcante
9c4523b1fd Fix crash when compiling renderpass shader on some AMD drivers
Differential Revision: https://developer.blender.org/D6959
2020-03-02 10:33:45 -03:00
Charlie Jolly
847c091ae8 Shading: Add invert option to Vector Rotate Node
Checkbox to invert rotation angle, suggested by @simonthommes

Differential Revision: https://developer.blender.org/D6932
2020-03-02 12:49:19 +00:00
Jeroen Bakker
493c99078a Fix T74362: Material Preview Assert
When using Material Previews not all uniform blocks were filled. This
patch will add the renderpass_block when drawing the background.

Note that I wasn't able to reproduce the issue on my system, but
according the the backtrace it most likely solves the issue. I let the
reporter test.
2020-03-02 13:47:52 +01:00
Richard Antalik
6fa4581d92 Fix T74334: VSE can't import multiple movie files
Add `directory` RNA property to add operators.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6986
2020-03-02 13:16:01 +01:00
Bastien Montagne
bd25df3d68 Fix T74335: Text.use_module "Online Manual" leads to TextCurve pages. 2020-03-02 12:05:07 +01:00
Pablo Dobarro
c930cd7450 Clay Thumb: Remove hardcoded hardness value
Clay Thumb was using a custom hardness implementation and value to make
it functional. Hardness is now a property of brushes and it is
implemented for all brushes, so this is no longer needed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6981
2020-03-02 11:54:54 +01:00
Sergey Sharybin
94937984b0 Cleanup: Correct forward declaration 2020-03-02 10:17:38 +01:00
Jeroen Bakker
e0ffb911a2 Fix T74299: PyGPUOffscreen Color Management
Color management currently happens after the python handlers. This means
that all common drawing operations needs to happen in SRS. The
PyGPUOffscreen requested that the color management was applied, that
resulted into applying colormanagement twice.

This patch makes sure that PyGPUOffscreen.draw_view3d renders in SRS.
There are more code paths that needs to be checked that the correct
space is being requested.
2020-03-02 09:24:06 +01:00
Hans Goudey
f78ca97cfc Bevel: Z-Up Custom Profile Orientation
When beveling architectural objects like baseboards or crown mouldings that
may consist of multiple	islands, it's useful if	the orientation	is at least
conistent.

This changes the arbitrary decision of how the orientation should start	at a
chain beginning to use the highest side of the profile in the Z direction.

Reviewed By: howardt

Differential Revision: https://developer.blender.org/D6946
2020-03-01 22:21:51 -06:00
Richard Antalik
e9e4f6af9e Fix T74320: Sound strip waveforms drawing allows negative volume values
While animating sound strips volume within the graph editor, it is possible to set keyframes to negative values.
The drawing code of waveforms wasn't clamping these values to zero and was instead drawing an "inverted" curve

Author: a.monti

Reviewed By: iss

Differential Revision: https://developer.blender.org/D6971
2020-03-02 02:49:35 +01:00
Brecht Van Lommel
eaf0528749 Fix .arcconfig not working with latest arcanist version 2020-03-01 22:35:31 +01:00
Ray Molenkamp
3db948cffe Fix: Build error on windows.
Use of undefined GSQueue type was causing build errors.
2020-03-01 13:59:51 -07:00
Pablo Dobarro
ff0124418f Sculpt: Hardness brush property
The hardness property moves the brush falloff towards the edges, making
the brush sharper.

This should be the intended way to control the brush falloff instead of
tweaking the falloff curve manually, as it can be mapped to pressure to
make the falloff variable during the stroke.
It is also a good idea to show in the UI that the custom curves is an
advance features and it should almost never be modified when sculpting/
painting unless you want to create some advanced effects. By modifying
the curves freely it is really easy to break the brushes and make them
produce artifacts. This needs to be done in a later after merging the
pending projects to reorganize all the brush properties accordingly.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6902
2020-03-01 20:05:58 +01:00
Pablo Dobarro
fc7fdc5c4e Cleanup: Move pose brush to its own file
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6973
2020-03-01 19:54:31 +01:00
Pablo Dobarro
233158b555 Fix T74307: Add missing brushes to versioning_defaults
At least a brush under each tool needs to exist by default in the blend
file to reset its properties. If it does not exist, the user needs to
reset it manually.

Reviewed By: brecht

Maniphest Tasks: T74307

Differential Revision: https://developer.blender.org/D6972
2020-03-01 19:37:49 +01:00
Pablo Dobarro
3c9956a3ac Fix T73707: Missing mesh normals update on sculpt undo
When sculpting on multi user data normals needs to be recalculated to
avoid artifacts. I refactored that line to make it more readable.

Reviewed By: brecht

Maniphest Tasks: T73707

Differential Revision: https://developer.blender.org/D6957
2020-03-01 19:35:50 +01:00
Pablo Dobarro
a489d77c5b Fix T74074: Strokes with timer events don't get pressure values
When processing a timer event WM_event_tablet_data returns 0 instead of
the last valid pressure value from the tablet. This always stores the
last pressure value and uses it in case a timer event is being
processed.

Reviewed By: brecht

Maniphest Tasks: T74074

Differential Revision: https://developer.blender.org/D6950
2020-03-01 19:32:01 +01:00
Pablo Dobarro
c04c5ac4f6 Fix T73947: Support radial symmetry in Multiplane Scrape
This includes the following changes:
- Use always the angle stored in the StrokeCache when deforming
- Interpolate between the previous and the new sampled angles
- Calculate the cursor matrix only on the 0 radial symmetry iteration

Reviewed By: brecht

Maniphest Tasks: T73947

Differential Revision: https://developer.blender.org/D6901
2020-03-01 19:29:10 +01:00
Howard Trickey
f2557d137a Fix problem with Delaunay triangulalation re output mapping.
The array giving original vertex indices should not contain
entries for newly created vertices. Added a test to check this.
2020-03-01 12:25:44 -05:00
Peter Fog
38058833f1 UI: harmonize strip colors in video sequencer
Now only the hue is different between different strip types, with the
saturation the same for all.

Differential Revision: https://developer.blender.org/D6775
2020-03-01 16:20:44 +01:00
Phillip Thomas
6a6ccb26ec Build: show draco library under extern folder in Visual Studio
And other code tweaks to make this library more consistent with others.

Differential Revision: https://developer.blender.org/D6864
2020-03-01 16:19:37 +01:00
Brecht Van Lommel
24ef1cf07e Fix show large cursor preference not being fully removed and causing warnings 2020-03-01 16:15:25 +01:00
Yevgeny Makarov
821ecbe805 UI: make Save Custom Studio Light pop-ups less wide
Differential Revision: https://developer.blender.org/D6977
2020-03-01 16:09:57 +01:00
Yevgeny Makarov
0373e300ea UI: use dedicated icons for topbar and statusbar in theme preferences
Differential Revision: https://developer.blender.org/D6978
2020-03-01 16:09:26 +01:00
Howard Trickey
22a8a3b214 Apply patch D6620, Adde tests for Deform modifiers.
This test is authored by Himanshi Kalra (calra).
It requires a new modifers.blend in the svn tests.
2020-02-29 14:07:14 -05:00
Howard Trickey
cb8b424c6b Made BLI_delaunay_2d_cdt_calc better at tiny feature elimination.
The 'random' unit tests and some examples from the new boolean code
triggered asserts and crashes. This fixes those.
There is a new flag in the input that optionally disables a pass
over input to snap segment edges to other segments.
2020-02-29 13:26:27 -05:00